Trapping, Sneaking, Piercing and Hunting Down Favored Enemies PvP and PvM (1-40)

DIVINE RANGER (Knight of the Woods)
By Deborah “Tyr” Templar

Concept: Wandering the North lands and patrolling the woods, with his loyal and trusty Dire Wolf by his side, in search of the most abominable of beasts, his favored enemies, for which he is ever watchful and always listening for, in order to hunt it down and slay it.

Strengths & Weaknesses: SEVEN (7) Favored Enemies!
A STR-based, dual-wielding and non-dispelable ranger having very good, buffable AB, with serious damage output: bolstered by 5d6 Sneak and 6+2d6 Bane Damage as against every playable race in the game (there being no immunity to bane damage); together with decent trapping, full UMD and Divine Wrath, this combination – namely, Ranger, Rogue and CoT – is the first of its kind, and makes for a unique and powerful, yet playable combination.

HPs are decent, and Saves are, too, (bolstered by Crippling Strike, Evasion, Divine Wrath “Insurance,” and optimized UMD skills). In terms of defense, because the ranger’s dual-wield class restrictions require this character, when dual-wielding, to wear light armor, his/her AC may at first blush seem low; but this is well compensated for by the fact s/he not only has Crippling Strike (draining enemy strength), but also Cat’s, optimal UMD, and can moreover equip a tower board should s/he feel it necessary. Also, this character has a nice assortment of skills, including optimized stealth and listen; with UMD and traps, s/he can also deliver an exciting variety of different damage types (thus a bane to his/her enemies, indeed) ~ Tyr


DIVINE RANGER (Knight of the Woods)
Champion of Torm(5), Ranger(25), Rogue(10)
Race: Human / Any Good (Theme: Chaotic Good)

I. Attributes:
STR: 15 (30)
DEX: 10
CON: 12
WIS: 14
INT: 12
CHA: 14

II. Level Guide:
01: Ranger(1): abilities, toughness, weapon focus: shortsword, favored enemy I (Human)*, {Dual Wield}
02: Ranger(2)
03: Ranger(3): iron will
04: Ranger(4): STR+1, (STR=16)
05: Ranger(5): favored enemy II (Half-Orc)*
06: Ranger(6): called shot
07: Ranger(7)
08: Champion of Torm(1): STR+1, (STR=17)
09: Champion of Torm(2): lightning reflexes, blind fight
10: Ranger(8)
11: Ranger(9): {Improved Two-Weapon Fighting}
12: Ranger(10): STR+1, knockdown, favored enemy III (Dwarf)*, (STR=18)
13: Ranger(11)
14: Ranger(12)
15: Ranger(13): improved critical: shortsword
16: Ranger(14): STR+1, (STR=19)
17: Ranger(15): favored enemy IV (Halfling)*
18: Ranger(16): great fortitude
19: Ranger(17)
20: Champion of Torm(3): STR+1, {Smite Evil}, (STR=20)
21: Ranger(18): epic weapon focus: shortsword
22: Ranger(19)
23: Ranger(20): Favored Enemy V (Gnome)*
24: Ranger(21): STR+1, bane of enemies, (STR=21)
25: Rogue(1)
26: Champion of Torm(4): epic prowess
27: Ranger(22): great strength I, (STR=22)
28: Rogue(2): STR+1, {Evasion}, (STR=23)
29: Rogue(3): {Uncanny Dodge I}
30: Ranger(23): great strength II, favored enemy VI (Half-Elf)*, (STR=24)
31: Champion of Torm(5)
32: Rogue(4): STR+1, (STR=25)
33: Rogue(5): great strength III, (STR=26)
34: Rogue(6)
35: Rogue(7)
36: Rogue(8): STR+1, great strength IV, (STR=28)
37: Ranger(24)
38: Rogue(9)
39: Rogue(10): great strength V, crippling strike, (STR=29)
40: Ranger(25): STR+1, favored enemy VII (Elf)*, (STR=30)

• FEs chosen to represent all playable races; feel free to adjust to your own particular needs/preferences.

III. Skillpoints (288)
Open Lock 1(1)
Disable Trap 1(4)
Set Trap 15(15)
Hide 28(28)(58 Camouflage/Mass Camouflage)+Trackless Step
Move Silently 42(43),+Trackless Step
Listen 42(44)

Discipline 43(53)
Spellcraft 19(20)
Tumble 40(40)
UMD 38(40)


IV. Basics:

a. Hitpoints: 440 (Aid: 448)

b. Saving Throws
Fort: 28, Crippling Strike
Will: 22
Reflex: 22 (24 Cat’s), Evasion

Saving Throw bonuses: Spells: +4, Traps: +1
Other: CoT Divine Wrath: +3 All Saves, Ranger Spells: Remove Disease, Neutralize Poison, Elemental Protection, Freedom of Movement (immune to paralysis, slow, and entanglement spells and effects); self-healing, and optimized UMD

