Alright, I’m back again. This time with a build that is a cross between my Artemis Entreri build posted a couple of days ago, and Kaliban’s Death becomes you build.

I made it a halfling, but for no specific reason. In fact, there are a number of races that would be more suited to this (practically all of them except gnome). I really just chose halfling because it’s my favourite race (and don’t try and tell me that there isn’t a race that you favour over the rest).

It’s still a dexterity based assassin/weapon master that gets the majority of it’s damage through the combination of death attack and criticals, but (thanks to the advice of grizzled_dwarflord - who suggested taking significantly less levels in WM) this time it also has Improved knockdown to give it a hand.

Also, it’s death attack causes more damage, and has a higher DC (thanks to the extra 5 assassin levels) and the added bonus of WS AND EWS to make those criticals just a little bit more painful.
Here it is!

The Honed Shadow - Fighter 8/ Weapon Master 7/ Assassin 25

Race - Halfling

Alignment - Lawful Evil

Playable from 15 - 40

PvP - Definitely; No questions asked. If you’re going to go PvM, I thoroughly suggest playing HotU to skip the first 14 level ups.

Stats: Starting (Ending)
STR 10
DEX 18 (32)
CON 14
WIS 8
INT 16
CHA 8

HP - 380 (if maxed)

Natural AC = 29

Death Attack = 13d6 with 38 DC (43 if buffed)

Leveling guide, put all ability points into DEX

01: Fighter 1 - Dodge, Mobility
02: Fighter 2 - Expertise
03: Fighter 3 - Weapon Proficiency: Exotic
04: Fighter 4 - Spring Attack
05: Fighter 5
06: Fighter 6 - Whirlwind Attack, Weapon Focus: Kukri
07; WM 1 - Weapon of Choice: Kukri
08: WM 2
09: WM 3 - Weapon Finesse
10: WM 4
11: WM 5
12: WM 6 - Ambidexterity
13: WM 7
14: Assassin 1
15: Assassin 2 - Two-weapon Fighting
16: Assassin 3
17: Assassin 4
18: Assassin 5 - Improved Two-weapon Fighting
19: Assassin 6
20: Assassin 7
21: Assassin 8*
22: Assassin 9
23: Assassin 10
24: Assassin 11*
25: Assassin 12
26: Assassin 13
27: Assassin 14* - Great Dexterity I
28: Assassin 15
29: Assassin 16
30: Assassin 17*
31: Assassin 18 - Great Dexterity II
32: Assassin 19
33: Assassin 20 - Improved Knockdown
34: Assassin 21
35: Assassin 22 - Great Dexterity III
36: Assassin 23 - Great Dexterity IV
37: Assassin 24
38: Fighter 7
39: Fighter 8 - Weap Spec: Kukri, Epic Weap Spec: Kukri
40: Assassin 25

*Use any of the following feats, depending on your playing preference(no specific order is necessary):
•Improved Critical: Kukri
•Knockdown
•Epic Weapon Focus: Kukri
•Blind Fight

Note: Great Dexterity III & IV (levels 35 & 36) can be swapped for epic reflexes, and your choice of Improved Initiative, Toughness, Epic Prowess, or Armour skin

Skills
Skill points = 249
Skills (Modified/Buffed)
Discipline - 42
Hide - 39 (50/56)
Move Silently - 37 (50/56)
Search - 40 (43)
Tumble - 40 (51/57)
Use Magic Device - 43 (42)

AB - While holding 2 Kukri’s - +41/+36/+31/+26 (add +6 to each when buffed)

Saves (buffed)
Fort - 22
Reflex - 34 (40)
Will - 16

The equipment I’d suggest is a pair of Keen Kukri’s, like “Messenger Blades” (+3 enhancement, keen). Also, considering it’s low will save, try and get something that gives “Immunity: Mind-affecting spells”. After that, just buff it's dexterity (higher priority) and intelligence as much as possible.


Strengths:
-Can dish out healthy amounts of damage with both improved criticals and Death attack combined - average 45.5 Sneak + 25.5 Critical from a mundane Kukri.

-Using Keen weapons - has a critical percentage of 55% (assuming you hit them).

-High AC possibility with the right equipment (best I could get was 71 in HotU), Hide, Move Silently, UMD, Search, and Discipline skills.

-Total Initiative bonus of +17

-Moderate amount of HP for an assassin build

Weaknesses:
-Will save is terrible.

-Has an almost impossible time against constructs, pale masters (undead as a whole), a handful of demons, and anything else with critical immunity.

-Has no ability to detect hidden enemies.

-Lacks evasion, improved evasion, epic dodge, and Hide in plain cheese that most assassin builds are renowned for.

-Due to size, the largest thing it can knock over is a Grey Render.




Any comments? Suggestions?

