Jack Altrades: Cleric 15/Fighter 14/Rogue 11

Versatility!

If you like your characters to be able to do a number of different things, as opposed to being a focused specialist, then this build may be for you.
Jack has the buffing abilities of a cleric, the fighting prowess of a warrior, and the skill set of a rogue.
Add to the mix some decent saving throws, sneak attacks, a devastating critical katana, and free healing spells, and you have yourself a fun, diversified build that can hold its own on most PW’s.
(If you play on a non-devastating critical world, I'd drop the power attack 'chase' for some saving throw boosts, Improved knockdown, and 2 more great strengths).

Unfortunately, there is an XP penalty.
Feedback is appreciated!

Race - Human
Alignment - CG
PvM, Playable 1-40

Starting:

Str 16 (26)
Dex 8
Con 14
Wis 15 (18)
Int 14
Cha 8

Leveling:

01 Fighter 1 – Luck of Heroes, Toughness, Weapon Prof. Exotic
02 Fighter 2– Weapon Focus: Katana
03 Fighter 3– Knockdown
04 Fighter 4– Weapon Spec. Katana, Str +1
05 Fighter 5–
06 Fighter 6– Lightning Reflexes, Power Attack
07 Fighter 7–
08 Fighter 8– Improved Critical: Katana, Str +1
09 Fighter 9– Cleave
10 Cleric 1– (Domains: Travel & Trickery)
11 Cleric 2–
12 Cleric 3– Extend Spell, Str +1
13 Cleric 4–
14 Cleric 5–
15 Cleric 6– Blindfight
16 Cleric 7– Str +1
17 Cleric 8–
18 Cleric 9– Great Cleave
19 Cleric 10–
20 Cleric 11– Str +1
21 Fighter 10– Epic Weapon Focus, Epic Weapon Spec.
22 Rogue 1–
23 Rogue 2–
24 Rogue 3– Great Strength I, Str +1
25 Rogue 4–
26 Rogue 5-
27 Rogue 6– Great Strength II
28 Rogue 7– Wis +1
29 Rogue 8–
30 Rogue 9– Great Strength III
31 Fighter 11–
32 Cleric 12– Wis +1
33 Cleric 13– Epic Prowess
34 Fighter 12– Overwhelming Critical: Katana
35 Rogue 10– Improved Evasion
36 Fighter 13– Devastating Critical: Katana, Wis +1
37 Cleric 14–
38 Fighter 14– Armor Skin
39 Rogue 11– Epic Reflexes
40 Cleric 15– Str +1

Ending

Skills:
Concentration - 43
Discipline - 41
Disarm Trap - 1
Hide – 1
Listen – 1
Move Silently – 1
Open Lock – 15
Pick Pocket – 1
Search – 10
Set Trap – 1
Spellcraft - 43
Spot – 41
Tumble – 41
UMD – 41

HP – 446 (maxed)

AC:
Naked – 19
Basic Full Plate & Tower Shield – 30
With Buffs - 40+

AB:
Base Attack – 27
+39/+34/+29/+24

Katana Damage - 1d10+8
Dev. Critical - 38

Saves: (+9 vs spells)
Fort 26
Reflex 22
Will 25

FYI:
Inspiration for this build was taken from Imna Lias's Chaos Harbinger on Bioware's NWN page.
Click Here

And as always, ECB's has some similair builds:
Disciple of Mask (Fighter 12/Rogue 10/Cleric 18)
By fernandooa.
Click Here


Added class lvls to leveling guide, added playability range - Kail Pendragon

Edited By Kail Pendragon on 09/15/06 07:39

I am not sure why you would choose to take an xp penalty. There is no need to. What does fighter give that is worth the penalty? 6 damage? Is that it?

Oh, one extra feat (if you sub cot). You could even take blackguard for a nice Evil character. Maybe you have a reason. I would like to know.

I think this one needs alittle tender love and care...
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Edited By avado on 09/14/06 05:14

I'd rearrange the levelling just a bit. Take some Rogue in pre-epic levels, preferably starting at level 1 as Rogue. This will get you extra skill points and also get your Rogue skills early so you'll have use of them all through the character's career. You could easily go CLC 12/Rogue 4/FTR 4 pre-epic and avoid any XP penalties up to that point (although you may have to rearrange feats). Juggling your epic levels a bit could probably allow you to avoid an XP penalty right up until level 39 or so. Just a thought. This class combination is very versatile.
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It's rogue, dammit, ROGUE!!! This reminds me of the Chaos Harbinger, which I adjusted to suit my tastes and to avoid the XP penalty until as late as I could. By mixing in Rogue earlier you get stronger skills earlier on and you can push back the XP penalty, if not avoid it altogether. If you go halfling, the XP penalty would be easy to manage with all of these classes in this proportion. Redo the levels a little bit and then you've got a sure fire winner.

