Slashing, Sneaking, Spreading Contagion, Torture and Fear PvM (1-40) and PvP

DARK PRINCE (“the Impaler”)

Concept: The Dark Prince (“the Impaler”)), is based on Prince Vlad (or Dracula – meaning, the “son of the dragon,” as he was known in his own time); a despotic ruler of Romania, whose political and military career is steeped deep in blood and torture. His was a dark and dual nature, both cruel yet highly charismatic: Impaler was a prominent Christian crusader whose sheer will and audacity saved Romania from invading Turks, and his legacy the model upon which the factual “Dracula” of Bram Stoker undead vampire is based.

This highborn member of a Romanian Court is “prominent in European history – and more terrifying than his fictional descendant. While not the black-cloaked, centuries-old, bloodsucker of literary fame, the infamy of the historical figure outperforms that of Stoker's creation.” Explains the Crime Library of his despotic rule and his exploits:

“He ruled his military kingdom of Wallachia – southern Romania – with a heavy and blood-soaked fist. To not only the Turks, but also to many of his own countrymen, he was The Impaler. During his tenure, he killed by the droves, impaling on a forest of spikes around his castle thousands of subjects who he saw as either traitors, would-be traitors or enemies to the security of Romania and the Roman Catholic Church. Sometimes, he slew merely to show other possible insurgents and criminals just what their fate would be if they became troublesome. A pamphlet published in Germany immediately following his death tells of his burning beggars after allowing them free food at his court.”

At the same time, the Crime Library continues: “the adventurous life led by (the Impaler) put him in contact with the era's most fascinating people…and he witnessed the rising use of gunpowder as a means of destruction, the Holy Crusades, the fall of Constantinople and the nouveau philosophy of art, alchemy and culture that became known as the Renaissance; …[t]hough many Westerners are baffled that a man whose political and military career was as steeped in blood as was that of Vlad Dracula," writes Elizabeth Miller for Journal of the Dark magazine, "the fact remains that for many Romanians he is an icon of heroism...It is this duality that is part of his appeal:" see, Click Here

Character: While not the first of his type in terms of the class-combination chosen, this character differs from others in terms of the level-split and feats, in keeping with the real-life historical character upon who the Dark Prince (“the Impaler”) is based.

Strengths and Weaknesses:
Very Good AB and Damage, including the power of divine might, smite good, and 12d6 sneak damage; while AC is good, hitpoints are decent. Saves (particularly will) could definitely be better; however, all saves are in fact ‘savable’ thanks to BG Dark Blessing and UMD (or cha. items). In addition, can call in various reinforcements (including an Epic Fiendish Servant), and has a nice assortment of skills, including stealth and UMD, which enables self-buffing of all stats, and also combat/offense and defensive capabilities.

Without further adieu, please meet Dark Prince, the Impaler (Without Dev. Crit. Version); to see the Dev.Crit version, Click Here



The Dark Prince (“the Impaler”) -- Fighter(8), Rogue(10), Blackguard(22)
Race: Human / Alignment: Any Evil (Theme: Lawful Evil Preferred)

