Spell Swords seem to have made a comeback on the boards so I thought I'd throw this one on the pile. The build was actually inspired by Darth vader from Star Wars and is my interpretation of what a Sith Lord might look like in NWN.

There were a few other builds that used this combo, but none that actually achieved 4 attacks per round. There were a couple of Paladin / Sorcerer / RDD combo's with the same kind of level split, but most focused more heavily on the sorcerer class.

Sith Lord

Playable 1 - 40 PvM

Alignment: Any Evil

Sorcerer(20), Red Dragon Disciple(10), Blackguard(10), Human

STR: 14 (28)
DEX: 10
CON: 14 (16)
WIS: 8
INT: 14 (16)
CHA: 16 (22)

01: Sorcerer(1): Power Attack, Cleave
02: Sorcerer(2)
03: Sorcerer(3): Still Spell
04: Sorcerer(4): CHA+1, (CHA=17)
05: Sorcerer(5)
06: Sorcerer(6): Empower Spell
07: Red Dragon Disciple(1)
08: Red Dragon Disciple(2): CHA+1, (STR=16), (CHA=18)
09: Red Dragon Disciple(3): Maximize Spell
10: Red Dragon Disciple(4): (STR=18)
11: Blackguard(1)
12: Blackguard(2): STR+1, Weapon Focus, (STR=19)
13: Blackguard(3)
14: Blackguard(4)
15: Blackguard(5): Divine Might
16: Blackguard(6): STR+1, (STR=20)
17: Blackguard(7)
18: Blackguard(8): Divine Shield
19: Blackguard(9)
20: Blackguard(10): STR+1, (STR=21)
21: Sorcerer(7): Epic Weapon Focus
22: Sorcerer(8)
23: Sorcerer(9)
24: Sorcerer(10): CHA+1, Epic Prowess, (CHA=19)
25: Sorcerer(11)
26: Sorcerer(12)
27: Sorcerer(13): Epic Reflexes
28: Sorcerer(14): CHA+1, (CHA=20)
29: Sorcerer(15)
30: Sorcerer(16): Toughness
31: Sorcerer(17)
32: Sorcerer(18): STR+1, (STR=22)
33: Sorcerer(19): Automatic Still Spell I
34: Sorcerer(20)
35: Red Dragon Disciple(5)
36: Red Dragon Disciple(6): STR+1, Automatic Still Spell II, (STR=23)
37: Red Dragon Disciple(7): (CON=16)
38: Red Dragon Disciple(8)
39: Red Dragon Disciple(9): Automatic Still Spell III, (INT=16)
40: Red Dragon Disciple(10): STR+1, (STR=28), (CHA=22)


Hitpoints: 424 (544 Buffed with maximized & empowered endurance)


Saving Throws ( ) - vs Spells

Fortitude: 32 (41) | 41 (50) fully buffed
Will: 27 (36) | 30 (39) fully buffed
Reflex): 26 (35) | 29 (38) fully buffed


BAB: 26

AB (max, naked): 39 (melee), 27 (ranged)
Base 26
EWF +3
EP +1
Strenth +9
2xBulls +6
GMW +5
Total 50

Max with True Strike = 65


Max Damage

Longsword 8
Strength +9
2xBulls +6
GMW +5
Divine Might +9 (with empowered/maximized Eagle's)
Flame weapon +14
Total 51

Typical would be 36 (lose divine might & average damage)


AC (naked/mundane armor/shield only): 18/29

Naked 18
Full Plate +8
Tower Shield +3
Cat's Grace +1
Mage Armor +2
Shield +4
Shadow Shield +5
Haste +4
Divine Shield +9 (with empowered/maximized Eagle's)
Total 54

Can reach over 70 with +5 gear & +12 to Charisma


Skillpoints: 216

Concentration 40(43)
Discipline 43(52)
Hide 5(5)
Listen 10(9)
Lore 8(11)
Spellcraft 42(45)
Taunt 23(29)
Tumble 20(20)


Spells (Recommended)

Level 0 - 7/6
Acid Splash, Daze, Electric Jolt, Flare, Light, Ray of Frost, Resistance

Level 1 - 5/8
Grease, Mage Armor, Protection from Alignment, True Strike, Shield

Level 2 - 5/8
Bull's Strength, Cat's Grace, Eagle's Splendor, Endurance, Flame Weapon

Level 3 - 4/7
Clarity, Greater Magic weapon, Haste, Lightning Bolt

Level 4 - 4/7
Elemental Shield, Evard's Black Tentacles, Ice Storm, Improved Invisbility

Level 5 - 4/7
Animate Dead, Bigby's Interposing Hand, Dominate Person, Mestil's Acid Sheath

Level 6 - 3/7
Bigby's Forceful Hand, Isaac's Greater Missle Storm, Greater Stoneskin

Level 7 - 3/6
Bigby's Grasping Hand, Great Thunderclap, Shadow Shield

Level 8 - 3/6
Bigby's Clenched Fist, Greater Sanctuary, Horrid Wilting

Level 9 - 3/6
Greater Spell Mantle, Mordenkainen's Disjunction, Wail of the Banshee


Advantages:
1) Good AB at 39 & HP's at 424 for a spell sword.
2) Can get 35 taunt with +12 (32 without) which will get most characters without significant investment in concentration.
3) Good Saves especially buffed and RDD immunities.
4) Lots of castings per day (can you say regular, maximized, empowered and maximized & empowered IGMS?)
5) Good melee damage output

Disadvantages:
1) Buffs can be dispelled (not as big a factor in mid to high magic settings).
2) Limited spell selection.
3) Feat starved compared to most spell swords that use Fighter/COT/Wizard.
4) Will have trouble with enemies that have spell resistance
5) Low spell DC's and caster level.