V. Combat Vitals:

a. BAB: 30
Natural AB: Single-Wield 44 (46 BoE)
Dual-Wield: 42 (44 BoE) / 42 (44 BoE)

Self-Buffed: Single-Wield: 51 (53 BoE) x’s 4 apr
Dual-Wield: 49 (51 BoE) / 49 (51 BoE) x’s 6 apr

With +12 STR and +5 Shortswords vs. FE:
Single Wield: 64/59/54/49
Dual Wield: 62/62/57/57/52/47

* SMITE Attack: +2 AB (+8 CHA capped), and +5 Smite Damage


b. Damage:
Mundane Shortswords (crit: 17-20/x2) (UMD/keen: 15-20)
Main Hand: 1d6+10 / Off-Hand: 1d6+5
+6 FE
+2d6 BoE
+3 Divine Wrath
--
Main: (22-37) / Off: (17-32)
+5d6 Sneak Attack
--
Main: (27-67) / Off: (22-62)
--
Critical Sneak: Main: (54-134) / Off: (44-124)

Other: Traps, UMD/Scrolls, Animal Companion


VI. Defense Vitals:

AC (shield)
18 Naked
+3 Studded Leather
+2 Cat’s Grace
--
23 (26)
+ UMD/Dex
+4 UMD/Haste
+5 Armor
+5 Deflection
+5 Natural
+5 Dodge
--
AC 50 (58)


VII. Spell Casting: Ranger(4), SR 25+1d20

Level One: 4 Spells / Level Two: 4 Spells
Level Three: 3 Spells / Level Four: 3 Spells
To select your Ranger Spells,
http://www.nwnwiki.org/Ranger


VIII. Animal Companion
Dire Wolf chosen for theme reasons (and also power, HPs); another fine companion to consider is Panther (high sneak damage). Whichever you select, buff it with Greater Magic Fang (+5 AB/+5 Damage and DR 5/+5) before unleashing it onto your enemies.

Edited By TyrTemplar on 10/30/06 17:47

I can see a build like this being more effective getting rid of the Short Sword and AC, and focusing on high damage with a Greataxe or Scythe, since you have an abundance of feats. It would also do you more good to get rid of Called Shot in exchange for taking Knockdown, since you have a fairly good AB and you would likely break most Discipline checks. Other then that, a solid build.
Quote: Posted 10/31/06 00:11 (GMT) -- Killapanda1

I can see a build like this being more effective getting rid of the Short Sword and AC, and focusing on high damage with a Greataxe or Scythe, since you have an abundance of feats.

Thanks, Panda: feats? why,...yes (so nice for me to see for a change ) A two-hander, eh? – considered that, & a fine idea/alternate it ‘tis, but first lemme share my comparison

Single Wield –
Mundane Greatsword: (crit: 17-20/x2) (umd/keen: 15-20)
2d6+15
+6 FE (all PCs)
+2d6 bane
+3 divine wrath
--
28-48
+5d6 Sneak
--
33-78 per attack, /x2 (or, 66-156) on a crit. x’s 4 apr (5 if hasted, umd or otherwise, with that extra attack in at the same, high ab rate of the first); Yep, that be great damage alright, and nothing wrong with that…. But wanna see Insane?

Dual-Wield –
Shortswords (as above) – to recap:
Main-hand + Off-hand = 49-129 [ x2 (or, 98-258) on a Crit!], x’s 6 apr!!
(and *now* bring on even more attacks from umd/haste, …


AC: something always to consider, in choosing whether to single or dual wield, true; remember though, we’ve crippling (which I just can’t say enough good things about): in essence, drains opponent STR (thus lowering their AB/damage which in turn raises your AC (also, if really want to single-wield, should circs dictate, can switch to medium armor, or simply equip a tower board).
That said, this build focuses on ranger, and their abilities/skill set, and is not meant to be an AC tank (although decent when buffed, there are just so many other builds for that); it doesn’t survive due to AC but, rather, b/c of its offensive potential. The idea here being, when a PC is downed, well, they’re not only hurtin, but unlikely to be getting back up ... … ,


Quote: Posted 10/31/06 00:11 (GMT) -- Killapanda1

It would also do you more good to get rid of Called Shot in exchange for taking Knockdown, since you have a fairly good AB and you would likely break most Discipline checks.