I. Base Attributes:

STR: 15 (32)
DEX: 10
CON: 12
WIS: 8
INT: 14
CHA: 16


II. Level Guide:

01: Fighter(1): luck of heros, power attack, weapon focus: greatsword*
02: Fighter(2): cleave
03: Rogue(1): toughness
04: Fighter(3): STR+1, (STR=16)
05: Fighter(4): weapon specialization: greatsword
06: Fighter(5): knockdown
07: Rogue(2): {Evasion}
08: Blackguard(1): STR+1, (STR=17)
09: Blackguard(2): improved knockdown, {Smite Good}
10: Blackguard(3)
11: Blackguard(4)
12: Blackguard(5): STR+1, divine shield, (STR=18)
13: Blackguard(6)
14: Rogue(3): {Uncanny Dodge I}
15: Blackguard(7): divine might
16: Blackguard(8): STR+1, (STR=19)
17: Blackguard(9)
18: Blackguard(10): improved critical: greatsword
19: Fighter(6): blind fight
20: Fighter(7): STR+1, (STR=20)
21: Blackguard(11): great strength I, (STR=21)
22: Blackguard(12)
23: Blackguard(13): epic weapon focus: greatsword
24: Blackguard(14): STR+1, great strength II, (STR=23)
25: Fighter(8): epic weapon specialization: greatsword
26: Rogue(4)
27: Blackguard(15): great strength III, (STR=24)
28: Blackguard(16): STR+1, epic fiendish servant, (STR=25)
29: Blackguard(17)
30: Blackguard(18): great strength IV, (STR=26)
31: Blackguard(19): armor skin
32: Blackguard(20): STR+1, (STR=27)
33: Rogue(5): great strength V, (STR=28)
34: Rogue(6)
35: Rogue(7)
36: Rogue(8): STR+1, great strength VI, (STR=30)
37: Blackguard(21)
38: Rogue(9)
39: Blackguard(22): great strength VII, epic prowess, (STR=31)
40: Rogue(10): STR+1, crippling strike, (STR=32)

*Note: Greatsword chosen for theme reasons; feel free to switch for a weapon of your choice

Final Skillpoints: 275
Discipline 42(53), Hide 43(43), Move Silently 43(43), Taunt 42(45), Tumble 40(40),
UMD 42(45), Open Lock 1(1), Spellcraft 8 (10), Set Trap 6(6)*

Note: 6 points left-over, tossed into a trap skill; feel free to adjust to suit tastes/play style
____

III. The Basics:

A. Hitpoints: 440

B. Saving Throws
Fortitude: 28
Will: 19
Reflex: 22

Saving Throw bonuses: Traps: +1, Spells +2
In addition to evasion, uncanny dodge II, has BG Dark Blessing; also has UMD/scrolls


IV. Combat Vitals (mundane greatsword)*

A. BAB 29,
AB (naked): 44 (melee), 30 (ranged)

AB: 44
+2 Bull’s
+6 Taunt
+3 Smite Bonus
--
Self-Buffed AB: +55
--
Capped AB: (assuming +12 STR/CHA & +20 Weaponry (items and/or UMD): +85


B. Damage:
2d6 +22 (17-20/x2)
+2 Bulls
+12d6sneak
+3 Divine Might
+22 smite damage

Other: Turn Undead 23+2d6


V. Defense Vitals:
AC 20 (Naked)
+8 Mundane Armor
+3 Mundane Shield
+3 Divine Shield
--
AC 34


VI. Spell Casting:
UMD/scrolls
Contagion, Inflict Serious Wounds, Inflict Critical Wounds
Create Undead, Summon Fiend and Epic Fiendish Servant

Edited By Bromium on 10/12/07 20:16

This looks good, Tyr. Just a few things.

--Make 1st level Rogue1 so you can start with 44 skill points vs. only 20 as a Fighter.

--I don't think there's any need to wait until Level 19 for Blindfighting, when it's going to be needed long before then. Typically, somewhere between 6th and 9th level is ideal for that Feat.


-- I think you can afford to take 4 Rogue pre-epic, and perhaps space them about a bit better in Epic as well. I would take Rogue10 at Level 37 since there's no identifiable need to take it at 40. I see you maxed your Stealth skills, but I would question that utility without some SFs or ESF's to compensate for heavy armor and low dex. I would probably take Improved Evasion over CS since CS at that point is overkill.


Now, how does this one differ from the following:

The Abuser /Rogue 19/Fighter 11/Blackguard 10 + Revised Str+Dex Versions by fernandooa
Charismatic Dwarf V1 /Rogue 4/Fighter 8/Blackguard 28 by Grimnir77
His Infernal Mistress /Rogue 5/Fighter 10/Blackguard 25 by grizzled_dwarflord
Master Thrower /Fighter 14/Rogue 13/BG 13 by Kreestopearq
Beautiful Evil v2.0 /Rogue 10/Fighter 6/Blackguard 24 by whirlin_merlin
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Edited By grizzled_dwarflord on 10/12/06 11:59

Quote: Posted 10/12/06 11:02 (GMT) -- grizzled_dwarflord

This looks good, Tyr.