Or go Cot or BG instead of fighter. Avoid the issue altogether.

-cs Thanks to everyone for the feedback!

Quote: Posted 09/14/06 05:12:52 (GMT) -- avado

I am not sure why you would choose to take an xp penalty. There is no need to. What does fighter give that is worth the penalty? 6 damage? Is that it?

Oh, one extra feat (if you sub cot). You could even take blackguard for a nice Evil character. Maybe you have a reason. I would like to know.

I think this one needs alittle tender love and care...

My intent with this build was to modify & optimize the fighter/cleric/rogue builds I had come across.
Although, after adding some TLC switching Fighter for Champion of Torm comes at the cost of losing two feats (both weapon specializtions = damage).
In Turn, the saving throws are MUCH better, (All in the low 30's) & the XP penalty is gone.

This switch could allow the player to take crippling strike instead of improved evasion, so it is worth considering (I'm actually working on one now that drops the 2 reflex boosts for 2 great strengths).

However, from a roleplay perspective, (for those who care about it) going COT or BG limits some of the diversity of the build.

Quote: Posted 09/14/06 17:38:30 (GMT) -- Cinnabar Din

I'd rearrange the levelling just a bit. Take some Rogue in pre-epic levels, preferably starting at level 1 as Rogue.

I'd love to take rogue pre-epic, but I think it will lose a point of AB at the end. I'd rather the xp penalty. If the AB will stay the same, please tell me how. (I'm a bit of a novice with pre-epic AB levels).

Quote: Posted 09/15/06 00:03:19 (GMT) -- christian.schnabel

This reminds me of the Chaos Harbinger, which I adjusted to suit my tastes and to avoid the XP penalty until as late as I could. -cs

YES! As it was duly noted.

Quote: Posted 09/14/06 04:02:51 (GMT) -- Angelfire1

FYI:
Inspiration for this build was taken from Imna Lias's Chaos Harbinger on Bioware's NWN page.
Click Here
Here is what I came up with for a CoT Version.
I can never decided whether chasing Dev Crit is worth all the junk feats involved.
Plus, a lot of PW's ban it also.
Is there a formula for when Dev Crit is worth while?

Anyway...

Cleric 15/Champion of Torm 14/Rogue 11

Click Here
Quote: Posted 09/15/06 01:31:36 (GMT) -- Angelfire1

Quote: Posted 09/14/06 17:38:30 (GMT) -- Cinnabar Din

I'd rearrange the levelling just a bit. Take some Rogue in pre-epic levels, preferably starting at level 1 as Rogue.

I'd love to take rogue pre-epic, but I think it will lose a point of AB at the end. I'd rather the xp penalty. If the AB will stay the same, please tell me how. (I'm a bit of a novice with pre-epic AB levels).


I'd Rather lose 2 points of AB and exploit Divine Power besides getting Rogue goodness preepic. Anyhow, to answer your question, if you sub 4 Rogue lvls for 4 Cleric lvls there's no loss of AB, but if you sub it for FTR you're gonna lose -1 AB, which is not yet enough to exploit Divine Power.

I'd go Cleric 10/Rogue 6/FTR 4 preepic for 15 BAB at lvl 20 and 3 apr to exploit DP, getting +3 ref save in the process, drop WP: exotic and focus in Scimitar instead (the extended crit range for a dev critter is much more valuable than the +2.5 avg dmg per hit plus you free up a feat). You could end with Cleric 15/Rogue 13/FTR 12 and get both CS and IE.

I'd invest more points in set traps, definitely. What's with that MS 1, Listen 1, Hide 1? Wasted skillpoints that have no use . Also, Tumble 40 is all you need.

I think War domain would be a better choice, permahaste gear is usually easy to get.

Finally, class levels are mandatory in the leveling guide and so is the playability range. I added PvM, playable 1-40 which should fit the build lemme know if you want it changed. Remember about these points next time.


Cheers,
Kail
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Epic Character Builds Posting Rules

Edited By Kail Pendragon on 09/15/06 07:42

Kail,

Thanks for all the tips.
My mistake on the class levels & play range.
Good to know for the future.