Quote: Posted 07/29/06 04:59:30 (GMT) -- TyrTemplar
Playable (1-40) PvM or PvP
THE MARSHALL
By Deborah Tyr
In the mythology of many countries, the primary figure in medieval times was the law enforcer – i.e., Beowulf, King Arthur (whilst other areas and times glorified mythical figures who were instead criminal – i.e., Robin Hood, who practiced theft and murder). This Medieval Marshall is based on the former, i.e., a law enforcement type character, and is dedicated to the important cause of freedom, liberty and justice.
This is a combat paladin with very good combat prowess, including the power of devastating critical, together with 4th level paladin spell access (including the holy sword), and is able to deal good combat damage. Saving throws are a bit of a problem here, but are partially offset by spell buffs. In addition to buffs, the Marshall as a paladin is immune to fear and disease, and via spells can also be made immune to mind-effects/mind-spells, and also death magic, thus aiding in the cause of justice.
This character joins what will in total be four characters in my latest series, which focuses on medieval law enforcement; essentially, these characters have all dedicated their lives and careers to the causes of justice, freedom, and liberty for all. That said, and without further adieu, please meet the Law Marshall (as always, comments welcome : ) ~ Tyr
The Marshall -- Overview
Paladin(15), Champion of Torm(6), Weapon Master(19)
Race: Human / Alignment: Lawful Good
Hitpoints: 480
FINAL STATS:
STR: 15 (30)
DEX: 13
CON: 14
WIS: 14
INT: 13
CHA: 8
Saving Throws:
Fort: 28 (32 vs. Spells)
Will: 21, +1 Bless (or, 22) (26 vs. Spells)
Reflex: 26 (30 vs. Spells)
Saving Throw bonuses: Spells: +4
Immunities: Fear, Disease,
Mind-Spells/Mind-Effects (Protection), Death Magic (Death Ward)
Available Buffs:
+1 Aid
+1 Resistance
+2 Protection
+3 Divine Wrath (Duration: 2 Rounds, with Eagle’s & Aura)
COMBAT VITALS
* Devastating Critical:
DC 40, +1 Bull’s (or, DC 41)
At the cap (+12 STR): DC 46
* BAB: 30, AB +48 (NO Buffs)
+6 Taunt (lowers enemy AC, in turn raising your AB)
+15 Self-Buffs (see below)
--
Total: +69 (Buffed), +2 Smite Bonus (w. Eagle’s, Aura)
--
Note: Holy Sword dispels magic on hit
Capped AB: +74 (combat/melee)
+6 Taunt, +5 Smite Bonus (+12 cha)
--
Total: AB +85
Available AB Buffs (+15 AB, +3 Div Wrath):
+2 Bull’s Strength
+5 Divine Favor
+5 Holy Sword or Greater Magic Weapon
+1 Deafening Clang
+1 Aid
+1 Bless
------
Also: +3 Divine Wrath (2 Rounds, w. Eagle’s, Aura)
***Note: Holy Sword dispels magic on hit
* DAMAGE (Mundane Longsword*):
1-8 +10 (15-20 crit./x3)
--
+2 Bull’s Strength
+5 Divine Favor
+5 Greater Magic Weapon
+3 Deafening Clang
+3 Divine Wrath (w. Eagle’s, Aura)
--
29-36 (x’s 3 on a crit., or: 87-108 damage)
Note: Longsword chosen for illustrative purposes, being a nice, all-around utility weapon, that deals some good damage while enabling also the use of a shield. Other Weapons to consider for your Marshall, include:
* Greatsword: 2d6, +15 (+ buffs)(15-20 crit./x3)
* Greataxe: 1d12 +15 (+ buffs)(17-20 crit./x4)
Note: If interested in forcing your foe to make even more saving throws vs. insta-death (dev.crit), consider the scimitar, with its wider crit. range, but it deals less overall damage. Alternatively, might consider the scythe: despite its lesser crit range, it deals some rather awesome damage on a crit. (ie., having a /x’s 5 damage factor).
