Baldrick the Palebard (Bard 10/Champion of Torm 14/Pale Master 16)

I have tried the character Haunted Hymnsinger of Torm (HHoT) by MauvaisGuillame and have tried to modify him to maybe improve him. HHoT is a very good character I think, and I like playing this mix of classes. Personally I think this version of the build is slightly improving it. What is your opinion on this.

Differences between Baldrick and HHoT:
- Baldrick is human. He takes weapon proficiency martial and armor proficiency heavy early and focuses in scimitar for improved critical treat range (15-20 x2)
- He has strength 28, so 1 more AB than HHoT. He only have 15 charisma, but have one more Bard level so he can cast level 4 spells. He also have extend spell so he can metamagic 3 level 4 spells in the level 5 slots.
- He has 14 constitution, and 10 dexterity so he does not have to take any toughness feats to have approximately the same HP. Total HP is 399, 29 less than HHoT, but he uses full plate armor and a tower shield. The unbuffed AC is 39.
- Saves are approximately the same.
- Baldrick has epic mage armor (HHoT can chose this yes)
- Baldrick spesialize in the taunt skill, having 55 ranks. This means that opponents he taunt will as good as always drop 6 AC for 5 rounds if they don’t have a maximized concentration skill. I think the taunt skill is very good.
- Improved knockdown and blind fight instead of whirlwind attack and expertise.
- Lingering song for longer bard songs.
- The divine wrath, smite evil and Lay on Hands is one level less then HHoT.
- Baldrick has maximized UMD skill, still some concentration (he is not combat casting, only self buffing before combat) and some heal skill.

Race: Human
Alignment: TN or CN
Ability stats:
STR: 16 (28)
DEX: 10
CON: 14
WIS: 8
INT: 14
CHA: 14 (15)

Leveling:

1. Bard 1, Weapon proficiency Martial, Lingering song
2. Bard 2
3. Bard 3, Armor proficiency Heavy
4. Bard 4, STR +1 (17)
5. Bard 5
6. Bard 6, Weapon focus (Scimitar)
7. Bard 7
8. Pale Master 1, STR +1 (18)
9. Bard 8, Curse song
10. Pale Master 2
11. Champion of Torm 1
12. Champion of Torm 2, STR +1 (19), Power attack, Improved critical (scimitar)
13. Champion of Torm 3
14. Champion of Torm 4, Cleave
15. Champion of Torm 5, Great cleave
16. Champion of Torm 6, STR +1 (20), Blind fight
17. Champion of Torm 7
18. Champion of Torm 8, Extend spell, Knockdown
19. Champion of Torm 9
20. Champion of Torm 10, STR +1 (21), Improved knockdown
21. Pale Master 3, Great strength I (22)
22. Bard 9, (skill dumps)
23. Pale Master 4
24. Pale Master 5, STR +1 (23), Overwhelming critical (scimitar)
25. Pale Master 6
26. Pale Master 7
27. Pale Master 8, Great strength II (24)
28. Pale Master 9, STR +1 (25)
29. Pale Master 10
30. Pale Master 11, Devastating critical (scimitar)
31. Pale Master 12
32. Pale Master 13, STR +1 (26), Epic energy resistance, Fire I
33. Pale Master 14, Epic skill focus: Taunt
34. Pale Master 15
35. Champion of Torm 11
36. Pale Master 16, CHA +1 (15), Epic spell: Epic Mage armor, Epic spell: Epic warding
37. Champion of Torm 12
38. Champion of Torm 13
39. Champion of Torm 14, Great strength III (27), Epic weapon focus (scimitar)
40. Bard 10, STR +1 (28), (skill dumps)

Stats (unbuffed and no magic items)

Hitpoints: 399
Skillpoints: 241, distributed (modified)
Discipline 43 (52)
Spellcraft 40 (42)
Taunt 43 (55)
Tumble 40 (40)
UMD 43 (45)
Perform 13 (15)
Heal 11 (10)
Concentration 8 (10)

Saving throws (Fortitude/Will/Reflex): 31/28/30 (+8 vs spells)
BAB: 27
AB and damage with scimitar: +39/+34/+29/+24, 1d6 +9 (15-20 x2)
AC with fullplate and tower shield: 39
Devastating DC 39

Spell setup:
Level 0: 4 x Resistance (2 turns)
Level 1: 3 x Magic weapon (10 hours), 2 x protection from alignment (10 hours)
Level 2: 2 x Bull’s strength (10 hours), 3 x Ghostly visage (10 turns)
Level 3: 4 x Keen Edge (100 minutes), (13-20 x2)
Level 4: 4 x War cry (10 rounds)
Level 5: 3 x extended Improved invisibility (20 turns), (50% concealment)

Abilities:
10 Bard songs (15 rounds): +2 AB, +2 DAM, +1 saves, +8HP, +1 skills
10 Curse song: -2 AB, -2 DAM, -1 saves, -8HP, -1 skills
Taunt DC 55 against concentration check to lower opponent AC by positive difference (max 6) for 5 rounds.
Summons: 1 Ghoul King, 1 Skeletal Chieftain, 2 Wraiths
5 undead grafts DC 22 aginst will, and 1 death touch DC 20 against fortitude (not much to talk about)
1 Divine wrath: +5 AB, DAM and saves, and 5/+1 damage reduction for 2 rounds
1 Smite evil: +2 AB, +14 DAM
1 Lay on hands: 28 positive energy
Power attack: -5 AB, +5 DAM
Improved Knockdown

That should be all I think, puh..


