Here's another build for your enjoyment (or to target with seething hatred, whichever you prefer). I think 2 is enough for now. Seeing as I made an Artemis Entreri build, I though it was only fair to make a Drizzt Do'Urden build. Although (just like with Artemis) I had to make some changes that ignored technical accuracy for the sake of playability.

The most major one being that he's supposed to use scimitars not rapiers. But I tried quite a few different versions before I finally decided on this, and I came to the conclusion that Drizzt is not a strength based build and never will be.

Seeing as scimitars cannot be used in conjunction with weapon finesse, I bit my thumb and used the closest substitute - rapiers.

The other thing is that seeing as Drizzt has been trained with all weapons he should probably have Weapon Proficiency: Exotic; but I just didn't feel like wasting a feat on something I'll never use.

Build Name – Drizzt Do’Urden

Race – Elf (sub-race Drow)

Alignment – Lawful Good

Playable from 1 - 40

PvP/PvM - Both

Stats: Starting (Ending)
STR 10
DEX 20 (36)
CON 10
WIS 8
INT 14
CHA 10

HP (Maxed) - 348

Naked AC - 31

AB – 43

Leveling guide – put all 10 points into DEX

01: Fighter 1 Weapon Finesse, Weapon Focus: Rapier
02: Ranger 1
03: Ranger 2 Knockdown
04: Ranger 3
05: Ranger 4
06: Ranger 5 Blind-Fight
07: Ranger 6
08: Ranger 7
09: Ranger 8 Improved Critical: Rapier
10: Ranger 9
11: Fighter 2 Improved Knockdown
12: Fighter 3 Called Shot
13: Fighter 4 Weapon Specialisation: Rapier
14: Fighter 5
15: Fighter 6 Improved Initiative, Disarm
16: Fighter 7
17: Fighter 8 Improved Disarm
18: Fighter 9 Iron Will*
19: Ranger 10
20: Ranger 11
21: Rogue 1 Great Dexterity I
22: Rogue 2
23: Rogue 3
24: Rogue 4 Great Dexterity II
25: Rogue 5
26: Rogue 6
27: Rogue 7 Great Dexterity III
28: Rogue 8
29: Rogue 9
30: Rogue 10 Great Dexterity IV, Improved Evasion
31: Rogue 11
32: Rogue 12
33: Fighter 10 Great Dexterity V, Epic Weapon Focus: Rapier
34: Fighter 11
35: Fighter 12 Epic Weapon Specialisation: Rapier
36: Fighter 13 Great Dexterity VI
37: Fighter 14 Epic Prowess
38: Fighter 15
39: Rogue 13 Defensive Roll, Epic Dodge
40: Fighter 16 Superior Initiative

Skills
Hide 42
Listen 41
Move Silently 42
Open Lock 13 (+1 at last fighter level)
Search 42
Set Trap 13 (+1 at last fighter level)
Tumble 40
UMD 35

Saves
Fort - 23
Reflex - 29
Will - 17

Suggested Equipment
Seeing as this is Drizzt and little to none of the equipment used in the books are available in the game, I took it upon myself to make some.

The only equipment I know that exists in the game already is “Bracers of the Blinding Strike” from SOU (haste, AC +4).

Twinkle (Rapier)
Low light, Blue (5m)
Enhancement +3 (varies depending on environment)
Keen
Bonus Slashing damage, 2d6 maximum (varies depending on environment)

Icingdeath (Rapier)
Enhancement +3 (varies depending on environment)
Bonus Ice damage, 2d6 maximum (varies depending on environment)
Fire resistance 15 - 30/ Fire Immunity 50 - 100% (varies depending on environment)

Also, make an item to make up for the loss of darkness. I made an item called "House Do'Urden emblem" which allowed him to cast darkness twice a day.

I haven’t read enough of the books to know of anything else (and I've read 8 no less... ).

Strengths:
-Great AB, AC + Epic Dodge
-Total Initiative 25 (31) , essentially you never go second… ever.
-Lot’s of useful combat selectable feats
-Nice amount of skills

Weaknesses:
-Lacking damage output against creatures immune to critical hits.
-Guenwhyvar is a weak little punce at only level 11

Edited By Kail Pendragon on 08/01/09 18:56

I think this build doesn't even resemble Drizzt. I mean, Rapiers It's just a DEX-based Ftr/Rog with Ranger in it for some reason.
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/12/06 16:49:31 (GMT) -- Big Meph

The most major one being that he's supposed to use scimitars not rapiers. But I tried quite a few different versions before I finally decided on this, and I came to the conclusion that Drizzt is not a strength based build and never will be.

Well, there's no Epic Drizzt detailed in any book, but I'd think he'd be a mix, along the lines of 20 STR/26 DEX which would be possible in your build, too. In the FRCS he's a Ftr 10/Bbn 1/Rgr 5 BTW.
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/12/06 17:00:04 (GMT) -- FinneousPJ

In the FRCS he's a Ftr 10/Bbn 1/Rgr 5 BTW.

While I understand the point of Barbarian to represent his alter ego (the hunter), I have no idea what FRC is/means.

And I think I explained about rapiers vs scimitars... rather extensively if I remember correctly.

Fighter and rogue represent the training Drizzt was given at melee magthere focusing on both combat prowess and stealth. The only thing that does that is ranger, which lacks the kind of combat prowess and stealth I was aiming at.

EDIT - Forgot to mention, Ranger is there because:
a) That is his self proclaimed profession, and
b) He needed animal companion to have Guenwhyvar.

Also, I realised that I forgot to add his favoured enemies, which I chose as Elves (you don't fight them for the first 50 years of your life without learning how to kill them), Outsiders/Abberations... your choice, and goblinoids/orcs/giants.

Edited By Big Meph on 07/12/06 17:16

Quote: Posted 07/12/06 17:10:30 (GMT) -- Big Meph

And I think I explained about rapiers vs scimitars... rather extensively if I remember correctly.