Title changed on OP's request - Kail Pendragon
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Edited By Kail Pendragon on 07/28/06 17:35

When I read Sith Lord I thought on a strong killer Sith Marauder well, not your fault... anyway, as for the "Sith Lord" part, the red wings are definitely going to seem weird.

Spellsword are getting quite popular, yeah, and they all seem to be quite ok, this one is strong too, however, there are some problems in your feats...

You get still for autosill, even if it's late, let's suppose you get in a level 40 environment where you actuall get to use it, so, I suggest you take Extended Spell, which is most valuable for those short term buffs, it's the most important metamagic on a buffer. Second, having sneak attack (even though it's only 3d6) I consider Knockdown to be very important, at least much more than Epic Reflexes, which, frankly, I don't know why you took that, you're too feat starved to take that.

Nice.

Edited By Thaxll'ssyllia on 07/25/06 17:09

Hmmm... quite interesting. I do agree with Thax about the wings though. They just seem wrong, I can't quite put my finger on why though . I've actually been trying to make a Darth Maul build for a while now, but just haven't managed to be able to make a good STR based build with with 6 attacks, moderate damage and Epic dodge. That's enough about my build though.

Edited By Big Meph on 07/26/06 02:13

Hmm, again I have to wonder why this build doesn't get Epic Warding. Ah well, it's still cool!

Can't see how you're getting 70+ AC in a +5 environment, BTW. Seems to me you're kind of stopping at 70

10 Base
+1 DEX
+4 Tumble
+4 RDD
+8 Plate
+3 Tower
+5 Dodge
+5 Deflection
+5 Natural
+5 Shield
+5 Armor
+4 Haste
+11 Divine Shield
--
70

Good build anyway!
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Star Wreck You can't get 4 APR, the 3 autostills and an epic spell in a Sorc/RDD 10 build. You don't have any bonus feats so you would need 18 Sorcerer levels by level 30. This would require 8 Sorcerer levels pre-epic, which means you can't take any RDD levels pre-epic and maintain 4 APR. Since you need to be an epic sorcerer to take the epic spell, you need to take at least 3 more sorcerer levels after level 30, which leaves 7 levels for RDD. If you can live with 3 APR, you can have it all.

That said, the build is pretty good. I might drop empower spell for knockdown and epic reflexes for armor skin, but that's about it. Not really my idea of a sith, but nicely donwe.
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Two wrongs don't make a right but three lefts do. I'd drop at least 1 BG and take an extra sorc for epic warding. Nice build.

-pc
Quote: Posted 07/25/06 17:08:19 (GMT) -- Thaxll'ssyllia

... anyway, as for the "Sith Lord" part, the red wings are definitely going to seem weird.

Quote: Posted 07/26/06 02:07:16 (GMT) -- Big Meph

Hmmm... quite interesting. I do agree with Thax about the wings though. They just seem wrong, I can't quite put my finger on why though

Quote: Posted 07/27/06 10:22:04 (GMT) -- Mithdradates

Not really my idea of a sith, but nicely donwe.

I know, I really need some help with naming my builds. I sat there on brain freeze for a good half hour before taking the easy way out. Vader may have been the inspiration, but I agree that Sith Lord doesn't quite fit either.

Quote: Posted 07/25/06 17:08:19 (GMT) -- Thaxll'ssyllia
I suggest you take Extended Spell, which is most valuable for those short term buffs, it's the most important metamagic on a buffer. Second, having sneak attack (even though it's only 3d6) I consider Knockdown to be very important, at least much more than Epic Reflexes, which, frankly, I don't know why you took that, you're too feat starved to take that.

I thought about it, but ability buffs & protection buffs typically last 1 hour per level and wouldn't need to be extended. AB enhancements and damage enhancemnts on the other hand are more often in rounds per level. If this chracter is still in a battle after 20 meelee rounds he's in trouble. 10 extra rounds for these buffs probably are not going to change the outcome. I do agree with epic reflexes being questionable. I was trying to shore up his low save, but would probaly be better served by Armor Skin or Knockdown.

Quote: Posted 07/26/06 09:42:56 (GMT) -- FinneousPJ

Can't see how you're getting 70+ AC in a +5 environment, BTW. Seems to me you're kind of stopping at 70

Your math is right on the mark, I thought the dodge bonus from mage armor would stack with the +5 dodge from items pushing me over the top.

Thanks all for the input!
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In order to find his equal, an Irishman is forced to talk to
God. Yes, Father. The Almighty says don't change the subject; just
answer the &%$#@& question. When I think of Sith in general, I think of a Wizard/Assassin.

When I think of Jedi, I think of paladins..

but thats just me
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Quote: Posted 07/27/06 23:51:14 (GMT) -- Highlander44

Your math is right on the mark, I thought the dodge bonus from mage armor would stack with the +5 dodge from items pushing me over the top.

Thanks all for the input!

It normally does, but Divine shield is Dodge AC too, and that reaches the +20 cap. No more than +20 dodge AC for you, my friend.

That aside, make a slight twist to the name and call him Darklord, though I'm sure it has been used.
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Quote: Posted 07/28/06 05:16:55 (GMT) -- Grimnir77

Quote: Posted 07/27/06 23:51:14 (GMT) -- Highlander44

Your math is right on the mark, I thought the dodge bonus from mage armor would stack with the +5 dodge from items pushing me over the top.

Thanks all for the input!

It normally does, but Divine shield is Dodge AC too, and that reaches the +20 cap. No more than +20 dodge AC for you, my friend.

Ah, didn't make the connection, thanks.

Quote: 
That aside, make a slight twist to the name and call him Darklord, though I'm sure it has been used.

If one of the Mod's would not mind, let's make the change.
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