Other Damage (vs. Undead):
Bless Weapon: +1 AB, and +2d6 damage vs. undead
Undead Turning: 12+2d6
* DEFENSE VITALS:
AC (mundane armor/shield only): 26, +2 Protection (or, AC 28)
FINAL SKILLS (172):
Discipline 43(53)
Intimidate 4(3)
Spellcraft 19(20)
Taunt 43(42)
Tumble 20(21)
Spell Casting: Paladin(4)
Level 1: 3 Spells
Level 2: 3 Spells
Level 3: 2 Spells
Level 4: 1 Spell (with +4 wis boost, 2 spells)
To customize your Marshall’s spell book, please: Click Here
WHAT FOLLOWS is the EPIC PATH of the LAW MARSHALL (Medieval Enforcer):
01: Paladin(1): dodge, Weapon Focus: Longsword*
02: Paladin(2): {Smite Evil}
03: Paladin(3): power attack
04: Paladin(4): STR+1, (STR=16)
05: Paladin(5)
06: Paladin(6): mobility
07: Paladin(7)
08: Paladin(8): STR+1, (STR=17)
09: Paladin(9): spring attack
10: Champion of Torm(1)
11: Paladin(10)
12: Champion of Torm(2): STR+1, expertise, whirlwind attack, (STR=18)
13: Weapon Master(1): weapon of choice: Longsword*
14: Weapon Master(2)
15: Paladin(11): knockdown
16: Paladin(12): STR+1, (STR=19)
17: Weapon Master(3)
18: Champion of Torm(3): blind fight
19: Champion of Torm(4): improved critical: Longsword*
20: Weapon Master(4): STR+1, (STR=20)
21: Champion of Torm(5): Epic Weapon Focus: Longsword*
22: Champion of Torm(6): cleave
23: Weapon Master(5)
24: Paladin(13): STR+1, great cleave, (STR=21)
25: Paladin(14)
26: Weapon Master(6)
27: Weapon Master(7): Great Strength I, (STR=22)
28: Weapon Master(8): STR+1, (STR=23)
29: Weapon Master(9)
30: Weapon Master(10): Great Strength II, (STR=24)
31: Weapon Master(11)
32: Weapon Master(12): STR+1, (STR=25)
33: Weapon Master(13): Great Strength III, Overwhelming Critical: Longsword*, (STR=26)
34: Weapon Master(14)
35: Weapon Master(15)
36: Weapon Master(16): STR+1, Great Strength IV, devastating critical: Longsword*, (STR=28)
37: Weapon Master(17)
38: Weapon Master(18)
39: Weapon Master(19): Great Strength V, epic prowess, (STR=29)
40: Paladin(15): STR+1, (STR=30)
NOTE: if uninterested in the power of dev. crit, or playing on a server where this ability is banned, feel free to modify your Marshall, accordingly.