Thanks, Dwarflord

As always, interesting suggestions. Your idea about starting with rogue instead of fighter for 24 extra skill points is an interesting one; while life is generally better out-of-the-gate for a ftr, dunno, for some, those extra skills might be worth it (thus, a very viable alternative!). As to CS and overkill, ya nailed it: that'd be the whole essence of this character I personally like CS, especially on a character like this (also, no such thing as too much insurance when taking away a dev critter's DC among other str-feats, I say); but if that's not an issue or concern for someone, then, for sure: lots of great rogue bonus feats to select from (and good point).

I'm looking into your idea re: spacing rogue throughout epic; thinking about it now, indeed, that would no doubt enhance playability in terms of the skill dumps -- nice thinking, and thanks!

As to differences, ... you want details do you, other than the obvious level splits? Alrighty then...

First, is the Abuser - which started life on the boards as a bg/rogue/ftr, but along the way changed its career path to become just a ftr/rogue (maybe someone should re-cap it or something? but when it was, in any event, dev crit w. only AB 40 and a DC of 38 or less; mine is more power-based, with nekkid AB 45 (buffable 85) and a DC 42(43)(cap: 48) - this one has divines in tact, in lieu of dev. crit (in the event one wishes to play a historical character, but is on a server where dev.crit is banned)

Then, there's Merlin's and Grim's - they're smiters, unlike this one. The Thrower is cute, being a dex-based halfling dart thrower, which leaves us with Mistress -a nice pvm character, with a dev.crit DC 30(36 capped), and which doesn't appear to make use of the divines (one of your early(ier) borns, yes? Awww--and cool, indeed; I'll see about the rogue a-re-arranging; back soon

Tyr

Edited By TyrTemplar on 10/12/06 19:05

Good build Deb. I like more this non dev crit version, but that's the usual thing for me.

Starting Rogue is a no brainer: skillpoints are never enough to me. You could go Rogue 4/FTR 6 preepic for a +1 ref save, then I'd either drop LoH for Iron Will and CS for IE orkeep CS but drop LoH for Lightning Reflexes to make Evasion more efficient.

About skills: keep present that a modified 15 score in Set Trap is all you need to set all deadly traps but gas and that with just one rank in Disable Traps you can recover automatically all your traps (the ones you set, that is). Trap setting is very useful, don't ignore it.
As pointed out Hide and MS without ESF are maybe wasted cause you'll greatly suffer from the Armor penalty. Drop them and pump Spellcraft some more and get yourself Listen (so that you can "see" invisible creatures) and put points into trap skills.

Epic Fiendish Servant can be maybe swapped for Epic Reputation (fits the character theme wise) but it's nothing major.

Also, in this non dev crit version you might want to change the lvl split for Rogue 13/BG 19 so that you can grab both CS and IE, get +1d6 SA and get a handful more skillpoints (+18, not bad) at the cost of Epic Fiendish Servant and some HPs (-12 HPs).

I was wondering whether the historical Dracula went through some event that changed him, turning him from a champion of good to a twisted soul rejoicing in darkness. In the latter case a Paladin/Blackguard build could be fitting, but not if you go by the PnP books (Paladin status is lost and lvls get transferred to BG IIRC).

SO that was it. The Dwarflord already pointed out the similar builds and asked you a brief comment on (dis)similarities; please, remember to always do it, as per da rulz

Glad to see you back Deb. Keep on going.


Cheers,
Kail
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Edited By Kail Pendragon on 10/13/06 11:33

From what I recall of the History Channel special, the historical Vlad Dracula was always a sadist, but he got particularly nasty after being deposed and then returning to power (because of foreign backing) because his successor wasn't doing too well against the Muslim Turk invasions that were threatening the frontier areas of Eastern Europe at the time. It was during this time that he did most of his worst deeds, probably driven in part by paranoia since he'd already been deposed once.

