Hardy Sole: Cleric 15/Champion of Torm 14/Rogue 11

Based on some constructive criticism, I decided to create a spin-off of Jack Altrades.
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One issue that needs to be addressed is his average AC (He’s gonna get hit), but otherwise a sturdy build.
And take a look at those saves!

Major Differences

Pro’s:
+1 AB
+2 Strength
Crippling Strike
Much Better Saves
Gained Improved Knockdown
No XP Penalty

Con’s:
Lost 2 Feats (Weapon Specializations)
Lost Improved Evasion
No Devastating Critical (nor Power attack or Cleaves’)

Race - Human
Alignment - CG
PvM, Playable 1-40

Starting

Str – 16 (28)
Dex - 8
Con - 14
Wis -15 (18)
Int - 14
Cha -8

Leveling

01 Cleric 1– Extend Spell, Luck of Heroes (Domains: Travel & Trickery)
02 Cleric 2-
03 Cleric 3– Weapon Prof. Exotic
04 Cleric 4–
05 Cleric 5–
06 Cleric 6– Toughness
07 Cleric 7–
08 Cleric 8–
09 Cleric 9– Weapon Focus: Katana
10 Cleric 10–
11 CoT 1–
12 CoT 2– Lightning Reflexes, Knockdown
13 CoT 3–
14 CoT 4– Improved Critical: Katana
15 CoT 5– Iron Will
16 CoT 6– Blind Fight
17 CoT 7–
18 CoT 8– Great Fortitude, Improved Knockdown
19 CoT 9–
20 Cleric 11-
21 CoT 10– Great Strength I, Epic Weapon Focus
22 Rogue 1–
23 Rogue 2–
24 Rogue 3– Great Strength II
25 Rogue 4–
26 Rogue 5–
27 Rogue 6– Great Strength III
28 Rogue 7–
29 Rogue 8–
30 Rogue 9– Great Strength IV
31 Cleric 12-
32 Cleric 13-
33 CoT 11- Great Strength V
34 Cot 12-
35 CoT 13-
36 Rogue 10– Epic Prowess, Crippling Strike
37 Cleric 14-
38 CoT 14– Armor Skin
39 Rogue 11– Epic Reflexes
40 Cleric 15-

Ending

Skills:
Concentration - 43
Discipline - 41
Disarm Trap - 1
Hide – 1
Listen – 1
Move Silently – 1
Open Lock – 15
Search – 12
Set Trap – 1
Spellcraft - 43
Spot – 41
Tumble – 40
UMD – 41

HP – 446 (maxed)

AC:
Naked – 19
Basic Full Plate & Tower Shield – 30
W/ Buffs – 40+

AB:
Base Attack – 27
+40/+35/+30/+25

Katana Damage - 1d10+9
Sneak Attack - 6d6

Saves: (+9 vs spells)
Fort 35
Reflex 32
Will 34


Added class lvls to leveling guide, added playability range - Kail Pendragon

Edited By Kail Pendragon on 09/15/06 07:42

I like this one better, though I would still drop the save feats since you are getting nice saves already without them. In doing this, you can move some Rogue into pre-epic and CoT into Epic. Vastly improves playability. I wouldn't worry about AB loss since Clerics, of all classes, can compensate with Divine Power. I would even go so far as to stopping at 15BAB so that you can get a 4th attack at full BAB when you switch DP on. Something like Cleric12/Rogue5/CoT3. Take Rogue at Level 1, and you can use you CoT feats in Epic to acquire either Combat feats or Great Wisdoms.
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Ariel, Ookla, RIDE! So... where does the fish fit into it?
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It's rogue, dammit, ROGUE!!!
Quote: Posted 09/15/06 18:37:53 (GMT) -- Cinnabar Din

So... where does the fish fit into it?


Why does it have to be a fish? He could be referencing that he's part of Torm's shoe, because he puts a foot in people's butts.
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Ariel, Ookla, RIDE! this is better, but getting in some rogue pre-epic helps things along. swapping out 2 levels of cleric for 2 rogue gives you access to tumble, umd and other goodies including +1d6 sneakattack and evasion. being able to cast arcane spells off of scrolls alone is worth level 5 spells, imo.

but bonus points for going without the xp penalty this time.

mmmm.....hardy sole....*drools*. does it come with lemon butter?

-cs