Yes, you explained why one shouldn't do that from a powergamer point of view. However, since this is supposed to be a Drizzt build -- why not make it a Drizzt build?
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/12/06 17:15:11 (GMT) -- FinneousPJ

Yes, you explained why one shouldn't do that from a powergamer point of view. However, since this is supposed to be a Drizzt build -- why not make it a Drizzt build?

Ahhh, but I also explained why it should use rapiers. Because Drizzt fights using grace, poise, balance, and all the other traits you'd usually find in a ballet dancer (where BTW, strength is less necessary).

Believe me, if I'd wanted to powergame, then I would have stuck with a STR build so I could use great cleave, OC: Scimitar and DC: Scimitar.

Edited By Big Meph on 07/12/06 17:26

Quote: Posted 07/12/06 17:21:40 (GMT) -- Big Meph

Ahhh, but I also explained why it should use rapiers. Because Drizzt fights using grace, poise, balance, and all the other traits you'd usually find in a ballet dancer (where BTW, strength is less necessary).

Drizzt would never use rapiers because you can't slash with them. He also received his training using Scimitars. It's his signature, I don't understand how you can call a Rapier-wielding build a Drizzt-build
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/12/06 17:33:43 (GMT) -- FinneousPJ

Drizzt would never use rapiers because you can't slash with them. He also received his training using Scimitars. It's his signature, I don't understand how you can call a Rapier-wielding build a Drizzt-build

Out of necessity. Believe me, if there were some way I could finesse scimitars I would, but running around crushing things under the sheer force of his pure unbridled strength is not the Drizzt way. Now tell me, which is more out of place? Using a slightly different weapon, or a completely different combat style (and yes, I realise how heavily lopsided that question is)?

Edited By Big Meph on 07/12/06 17:46

Drizzt needs scimitars!

Ahhhhhhhhhhhhhhhhhhh

*head explodes*

I need to make a Drizzt build now O.O
_________________
They were all dead. The final gunshot was an exclamation mark to everything that had led up to this point. I released my finger from the trigger. And then it was all over. The storm seemed to lose its frenzy. The ragged clouds gave way to the stars above.

Edited By DarkInfernoo on 07/12/06 17:45

Quote: Posted 07/12/06 17:44:49 (GMT) -- Big Meph

Out of necessity. Believe me, if there were some way I could finesse scimitars I would, but running around crushing things under the sheer force of his pure unbridled strength is not the Drizzt way. Now tell me, which is more out of place? Using a slightly different weapon, or a completely different combat style (and yes, I realise how heavily lopsided that question is)?

Drizzt doesn't even have Weapon Finesse. Go figure.
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/12/06 17:47:14 (GMT) -- FinneousPJ

Drizzt doesn't even have Weapon Finesse. Go figure.

You do realise that this is based on my perceptions of him from the books and not previous builds, right?

Quote: Posted 07/12/06 17:45:01 (GMT) -- DarkInfernoo

Drizzt needs scimitars!

Ahhhhhhhhhhhhhhhhhhh

*head explodes*

I need to make a Drizzt build now O.O

That may be rather difficult considering you no longer have a head.

Edited By Big Meph on 07/12/06 17:51

Quote: Posted 07/12/06 17:50:08 (GMT) -- Big Meph

You do realise that this is based on my perceptions of him from the books and not previous builds, right?

Well, I'm just saying the official Drizzt does not have finesse. Of course, you can make him a half orc wielding butterknives should you imagine him so
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/12/06 17:51:58 (GMT) -- FinneousPJ

Well, I'm just saying the official Drizzt does not have finesse. Of course, you can make him a half orc wielding butterknives should you imagine him so

I was wondering when you'd get round to mentioning that. And I think I was a little closer then that.

Also, where are these official builds (which mine is not based on)? I asked this once before, and no one was able to tell me.
Quote: Posted 07/12/06 17:56:00 (GMT) -- Big Meph

Also, where are these official builds (which mine is not based on)? I asked this once before, and no one was able to tell me.

In the Forgotten Realms Campaign Setting book.
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/12/06 17:56:00 (GMT) -- Big Meph

I was wondering when you'd get round to mentioning that. And I think I was a little closer then that.

Well, I suppose that's all about how you perceive mr. Drizzt, eh?
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck If I wanted to play Drizzt in NWN, I'd probably do something like this:

Fighter(8), Ranger(22), Shadowdancer(10), Elf (Subrace Drow}

STR: 17 (25)
DEX: 19 (25)
CON: 10
WIS: 8
INT: 8
CHA: 8

01: Fighter(1): Power Attack, Weapon Focus: Scimitar
02: Ranger(1): Favored Enemy I, {Dual Wield}
03: Fighter(2): Dodge, Blind Fight
04: Ranger(2): DEX+1, (DEX=20)
05: Fighter(3)
06: Ranger(3): Mobility
07: Fighter(4): Weapon Specialization: Scimitar
08: Ranger(4): DEX+1, (DEX=21)
09: Ranger(5): Knockdown, Favored Enemy II
10: Ranger(6)
11: Ranger(7)
12: Ranger(8): DEX+1, Improved Critical: Scimitar, (DEX=22)
13: Ranger(9): {Improved Two-Weapon Fighting}
14: Ranger(10): Favored Enemy III
15: Ranger(11): Cleave
16: Ranger(12): DEX+1, (DEX=23)
17: Ranger(13)
18: Ranger(14): Great Cleave
19: Shadowdancer(1): {Hide in Plain Sight}
20: Shadowdancer(2): DEX+1, {Darkvision, Evasion, Uncanny Dodge I}, (DEX=24)
21: Shadowdancer(3): Great Strength I, (STR=18)
22: Shadowdancer(4)
23: Shadowdancer(5): {Defensive Roll}
24: Shadowdancer(6): DEX+1, Great Strength II, (STR=19), (DEX=25)
25: Shadowdancer(7): {Slippery Mind}
26: Shadowdancer(8)
27: Ranger(15): Great Strength III, Epic Prowess, (STR=20)
28: Ranger(16): STR+1, (STR=21)
29: Ranger(17)
30: Ranger(18): Great Strength IV, (STR=22)
31: Ranger(19)
32: Ranger(20): STR+1, Epic Weapon Focus: Scimitar, (STR=23)
33: Ranger(21): Bane of Enemies
34: Shadowdancer(9)
35: Fighter(5)
36: Fighter(6): STR+1, Overwhelming Critical: Scimitar, Epic Weapon Specialization: Scimitar, (STR=24)
37: Fighter(7)
38: Shadowdancer(10): {Improved Evasion}
39: Ranger(22): Epic Dodge
40: Fighter(8): STR+1, Devastating Critical: Scimitar, (STR=25)



