This is a really cheesy character, hence the name. You get all the cheesy goodness of a monk plus the cheesy goodness of a cleric, mixed in with just enough fighter levels to grab EWS. The hitpoints are pretty much are the only sore point on this build, that and you have to wait awhile for IKD/KD. It should be more or less immune to mages except for the level 6 Bigby's and IGMS. It should do nicely in no to mid magic settings where devastating critical has been banned.

There are other builds with the same classes (none with the same level distribution):
Faith Protector Cleric by Grimnir77 (caster cleric)
Divine Archer by Kreiger (zen archer/caster)
Fiery Ginsu of the Gods by Lego_90 (similar, prefer my level distribution for the improved dispel resistance)
The Cuisinart by yours truly (Strength based and easily dispelled)
Drow Battlemaider by Necroskop_ (similar, but no WS/EWS)
Dil Bahadur by Thaxll'ssyllia (strength based)
First Attempt by Werithe (unfocused)

Advantages

-A potential 10 attacks per round, 5 at maximum AB. Thanks to the cleric buffs that max AB is a 58 with no magic items.
-High AC. With +5 equipment he can get a 82 AC if he wants. That's untouchable by most melee builds. An 82 AC will also be good enough against most of the Bigby's spells except for the level 6.
-Great Saving Throws and Evasion. 28 base in all saves, 36 vs. spells. Throw in that he has spells that can block most spell effects and he is immune to pretty much every spell with a saving throw.
-Level 9 Cleric spells. His DCs aren't great but with 30 levels, he is hard to dispel.
-Pretty good damage per hit. Buffed he's doing 34+2D6 a hit, which isn't bad for a dex build.

Disadvantages

-Mediocre HP. 408 is pretty much what you expect from this build, but it could be better.
-Low AB. Buffed he has a good AB, but a level 40 melee build with a 44 AB in a +5 environment would have 55 (+5 weapon, +6 strength or dex) which isn't much lower than his fully buffed AB. He won't be viable in a setting where better than +6 or 7 equipment is available.

Limburger Cleric

Race Human

Alignment Any Lawful

Base Attributes
STR 8
DEX 16
CON 12
INT 14
WIS 16
CHA 8

Attribute Bonuses
Levels 16 and 20 increase wisdom
Levels 4, 8, 12, 24, 28, 32, 36 and 40 increase dexterity

Final Level Distribution
Cleric 30
Fighter 4
Monk 6

Clerical Domains
War and Travel

Level Distribution and Feats
Level 1: (Monk 1): Toughness, Ambidexterity
Level 2: (Fighter 1): Weapon Finesse
Level 3: (Fighter 2): Weapon Focus (Kama), Two-Weapon Fighting
Level 4: (Cleric 1)
Level 5: (Cleric 2)
Level 6: (Cleric 3): Extend Spell
Level 7: (Monk 2)
Level 8: (Cleric 4)
Level 9: (Cleric 5): Blind-Fight
Level 10: (Cleric 6)
Level 11: (Cleric 7)
Level 12: (Monk 3): Improved Two-Weapon Fighting
Level 13: (Cleric 8 )
Level 14: (Fighter 3)
Level 15: (Cleric 9): Improved Critical (Kama)
Level 16: (Cleric 10)
Level 17: (Monk 4)
Level 18: (Cleric 11): Great Fortitude
Level 19: (Cleric 12)
Level 20: (Cleric 13)
Level 21: (Cleric 14): Epic Weapon Focus (Kama)
Level 22: (Cleric 15)
Level 23: (Cleric 16)
Level 24: (Fighter 4): Weapon Specialization (Kama), Epic Weapon Specialization (Kama)
Level 25: (Cleric 17)
Level 26: (Cleric 18)
Level 27: (Monk 5): Epic Prowess
Level 28: (Cleric 19)
Level 29: (Cleric 20)
Level 30: (Cleric 21): Great Dexterity I
Level 31: (Cleric 22)
Level 32: (Cleric 23): Great Wisdom I
Level 33: (Cleric 24): Great Dexterity II
Level 34: (Cleric 25)
Level 35: (Cleric 26): Armor Skin
Level 36: (Cleric 27): Great Dexterity III
Level 37: (Cleric 28)
Level 38: (Cleric 29): Great Wisdom II
Level 39: (Cleric 30): Great Dexterity IV
Level 40: (Monk 6)

