Evasive Sorcerer - Sorcerer(29), Pale Master(10), Monk(1)
Human, Lawful Evil or Lawful Neutral
PvP, 1-40


Stats

STR 8
DEX 16
CON 8
WIS 8
INT 12
CHA 18 (30)


HPs: 162
Skillpoints: 174

BAB: 20
AB: 19 (melee), 23 (ranged)

AC: 29 (naked)

Saves: Fort 19/Ref 19/Will 23


Skill Points
43 Concentration
43 Lore
43 Spellcraft
40 Tumble (take only your monk level)
5 unused


Feats and Abilities
01 Sorc 1 Combat Casting, Still Spell
02 Sorc 2
03 Sorc 3 Spell Penetration
04 Sorc 4 +1 Charisma (CHA 19)
05 Sorc 5
06 Sorc 6 Greater Spell Penetration
07 Sorc 7
08 Sorc 8 +1 Charisma (CHA 20)
09 Sorc 9 Shield Proficiency
10 Sorc 10
11 PM 1
12 PM 2 Empower Spell, +1 Charisma (CHA 21)
13 PM 3
14 PM 4
15 PM 5 Extend Spell
16 PM 6 +1 Charisma (CHA 22)
17 PM 7
18 PM 8 Maximize Spell
19 PM 9
20 PM 10 +1 Charisma (CHA 23)
21 Sorc 11 Epic Spell Penetration
22 Sorc 12
23 Sorc 13
24 Sorc 14 Improved Combat Casting, +1 Charisma (CHA 24)
25 Sorc 15
26 Sorc 16
27 Sorc 17 Armor Skin
28 Sorc 18 +1 Charisma (CHA 25)
29 Sorc 19
30 Sorc 20 Auto-Still Spell I
31 Sorc 21
32 Sorc 22 +1 Charisma (CHA 26)
33 Sorc 23 Auto-Still Spell II, Auto-Still Spell III
34 Sorc 24
35 Sorc 25
36 Sorc 26 Epic Mage Armor, Epic Warding, +1 Charisma (CHA 27)
37 Monk 1
38 Sorc 27
39 Sorc 28 Great Charisma I (CHA 28)
40 Sorc 29 Great Charisma II, +1 Charisma (CHA 30)



Advantages
* Level 9 spells.
* 29 Naked AC, 50 when buffed with Epic Mage Armor (can’t be dispelled) and Mage Armor.
* Can use shields with no fear of arcane spell failure which brings your AC up even higher.
* 50% concealment (Improved Invisibility) in addition to high AC makes hitting your sorcerer nearly impossible.
* Casting Bigby’s Interposing Hand (-10 to opponent’s AB) on your opponents makes hitting your sorcerer even more difficult.
* Immunity to critical hits, stun, hold, and paralyzation.
* Epic Warding provides 50/+5 damage resistance for over 1000 points of damage.
* Usual caster bonuses: Fire Shield (immunity to fire damage, damages melee opponents), Mestil‘s Acid Sheath (damages melee opponents), Shadow Shield (for immunity to death spells/negative energy), Greater Sanctuary (opponents can‘t target you for attack), etc.
* You can boost your reflex saves with various items, you will effectively be immune to anything allowing a reflex save from monk’s evasion.

Disadvantages
* LOW HP: Your maximum naked HP will be 162.
* Mediocre saves: 19 fortitude, 19 reflex, 23 will.
* Caster level is only 29, paling in comparison to a pure caster.
* Not much effective offensive power granted by the PM or Monk levels.
* Cannot be good (until after level 20) or any non-lawful (until after level 37).


Touched up format - Kail Pendragon

Edited By Kail Pendragon on 11/30/06 02:22

You used 3 epic feats to ONLY use shields.. dont you think it would be better if you got Heavy Armor Prof. too?
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They were all dead. The final gunshot was an exclamation mark to everything that had led up to this point. I released my finger from the trigger. And then it was all over. The storm seemed to lose its frenzy. The ragged clouds gave way to the stars above. Cool. Surprised there are no other builds with this split. However, lore is not really necessary. Identify spell will ID most things until higher levels, where the shopkeeper ID price wont hurt too much.

With 162 HP, you're not going to last more than a round or two against a high strength build. Definitely a good choice to drop some dexterity and maybe some charisma for constitution, IMHO. Otherwise you could change race to gnome (the race is so neglected!) for a nice constitution bonus, and one AC point (small stature). You'd lose 43 skillpoints, but it's possible to drop some of your concentration, maybe. Your spell penetration isn't realistically going to get through a decent SR, so dropping a little spellcraft and the penetration feats could be feasible.

Replace lore with discipline, it can be taken on your monk level, otherwise, with that horrible 8 strength your going to be KD fodder.

Only other change I would suggest is getting paladin rather than monk. You would lose 4 AC from tumble (but you keep 4 from crossclassing it) but if you took 3 paladin levels you could get divine might, providing a nice hefty boost to AC with your high charisma. Going this route would mean a further deduction to your sorceror levels, but your spell DCs won't be very good anyway . It provides all 4 feats for armour and shields in one level, and some AC (even if some is temporary).

Hope these points help rush it up a little.
Kurth

Edited By K U R T H on 11/30/06 17:52

Is monk worth it just for tumble and evasion? Not so sure. you'd be better off AC-wise with heavy armor and only 4 points into tumble. Paladin if possible, or fighter, Cleric. Even rogue for light armour AND tumble.

Even though lore very often is a not-so-useful skill, discipline in this build without ESF: Discipline is just as useless and won't help you anything. The build is powerful though, a high-level caster with PM-levels is just that. Add some armour and you're good to go.
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We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again ive made the sorc cleric pm version. i would lose shield prof and take power attack and when u take cleric get divine shield,
I will look up my sorc lvl up and post it again but i managed to get 85ac with +5 items and self buffed with 29 sorc 1 cleric 10 pm
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You never know maybe one day i might be nice and kill you! This looks like a really interesting build. Would it turn it, too much, into the Exalted Sorceress if you dumped the Monk level for a Paladin level? I know you would have to make an alignment shift but it seems like it would buff your saves considerably, and immunity to Disease would go nicely with the PM immunities. Just a thought.

Cool build. Doh! Just read that KURTH had the same idea.