Edited at builders request. Grim

Edited By Grimnir77 on 06/15/06 01:54

Get's an okay dual-wielding AB and doable Death attack DC. The weapon master do still cause it to be majorly feat-starved, but since you want Weapon master in it, there's not much to do about that, except giving up a few Assassin levels.

As for your trouble's vs sneak/crit immune, that's what UMD and trap-setting skills(Which you do not have) are for. To get IKD, you must take KD as feat from among the feats listed at lvl 21 and 24. That means you can choose 1 of 3 feats at the other lvl.

All in all a nice build, though a bit feat-starved and it lacks trap-skills.
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Quote: Posted 06/15/06 02:22:30 (GMT) -- Grimnir77
To get IKD, you must take KD as feat from among the feats listed at lvl 21 and 24. That means you can choose 1 of 3 feats at the other lvl.

When I said
Quote: *Use any of the following feats, depending on your playing preference(no specific order is necessary):
I actually meant "Pick one of the following feats:" with the intention that the build would have all 4 of those feats before level 33.

As for things immune to crits, I find that my best bet is to have good weapons (preferably with an elemental damage), cast darkness (so that I theoretically have an advantage), and keep knocking them down.

I'll agree with you about it being feat starved though. considering it only has room for 1-2 extra feats at most (3 if you don't mind losing improved critical - reducing your crit % to 40%).

EDIT: Spelling.

Edited By Big Meph on 06/15/06 02:34

Interesting build Meph. I'd highly recommend dumping the exotic feat and going with daggers though. I realize your crit range will be narrower, but you'll open a pre-epic feat and you're using 3 of your epic choices for pre-epic feats, which is a shame, as there are a number of useful epic feats you could use in this build:

Epic Prowess
Epic Will
Armor Skin

You could also then move Finesse a bit earlier, which would give you a much better AB (it's rather gimped until level 9 as the build stands now).
Quote: Posted 06/15/06 03:20:09 (GMT) -- Cinnabar Din

Interesting build Meph. I'd highly recommend dumping the exotic feat and going with daggers though. I realize your crit range will be narrower, but you'll open a pre-epic feat and you're using 3 of your epic choices for pre-epic feats, which is a shame, as there are a number of useful epic feats you could use in this build:

Epic Prowess
Epic Will
Armor Skin

You could also then move Finesse a bit earlier, which would give you a much better AB (it's rather gimped until level 9 as the build stands now).

Gimped... now THAT's a word I haven't heard in a while (although no less accurate). Originally when considering this build, I chose Kukri's purely for the crit. range (and size).

Theoretically, not taking Improved critical: Kukri, would have the same effect as using regular daggers (same damage, threat range, and same no. of spare feats). The only exception being that the extra feat could be taken earlier.

In most respects, he'd probably be better off being a human instead (although doing that would have almost made this build an EXACT copy of Death Becomes you). More skill points could be used to actually have spot/listen, knockdown size, the extra feat would have made it more playable (especially near the start)...

I've forgotten what my point was , but thanks for the advice none the less.
Quote: Posted 06/15/06 02:33:09 (GMT) -- Big Meph

When I said
Quote: *Use any of the following feats, depending on your playing preference(no specific order is necessary):
I actually meant "Pick one of the following feats:" with the intention that the build would have all 4 of those feats before level 33.

Sorry, didn't read thorough enough, I saw only two slots.



Quote: Posted 06/15/06 03:20:09 (GMT) -- Cinnabar Din

Interesting build Meph. I'd highly recommend dumping the exotic feat and going with daggers though. I realize your crit range will be narrower, but you'll open a pre-epic feat and you're using 3 of your epic choices for pre-epic feats, which is a shame

Actually, he is using 5 epic for pre-epics. WS and IKD.

Quote: Posted 06/15/06 11:19:03 (GMT) -- Big Meph

Theoretically, not taking Improved critical: Kukri, would have the same effect as using regular daggers (same damage, threat range, and same no. of spare feats). The only exception being that the extra feat could be taken earlier.

Only if you can find keen weapons. If not, dagger with imp crit actually beat kukri's.
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Quote: Posted 06/15/06 15:29:58 (GMT) -- Grimnir77
Quote: Posted 06/15/06 11:19:03 (GMT) -- Big Meph

Theoretically, not taking Improved critical: Kukri, would have the same effect as using regular daggers (same damage, threat range, and same no. of spare feats). The only exception being that the extra feat could be taken earlier.

Only if you can find keen weapons. If not, dagger with imp crit actually beat kukri's.

Ahhh! I can't believe I forgot that! I've been playing HotU for so long, I work under the assumption that I always have keen weapons.

Kukri 18-20 +Ki crit 16-20 +Impr Crit 13-20 +Keen 10-20
Dagger 19-20 +Ki crit 17-20 +Impr Crit 15-20 +Keen 13-20

That was more for my benefit then anyone elses.