This build was the product of a discussion regarding Clerics not being as strong as a Melee Mage as far as staying power. I begged to differ in that thread, and commented that Clerics are "Diesel-driven Dynamoes of Destruction". Case in point:

This build combines the strength of the Half-orc and the undeniable strength of a 26th level Cleric, and then stirs vigorously until he has 31 Divine Powers per day, ESF Taunt, Devastating Critical, still lands on a 30 Strength, and has such an ungodly array of wickedness that this build should be outlawed (actually, I think it is on most PWs....).


The Rune-Scarred War Machine

Race: Half-orc
Alignment: Chaotic Neutral
Playable: 1-40 PvM


Cleric26/Barbarian4/Champion of Torm10

Attributes
Str18 (30)
Int12
Wis15 (20)
Dex8
Con14
Chr6

Level Guide
1 Barbarian1, WF: Battle Axe*
2 Cleric1, Strength & Trickery
3 Cleric2, Extend Spell
4 Cleric3, Wis16
5 Cleric4
6 Cleric5, Blindfighting
7 Cleric6
8 Cleric7, Wis17
9 Cleric8, Power Attack
10 Cleric9
11 Cleric10
12 Cleric11, Improved Crit: Battle Axe*, Wis18
13 CoT1
14 Cleric12
15 Cleric13, Cleave
16 Cleric14, Str19
17 CoT2, Great Cleave**
18 Cleric15, Quicken Spell
19 Cleric16
20 Cleric17, Str20
21 Barb2, Great Str I
22 CoT3
23 CoT4, Great Wis I
24 CoT5, Great Str II, Str23
25 CoT6, Overwhelming Critical: Battle Axe*
26 CoT7
27 Cleric18, Great Str III
28 CoT8, Devastating Crit: Battle Axe*, Str25
29 Cleric19
30 Barb3, Epic Weapon Focus: Battle Axe*
31 Cleric20
32 Cleric21, Str26
33 Cleric22, ESF: Taunt
34 Cleric23, Armor Skin
35 CoT9
36 Cleric24, Great Str IV, Str28
37 Cleric25
38 Cleric26, Great Wis II
39 Barb4, Great Str V
40 CoT10, Epic Prowess, Str30

*denotes that Scimitar or any martial weapon can be chosen
** to make this build legal for your server, drop 5 more points into Concentration, replace the Dev Crit line of Feats for CC, ICC, Empower/Maximize Spell and Silent


Combat Vitals
AB: 39/34/29
Divine Power AB: 44/39/34/44
Buffed AB w/Taunt: 71/66/61/71 (GMW, DP, DF, Bless, Aid, Prayer, Battletide, Bulls)
AC: 26
HP: 428

Skills
Concentration: 20
Discipline: 40 (50)
Taunt: 43 (51)
Tumble: 20 (40)

Saves
Fort: 32
Will: 30
Reflex: 22

The Divine Power of Gruumsh: observe the number of Divine Power Switches available:

3rd: 7 Normal
4th: 7 Extended
5th: 7 Extended
7th: 5 Quickened
8th: 5 Quickened
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Total: 31 Divine Powers total per day without items/buffs.
Note: Battletide can also be Quickened into 9th level slots if one doesn't use the UEFs.

Advantages
Undispellable buffs
Improved Invisibility
Huge Damage potential/High Amount of Divine Power spells
Good Taunt skill to harry Arcane Casters
Half-orc Clerics of Gruumsh are high on "cool" factor

Disadvantages
*Probably too powerful for most low-modest magic PWs
*Low on skill points (but still flexible, as Taunt isn't crucial to the build, and KD Immunity items are often available making Discipline non-essential)
*Base AC slightly low due to Tumble being cross-classed, but easily mitigated by Cleric26
*Mediocre Reflex save
*Low Concentration, but can be mitigated by going CC/ICC in place of the Dev Crit path. Also, the only spells he might really be casting in combat would be to reactivate a Divine Power, and he has those Quickened in two different spell tiers, and thus activate them without interruption. Heal, cannot be Quickened, so trying that in combat could be an issue

__________

Only 2 other builds in the Guild that use this combo, and they are nothing more than diluted clerics that go for Terrifying Rage. Bah! They are weak, and will be crushed in turn.

Torm’s Terrifying Wrath /Cleric 15/CoT 4/Barbarian 21 by Stravinsky00
Terrifying Dev Crit Epic DR buff cleric /Barbarian 15/Cleric 15/CoT 10 by Vulcano


Title changed on author's request - Kail Pendragon
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Edited By Kail Pendragon on 10/12/07 15:31

Great job as usual, Griz.

I've never seen this particular build, but in low magic PW's, clerics are UNDENIABLY the powerhouses. With a few spells they equip themselves with +5 armor/shield/weapon (with flaming) and then cast divine power and fight as well as a warrior.

When they get hurt, they heal themselves. When they get attacked by magic, they respond in kind and also have the advantage of spell resistance.

Kudos to you! Hope to get some more free time to actually play on Greyhawk again (darn dental school is kicking my rump at the moment). !