Hitpoints: 380

Saving Throws (Fortitude/Will/Reflex): 23/14/25

Saving Throw bonuses: Mind Effects: +2, Traps: +2

BAB: 29

AB (max, naked): 40 (melee), 37 (ranged)

AC (naked/mundane armor/shield only): 25/30

Skillpoints: 127 (I would envision Drizzt having more but limitations are limitations)

Discipline 22(29), Hide 30(37), Move Silently 30(37), Tumble 40(47)

HIPS, EWS, Bane of Enemies, Epic Dodge & Dev Crit in Scimitar

I think this stays pretty close to the spirit of the character. I think SD is warranted because of his roots in the Underdark. Another option might be Fighter/Weapon Master/Shadow Dancer but I felt staying with his ranger roots more important.
_________________
In order to find his equal, an Irishman is forced to talk to
God. Yes, Father. The Almighty says don't change the subject; just
answer the &%$#@& question. Highlander, why does your build get ED at level 39 when he has 25 DEX at 24? Move SD10 up and get an 11th level for the skilldump, dropping Ranger to 21.
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck Your going to tell me that it makes more sense for Drizzt to have hide in plain sight and shadow evade, then to have weapon finesse?

Also, and I can't believe I didn't notice this earlier, you're going to have Drizzt walking around saying such things as "duh... me like squish goblins headses cause they's bad!" Because with an Intelligence of 8, you aren't going to be saying much more then that... except maybe "I like pie".

Edited By Big Meph on 07/12/06 18:26

Quote: Posted 07/12/06 18:09:40 (GMT) -- FinneousPJ

Highlander, why does your build get ED at level 39 when he has 25 DEX at 24? Move SD10 up and get an 11th level for the skilldump, dropping Ranger to 21.

Great suggestion, certainly makes it more playable. New leveling would be:

Fighter(8), Ranger(21), Shadowdancer(11)

01: Fighter(1): Power Attack, Weapon Focus: Scimitar
02: Ranger(1): Favored Enemy I, {Dual Wield}
03: Fighter(2): Dodge, Blind Fight
04: Ranger(2): DEX+1, (DEX=20)
05: Fighter(3)
06: Ranger(3): Mobility
07: Fighter(4): Weapon Specialization: Scimitar
08: Ranger(4): DEX+1, (DEX=21)
09: Ranger(5): Knockdown, Favored Enemy II
10: Ranger(6)
11: Ranger(7)
12: Ranger(8): DEX+1, Improved Critical: Scimitar, (DEX=22)
13: Ranger(9): {Improved Two-Weapon Fighting}
14: Ranger(10): Favored Enemy III
15: Ranger(11): Cleave
16: Ranger(12): DEX+1, (DEX=23)
17: Ranger(13)
18: Shadowdancer(1): Great Cleave, {Hide in Plain Sight}
19: Shadowdancer(2): {Darkvision, Evasion, Uncanny Dodge I}
20: Shadowdancer(3): DEX+1, (DEX=24)
21: Shadowdancer(4): Great Strength I, (STR=18)
22: Shadowdancer(5): {Defensive Roll}
23: Shadowdancer(6)
24: Shadowdancer(7): DEX+1, Great Strength II, {Slippery Mind}, (STR=19), (DEX=25)
25: Shadowdancer(8)
26: Shadowdancer(9)
27: Shadowdancer(10): Epic Dodge, {Improved Evasion}
28: Ranger(14): STR+1, (STR=20)
29: Ranger(15): Epic Prowess
30: Ranger(16): Great Strength III, (STR=21)
31: Ranger(17)
32: Ranger(18): STR+1, (STR=22)
33: Ranger(19): Great Strength IV, (STR=23)
34: Ranger(20): Epic Weapon Focus: Scimitar
35: Fighter(5)
36: Fighter(6): STR+1, Overwhelming Critical: Scimitar, Epic Weapon Specialization: Scimitar, (STR=24)
37: Fighter(7)
38: Shadowdancer(11)
39: Ranger(21): Bane of Enemies
40: Fighter(8): STR+1, Devastating Critical: Scimitar, (STR=25)
_________________
Him? That can't be William Wallace. I'm prettier than this man. Also, shouldn't you be posting this build elsewhere? I mean, don't get me wrong, I like the fact that you're constantly bumping my post but...
Quote: Posted 07/12/06 18:22:12 (GMT) -- Big Meph

Your going to tell me that it makes more sense for Drizzt to have hide in plain sight and shadow evade, then to have weapon finesse?

Yes, Scimitars are his calling card and keeping those make more sense than just going for Weapon Finesse. He is still graceful with a Dex of 25. HIPs & Shadow Evade conpensate for the lack of the true racial benefits of the Drow, namely darkness.

Quote: Also, and I can't believe I didn't notice this earlier, you're going to have Drizzt walking around saying such things as "duh... me like squish goblins headses cause they's bad!" Because with an Intelligence of 8, you aren't going to be saying much more then that... except maybe "I like pie".

I don't like the intelligence, but I am limited to making a legal build. I would actually envision Drizzt starting with a few more points (>30)to allocate which would go to INT. That would also give him the skills I would envision him having.

Bottom Line is we are trying to model him as we see him in NWN and I see him this way, you see him with rapiers stabbing people in the back.
_________________
In order to find his equal, an Irishman is forced to talk to
God. Yes, Father. The Almighty says don't change the subject; just
answer the &%$#@& question.

