They say that in the lands where the old halfling villages dwell, the crops are low and the grass grows tall. Unguarded by walls or towers, the hilly hamlets that are shrouded in the long tresses of the earth's hair would seem to be prime targets for raiders, be they orc or man. And yet still they stand, and those barbarians who have dared to draw steel in the homes of the halflings speak of lost legs and terrible wounds, and of scythings tornadoes that strike from invisible places in the high grass, as untouchable as they are deadly.
I worked on this one last night and a bit this morning. My first thought was to have more rogue levels, but I couldn't quite find a good fit until I worked it out like this. Elf might be better or it might not (+1 AB, -1 AC, +1 damage, -40 hp), but it's a nil point because of the XP penalty. Human might work, but I had issues putting it together without a dex bonus.
In any case, I rather like the concept - reminds me of the first users of the kama, okinawan martial artists who turned their farm tools into weapons.
Strengths - 15d6 sneak attack + crippling strike + 10 max APR - 110% Movement Rate - High reflex save - UMD - Fairly decent AC - ED/SC V - EWS - Monk cheese
Weaknesses - Damage against enemies immune to sneak attacks is ridiculously low (helped by EWS) - Low dual-weild AB (made up for partially by monk attack schedule) limits dual weilding to situations with available sneak attacks - Low will and fortitude saves
Edited By Kail Pendragon on 12/17/06 16:31
Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6? _________________ "With Europe liberated, the people of the world turned their attention to that old devil, the United States of America [...] We taught that monster of old the true meaning of freedom." Star Wreck
Quote: Posted 12/17/06 13:55 (GMT) -- FinneousPJ
Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6?
I don't see a really strong reason to. I have the pre-epic feats to spare, and in terms of playability, it's better to get IKD earlier, as opposed to later. (It also pushes back SCV one level, though that's not really as important.)
Quote: Posted 12/17/06 14:04 (GMT) -- avarielo
Quote: Posted 12/17/06 13:55 (GMT) -- FinneousPJ
Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6?
I don't see a really strong reason to. I have the pre-epic feats to spare, and in terms of playability, it's better to get IKD earlier, as opposed to later. (It also pushes back SCV one level, though that's not really as important.)
Pre-epic feats to spare??
Edit: How about Iron Will and Strong Soul in place of KD and IKD?
Edited By Ythaniel on 12/18/06 13:07
Quote: Posted 12/18/06 13:02 (GMT) -- Ythaniel
Quote: Posted 12/17/06 14:04 (GMT) -- avarielo
Quote: Posted 12/17/06 13:55 (GMT) -- FinneousPJ
Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6?
I don't see a really strong reason to. I have the pre-epic feats to spare, and in terms of playability, it's better to get IKD earlier, as opposed to later. (It also pushes back SCV one level, though that's not really as important.)
Pre-epic feats to spare??
Edit: How about Iron Will and Strong Soul in place of KD and IKD?
Again, you're compromising playability by doing so, and I personally would rather not. That said, it's your option, and you come out a little ahead. I would rather have IKD at level 15 (or much earlier, in some environments ...)
I would think Ythaniel was being sarcastic, because, even as you don't quite lack many feats, you don't have so much as feats to spare like if KD/IKD was nothing (and changing KD/IKD for Iron Will and Strong Soul!? obviously a joke). Playability is a point, valid and all, I guess taking the feat isn't wrong, but think what could replace 2 feats, if playability wasn't too much of a problem, you could simply retard Fighter levels to epic and those 2 feats could become meaninful.
I would think Ythaniel was being sarcastic, because, even as you don't quite lack many feats, you don't have so much as feats to spare like if KD/IKD was nothing (and changing KD/IKD for Iron Will and Strong Soul!? obviously a joke). ... Nice build.
Hahaha, yes, a joke of course!
Still the concept of having 'enough' feats seems very strange to me.
I would think Ythaniel was being sarcastic, because, even as you don't quite lack many feats, you don't have so much as feats to spare like if KD/IKD was nothing (and changing KD/IKD for Iron Will and Strong Soul!? obviously a joke). Playability is a point, valid and all, I guess taking the feat isn't wrong, but think what could replace 2 feats, if playability wasn't too much of a problem, you could simply retard Fighter levels to epic and those 2 feats could become meaninful.
Nice build.
Dropping fighter levels back to epic would lower AB and APR. If I were to go the Monk 6 route, I would just drop monk 5 and 6 in at levels 21-22, to get IKD sooner. Twould push back Epic Dodge, though.
Of course, APR, forget I said a thing.
Hmmm, let's try it the other way around, Monk 5 only gives you 1 AC where Rogue or Fighter would give no more, so why can't you take Fighter 6 sooner? EWS is a great playability addition, as for sneak immunes, and you can skilldump discipline with Monk instead, what do you think about it?
Monk for skilldump, then. 1 AC in an SCV/ED build < 4 damage. _________________ CATS!