Final Attributes
STR 8
DEX 28
CON 12
INT 14
WIS 20
CHA 8

AB and Damage
(no buffs, mundane kama)
38/35/32/29/26 5+1D6 (19-20 x2)

(no buffs, flurry of blows, mundane kama)
36/36/33/30/27/24 5+1D6 (19-20 x2)

(+8 to Dexterity [Cat's Grace, Aura of Vitality], +12 to Strength [Divine Power, Aura of Vitality], Bless, Divine Favor, Aid, Prayer, Divine Power, Battle Tide, Darkfire, Greater Magic Weapon, Haste, Mundane Kama)
62/59/56/53/50/62/62 17+1D6 (19-20 x2) +7 (magic) +10+1D6 (fire)

(As above with flurry of blows)
60/60/57/54/51/48/60/60 12+1D6 (19-20 x2) +10D6 Sneak Attack

(+8 to Dexterity [Cat's Grace, Aura of Vitality], +12 to Strength [Divine Power, Aura of Vitality], Bless, Divine Favor, Aid, Prayer, Divine Power, Battle Tide, Darkfire x2, Greater Magic Weapon x2, Haste, Two Mundane Kamas)
60/57/54/51/48/60/60 17+1D6 (19-20 x2) +7 (magic) +10+1D6 (fire)
60/55 14+1D6 (19-20 x2) +7 (magic) +10+1D6 (fire)

(As above with flurry of blows)
58/58/55/52/49/46/58/58 17+1D6 (19-20 x2) +7 (magic) +10+1D6 (fire)
58/53 14+1D6 (19-20 x2) +7 (magic) +10+1D6 (fire)

(As above with a +12 to dexterity)
60/60/57/54/51/48/60/60 17+1D6 (19-20 x2) +7 (magic) +10+1D6 (fire)
60/55 14+1D6 (19-20 x2) +7 (magic) +10+1D6 (fire)

AC
35 (no buffs, no equipment)
59 (+8 to dexterity [Cat's Grace, Aura of Vitality], +4 to Wisdom [Owl's Wisdom], magical vestments, shield of faith, Haste, Undeath's Eternal Foe)
71 (+12 to Dexterity, +4 to Wisdom, +5 Robes, +5 Ring of Protection, +5 Amulet of Natural Armor, +5 Boots of the Sun Soul, Haste, Undeath's Eternal Foe)
82 (As above with two more castings of Undeath's Eternal Foe and +12 to Wisdom)

Final Saves (Vs. Spells)
Fortitude 28 (36)
Reflex 28 (36)
Will 28 (36)

Hit Points 408 (max. every level)

Skillpoints 233
Concentration 43 (44)
Discipline 43 (42)
Hide 34 (43)
Move Silently 35 (44)
Spellcraft 38 (40)
Tumble 40 (49)