Edited By Highlander44 on 07/12/06 18:47

Quote: Posted 07/12/06 18:36:09 (GMT) -- Highlander44

Bottom Line is we are trying to model him as we see him in NWN and I see him this way, you see him with rapiers stabbing people in the back. =:evillol:

Which you might notice I said earlier. As for stabbing people in the back, that was to get the skills I felt were necessary... and he was taught how to fight by the drow after all...

Besides... mine stabs from the front, they just don't realise it's happening till it's too late ...

Still, I do like your build, and you should post it seperately so that it gets added on to your build list. It's just a pity about the INT, CHA (he is supposed to be good looking you know... or at least average) and WIS. Drizzt is pretty wise from memory, but you have to hamper his ranger spells somehow...

EDIT: I also see him as having 20 ranks in spellcraft, and 43 in parry, but I just couldn't spare the skill points...

Edited By Big Meph on 07/12/06 18:49

Hm, it's not exactly build-specific, but still somewhat on-topic. Drizzt's stats the first time he came around were much easier and more understandable.

It was what we call AD&D. There were nothing called Weapon Finesse. But high DEX reduced the dual-wield penalty. Iirc Drizzt had 16 STR and 20 DEX, which would give him only -1 to AB when dual-wielding. There were no stat increases either, so even high levels he would only be 2 behind a Full-Strength-Warrior in AB(ThAC0) and another one for Dual-wield. He was a pure ranger, but that was because of strict class rules.

With 3rd edition a number of problems surfaced for official Drizzt, problems you are facing now. Mostly from Weapon finesse and ability raises. And the fact that STR or DEX gives much better AB when raised compared to back then.

I hope this clarifies a few things. I can't see Drizzt without scimitars no matter the reason though, they are to much his trademark.

I would probably do a STR 20, DEX 26 thing which was suggested. And perhaps go Fighter/Ranger/Weaponmaster, or Ranger/WM/SD. I think WM feels right for Drizzt, but so does Epic Dodge. Ranger 21/Rogue13/Fighter6 perhaps to get BoE, EWS AND Epic Dodge with the classes you have chosen.

And a little note to end my rants, DO NOT POST COMPLETE AND DIFFERENT BUILDS and discuss them in another one's build-thread. This is Big Meph's build and that is what we discuss. Period.
You can post complete builds in his thread, but not when they are so different from the original, and after it is posted, we do not discuss that build, please show respect for the OP.
_________________
Dragonlance ROH is back, better than before! and I spend a little time here WoG Well, I'm not the law of Drizzt and how he should be made, but I know some (I don't even know exactly where he comes from... he seems very known around). When I first fought him on BG1 he killed my whole party like in 10 secs (yeah, I was low level ), so his THAC0 (AB stuff) and damage were supreme, and since only STR gave bonus to THAC0 and damage, he obviously was STR based. Although again, on BG1, you could be STR and DEX based at the same time...

Back on BG2 dual wielding penatlies came up to only the dual wielding proficiency and period, of which rangers had an initial bonus, hence, why he as a ranger dual wield scimitars. Anyway, on BG2 you can kill his whole party easily (even with only 1 character), so he stops being a strong guy. As Grim said, he was a pure ranger because of strict class rules.

According to.. ehm, the equipment I got after killing him, he used a sort of strong magical chanmail of sorts, no heavy armor nor too light either... oddly, he moved pretty fast, you could say he had hasting equipment... but you could also make him a Ranger/Monk for it.

There's nothing wrong with your build, but there are significant reasons why someone could not understand how you can call your build Drizzt when he doesn't even uses his unique weapons.

Edited By Thaxll'ssyllia on 07/13/06 01:40

Quote: Posted 07/12/06 22:44:05 (GMT) -- Grimnir77

And a little note to end my rants, DO NOT POST COMPLETE AND DIFFERENT BUILDS and discuss them in another one's build-thread. This is Big Meph's build and that is what we discuss. Period.

You can post complete builds in his thread, but not when they are so different from the original, and after it is posted, we do not discuss that build, please show respect for the OP.

Thank you!!! I made this EXACT comment way back when I did my cleric/sd/wm halfling. It is sooo wrong to suggest another build with different classes to a builder who rightfully believes his build is a good one.

Thanks Grim for the LAW This build does defently not look like drizzt, id say its a black-painted elf, weilding rapiers and going for a crusade with a goal to destroy all evil in the underdark.

What i point at is ofcourse;

the weapon u have chosen like eveyone els in here does.

the alignment, if u chose to throw the scimmys away for a "better" weapon then why do u have to change his alignment aswell? i remember drizzt being CG but i could b wrong...

Anyway, this is the farest u can get from the actual drizzt u can get in my eyes (cept that LE would be even worse). I agre that he should have that grace in combat but that doesnt necceserry have to mean that he uses it for fighting. it could just be his defensive side.
Quote: Posted 07/12/06 22:44:05 (GMT) -- Grimnir77
And perhaps go Fighter/Ranger/Weaponmaster, or Ranger/WM/SD. I think WM feels right for Drizzt, but so does Epic Dodge. Ranger 21/Rogue13/Fighter6 perhaps to get BoE, EWS AND Epic Dodge with the classes you have chosen.

I know what you mean about weapon master. It suits just that much better then fighter, but seeing as I went a dex-based build, and the amount of flack I've copped about dex-based WM's, I figure that I'd play it safe and stick with fighter. Also, fighter gives all the juicy bonus feats necessary for being Drizzt.

One of the original "prototypes" (for want of a better word) that I made for Drizzt was a STR based Scimitar build with Ranger 21/Weapon Master 19, with BOE, good stealth skills, and OC and DC Scimitar. But as I said earlier, crushing other fighters under sheer might just isn't the (book) Drizzt way.