As a cleric lover, this one is up there on the list of the best (for melee power)! You use a fairly standard feat progression for a dev crit cleric (what else can you do!). THe truly nice touch is the use of Quicken spell. Arguably the worst of the metamagic feats (esp where you get haste), this is a VERY sweet twist!

Thanks for putting this out grizz.
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Edited By avado on 10/13/06 16:56

This is the result of provoking the Dwarflord by saying Clerics ain't as good as Mages. Awesomely well done Master Dwarflord, show 'em how wrong they are. 'Tis a fearful machine of destruction, indeed.

The Quicken Spell trick for DP slots is cool, but I think 21 uses a day is more than enough (especially since 14 uses are extended, 52 rounds each), I'd go with Empower Spell instead. Also, 4 more points in Concentration and you'll be able to cast in defensive mode and automatically pass the check. If you need more Concentration for checks when getting hit I can suggest changing ESF: Taunt for ESF: Concentration. Just small tweaks, the build rocks.


Cheers,
Kail
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Looking for a realm of adventure? Check out World of Greyhawk, you won't regret it. Very nice, Grizz. Good to see another 1/2 Orc-based build to add to the collection.

*edit* Something else occurs to me: if you're in an environment where you have to drop the Dev Crit line of feats, trade them for AutoQuicken. Then you can cast all your spells as Quickened, which takes care of your Heal concerns (or any others for that matter). An especially good choice if you're playing where you can't get permahaste.
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It's rogue, dammit, ROGUE!!!

Edited By Cinnabar Din on 10/13/06 19:29

Quote: Posted 10/13/06 17:04 (GMT) -- Kail Pendragon

This is the result of provoking the Dwarflord by saying Clerics ain't as good as Mages. Awesomely well done Master Dwarflord, show 'em how wrong they are. 'Tis a fearful machine of destruction, indeed.
Aye, mark me well, lads. This thing will damn near outlast anything.

Quote: The Quicken Spell trick for DP slots is cool, but I think 21 uses a day is more than enough (especially since 14 uses are extended, 52 rounds each), I'd go with Empower Spell instead.
Aye. Though in chronicaling the number of DP uses, I was using a theoretical figure rather than a practical one. Quite a few of those spell slots are going to be reserved for other things (Improved Invis, Battletides, Bulls, Darkfires, etc). Of course, I wanted more DPs than ever thought possible. 30+ seemed like a good start.

Quote: Also, 4 more points in Concentration and you'll be able to cast in defensive mode and automatically pass the check. If you need more Concentration for checks when getting hit I can suggest changing ESF: Taunt for ESF: Concentration. Just small tweaks, the build rocks.
That's an excellent suggestion.

Quote: Posted 10/13/06 19:51 (GMT) -- Cinnabar Din

Very nice, Grizz. Good to see another 1/2 Orc-based build to add to the collection.
Aye. If anyone is looking to make an original build, just grab a half-orc. It's a completely different landscape. I tend to stick Dev Crit in my Half-orc builds if only because I feel like I get shafted due to the double whammy on attibute scores.

Quote: *edit* Something else occurs to me: if you're in an environment where you have to drop the Dev Crit line of feats, trade them for AutoQuicken. Then you can cast all your spells as Quickened, which takes care of your Heal concerns (or any others for that matter). An especially good choice if you're playing where you can't get permahaste.
That's a great idea, Cin. Bloody brilliant.
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Edited By grizzled_dwarflord on 10/13/06 21:00

Definitely high on "cool" factor, and a beautiful build: (wait, can one use the term "beautiful" and half-orc in the same sentence? sure can with this divine character - well done, Dwarflord!!

Edited By TyrTemplar on 10/13/06 23:19

Um. Wow. 5 DPs will get you through a lot of fights as it is ... you could probably take on an SC5/ED monster without using any offensive spells. I like this build; could you possibly post a non-dev crit version for those of us on restricted PWs. Like the suggestion of autoquicken for a non-DC version. This one looks fun to play throughout as well. So many seem designed to max so late in life, this one grows well. Nuts, read the fine print. I see the non-DV notes now. Very fun build. Two quick questions: if you switch your classes at levels 20 and 21, do you get an extra attack? Is there a downside to taking the Barb 2 prior to the Cleric 17?
Quote: Posted 10/16/06 14:44 (GMT) -- Alporik

Very fun build. Two quick questions: if you switch your classes at levels 20 and 21, do you get an extra attack? Is there a downside to taking the Barb 2 prior to the Cleric 17?

Yes, you get an extra attack at -15 AB (total). The downside is the extra attack, since divine power gives you the extra attack at full AB.


Cheers,
Kail
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Quote: Posted 09/25/06 11:58:10 (GMT) by xitooner

I find its better to be flexible, THINK, and know your enemy.
Quote: Posted 10/16/06 15:44 (GMT) -- Kail Pendragon

Quote: Posted 10/16/06 14:44 (GMT) -- Alporik

Very fun build. Two quick questions: if you switch your classes at levels 20 and 21, do you get an extra attack? Is there a downside to taking the Barb 2 prior to the Cleric 17?

Yes, you get an extra attack at -15 AB (total). The downside is the extra attack, since divine power gives you the extra attack at full AB.