The main reason he got another chance as ruler was because his neighbors wanted to use his country as a "buffer state" between them and the Turks, much like the Soviet Union was using the Warsaw Pact nations (notably East Germany and Poland) as a buffer zone between Russia proper and the West.

As for the build, I'd drop Divine Might - it's not worth it, you have EWS and a high strength, and can put in a save feat instead (iron will, probably), or extra turning even. For the 6 turning attempts/day you have, divine shield is the best use IMO.

Rerranging the rogue levels as suggested will help playability a bit.
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Kail, yeah, GD makes some great points (and so do you – and only 15 trap skills you say for all but gas? COOL! (incorporated and how – see, next post, below -- what follows first is a bit more info about this character )

Character (more on Impaler’s history/theme):
Kail – your question is most enlightening (and Xylo -- extremely well done, and thank you!! !): Vlad Dracula was indeed a fascinating character; although sadism may have played a part, most historians believe that his was a paranoia borne of the times and his personal experiences, in light of what I am sure was nothing short of pure hell for him; his country was under siege, his countrymen ravaged by war and hunger, and yet his so-called court smiling in his presence, all the while plotting ouster behind his back. Having taken a brief respite in foreign lands before reclaiming his power with foreign backing (it was believed he was the only one who could actually get the job done, thus saving Europe from the domino effect), and he did; and he also saw that Romania was not as glorious as it once was, and could still be; thus, he had a dual-purpose, out to modernize his country, no matter the costs while, at the same time of course, pushing the invading Turks out of his country. Hard times (no doubt in his mind) called for “the ends justify the means” tactics, regardless of the means (hence, the blood bath/use of terror tactics, ensuring his court and country didn't dare even think of revolt, while also sending a clear message would-be invaders to stay away, else face horrific consequences of pain and horror by dying slowly, impaled on a pike).

Medieval Britain used similar tactics, i.e., notorious London bridge, where the Crown was proud to display the severed heads of traitors and criminals, impaled on pikes and dipped in tar as a warning to others; later, during the French Revolution, even Napoleon was not above using terror-tactics -- shooting cannons at random down the streets of Paris, to keep the people (and those who might otherwise disagree) in constant fear for their security/well-being, and therefore in line. Grabbing power by keeping the populace in fear isn't new, but Impaler took these tactics into a downward, evil spiral all own, showing what happens when one has law without justice, on the premise of order for order’s sake alone (and hence, his alignment, which I believe the only fitting, and particularly if you believe some tales, which claim he smiled while bodies decayed, drinking wine and relishing his "work" (hence, sadistic streak).

At the same, Impaler was determined to save Romania, not only from invading Muslims but also from itself (i.e., to modernize and re-connect his nation to Europe, so as to serve as the gateway from East to West, as Romania once was). That, perhaps, is the biggest irony of all: following his death, his country did in fact thrive, during the Renaissance, its culture alive and flourished as a major producer of all cultural products, especially film. Does might make right? Do the ends justify the means? Was it his heavy-handed tactics or the peoples’ escape therefrom on his death, which was responsible for Romania’s modern rebirth and economic success? Common themes among despots both back then and in modern times today, insist that only history can be the judge.

A most chilling thought, indeed.

AND now, for those modifications:

Edited By TyrTemplar on 10/17/06 21:24

Modified Level Guide: Playability you say?!!