Skills Progression :
01: Discipline(4), Intimidate(2), Taunt(4), Tumble(2),
02: Discipline(1), Taunt(1), Save(2),
03: Discipline(1), Spellcraft(1), Tumble(1), Save(1),
04: Discipline(1), Intimidate(1), Save(2),
05: Discipline(1), Intimidate(1), Taunt(1), Tumble(1),
06: Discipline(1), Spellcraft(1), Taunt(1),
07: Discipline(1), Taunt(1), Tumble(1),
08: Discipline(1), Taunt(2), Save(1),
09: Discipline(1), Spellcraft(1), Tumble(1),
10: Discipline(1), Save(3),
11: Discipline(1), Taunt(4), Tumble(1),
12: Discipline(1), Spellcraft(1), Save(1),
13: Discipline(1), Tumble(1), Save(2),
14: Discipline(1), Spellcraft(1), Save(3),
15: Discipline(1), Taunt(4), Tumble(1),
16: Discipline(1), Spellcraft(1), Taunt(1),
17: Discipline(1), Tumble(1), Save(1),
18: Discipline(1), Spellcraft(1), Save(2),
19: Discipline(1), Tumble(1), Save(3),
20: Discipline(1), Spellcraft(1), Save(4),
21: Discipline(1), Tumble(1), Save(5),
22: Discipline(1), Spellcraft(1), Save(6),
23: Discipline(1), Tumble(1), Save(7),
24: Discipline(1), Spellcraft(1), Taunt(8),
25: Discipline(1), Taunt(1), Tumble(1),
26: Discipline(1), Save(3),
27: Discipline(1), Tumble(1), Save(4),
28: Discipline(1), Spellcraft(2), Save(3),
29: Discipline(1), Tumble(1), Save(4),
30: Discipline(1), Spellcraft(1), Save(5),
31: Discipline(1), Tumble(1), Save(6),
32: Discipline(1), Spellcraft(1), Save(7),
33: Discipline(1), Tumble(1), Save(8),
34: Discipline(1), Spellcraft(1), Save(9),
35: Discipline(1), Tumble(1), Save(10),
36: Discipline(1), Spellcraft(1), Save(11),
37: Discipline(1), Tumble(1), Save(12),
38: Discipline(1), Spellcraft(1), Save(13),
39: Discipline(1), Save(16),
40: Discipline(1), Spellcraft(2), Taunt(15)
NOTE : Don’t care about high-level pally spells, but want even more AB ? Then you be seeking the Medieval Enforcer: Click Here
To see the first character, the Mage Slayer (a versatile, solid combat monk/pally build, with the holy sword and other exciting paladin spells, able to join in the fun of PvP/melee play, yet also making for a cool undead/zombie hunter, among other good causes, situations, and environments, please: Click Here
Edited By Grimnir77 on 07/31/06 11:21
Deb, you gotta stop selling!! i think you would fare pretty well upt nort selling snow to us canadians in december, eh??!Avado: Nice to see you.Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar
This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Edited By TyrTemplar on 07/29/06 07:15
Sorry deb. I dont think you got what i was trying to say. All I was sayin is that, when someone has to hide the meat of something under a TON of words, one MUST be suspicious. If this build is as great as you say, show it simply! I follow the KISS method. Keep it simple... When you cant hide it, then it is real.Edited By avado on 07/29/06 07:25
Hey! It's cool: and Tyr's blessings, eh? Like Thax, you aren't much of a tauntin' kinda guy, I gets that. But as we all discussed on one of Mith's recent builds, when it comes to PvP/melee combat, taunt *DOES* work v. non-casters (as in, v. melee characters) -- this, because melee types do not generally train their concentration, which they needs to do to resist taunt (including, er,...this one). True, for caster types, taunt is pretty useless since those types train their concentration; however, casters don't generally train their discipline, and thus they be open to knockEdited By TyrTemplar on 07/29/06 07:37
Just one last point on taunt, being only this: concentration’s not a skill in which all classes are allowed to max: among the excluded are ... Weapon Masters! So, a good skill to have in PvP combat? You bet, but we do not, and are not, relying on it.Quote: Posted 06/28/06 16:52:43 (GMT) -- Grimnir77
Hear: …Try to KD your opponent if you can, then taunt him while he is on his back. Then Smite ... If you can't KD him, you should still take your time to taunt him, ...
Edited By TyrTemplar on 07/29/06 10:14
OOPs. One more error, for which I sent off another PM but thought I should also here corrects (sorry folks, but good news, it's in our favor It's the smite bonus calc, off by one when brought to the cap (since, 8 +12 = 20 (being 10/2 = 5 cha bonus, and not 4 as stated; as such, our final AB outcome (adjusted for the Cap): +74, +5 Smite = +79 now brings on the taunt for an additional +6 (or, AB +85 total, as adj. and capped).Edited By TyrTemplar on 07/30/06 05:14
Should note, re: dragon, that's not RDD dragon, but a druid dragon - yeppers, as much as I love those red wings when they're all a flappin' (stay tuned folks, a nice pally/dragon is joining the series, so there'll be something for everyone in this series, tooEdited By TyrTemplar on 07/30/06 05:27