Skillpoint Distribution
Level 1: Concentration 4, Discipline 4, Hide 4, Move Silently 4, Tumble 4, Save 8
Level 2: Concentration 1, Discipline 1, Save 11
Level 3: Concentration 1, Discipline 1, Save 14
Level 4: Concentration 1, Spellcraft 7, Save 11
Level 5: Concentration 1, Spellcraft 1, Save 14
Level 6: Concentration 1, Spellcraft 1, Save 17
Level 7: Concentration 1, Discipline 4, Hide 6, Move Silently 6, Tumble 6, Save 1
Level 8: Concentration 1, Spellcraft 2, Save 3
Level 9: Concentration 1, Spellcraft 1, Save 6
Level 10: Concentration 1, Spellcraft 1, Save 9
Level 11: Concentration 1, Spellcraft 1, Save 12
Level 12: Concentration 1, Discipline 5, Hide 4, Move Silently 4, Tumble 5
Level 13: Concentration 1, Spellcraft 2, Save 2
Level 14: Concentration 1, Discipline 2, Save 4
Level 15: Concentration 1, Spellcraft 2, Save 6
Level 16: Concentration 1, Spellcraft 1, Save 9
Level 17: Concentration 1, Discipline 3, Hide 3, Move Silently 4, Tumble 5
Level 18: Concentration 1, Spellcraft 2, Save 2
Level 19: Concentration 1, Spellcraft 1, Save 5
Level 20: Concentration 1, Spellcraft 1, Save 8
Level 21: Concentration 1, Spellcraft 1, Save 11
Level 22: Concentration 1, Spellcraft 1, Save 14
Level 23: Concentration 1, Spellcraft 1, Save 17
Level 24: Concentration 1, Discipline 7, Save 14
Level 25: Concentration 1, Spellcraft 2, Save 16
Level 26: Concentration 1, Spellcraft 1, Save 19
Level 27: Concentration 1, Discipline 3, Hide 6, Move Silently 6, Tumble 10
Level 28: Concentration 1, Spellcraft 2, Save 2
Level 29: Concentration 1, Spellcraft 1, Save 5
Level 30: Concentration 1, Spellcraft 1, Save 8
Level 31: Concentration 1, Spellcraft 1, Save 11
Level 32: Concentration 1, Spellcraft 1, Save 14
Level 33: Concentration 1, Spellcraft 1, Save 17
Level 34: Concentration 1, Spellcraft 1, Save 20
Level 35: Concentration 1, Spellcraft 1, Save 23
Level 36: Concentration 1, Save 27
Level 37: Concentration 1, Save 31
Level 38: Concentration 1, Save 35
Level 39: Concentration 1, Save 39
Level 40: Concentration 1, Discipline 13, Hide 11, Move Silently 11, Tumble 10
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Two wrongs don't make a right but three lefts do. Cool idea Mith, even though it uses Monk.

I love the name!
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It's rogue, dammit, ROGUE!!! No uncanny dodge? Ouch. That's 8 tumble AC + 9 dex AC + whatever you get from UEF and Haste out the window. Suddenly not quite so untouchable... Uncanny Dodge would only let you keep the 9 DEX anyway though (you'd still lose the rest), and it's only in specific circumstances.
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It's rogue, dammit, ROGUE!!! Um ... wow. That's almost as cheesey as a monk with dragon shape. Almost.
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CATS! Instead of Armor Skin, wouldn't getting Epic Mage Armor give a bit more AC?
Quote: Posted 08/20/06 05:45:07 (GMT) -- Ryouko_

Instead of Armor Skin, wouldn't getting Epic Mage Armor give a bit more AC?

ITs a good question. Armor skin is part of your characters AC at all times (natural ac you could say, though there is a Natural AC and this isnt part of that AC, so lets just say it adds 2 to your AC! I'll let Grim do the details). EMA is a spell that adds 5/5/5/5 AC to each type of ac. Yes, ema WOULD add more AC. The problem is, clerics dont get access to this feat! Its a mage only thing, sadly.

BUT, there is a bright side! On the PRC, ALL EPIC prc spells are open to ALL casters of 21 lvls and up, as long as you have the lore and spellcraft for them! WHile this would qualify on a prc server for ema, that isnt a feat that you take. It is a feat that is learned. SO, in any case, armor skin is the feat to take in this build! EMA is a nice bonus for those lucky few prc clerics, only... *edits plug for current server home*

Hope that makes it as clear as mud
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Edited By avado on 08/20/06 06:21

Armor Skin is actually Natural AC, same as RDD AC, PM AC, Monk WIS and lvl based AC. They all stack and they are uncapped. Also, they are all lost to touch attacks. What you are accustomed to refer to as natural AC is instead a natural AC enhancement (ammys, barkskin) and is therefore non-stackable and capped to +20.


Cheers,
Kail
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Heavy metal
Or no metal at all
Whimps and posers
Leave the hall!