The Lord of Doom and Pain (Paladin 20/Bard 4/PM 16)
Race: Human
Alignment: Lawful Good - Chaotic Evil
PVM/PVP, playable 1-40

Abilities (ending)

Str 16 (28)
Dex 8
Con 10
Wis 14
Int 14
Cha 14


Leveling Guide
01 Paladin (01) Power Attack , WF: Battleaxe
02 Paladin (02)
03 Paladin (03) Divine Shield
04 Paladin (04)
05 Paladin (05)
06 Paladin (06) Divine Might
07 Paladin (07)
08 Paladin (08)
09 Paladin (09) Imp.Crit. Battleaxe
10 Paladin (10)
11 Paladin (11)
12 Paladin (12) Blind Fight
13 Paladin (13)
14 Paladin (14)
15 Paladin (15) Extend Spell
16 Paladin (16)
17 Paladin (17)
18 Paladin (18) Extra Turning
19 Paladin (19)
20 Paladin (20) alignment change to neutral/chaotic
21 Bard (01) Epic WF: Battleaxe
22 Bard (02)
23 Bard (03) *, alignment change to neutral/evil
24 PM (01) Armor Skin
25 PM (02)
26 PM (03)
27 PM (04) Epic Prowress
28 PM (05)
29 PM (06)
30 PM (07) Gr STR 1
31 PM (08)
32 PM (09)
33 PM (10) Gr STR 2
34 PM (11)
35 PM (12)
36 PM (13) Epic Skill Focus: Taunt, EER Fire
37 PM (14)
38 PM (15)
39 PM (16) Epic Mage Armor , Epic Warding (Spellcraft must be 34 here)
40 Bard (04)

*(Max out: Disc,COnc,Tumble,Taunt,Spellcraft and Umd you have to balance depending on how much UMD you need)

***

Skills
Skill points: 223

Max Disc, Conc , taunt,tumble to 40, balance spellcraft /umd - best is to set spellcraft to either 38 or 43)

***

HP: 10*20 + 4*6 + 16*6 +20(palemaster bonus hps) = 340 (580 with +12con)

***

AC (naked/full plate and tower shield): 30/41

Buffed AC: 10 +8 fullplate +3 towershield +2 AS +10 PM Class +8 tumble +20 EMA +5/6 Divine shield +1magearmor = 67/68 AC

If you can get haste , +5boots, +4cha and dex you can reach an ac of 82 in a +5environment.

***

AB: 43

Buffed AB: 30 Bab +10/11 Str +4 (WF,EWF, EP) +5 GMW/Holy Sword +1 Bless +1 Aid +1 Prayer +5 Divine Favour +1 Bard song = 58/59 AB

if you can get +8 Str of items = 63 AB

Taunt adds another +1/+6 to effective AB

***

Saves

Fort 24
Ref 17
Will 20

+ 5/6 depending on eagles splendor roll to all saves

+9 vs spells (with 43 ranks in spellcraft +2 int mod)

***

Bard Spells to pick:

LvL1 :
Mage Armor ,Balagorns , Lesser Dispell(you use lesser dispell to counter div favours instead of your div favours)
Lvl2 :
Ultravision, Darkness (maybe swap Uv vs Cats Grace)

Darkness and Balagorns can be cast w/out spellfailure , the other spells are of minor use in combat. Even withhout Uv Darkness doesnt hurt you that much b/c your sneak crit immune so you can crit yur oopnent down faster, also your ff ac aint that bad due to pm ac (but u loose all your dodge ac so div shield shouldnt be used), you also dispell other peoples UV , thats when you cast dark.

***************

Notes

If you dont have much use for epicwarding /esf taunt (i.e. if you play in team with a cleric and a bard) you can take 2more gr str raising your ab by another point.

If you really want Imp.Kd , drop ESF taunt and extratunrning for Imp.Kd.

This build is best playable in a pw where you can get lots of abilty pts of items. At best this char needs maxed STR , +4Dex, Maxed Con , Cha , and a nice Wis Bonus to get some more spells(pally doesnt get many spells sadly). Even though you can get +4str and +8cha of buffs , I would rather use those spellslots for prayers , extended div favours. And 20caster lvls are easy to dispell.Also you should be able to get disc of itmes , otherwise you will have to change esf taunt for esf disc. and prolly put the skill pts in heal instead of taunt (a not working taunt is a waste of skill pts)


Why Waraxe
Scimmi is a good choice as well to get the div dmg and magic dmg doubled easier , however i prefer the sudden *3 crits for pvp and to bypass epic warding to make holy avenger work vs mages.You can cast keen edge on both weapon types.