Totally agree with you on the wonders of KD (& there at level 12, in addition to CS – thanks! (yeah, I know, so many feats, so easy to miss – totally understandable (and much appreciated, too

As to AB: yeah, a sneaker/ranger with an effective, natural starting AB 46 (44 dual-wield) (note: since ALL PCs are FEs, a proper starting point); when all is said and done, total climbs (assuming +20 UMD/weaponry, STR/CHA): +78 (or +80 depending on whether BoE counts towards cap, on this I’m not 100-% certain, but WIKI by omission suggests it doesn’t count towards cap)

Either way, great point re: KD’ing: while effective as against most, there are as you say some very strong/KD resistant; our crippling makes it easier to knock 'em and, once down, well... (see damage, above). For best results (in addition to using your nice assortment of skills, incl stealth and UMD of course), don't forget to bring along your companion. May I suggest a dire wolf (flank/cover) or, if it be complementary stealth and sneaks you be after, go panther: either will do what cats & dogs do best – Growl and Rip!

…nope: not your average rock-skipping, tree-hugging, tracker girl guide or boy scout -- that's for sure

Edited By TyrTemplar on 10/31/06 07:53

Quote: Posted 10/31/06 07:34 (GMT) -- TyrTemplar

Single Wield –
Mundane Greatsword: (crit: 17-20/x2) (umd/keen: 15-20)
2d6+15
+6 FE (all PCs)
+2d6 bane
+3 divine wrath
--
28-48
+5d6 Sneak
--
33-78 per attack, /x2 (or, 66-156) on a crit.

Sneak damage isn't multiplied on a crit. Oh, shoot: I did multiply sneak, didn't I? (well, you know, just wouldn't be a "Tyr" build proper if it didn't contain a calculation error on my part...er
(sorry, folks): barring another calc. error on my part (totally possible ... here once gain be those numbers (only correct ones this time (thanks, Nimueh!)

Single Wield:
Mundane Greatsword
2d6+15 (crit: 17-20/x2) (UMD/keen: 15-20)
+6 FE
+2d6 BoE
+3 Divine Wrath
--
28-48
+5d6 Sneak
--
33-78 per attack
--
Crit:
(28-48/x2): 56-96
+5d6 sneak
--
Total: 61-126
Single-Wield: xs 4 apr (+1 umd/haste)


Dual-Wielding:
Mundane Shortswords (crit: 17-20/x2) (UMD/keen: 15-20)
Main Hand: 1d6+10 / Off-Hand: 1d6+5
+6 FE
+2d6 BoE
+3 Divine Wrath
--
Main: (22-37) / Off: (17-32)
+5d6 Sneak Attack
--
Main: (27-67) / Off: (22-62)
Total: 49-129
--
Crit:
(39-69/x2): 78-138
+5d6 Sneak
--
Total: 83-168

• Dual-Wield: 6 aprs (more if hasted); alas, and still, when you factor in all the above (plus, bring on say +12 str. and +5 weapons, not to mention all that other great UMD stuff which all multiply, too) – well, okay, if not insane, then how’s just plain awesome!!

Quote: Posted 10/31/06 00:11 (GMT) -- Killapanda1

... a solid build

thank you

Edited By TyrTemplar on 10/31/06 09:19

R26/CoT4 gets one more feat, nay?
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Quote: Posted 10/31/06 09:19 (GMT) -- FinneousPJ

R26/CoT4 gets one more feat, nay?

But no Divine Wrath.

I think I'd rather have the feat. interesting take. a ranger with charisma just opens the RP options up.
i have been considering a build with these 3 classes for ages, but I wanted more CoT to boost saves and grab a few extra feats.
i wonder if the slight bonus from divine wrath is worth the loss in AC though.

again, a unique build from our local paladin of the even-handed.

-cs Thanks, Finn, Nimueh, CS, everyone

Yeah, he's pretty cool: unique, and powerful yet so very playable. And those animals just be wonderful (not to mention deadly - geez, wouldn't wanna forget to feed them

Just posted the cot4/ranger26/rogue10 version (“power ranger”) so we can have a look at him proper, along with an evil hunter (“knight panther”) – hmmm, a good ranger and an evil ranger, ... something about "even handed" (thanks, CS); While I admit, as compared to this one, the extra +1 AB and +2 AC on "power" is quite nice (you know me on that), but just something about the balance on this one that led me to settle on it … (yeah, I know, it’s my insurance thing, can't seem to help it

Seriously though, at only 1 less natural ab (ok, -2 ac though) as compared to the other one, is div. wrath worth it? Necessary it is not; but worth it? Even though it’s once a day (or rest period) and will at nekkid cha last 2 rounds (8 when cha capped), it can be useful (kinda nice knowing it’s there, especially in low-magic settings); if you'd prefer the AC (and let's face it, more AC also good), feel free to adjust, or, check out the other one (pssst: gotta warn you though, he's just not as charismatic a woodsman as this one ...

(thanks again, guys, as always -- from Tyr, the "local paladin of the even handed" (hmm, I like that, cs; def. has a nice ring to it

Edited By TyrTemplar on 11/02/06 00:21