Frogger70’s build Thief in the Night inspired me to look further into the Cleric8/Assassin30 level split. Taking Cleric let you cast Darkness more freely. You can both buff dexterity and intelligence, the most critical stats in an Assassin build. Divine power is great (as usual) both to improve your AB when you do your death attack, and as a means to get more than one hit in the first flurry for more chances of paralyzing the victim. Hold Person is a nice spell against characters with low will saves (eg fighters below lvl 20)
You have access to all cleric spells up to lvl 4, giving you some flexibility when it comes to facing different in game challenges. I took Strength domain to get Divine power at lvl 3 with the possibility to extend it at lvl 4. I took Animal domain for Cat’s grace and to get True seeing at lvl 3. I guess the “empowered” animals can help you a bit early on and will fit a ranger RP theme, but they are not essential to the build.
I did not take Trickery domain because Improved invisibility comes as a lvl 5 spell. With more cleric levels, I would have chosen Trickery and perhaps War domains
I have chosen Ranger as third class in this build. It gives dual wield and an off hand attack for free, freeing up pre epic feats and enabling BAB 15 at lvl 20 with 10 lvls of Assassin taken pre epic.
The 2 lvls of Ranger won’t give you access to ITWF. But the main point here is to get different means of 4 attacks per round so you get 2 attacks in the first Death Attack flurry:
* Dual wield giving 4 attacks against “normal” opponents
* Single weapon (melee or ranged) and Divine Power giving 4 attacks with max AB against more difficult opponents
* UMD let you cast haste from scrolls, gaining one extra attack at full AB

Night Ranger (Ranger2/Cleric8/Assassin30)

Human, any evil alignment
Lvl 1-40 PvM
Lvl 15-40 PvP

Str 10
Dex 16 (36)
Con 14
Int 14
Wis 14
Cha 8

Levelling guide:
01 Ranger 1 Luck of Heroes, Weapon Finesse, FE1, (Dual Wield)
02 Cleric 1 Strength and Animal domains
03 Cleric 2 Blind Fight
04 Cleric 3 Dex 17
05 Cleric 4
06 Cleric 5 Extend spell
07 Cleric 6
08 Cleric 7 Dex 18
09 Ranger 2 Knockdown, (Skilldump: Hide and Move silently)
10 Assassin 1
11 Assassin 2
12 Assassin 3 Point blank shot, Dex 19
13 Assassin 4
14 Assassin 5
15 Assassin 6 Improved Knockdown
16 Assassin 7 Dex 20
17 Assassin 8
18 Assassin 9 Weapon Focus Shortsword
19 Assassin 10
20 Cleric 8 Dex 21, (Skilldump Spellcraft)
21 Assassin 11 Epic Weapon Focus Shortsword
22 Assassin 12
23 Assassin 13
24 Assassin 14 Epic Prowess, Great Dexterity I*, Dex 23
25 Assassin 15
26 Assassin 16
27 Assassin 17 Great Dexterity II
28 Assassin 18 Great Dexterity III*, Dex 26
29 Assassin 19
30 Assassin 20 Great Dexterity IV
31 Assassin 21
32 Assassin 22 Great Dexterity V*, Dex 29
33 Assassin 23 Great Dexterity VI
34 Assassin 24
35 Assassin 25
36 Assassin 26 Great Dexterity VII, Great Dexterity VIII*, Dex 33
37 Assassin 27
38 Assassin 28
39 Assassin 29 Great Dexterity IX
40 Assassin 30 Great Dexterity X*, Dex 36

* Assassin bonus feat

Skills:
Hide 43 (56) (60 in wilderness)
Move silently 43 (56) (60 in wilderness)
Spellcraft 23 (25)
Tumble 40 (53)
UMD 41 (40)
Listen 43 (45)
Free skillpoints 72, e.g. for trap skills
Skills can be buffed further with ability increasing cleric spells

Combat vitals:
Hitpoints: 344
Saves F/R/W: 25/33/22
Saving Throw bonuses: Spells+5, Traps+2, Poison+5

AC naked/robes: 31. Can be buffed with Cat’s, Shield of faith, Magic vestment etc. Can use a (preferably light) shield when single wielding.
AC with +5 equipment and capped dexterity: 57 (63-65 with a +5shield)

AB mundane shortsword: +42/+37/+32
AB dual wielding mundane shortswords: +40/+35/+30/+40
AB longbow: +38/+33/+28
Buffs: Bless+1, Aid+1, Prayer+1, Divine favour +2, Divine power +5, GMW +2, Cat’s +1-2.
Buffed AB two mundane shortswords with haste (from a scroll): +54/+49/+44/+54/+54/+54
Capped AB: +68

Damage mundane shortsword: 1d6 19-20/x2.
Buffs: Prayer+1, Divine favor+2, GMW+2, Max buffed strength (Divine power and Str domain power or Bulls) +6, Darkfire 1d6 +4
Death attack: 15d6, DC 42 fort save against paralysis. DC 48 with capped intelligence (+12 from spells and items)

Spells:
lvl 0/1/2/3/4: 6/6/5/4/3 slots
Divine power in lvl 3 slots and lvl 4 slots extended
Darkness in lvl 2 slots and lvl 3 slots extended
True seeing in lvl 3 slots, Ultravision in lvl 2 slots
Other spells: Aid, Bless and Prayer for higher AB against difficult enemies. Sanctuary as invisibility spell. Hold person as a ranged paralysis attack against characters with low will save (DC 14)
Assassin spell like abilities: Ghostly visage, Invisibility, Darkness, Improved invisibility. Duration as a lvl 30 caster.

Pro’s:
BAB 15 at lvl 20
Dual wield frees up feats.
Cleric spells increases AB and DC of the Assassin attack
High Death attack DC
High unbuffed AB, almost par with a fighter type
Uncanny dodge

Con’s:
No Evasion
No Epic Dodge
No ITWF

Discussion:
If you can accept the xp penalty, this character will get +2AB and +2AC as a Halfling because you will go with Dex 18 (38) and have small stature. You will lose one pre epic feat (e.g. Luck of heroes), one skill and have to live with lower strength. It can be painful to level the character, but if you make a straight lvl 40 build, Halfling might be the way to go.

The Ranger1/Cleric9 split gives access to lvl 5 Cleric spells. You start as Cleric and take Ranger at lvl 5 or later for the skill dump in stealth skills. Your BAB at lvl 20 will be 14 and you will have to increase wisdom to 15 at the cost of 1 dex or 2 str/con/int. You will also lose 8 skillpoints at start up.

If you drop Ranger and go with 2 Rogue lvls instead, you get evasion and 20 extra skillpoints. You will also be able to handle high DC locks and traps. You lose +1AB and will have to take all the TWF related feats, where ITWF in fact will give you a second off hand attack. Suggested feat list: Blind fight, Weapon finesse, TWF, Ambidex, ITWF, W focus, Extend spell, LoH (or Point blank shot). Here a Halfling will have no XP penalty!
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The curve is more powerful than the sword
-- BG courtesan

Edited By Mick Dagger on 11/06/06 20:33

Just thinking ... couldn't you do this much more effectively by taking two monk levels? Evasion, wisdom to AC, and handy-dandy unarmed awesome?
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CATS! Oh yes, you could. *drools*

Cleric/Monk will beat anything anytime (well almost).

...I'm just trying to quit playing Cleric/ Monks...please, don't tempt me...
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The curve is more powerful than the sword
-- BG courtesan