Cheers,
Kail

Yes, there's no incentive to get a 16BAB in this build. 15BAB is the magic number, as this will grant him that 4th attack at max BAB. With the sheer mass of Divine Powers he can command, he's pretty much always going to have 4 attacks per round. This will give him a BAB attack schedule of 20/15/10/20, vs. 20/15/10/5.
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Quote: Posted 10/13/06 19:24 (GMT) -- Cinnabar Din

Very nice, Grizz. Good to see another 1/2 Orc-based build to add to the collection.

*edit* Something else occurs to me: if you're in an environment where you have to drop the Dev Crit line of feats, trade them for AutoQuicken. Then you can cast all your spells as Quickened, which takes care of your Heal concerns (or any others for that matter). An especially good choice if you're playing where you can't get permahaste.

The only problem with this is the Auto Quicken line of feats require Spellcraft 30, which would mandate losing another skill. Looking over the build, one could maybe drop 20 from concentration and 10 from taunt... but that might hurt playability pre-epic.
Quote: Posted 10/18/06 16:52 (GMT) -- Kalisman77

The only problem with this is the Auto Quicken line of feats require Spellcraft 30, which would mandate losing another skill. Looking over the build, one could maybe drop 20 from concentration and 10 from taunt... but that might hurt playability pre-epic.

Yes, 30 Spellcraft also means you can't take AQ I until Level 27, which is quite a delay. But in worlds where permahaste isn't available or severely in short supply, it's probably worth the wait. What I would do is drop Taunt altogether from the build and get Spellcraft up to 35, Concentration up to 25, and the remainder to go into Discipline since he ran a few short from topping it out. I'll go ahead and post what that will look like since I've been getting several PMs on how to do the build without Devcrit.

The end result is that he gets better saves (as a result of Spellcraft) and now casts everything Quickened. I still found it necessary to incorporate Concentration into the build since Quickened spells still aren't immune to normal disruptions.

The War Machine of Gruumsh ( AutoQuicken Version (non Dev Crit) )

Race: Half-orc
Alignment: Chaotic Neutral
Playable: 1-40 PvM


Cleric26/Barbarian4/Champion of Torm10

Attributes
Str18 (30)
Int12
Wis15 (20)
Dex8
Con14
Chr6

Level Guide
1 Barbarian1, WF: Battle Axe*
2 Cleric1, Strength & Trickery
3 Cleric2, Extend Spell
4 Cleric3, Wis16
5 Cleric4
6 Cleric5, Blindfighting
7 Cleric6
8 Cleric7, Wis17
9 Cleric8, Empower Spell
10 Cleric9
11 Cleric10
12 Cleric11, Quicken, Wis18
13 CoT1
14 Cleric12
15 Cleric13, Toughness,
16 Cleric14, Str19
17 Cleric15
18 Cleric16, Improved Crit
19 Cleric17
20 Cleric18, Str20
21 Barb2, Great Str I
22 CoT2, Great Wis I
23 CoT3,
24 CoT4, Armor Skin, Great Str II, Str23
25 CoT5
26 CoT6, EWF: Battle Axe
27 CoT7, Auto Quicken I
28 CoT8, Auto Quicken II, Str24
29 Cleric19
30 Barb3, ESF: Concentration
31 Cleric20
32 Cleric21, Str25
33 Cleric22, Great Str IV
34 Cleric23, Auto Quicken III
35 CoT9
36 Cleric24, Great Str V, Str28
37 Cleric25
38 Cleric26, Great Wis II
39 Barb4, Great Str VI
40 CoT10, Epic Prowess, Str30


Combat Vitals
AB: 40/35/30
Divine Power AB: 45/40/35/45
Buffed AB w/Taunt:
AC: 26
HP: 476

Skills
Concentration: 25 (37)
Discipline: 42 (52)
Tumble: 20 (40)
Spellcraft: 35

Saves
Fort: 32 (39)
Will: 31 (38)
Reflex: 22 (29)
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Ariel, Ookla, RIDE! How would this build Fair in A PVP Environment the Dev Crit Version?
Quote: Posted 08/03/08 21:28 (GMT) -- DavidMcCall

How would this build Fair in A PVP Environment the Dev Crit Version?

I think that depends on the environment. He doesn't have any Discipline, so you would be vulnerable to Disarm/Improved Disarm and Knockdowns. His AC isn't particulary high, so you depend on items, and while his SR would be high enough to fend off your weaker casters, pure or near pure casters would still take him out with some Bigby's and Ike Yikes. While he has a comfortable naked Fort save of 32, one would still want that a tad higher against other dev-critters.

So to answer your question, I don't know, but one can make a reasoned guess that works wonders in PvM isn't always the same in PvP. I never build characters to take on other characters, but it would be an intersting experiment to see how well he performs.
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Ariel, Ookla, RIDE! And Im going to take the time and test it out in PvP and i will get back to you and let you know for sure how he does... He is pretty much Undisspellable but His Low AC might be his Down Fall and Ppl like to Spam KD on my server but i'll test it out for ya and let you know how it fends off bro