Here is a build that targets the Medusa form. This build is intended to be a HIPSing Stone Gazer. VERY handy when in a party. This build does not rely on AB at all. Stone gaze DC is low, but everyone rolls a one at some point. HIPS is great for allowing you to get those gazes off first and jump back into the shadow later.


Druid(5), Shifter(16), Shadowdancer(19), Elf

STR: 8
DEX: 18 (26)
CON: 10 (12)
WIS: 14
INT: 16
CHA: 8

Hitpoints: 360
Skillpoints: 339
Saving Throws (Fortitude/Will/Reflex): 29/24/34
Saving Throw bonuses: Spells: +1, Mind Effects: +2, Traps: +2, Fear: +2
BAB: 23
AB (max, naked): 31 (melee), 31 (ranged)
AC (naked/mundane armor/shield only): 28/32
Spell Casting: Druid(3)
Alignment Changes: 0

Animal Empathy 41(40), Concentration 41(42), Heal 27(29), Hide 43(61), Move Silently 43(61), Search 43(48), Spellcraft 5(8), Spot 43(59), Tumble 40(48)



01: Dr(1): Alertness
02: Dr(2)
03: Dr(3): Expertise
04: Dr(4): DEX+1, (DEX=19)
05: Dr(5)
06: Sh(1): Improved Expertise
07: Sh(2)
08: Sh(3): DEX+1, (DEX=20)
09: Sh(4): Dodge
10: Sh(5)
11: Sh(6)
12: Sh(7): DEX+1, Mobility, (DEX=21)
13: Sh(8)
14: SD(1):
15: Sh(9): Great Fortitude
16: Sh(10): DEX+1, (DEX=22)
17: SD(2):
18: SD(3): Weapon Finesse
19: SD(4)
20: SD(5): DEX+1, (DEX=23)
21: Sh(11): Armor Skin
22: SD(6)
23: SD(7):
24: SD(8): DEX+1, Epic Skill Focus: Spot, (DEX=24)
25: SD(9)
26: SD(10):
27: SD(11): Epic Will
28: Sh(12): DEX+1, (DEX=25)
29: Sh(13): Epic Energy Resistance: Fire I
30: Sh(14): Epic Fortitude
31: Sh(15)
32: SD(12): CON+1, (CON=11)
33: SD(13): Epic Reflexes, Epic Dodge
34: SD(14)
35: SD(15)
36: SD(16): CON+1, Epic Energy Resistance: Fire II, Epic Skill Focus: Hide, (CON=12)
37: SD(17)
38: Sh(16): Epic Energy Resistance: Cold I
39: SD(18): Epic Energy Resistance: Cold II
40: SD(19): DEX+1, Epic Skill Focus: Move Silently, (DEX=26)

=======

Weapon finness was taken but can be substituted with anythign you want (probaby an initiative booster would be good).

Expertise was taken because I believe you can stone gaze or wyrmling breath while in expertise mode, if not, then replace those two feats.

Medusa form does reduce dex to 19 instead of 25/26. But other forms do not overide dex. 25 was needed for the Epic Dodge.

I chose Medusa form over the Basilisk form because Medusa can merge items and Basilisk can't.

Elf was taken because of the dex bonus and because of the Keen Sences when it comes to spoting.

Fire and Ice protections were taken because those are often the two most used Offensive Elements used. Ice from Ice Storm and Fire from flaming blades and fireballs.

Edited title. Grim

Edited By Grimnir77 on 09/13/06 10:14

Nice. Maybe a bit of a one-trick pony, but I like the creativity factor. Quite original. I have to say, there's some flair in a shadowy Medusa.

Think this one would be very good for PvP, but you failed to mention whether it was designed specifically for PvM/PvP. HiPS, stoning, ED, spot, all very nice qualities for a solid PvP character.

Not sure why you took so many SD levels. Sure, some for ED/HiPS, but don't know why you took so many . Shadow evade? I'm sure this would benefit from some juicy druid spells, maybe in place of some of the SD levels (Unless I'm missing something... which I probably am!).

Maybe some RP value in this unique character, however, if it were to be RPed as a Medusa itself, rather than someone that shifts into one, it wouldn't be very easy considering you get it at level 16!

You: Hssss!
Person: Excuse me?
You: Hssss! I'm a Medusa, beware!
Person: You don't look like one.
You: I'm not feeling well.

We-ell you get the picture. Anyway, I'll stop my rambling now .

Kurth Well, 16 Shifter levels was the minimum for unlimited Medusa form. 19 SD levels give 3 bonus epic feats. The initial DEX cost for this build made my Wisdom score low if I still wanted tons of Skill points. I chose to keep Wisdom at 14 because of that. So lvl 4 Druid spells would be the max.

It's a tradeoff of what I could self buff with in Druid form with what I could find as buffs from items. The extra SD levels also make for a stronger Shadow Lord. A mediocre tank at best, but a meat shield non the less. I didn't upgrade it to Epic since that form looses the concelment ability.

This build would not be a very good solo PvP build since Truesight is available to negate the HIPS and the DC on the stone gaze is pathetic. rolls of 1's are needed hence the need for HIPS.

HIPS/gaze/hips/gaze/ ... /HIPS/re-shift/gaze...

a one trick poney is kinda true, but once your ennemy is stone, then you can damage them however you wish. Wyrmling breath being the best choice I would say.

Stone gaze is not dependent upon your AB or your ability to penetrate their SR. It's basically a 1/20 chance of an instant win. Dev Crit is sometimes removed from servers, but the stone gaze is there most often.


There are some monsters that are immune to gaze attacks (at least there were on the server I played on). so then you would shift to another form for that encounter. You'd still have your SD levels to benefit from.