Quote: Posted 07/13/06 01:36:43 (GMT) -- Thaxll'ssyllia
According to.. ehm, the equipment I got after killing him, he used a sort of strong magical chanmail of sorts, no heavy armor nor too light either... oddly, he moved pretty fast, you could say he had hasting equipment... but you could also make him a Ranger/Monk for it.

In "starless night" (I think), he kills a house weapon master who was a rival of Zaknafein, and takes his bracers that were allowing him to move his hands at supernatural speeds... although it's a bit confusing since it only affected his hands, it sure sounds like haste to me.

Quote: There's nothing wrong with your build, but there are significant reasons why someone could not understand how you can call your build Drizzt when he doesn't even uses his unique weapons.

You didn't think I would be thick enough to post a Drizzt build wielding rapiers and not expect any reverse-fire? It's kind of why I had the lengthy explanation at the start, which is ever increasingly appearing to be not enough.
Quote: Posted 07/13/06 02:31:49 (GMT) -- arvut

This build does defently not look like drizzt, id say its a black-painted elf, weilding rapiers and going for a crusade with a goal to destroy all evil in the underdark.

What i point at is ofcourse;

the weapon u have chosen like eveyone els in here does.

Aaarrrggghhh!!! I feel like I'm hitting my head against a brick wall (looks like I'm going to have to start being snippy and pedantic). And please spell your words fully. Predictive text is fine for SMS's and MSN, but it's terrible on forums (especially if you want to be answered).

I've already explained this point 3+ times. You want my response, then go back and read it. Otherwise, don't mention it unless you want to make a new point.

Quote: the alignment, if u chose to throw the scimmys away for a "better" weapon then why do u have to change his alignment aswell? i remember drizzt being CG but i could b wrong...

Who says that rapiers are a better weapon? They're practically the same except that one does piercing while the other does slashing, and one is "finessable" while the other isn't.

Didn't I say earlier that this was based on my perceptions, and not a previous build? In "Sojourn" there is a point where a human family is slaughtered by a Barghest whelp, and Drizzt goes off to find the culprit.

When he finds their cave the book actually says (and I quote) "He would have preferred a more civilised justice, a lawful court, but what was he to do?" A chaotic good character would have ran up their with no thoughts about convicting them lawfully, and slaughtered them in their sleep (if possible).

Quote: Anyway, this is the farest u can get from the actual drizzt u can get in my eyes (cept that LE would be even worse). I agre that he should have that grace in combat but that doesnt necceserry have to mean that he uses it for fighting. it could just be his defensive side.

Get your eyes checked. In my eyes, the farthest you could get would be a chaotic evil dwarven Sorcerer/Pale master/RDD specialising in Divination. Well, that's not necessarily the farthest, but it's pretty darn far!

Edited By Big Meph on 07/13/06 03:19

Quote: Posted 07/12/06 22:44:05 (GMT) -- Grimnir77

And a little note to end my rants, DO NOT POST COMPLETE AND DIFFERENT BUILDS and discuss them in another one's build-thread. This is Big Meph's build and that is what we discuss. Period.
You can post complete builds in his thread, but not when they are so different from the original, and after it is posted, we do not discuss that build, please show respect for the OP.

My apologies for any slight I may have given. It was not my intent to hijack this thread. The topic of Drizzt somehow drew me to the character instead of the build itself, but this was not the right forum.

Sorry Big Meph
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Edited By Highlander44 on 07/13/06 03:20

Quote: Posted 07/13/06 03:19:41 (GMT) -- Highlander44

My apologies for any slight I may have given. It was not my intent to hijack this thread. The topic of Drizzt somehow drew me to the character instead of the build itself, but this was not the right forum.

Sorry Big Meph

No apology needed, I know exactly how you feel. Still I meant what I said before; that you should post it seperately as it is quite a good build.

Edited By Big Meph on 07/13/06 03:24

Quote: Posted 07/12/06 16:49:31 (GMT) -- Big Meph
Alignment – Lawful Good

I agree with you on this one. If you read the books, Drizzt could teach paladins a lesson on how to be lawful good.

Quote: 
Stats: Starting (Ending)
STR 10
DEX 20 (36)
CON 10
WIS 8
INT 14
CHA 10

I would drop the dex a bit and raise strength and constitution. Also his wisdom is a bit low.


Quote: 
Open Lock 13 (+1 at last fighter level)

I'm not sure lockpicking fits with the character.

Quote: 
The only equipment I know that exists in the game already is “Bracers of the Blinding Strike” from SOU (haste, AC +4).

Boots of speed would also fit, he found the baracers messed up his timing so he wore them as anklets instead.

Quote: 
Twinkle (Rapier)
Low light, Blue (5m)
Enhancement +3 (varies depending on environment)
Keen
Bonus Slashing damage, 2d6 maximum (varies depending on environment)

Twinkle is a +5 defender,
Enhancement +5, AC +5

Quote: 
Icingdeath (Rapier)
Enhancement +3 (varies depending on environment)
Bonus Ice damage, 2d6 maximum (varies depending on environment)
Fire resistance 15 - 30/ Fire Immunity 50 - 100% (varies depending on environment)

Icingdeath is a +3 frostbrand, can't remember the actual stats for it (but as I recall it doesn't do much cold damage). His blade might have a slay outsider property on it.

Quote: 
Also, make an item to make up for the loss of darkness. I made an item called "House Do'Urden emblem" which allowed him to cast darkness twice a day.

I believe that darkness, levitation and his other magical drow abilities, with the exception of faerie fire, are no longer active as they are a gift from Lolth.

I'm not entirely opposed to the rapier as a weapon, there is even a model (3 I think) that looks like a scimitar. If you had the dervish class (I think that is what it's called) you could finesse the scimitars.