Advantages
realtivley high AB , high taunt, dispel on
hit , extra magic and divine dmg of feats /spells ( 1d6 divine vs evil +5/6 div dmg +5 magic dmg) , crit sneak immune , superb ac , high saves esp vs spells , epic warding soak to be nearly invincible vs melees ,Lay on Hands 1/day (100/120hps) , EER fire makes you immune to flamearrow and almost negates FW/Darkfire ,ac cant be dispelled (only 1 pt dodge ac , unless you rely on cha buffs - try to avoid that )


Disadvantages
No detect , No evasion , needs alot of abilty pts from items, easy to dispell (even though this doesnt matter that much since you quickly cast div favour again and screw the caster over with holysword), cant heal himself



Fixed format, corrected some errors, added missing info - Kail Pendragon

Edited By Kail Pendragon on 08/09/06 10:23

Please, try to use a better format next time and to write unbuffed stats also (they are mandatory). Tell us the playability range too. Format got fixed for better readability and info slightly reorganized for the same reason. Twas kinda messy the way it was.


Also, in which ways does your current build differ from the Undead Death Dealer /Paladin 20/Bard 4/Palemaster 16 by SomeElvenDude, the two divine feats apart?

Please do research similar (if not basically identical) builds already posted, using pulse cap's build searcher: to avoid duplicates.


Cheers,
Kail
_________________
Heavy metal
Or no metal at all
Whimps and posers
Leave the hall!

Edited By Kail Pendragon on 08/05/06 12:32

The difference between this and the undead Death Dealer Build is the charisma and the resulting possibilty to use the few bard spells(hoylsword +darkness is a deadyl combo) , it can use the bard song for 1 ab w/o perform items , it has higher saves , especially when it comes to reflex saves( to save vs sunburst , chainlightning ,bb's) . Also the taunt is pretty high and hard to resist. He also has a way higher ac which makes him to be more of an ac tank than a hp tank.

Sorry that I forgot to mention him , I did a search though and must say I was surprised that there was only 1 build with that classcombo.As I stated the other build has no cha thats why I thought this one might be worth posting.

Thx for editing and sry

Edited By bloodymerc on 08/05/06 14:22

Seems a tough enough bugger, but since Pally's are decent buffers when needed, you haven't considered raising Charisma just a tad more?

Might not be needed, but perhaps more powerful.
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Quote: Posted 08/05/06 14:12:06 (GMT) -- bloodymerc

The difference between this and the undead Death Dealer Build is the charisma and the resulting possibilty to use the few bard spells(hoylsword +darkness is a deadyl combo) , it can use the bard song for 1 ab w/o perform items , it has higher saves , especially when it comes to reflex saves( to save vs sunburst , chainlightning ,bb's) . Also the taunt is pretty high and hard to resist. He also has a way higher ac which makes him to be more of an ac tank than a hp tank.

Sorry that I forgot to mention him , I did a search though and must say I was surprised that there was only 1 build with that classcombo.As I stated the other build has no cha thats why I thought this one might be worth posting.

Thx for editing and sry

No worries, my comment came out harsher than I wanted maybe Anyhow, it is good practice to put links to similar builds.
Besides I love the title of your build: Lord of Doom and Pain

I'm with Grim, since you make use of Divine Might/Shield and since AB is easily buffed up by a Paladin I'd consider to put some more points into CHA.


Cheers,
Kail
_________________
To hear the sound of Freedom, many gave their lives
They fought for you and me
Those memories will always live inside us, and now it's our time to be free Interesting (and yeah, love the title, too! Funny, actually, as I'm writing this, have the Police, 80's alterno-band on in background: "King of Pain" ....

What a concept! And look at that AC: NICE, Merc. As to ideas, I'm with Grim & Kail: don't underestimate Pally buffs, they may be few but, and notwithstanding dispel factor, they be good; on the other hand, you're DM/DS can't be dispelled With these, + Pally buffs, + PM immunities, not to mention that undead buddy and arm thing, you can comfortably drop some str. for Cha., and thus get that monk-like AC of yours up even further; also, I'd drop ExTurn for toughness or something; at 20 pally, you've enough charges (& finding con items, well, str-items far easier & much more plentiful); more HPs thus good, yes?

Otherwise, nice going, Merc

Edited By TyrTemplar on 08/06/06 21:26

Interesting build. I've thought about something like this before, and this is a good one I think. (Hardcore roleplayers will probably wither and die if they see this, but it's okay in my books.)