Swapped LoH w. Lightning Reflexes, as suggested, and bumping up one rogue pre-epic while re-spacing remaining rogue levels throughout epic, for timed skill dumps; although all was there in the end, the re-spacing – i.e., for optimized skilldumps – def. enhances this bad boy’s playability at every level!! (thanks, GD – also heeding your advice re: starting w. rogue, having been arm-twisted, er, echoed by Sir Kail (seriously, thanks: well, okay, there’s something nice about starting life off as a fighter (ie. more hps, wear armor, etc.), must admit, when I look at all those extra skills (that be 293 with this, modified version, as compared to 274 before), well, okay, it does make sense (thanks

Trap Skills:
In accordance with good information and the advice of Sir Kail (who informs us that 15 points in traps is all one needs to set (all but gas) traps, w. 1 in disable to recover your traps – well, that’s just wonderful (thanks!); with all that in mind, and more points to play with, we refigure as follows:

Skillpoints: 293
Concentration 39(40)
Discipline 40(51)
Tumble 40(40)
UMD 42(45)
Open Lock 1(1)
Hide 5(5) * (Connotes BG Prereq.)
Spellcraft 13(15) (another +1 vs. spell saves)
Taunt 43(49) (53 w. Epic Reputation)
Listen 41(40)
Set Trap 15(15)
Disable Trap 1(5)

In doing this, achieved +1 reflex and also better saves vs. spells, as follows:

Saving Throws (Fortitude/Will/Reflex): 27/18/24
Saving Throw bonuses: Spells: +3, Traps: +1

All else of course remains the same (AB/Dam, AC, etc.), only with more skills

Well, other than stealth skills, which we drop (yes, he could sneak in armor, it’s kinda neat actually, although there is that armor penalty check when doing so, that is true, which helps folks/monsters with strong listen/spot skills pick him up (although most PCs don’t max out those skills); on the other hand, though, even if nekkid, can’t get past PCs / monsters with true seeing (then, that’s true of all sneakers regardless, too); in the end, though, having adjusted for that oh so gainful trap setting and recovery skills (thanks again Kail!), we put the rest to good use – and so, rather than gutted stealth, we max out other skills and also pick up listen (nothing thus gonna get by this Impaler any more than it did the real-life one, and that just plain works too (nice call, once again

Having done this though, makes some sense to keep epic fiendish servant (i.e., cover for your sneaks); then again, we do have IKD and optimal UMD, among other tactics, which more than compensate (which means, as has been suggested, such servant is neither necessary nor essential, and thus you might want to pick up some other feat instead, like i.e. epic reputation, for a +4 boost to your taunt (if you do, then also drop div. might for ES:Taunt - a brilliant alternative, agreed, and most def. fits the theme of this character (thanks!)

And now for that guide...(thanks, all: now, watch that rogue–comes at you epic every 3rd level, w. the final one in at 39th for optimal UMD – even more playable you ask? Indeed!

01: Rogue(1): lightning reflexes, power attack
02: Fighter(1): weapon focus: greatsword
03: Fighter(2): toughness, cleave
04: Fighter(3): STR+1, (STR=16)
05: Fighter(4): weapon specialization: greatsword
15: Blackguard(7): Skill Focus: taunt -or-divine might*
19: Fighter(6): blind fight
20: Rogue(4): STR+1, (STR=20)

21: Blackguard(11): great strength I, (STR=21)
22: Blackguard(12)
23: Rogue(5)
24: Blackguard(13): STR+1, great strength II, epic weapon focus: greatsword, (STR=23)
25: Fighter(7)
26: Rogue(6)
27: Fighter(8): great strength III, epic weapon specialization: greatsword, (STR=24)
28: Blackguard(14): STR+1, (STR=25)
29: Rogue(7)
30: Blackguard(15): great strength IV, (STR=26)
31: Blackguard(16): epic fiendish servant –OR-epic reputation*
32: Rogue(8): STR+1, (STR=27)
33: Blackguard(17): great strength V, (STR=28)
34: Blackguard(18)
35: Rogue(9)
36: Blackguard(19): STR+1, great strength VI, armor skin (STR=30)
37: Blackguard(20)
38: Blackguard(21)
39: Rogue(10): great strength VII, crippling strike –OR- improved evasion*, (STR=31)
40: Blackguard(22): STR+1, epic prowess (STR=32)

Edited By TyrTemplar on 10/17/06 21:38