If I were to make drizzt, I would probably make a level 26 or so, LG fighter/rogue/weapon master that when angry undergoes a psychotic break and becomes a level 40 CE Fighter/Barbarian/Weapon Master (the hunter survived for decades alone in the underdark, if that isn't an epic character I don't know what is). If I had 4 classes, I would give him a token ranger level, but he isn't really a ranger. He doesn't use any magic and Guenwhyvar is magical figurine he stole from a wizard, not an animal companion (not even an animal). While he serves Miliekki, I probably wouldn't give him more than one or two ranger levels. He didn't really become a ranger until his time with Montolio, and he probably earned most of his levels in the underdark and Mezroberranzan.
_________________
Two wrongs don't make a right but three lefts do. Big Meph, when you post builds based on heroes, or favorites of many people, you run the risk of incurring their wrath, as you will probably "weaken" the character in their mind, or not even come close to what they envision the character as being. 20 of us could read a book on a certain character, and we could each have our own little variations in our minds of what that character is. I managed to make my pitifully low will save when I saw your Artemis build, and though I didn't agree with your interpretation of him, refrained from posting anything negative in there. Artemis and Drizzt are perhaps 2 of my all time favorite characters from Forgotten Realms books, so I understand how all of the previous posters are probably feeling. Here are 2 links for ya, one for the 2nd Edition Drizzt stats from the The Heroes Lorebook from Forgotten Realms Campaign, and the other the 3E stats from WotC:

2nd Edition Drizzt

3rd Edition Drizzt
_________________
If everyone is thinking alike, then someone is failing to think.

Edited By DarkStar27909 on 07/13/06 09:54

Quote: Posted 07/13/06 04:44:34 (GMT) -- Mithdradates

Quote: Posted 07/12/06 16:49:31 (GMT) -- Big Meph
Alignment – Lawful Good

I agree with you on this one. If you read the books, Drizzt could teach paladins a lesson on how to be lawful good.

Quote: 
Stats: Starting (Ending)
STR 10
DEX 20 (36)
CON 10
WIS 8
INT 14
CHA 10

I would drop the dex a bit and raise strength and constitution. Also his wisdom is a bit low.

His wisdom was kept low mainly so that he wouldn't be able to use ranger spells. Still I suppose 10 couldn't hurt.

Quote: 
Quote: 
Open Lock 13 (+1 at last fighter level)

I'm not sure lockpicking fits with the character.

It doesn't really. I just had some skill points left over, and there is one point in "the crystal shard" where he relies on his nimble fingers to pick a lock.

Quote: 
Quote: 
The only equipment I know that exists in the game already is “Bracers of the Blinding Strike” from SOU (haste, AC +4).

Boots of speed would also fit, he found the baracers messed up his timing so he wore them as anklets instead.

Like I said earlier, I haven't read that far. The last book I read is Starless Night, which is where he got those. Thanks!

Quote: 
Quote: 
Twinkle (Rapier)
Low light, Blue (5m)
Enhancement +3 (varies depending on environment)
Keen
Bonus Slashing damage, 2d6 maximum (varies depending on environment)

Twinkle is a +5 defender,
Enhancement +5, AC +5

I wasn't exactly sure what to do with Twinkle actually. The only thing I was sure about was the blue light.

Quote: 
Quote: 
Icingdeath (Rapier)
Enhancement +3 (varies depending on environment)
Bonus Ice damage, 2d6 maximum (varies depending on environment)
Fire resistance 15 - 30/ Fire Immunity 50 - 100% (varies depending on environment)

Icingdeath is a +3 frostbrand, can't remember the actual stats for it (but as I recall it doesn't do much cold damage). His blade might have a slay outsider property on it.

I haven't really played the older D&D games, so I'm not even sure what frostbrand means (game-wise). Originally the ice damage only worked on outsiders, but it wasn't terribly useful. I thought the fire res/imm. spoke for itself though.

Quote: 
Quote: 
Also, make an item to make up for the loss of darkness. I made an item called "House Do'Urden emblem" which allowed him to cast darkness twice a day.

I believe that darkness, levitation and his other magical drow abilities, with the exception of faerie fire, are no longer active as they are a gift from Lolth.

Where I'm up to, he only seems to have lost the use of levitation. He still uses faerie fire to scare dumber creatures, and darkness is a staple tactic.

Quote: I'm not entirely opposed to the rapier as a weapon, there is even a model (3 I think) that looks like a scimitar. If you had the dervish class (I think that is what it's called) you could finesse the scimitars.

If model 3 is what I think your talking about, that is the one I took when making them (the one with the gem near the base of the blade).

Quote: ...the hunter survived for decades alone in the underdark, if that isn't an epic character I don't know what is).

Actually the hunter survived for a decade, but point taken.

Quote: He doesn't use any magic and Guenwhyvar is magical figurine he stole from a wizard, not an animal companion (not even an animal).

I'm well aware of that fact, but there was nothing I could do about it. It was the only way to make Guenwhyvar... even if he/she (I'm not sure) is only a level 11 meat shield.
Quote: Posted 07/13/06 09:54:02 (GMT) -- DarkStar27909

Big Meph, when you post builds based on heroes, or favorites of many people, you run the risk of incurring their wrath, as you will probably "weaken" the character in their mind, or not even come close to what they envision the character as being. 20 of us could read a book on a certain character, and we could each have our own little variations in our minds of what that character is. I managed to make my pitifully low will save when I saw your Artemis build, and though I didn't agree with your interpretation of him, refrained from posting anything negative in there. Artemis and Drizzt are perhaps 2 of my all time favorite characters from Forgotten Realms books, so I understand how all of the previous posters are probably feeling. Here are 2 links for ya, one for the 2nd Edition Drizzt stats from the The Heroes Lorebook from Forgotten Realms Campaign, and the other the 3E stats from WotC:

2nd Edition Drizzt

3rd Edition Drizzt
Didn't I say this was my own interpretation? If I'd wanted to base it on a previous build, I would have done so. And I am well aware that people can create their own personal perceptions of a character when they look at it (theoretically, it's what makes us human). And I can understand why everyone is offended because I didn't meet there expectations.

I just wish though that more people would have been brave/smart enough to follow Highlander's example and post their own build (preferably not in my post ), rather then nitpicking the faults in mine until I reach the point of renaming this build to "the build formerly known as Drizzt".
Quote: Posted 07/13/06 13:58:01 (GMT) -- Big Meph

...