A note on Turn Undead, Tyr: the charges are based on your CHA modifier only, not your level. so he needs Extra Turning to get enough charges to be useful with the low CHA.
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It's rogue, dammit, ROGUE!!! Hey, Cinn: Nice to see ya, and excellent point (though, I think he's using charges more for DM/DS, no?). Anyway, good point: and more reason to raise cha, instead of str. Here, he can come down AB 41 or even 40, rely on buffs/str. items for extra, and instead pump his cha (nat stats, not dispellable, nor is cha-based stuff (ie., DM/DS) crippled by rogue); Alternatively, if he wants to keep extra turn and str, can play around w. start stats: drop 1 str (15), pump 2 into con (+2 con = 40 hps, same as toughness, but w. +1 fort: actually, now that I think about it, even better, and he'll keep his extra charges, too. Can also take at leaast one grt cha, instead of STr (evens str out, just - 1 AB/dam for no buff AB 42, but gets it back + more in buffs); also gives him ability to maybe pick up extra point on an eagle's roll 5 ... I'd be inclined to take it further, but that's just me

As to hardcore RP, well, some might call me a pally fan, and I might even have been known to mix a pally or two in w. bard (works for me!!!) As to the fallen ones, well,...BG has fiend friend, whereas this one gets not only an undead buddy, but also the arm thing ... hmmm, I can't see the diff, can you see the diff? (but yeah, hears ya: when it comes to those hardcore RP'rs, well, mere fact there's multi-class alone can displease them, regardless of classes chosen. Then, look at the AC here: just don't know what they're missing

Edited By TyrTemplar on 08/06/06 22:25

Thx all

To cha/str balancing :

I wanted to retain as much ab as possible, because the more you hit the earlier holy aven works.Thats why i went with 10con only too , to get more ab.In most PWs you can get +5stuff at least (ive not seen many with less ac) which gives monks or dexers pretty nice ac. if you play in a lower magic world more cha is def. worth it.
But always remeber ,divine shield is dodge ac and so are 5 pts of epic mage armor. So as soon as you can max out your charisma , get haste and +3ac off boots you can reach the dodge ac cap with only 14base cha.
However in some environments its better to get a longer duration and more divine dmg.
Quote: Posted 08/05/06 11:01:24 (GMT) -- bloodymerc

Leveling Guide
01 Paladin (01) Power Attack , WF:Waraxe
02 Paladin (02)

I go out of town for a few days and nwn changes! Interesting that noone pointed this out, but I HOPE you mean Battleaxe??? A Waraxe is of the dwarven kind and requires Exotic proficiency to use. THis would mean sacrificing a feat.
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

The version of the 20 4 16 I play is slightly different;

Starting str 18 --> 30

scimitar (rapier?!), instead of divne might/shield & extra turning; cleave, great cleave & knockdown

epic feats: ewf, ep, esf: discipline, eer: fire, ema, gt str I & II, over + dev. crit

basically less damage, less AC, more AB, higher crit range & dev

20 4 16s very solid build though! Bloodymerc, I like the idea of having Divine feats to boost already high AC even higher!!! You see, Avado: there be fallen pallys and other things that go bump in the night out there (and thus, good reason for a LG pally with high AB, and holy sword sure helps out, too As to the weapon, Merc, with your AC potential, go for the greatsword or greataxe; this way, you deal decent damage, now add DM & all those buffs; as said earlier, if it were me, I'd def. go for more HPs; in your case, +/- 1 AB is not gonna make any real difference -- you're relying on equipment & buffs; then, maybe I'm not as much of the gambling type ...

For most things out there, if you be getting all that gear you seek, yer AC sure be tough, and PM immunities, well... Once again, nice touch ~ Tyr

Edited By TyrTemplar on 08/09/06 05:46

@ krsboss: On the server I play that build Dev is not allowed , thats why I got room to fit in divine stuff.
On BoW , yeah go with the dev version. I just realized your in my guild lol. cheers nike

It should be Battleaxe , not waraxe...my bad ^^ As for greatsword , I would only pick one if i need it to bypass dr to make my holyaven work.Scythe could be pretty nice as well for really nasty crits.(could give up 1 bab ,go 16pal 8bard and pick up keen,displacement) love the ac too much ^^ and when i think about all the other melee chars and their 65 abs , i want the ac. Cows on Steroids FTW!

Multiple log-ins / alt. accounts can cause confusion

You gonna post Fame here?!

btw: I banked my 20 4 16 pal pm to donate XP to the cause & relevel my can healer!