Hmmm, solid I think, it's not bad, although I could make a lot of arguments on why you should dual-wield instead, I'll leave it at the fact that you can easily change Luck of Heroes, Iron Will and Great Fortitude for Ambidexeterity, Two Weapon Fighting and Improved Two Weapon Fighting.
Yes, you need 15 DEX for Ambidexterity, but lower your initial STR to 17, increase CON to 14 (and increase DEX at level 4) and you'll get 2 APR and +40 HP at -1 AB and damage loss, sum up how much you increase your chances of critical hits and/or sneak attacks after Knockdown.
Hmmm, solid I think, it's not bad, although I could make a lot of arguments on why you should dual-wield instead
I thought dual kama-wielding monks were EBIL!?
And who ever lied to you saying Thaxll'ssyllia was not evil?
Evilness is a subjective matter, while power is an objective matter, I say those subjectivistic (is that a word?) guys can just die and rot when facig power, will it care (to you: the winner) if it's evil? of course not.
And who ever lied to you saying Thaxll'ssyllia was not evil?
Evilness is a subjective matter, while power is an objective matter, I say those subjectivistic (is that a word?) guys can just die and rot when facig power, will it care (to you: the winner) if it's evil? of course not.
So the alternate build would have 8 attacks instead of 6?
Well, you've got 16 pre-epic BAB, which gives you 6 APR, 7 with Flurry of Blows, so I'd say it increases from 7 to 9, which is the unhasted limit.
Well, it's not a must or anything, I'm just suggesting, but you're not using your offhand, when you could get 2 extra APR with a relative high AB.
Your AB (FoB): +38/+35/+32/+29/+26/+23/+38
Predicted dual wielding AB (FoB): +35/+32/+29/+26/+23/+20/+38 +35/+30
Oh, as you can see, Flurry of Blows extra APR doesn't gets the dual wielding -2 AB penalty for some strange reason, and offhand doesn't gets monk AB progression. In general, one handed will make a higher max AB, but dual wielding gives you 2 APR at high AB with a low AB loss, you make 5 attacks over +30 with two kamas and 4 with 1 kama.
With 8 levels of monk I get 1d10 with unarmed strike, with Kama I get 1d6.
Should I go with unarmed strike or Kama here, or would it depend on if Kama were available with extra elemental damage or somesuch?
Also using Kama frees up the hand slot to get stats there so it seems like this is a toss-up right?
With 8 levels of monk I get 1d10 with unarmed strike, with Kama I get 1d6.
Should I go with unarmed strike or Kama here, or would it depend on if Kama were available with extra elemental damage or somesuch?
Also using Kama frees up the hand slot to get stats there so it seems like this is a toss-up right?
Unless you're a halfling/gnome or have +7 weapons or better, unarmed strikes are always better than a solo kama.
You should go with unarmed. +35 AB is essentially a hit-on-a-20 build, and while you can do that (10 APR), it's not fun to hit once every two rounds. Especially if you're using Dev Crit, which by that point has become useless. _________________ CATS!
Quote: Posted 08/23/06 21:15:38 (GMT) -- avarielo
Unless you're a halfling/gnome or have +7 weapons or better, unarmed strikes are always better than a solo kama.
Not on a build with 9 monk-levels.
Quote: Posted 08/23/06 21:15:38 (GMT) -- avarielo You should go with unarmed. +35 AB is essentially a hit-on-a-20 build, and while you can do that (10 APR), it's not fun to hit once every two rounds. Especially if you're using Dev Crit, which by that point has become useless.
Don't know why Thax'll lowers dual-wielding AB by 3, but it should be starting at 36, not 35. That won't be hit on 20'ies if you can hit the first few on flat-footed opponents, and the more attacks, the more attacks in the first flurry that is sneak-attacks for sure. _________________ Dragonlance ROH is back, better than before! and I spend a little time here WoG
Quote: Posted 08/23/06 21:15:38 (GMT) -- avarielo You should go with unarmed. +35 AB is essentially a hit-on-a-20 build, and while you can do that (10 APR), it's not fun to hit once every two rounds. Especially if you're using Dev Crit, which by that point has become useless.
Don't know why Thax'll lowers dual-wielding AB by 3, but it should be starting at 36, not 35. That won't be hit on 20'ies if you can hit the first few on flat-footed opponents, and the more attacks, the more attacks in the first flurry that is sneak-attacks for sure.
-1 due to strength being lower for the 15 dex. _________________ CATS!