I just wish though that more people would have been brave/smart enough to follow Highlander's example and post their own build (preferably not in my post ), rather then nitpicking the faults in mine until I reach the point of renaming this build to "the build formerly known as Drizzt".

Nay, "Big Meph's Drizzt Do'Urden" is a better choice


Cheers,
Kail
_________________
Heavy metal
Or no metal at all
Whimps and posers
Leave the hall!
Quote: Posted 07/13/06 04:44:34 (GMT) -- Mithdradates

If I had 4 classes, I would give him a token ranger level, but he isn't really a ranger. He doesn't use any magic and Guenwhyvar is magical figurine he stole from a wizard, not an animal companion (not even an animal).

Drizzt is a ranger and has always had Ranger levels in official stats. I don't really like game stats for book characters because it's impossible to do them justice. Have you read the Pools series? Pool of radiance etc? There is a ranger in there, Ren O' the Blade, he doesn't use magic or animal companion either. He is Ranger10+ Thief around 5 lvl's(dual-classed from 2nd ED). Seems to me that rangers never use magic in books. There is a ranger in the Finders Stone trilogy and I seem to remember that he never uses any spells either, though it's a long time since I read it.

If you make Drizzt, at least the Ranger levels is a must, even though you can make the excuse of using rapiers, though I wouldn't.

Fighter/Ranger/Rogue with Epic dodge like Meph did it is okay, but I would put more ranger in it.
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I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience.
Quote: Posted 07/13/06 15:20:26 (GMT) -- Kail Pendragon

Nay, "Big Meph's Drizzt Do'Urden" is a better choice

Not a bad idea! Kind of reminds me of Bram Stoker's Dracula...
Quote: Posted 07/13/06 15:51:00 (GMT) -- Big Meph

Not a bad idea! Kind of reminds me of Bram Stoker's Dracula...
Just drop me a note should you want an edit
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/13/06 15:27:24 (GMT) -- Grimnir77

Fighter/Ranger/Rogue with Epic dodge like Meph did it is okay, but I would put more ranger in it.

Finally some constructive criticism (without "rapiers suck" added on to the end of it). Drizzt could easily work just as well with 21 levels of ranger, 6 levels of fighter and 13 rogue levels.

Granted, you lose 5 bonus feats , but you gain BoE and 20 more skill points.

Still, I felt that the extra selectable combat feats did suit an accomplished warrior like Drizzt.

Granted called shot and improved disarm aren't that fantastic, but there is a certain kind of satisfaction you can only get from sneaking up on someone, knocking them down, kicking away their weapons and stabbing their arms till they say "uncle" ... *sigh* good times...
Quote: You didn't think I would be thick enough to post a Drizzt build wielding rapiers and not expect any reverse-fire? It's kind of why I had the lengthy explanation at the start, which is ever increasingly appearing to be not enough.
sorry to say Big Meph, but for some, it probably won't be enough ever.

Anyway, I'm throwing myself out of this useless "how drizzt should be" ranting. I feel like a noob when I read about what you guys have read... (suggest a reading for me then?), seriously, this is outside my previous knowledge, I won't say how drizzt should be made.

As for the stats issue, well, meleers (drizzt or not) are simply not made for low HPs, like, nowhere, ever. CON10/CHA10 is something... it's your build at the end... er... try to fit Toughness I'd say maybe instead of Iron Will.

What a great thread!

Anyway, let me add something constructive. Start with Rogue and Ranger pre-epic. Give yourself some Sneak and all the good Rogue survival skills, and then you will be perched for getting Epic Dodge much earlier. Postpone all Fighter levels until Epic.

Pre-epic will look like Rogue11/Ranger9. You'll be able to grab Epic Dodge by Level24. I would even consider going Ranger20/Rogue16/Ftr4. This would allow Bane of Enemies, Epic Dodge, Crippling Strike, WS/EWS, and you can use Fighter1 and 2 for EWF/Epic Prowess. 1 General feat will be spent on ED, and 1 General Feat on EWS, and 1 General Feat for BoE. This still leaves 4 gen feats for Great Dex and you can still end with a 34 Dex.

End result--he does a lotmore damage, a lot more skill points, and is much more playable from ground up. And you are still using the same classes, with the same ideas, just a bit of optimizing.

And I'm not going to comment on Rapiers. In taking more Roguelevels, and taking Rogue at 1st level, you can now drop a bunch of points into Craft Weapon/Armor, and you can make the rapiers look like Scimitars.

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Ariel, Ookla, RIDE!
Quote: Posted 07/14/06 12:18:55 (GMT) -- grizzled_dwarflord

...

And I'm not going to comment on Rapiers. In taking more Roguelevels, and taking Rogue at 1st level, you can now drop a bunch of points into Craft Weapon/Armor, and you can make the rapiers look like Scimitars.


Now, that's sound advice!

Cheers,
Kail
_________________
Heavy metal
Or no metal at all
Whimps and posers
Leave the hall!
Quote: Posted 07/14/06 12:18:55 (GMT) -- grizzled_dwarflord

Pre-epic will look like Rogue11/Ranger9. You'll be able to grab Epic Dodge by Level24. I would even consider going Ranger20/Rogue16/Ftr4. This would allow Bane of Enemies, Epic Dodge, Crippling Strike, WS/EWS, and you can use Fighter1 and 2 for EWF/Epic Prowess. 1 General feat will be spent on ED, and 1 General Feat on EWS, and 1 General Feat for BoE. This still leaves 4 gen feats for Great Dex and you can still end with a 34 Dex.