Edit alignment and switched two feats - Kail Pendragon

Edited By Kail Pendragon on 09/13/06 17:25

Quote: Posted 09/12/06 12:46:10 (GMT) -- blixen71
Alignment: Lawful evil

Bards can't be lawful and CoT can't be evil.
Since PM's can't be good aligned, your only options are true neutral or chaotic neutral (unless you go for alignment changes).

Your spell setup: You don't have to memorise spellslots with bard, you can choose freely between the spells you have picked at lvl up. This also goes for when you choose to use metamagic.


Other than that, a class combo with an interesting RP theme. I like your take on it.
_________________
The curve is more powerful than the sword
-- BG courtesan

Edited By Mick Dagger on 09/12/06 21:19

Have you tested this build in a leveller? Because I'm afraid I may have bad news.

Although PM will add the extra castings per day you'd receive for the 'as if levelling in your spellcasting class', it will not open up new spell levels for you. You can only open up new spell levels if you take enough Bard level s to do so (in this case, you'd need to have at least 13 Bard levels to gain access to level 5 spells) This means with only 10 Bard levels, you will not open up level 5 spell slots, even though you have lots of PM levels and 15 CHA. You'll be stuck with only level 4 spell slots (but you'll have as many castings per day of your level 1 through 4 spells as if you were a level 18 Bard).
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It's rogue, dammit, ROGUE!!! Sorry Cinn, but you may not be able to know any lvl 5 Bard spells, however they can be filled with Metamagic slots.

Quote: Because they do not gain any spells from leveling in the Pale Master class, Sorcerers and Bards can only make use of the higher spell slots they gain by using metamagic feats. Wizards, however, can easily make use of the new spell slots by scribing spell scrolls into their spellbook, making the Wizard a much more viable class requirement for Pale Masters than Sorcerers or Bards.

As the OP states:

Quote: Level 5: 3 x extended Improved invisibility (20 turns), (50% concealment)

He never intended to be able to cast lvl 5 bard spells (potentially because they suck!!!) however merely use the higher level to extend his spells...though IMO lvl 5 Bard spells should be solely reserved for extended WarCrys as it's Verbal only... D'oh! Disregard anything I say. It's the wine. Yeah, that's it, the wine...
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It's rogue, dammit, ROGUE!!! Yes, Baldrick is tested and all worked well concerning the spell casting. He got 3 extended spells in the level 5 slots.

Just a few small corrections:
- Alignment should be true neutral indeed yes.
- Threat range with keen edge scimitar is 12-20, not 13-20 as stated.
- He should take armor proficiency heavy at level 3, and weapon focus at level 6, as that will obviosly be best at the low levels.
- When I think about it, maybe it would be smart to take the cleave feats before improved critical?

Edited By blixen71 on 09/13/06 07:48

I have been playing this Baldrick dude a lot now, and he is very hard to beat indeed. He is qualifying to be my favorite actually.

He just throws up the long lasting EMA (AC59), buffs AB and DMG to about 48-50, makes a +3 keen scimitar, sings a song (tralalala ) and finally add 50% concealment to himself, and becomes a nightmare. He still has epic warding, divine wrath, taunt, haste and smite evil in backup.

BUT he has problem beating spesialist wizards with those nasty damage returing shields. Does anyone have any suggestions on strategies to beat those roasters, or is it impossible? I haven't figured it out. I tried using ranged attacks but that wouldnt bite with base ranged AB of 27.

Modifications to the build after testing:

- Toughness instead of improved knockdown. 439 HP maxed
- Full concentration skill, no heal skill, 19 (21) UMD only for scrolls and wands.
- Learn greater magic weapon instead of slow.

I have made a no-devastating critical version of him to use if devcritters are banned:

- Same leveling up and ability stats
- APH level 1, WPE or WPM at level 3, and fokus in a high damage slashing weapon.
- Replace the overwhelming and devastating feats with Epic prowess and anoter epic feat of choise, and rearrange the epic feats order as you like.

- +1 AB and higher base damage
Quote: Posted 09/21/06 10:54:35 (GMT) -- blixen71


BUT he has problem beating spesialist wizards with those nasty damage returing shields. Does anyone have any suggestions on strategies to beat those roasters, or is it impossible? I haven't figured it out. I tried using ranged attacks but that wouldnt bite with base ranged AB of 27.

Try dispelling, and if they are too high level, try breach spells and mord from scrolls.

Cast silence on yourself before running to the mage so you get her within the area of effect.

An epic taunt (these guys have high concentration) can harm their casting very badly.

A high level curse song can help if their HP's are low.

I won't guarantee success, but these measures could tilt the balance in your favor.
_________________
The curve is more powerful than the sword
-- BG courtesan Thank you very much for those tips Mick

Seems to help a lot. It is still challenging to fight those shieldmages, but this strategy will work with good timing, some training and a bit of luck I hope.

First the epic taunt, then dispelling with scrolls or Dispel Magic and finally the silence spell and charge with haste.

I replaced Sound Burst with Silece in Baldrick's spell reportoir.

It wouldn't surprice me if those shieldmages have some counterstrategies though

Edited By blixen71 on 09/22/06 18:38

The best strategy hands-down vs shield-mages is to spam Knockdown with a holy avenger. You must have at least 25 UMD to fully benefit from a holy avenger-property though, so spend some more points there..
_________________
I see the fear you have inside, you can run but never hide.
I will hunt you down and tear you limb from limb.

I run the Pre-Epic Builders guild. Join and share your experience.
Quote: Posted 09/26/06 08:28:20 (GMT) -- Grimnir77

The best strategy hands-down vs shield-mages is to spam Knockdown with a holy avenger. You must have at least 25 UMD to fully benefit from a holy avenger-property though, so spend some more points there..

Wait...UMD lets you use holy avengers as though you were a paladin, not just as +2 weapons?

o.0 Sweet!