BoE requires 21 levels of Ranger, though. That build looks quite a lot like my Halfling Woodsman, too (though I had to drop Rogue to 15 and there's no Crippling Strike for that)
_________________
"With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom."
Star Wreck
Quote: Posted 07/14/06 13:06:31 (GMT) -- FinneousPJ

Quote: Posted 07/14/06 12:18:55 (GMT) -- grizzled_dwarflord

Pre-epic will look like Rogue11/Ranger9. You'll be able to grab Epic Dodge by Level24. I would even consider going Ranger20/Rogue16/Ftr4. This would allow Bane of Enemies, Epic Dodge, Crippling Strike, WS/EWS, and you can use Fighter1 and 2 for EWF/Epic Prowess. 1 General feat will be spent on ED, and 1 General Feat on EWS, and 1 General Feat for BoE. This still leaves 4 gen feats for Great Dex and you can still end with a 34 Dex.

BoE requires 21 levels of Ranger, though. That build looks quite a lot like my Halfling Woodsman, too (though I had to drop Rogue to 15 and there's no Crippling Strike for that)
Ah, yes. BoE vs CS? Definitely BoE.
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Ariel, Ookla, RIDE! He never really focused on stealth, and he was a weapon master , which this weapon of choice a SCIMITAR i understand the rapier thing but its not drizzt without the scimitars..

Nice try tho
Quote: Posted 07/13/06 04:34 (GMT) -- Mithdradates

Quote: 
Twinkle (Rapier)
Low light, Blue (5m)
Enhancement +3 (varies depending on environment)
Keen
Bonus Slashing damage, 2d6 maximum (varies depending on environment)

Twinkle is a +5 defender,
Enhancement +5, AC +5

Quote: 
Icingdeath (Rapier)
Enhancement +3 (varies depending on environment)
Bonus Ice damage, 2d6 maximum (varies depending on environment)
Fire resistance 15 - 30/ Fire Immunity 50 - 100% (varies depending on environment)

Icingdeath is a +3 frostbrand, can't remember the actual stats for it (but as I recall it doesn't do much cold damage). His blade might have a slay outsider property on it.

Twinkle is, in both 2nd and 3rd Ed., a +5 Defender. The Defender property, in PnP, allows a character to assign any amount of its enhancement bonus (to a max of 5) as a typeless bonus to AC. Drizzt customarily fights with +2 AC.

Icingdeath is, indeed, a +3 frostbrand. This means it deals double damage to all fire creatures (which included most demons back in 2nd Ed.). Remember how he took out the Balor?

Quote: Posted 07/13/06 04:34 (GMT) -- Mithdradates

If I were to make drizzt, I would probably make a level 26 or so, LG fighter/rogue/weapon master that when angry undergoes a psychotic break and becomes a level 40 CE Fighter/Barbarian/Weapon Master (the hunter survived for decades alone in the underdark, if that isn't an epic character I don't know what is). If I had 4 classes, I would give him a token ranger level, but he isn't really a ranger. He doesn't use any magic and Guenwhyvar is magical figurine he stole from a wizard, not an animal companion (not even an animal). While he serves Miliekki, I probably wouldn't give him more than one or two ranger levels. He didn't really become a ranger until his time with Montolio, and he probably earned most of his levels in the underdark and Mezroberranzan.

Pretty spot on, except for a couple of things. His alignment is classically CG (because he's honorable and just but doesn't tie himself down with a specific code). Additionally, I'd say the hunter is more of a True Neutral character - it's Drizzt in a state of pure animalism, and evil doesn't strike me as right for that.

The barbarian levels never struck me a right in the 3E stats, and that's because when he's the hunter he's offensively and defensively much stronger, rather than just offensively (he ends up taking out 5 drow without a single wound when 2 normally give him trouble).

That said, I'd follow the design you laid out. Too bad there's no Dervish prestige class in NWN (weilds scimitars as light weapons, has a "dance" special ability, gets an AC bonus).
_________________
CATS! That would be amazing to see someone come out with a Drizzt build that everyone will see true and just a good build of his nature all around.. Will NEVER happen! In my limited experience here (only 4 years or so) I have yet to see any 2 people agree on the legendary Drizz. But thank you for diggin up this year old post to add Nothing to the build.
_________________
Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Drizzt is mainly a weaponmaster, as he was trained by the finest weaponmaster there was Zankien. I would say he is more in the lines of WM/Ranger/Fighter. A high Dex chac to get epic dodge. You would also have to take TWF line, so might not be enough feats for everything. just my humble opinion on a old post.
Quote: Posted 07/13/06 13:58 (GMT) -- Big Meph

Quote: Posted 07/13/06 09:54:02 (GMT) -- DarkStar27909

Big Meph, when you post builds based on heroes, or favorites of many people, you run the risk of incurring their wrath, as you will probably "weaken" the character in their mind, or not even come close to what they envision the character as being. 20 of us could read a book on a certain character, and we could each have our own little variations in our minds of what that character is. I managed to make my pitifully low will save when I saw your Artemis build, and though I didn't agree with your interpretation of him, refrained from posting anything negative in there. Artemis and Drizzt are perhaps 2 of my all time favorite characters from Forgotten Realms books, so I understand how all of the previous posters are probably feeling. Here are 2 links for ya, one for the 2nd Edition Drizzt stats from the The Heroes Lorebook from Forgotten Realms Campaign, and the other the 3E stats from WotC:

2nd Edition Drizzt

3rd Edition Drizzt
Didn't I say this was my own interpretation? If I'd wanted to base it on a previous build, I would have done so. And I am well aware that people can create their own personal perceptions of a character when they look at it (theoretically, it's what makes us human). And I can understand why everyone is offended because I didn't meet there expectations.

I just wish though that more people would have been brave/smart enough to follow Highlander's example and post their own build (preferably not in my post ), rather then nitpicking the faults in mine until I reach the point of renaming this build to "the build formerly known as Drizzt".
This seems to me to be the point. I would think people would celebrate this kind of risk taken by Big Meph. Any point made against his build was initially addressed in the OP. Every variation from convention is defined. Why is that not enough?

I tried this with Mattrim Cauthon from the Wheel of Time. Characters so well developed in thier stories are impossible to do justice with any collection of stats and skill points. Tiny details are collected and discarded by readers over and over. Why would anyone bother to get offended by a thoughtful and defined attempt to do the impossible?