The Hillgrass Tornado

They say that in the lands where the old halfling villages dwell, the crops are low and the grass grows tall. Unguarded by walls or towers, the hilly hamlets that are shrouded in the long tresses of the earth's hair would seem to be prime targets for raiders, be they orc or man. And yet still they stand, and those barbarians who have dared to draw steel in the homes of the halflings speak of lost legs and terrible wounds, and of scythings tornadoes that strike from invisible places in the high grass, as untouchable as they are deadly.

I worked on this one last night and a bit this morning. My first thought was to have more rogue levels, but I couldn't quite find a good fit until I worked it out like this. Elf might be better or it might not (+1 AB, -1 AC, +1 damage, -40 hp), but it's a nil point because of the XP penalty. Human might work, but I had issues putting it together without a dex bonus.

In any case, I rather like the concept - reminds me of the first users of the kama, okinawan martial artists who turned their farm tools into weapons.

Rogue 29/Fighter 6/Monk 5
Race: Halfling
Alignment: Non-Lawful
Playable: 1-40, Any PvM

Attributes
Str 6
Int 14
Wis 12
Dex 20 (32)
Con 12
Chr 8

Level Guide
1 Rogue 1, Toughness
2 Fighter 1, Weapon Finesse
3 Monk 1, WF: Kama
4 Rogue 2, Dex 21
5 Rogue 3
6 Fighter 2, Ambidexterity, TWF
7 Monk 2
8 Rogue 4, Dex 22
9 Rogue 5, KD
10 Rogue 6
11 Fighter 3
12 Monk 3, ITWF, Dex 23
13 Rogue 7
14 Rogue 8
15 Rogue 9, IKD
16 Fighter 4, WS: Kama, Dex 24
17 Monk 4
18 Rogue 10, Blind Fight, Improved Evasion
19 Rogue 11
20 Rogue 12, Dex 25
21 Rogue 13, Great Dexterity I, Defensive Roll
22 Rogue 14
23 Rogue 15
24 Rogue 16, Great Dexterity II, Epic Dodge, Dex 28
25 Rogue 17
26 Fighter 5
27 Monk 5, EWF: Kama
28 Rogue 18, Dex 29
29 Rogue 19, Crippling Strike
30 Rogue 20, Epic Prowess
31 Rogue 21
32 Rogue 22, Dex 30
33 Rogue 23, SC I
34 Rogue 24, SC II
35 Rogue 25
36 Rogue 26, SC III, Dex 31
37 Rogue 27
38 Rogue 28, SC IV
39 Fighter 6, SC V, EWS: Kama
40 Rogue 29, Dex 32

Combat Vitals
Single Wield AB: 42/39/36/33/30/27
Dual Wield AB: 38/38/35/35/32/29/26/23
Base Damage: 1-6+4
AC: 32
HP: 354

Saves
Fort: 24 (28)
Will: 21 (25)
Reflex: 35 (39)

Skills: 374
Concentration 42 (43)
Discipline: 42 (40)
Spellcraft: 18 (20)
Tumble: 40 (51)
Taunt: 21 (20)
UMD: 41 (40)

Strengths
- 15d6 sneak attack + crippling strike + 10 max APR
- 110% Movement Rate
- High reflex save
- UMD
- Fairly decent AC
- ED/SC V
- EWS
- Monk cheese

Weaknesses
- Damage against enemies immune to sneak attacks is ridiculously low (helped by EWS)
- Low dual-weild AB (made up for partially by monk attack schedule) limits dual weilding to situations with available sneak attacks
- Low will and fortitude saves

Edited By Kail Pendragon on 12/17/06 16:31

Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6?
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Quote: Posted 12/17/06 13:55 (GMT) -- FinneousPJ

Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6?

I don't see a really strong reason to. I have the pre-epic feats to spare, and in terms of playability, it's better to get IKD earlier, as opposed to later. (It also pushes back SCV one level, though that's not really as important.)
Quote: Posted 12/17/06 14:04 (GMT) -- avarielo

Quote: Posted 12/17/06 13:55 (GMT) -- FinneousPJ

Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6?

I don't see a really strong reason to. I have the pre-epic feats to spare, and in terms of playability, it's better to get IKD earlier, as opposed to later. (It also pushes back SCV one level, though that's not really as important.)

Pre-epic feats to spare??

Edit: How about Iron Will and Strong Soul in place of KD and IKD?

Edited By Ythaniel on 12/18/06 13:07

Quote: Posted 12/18/06 13:02 (GMT) -- Ythaniel

Quote: Posted 12/17/06 14:04 (GMT) -- avarielo

Quote: Posted 12/17/06 13:55 (GMT) -- FinneousPJ

Why not give up 1d6 Sneak Attack for Monk6 and IKD, i.e. Rogue 28/Monk 6?

I don't see a really strong reason to. I have the pre-epic feats to spare, and in terms of playability, it's better to get IKD earlier, as opposed to later. (It also pushes back SCV one level, though that's not really as important.)

Pre-epic feats to spare??

Edit: How about Iron Will and Strong Soul in place of KD and IKD?

Again, you're compromising playability by doing so, and I personally would rather not. That said, it's your option, and you come out a little ahead. I would rather have IKD at level 15 (or much earlier, in some environments ...) I would think Ythaniel was being sarcastic, because, even as you don't quite lack many feats, you don't have so much as feats to spare like if KD/IKD was nothing (and changing KD/IKD for Iron Will and Strong Soul!? obviously a joke). Playability is a point, valid and all, I guess taking the feat isn't wrong, but think what could replace 2 feats, if playability wasn't too much of a problem, you could simply retard Fighter levels to epic and those 2 feats could become meaninful.

Nice build.

Edited By Thaxll'ssyllia on 12/19/06 02:48

Quote: Posted 12/19/06 02:47 (GMT) -- Thaxll'ssyllia

I would think Ythaniel was being sarcastic, because, even as you don't quite lack many feats, you don't have so much as feats to spare like if KD/IKD was nothing (and changing KD/IKD for Iron Will and Strong Soul!? obviously a joke). ...
Nice build.

Hahaha, yes, a joke of course!

Still the concept of having 'enough' feats seems very strange to me.
Quote: Posted 12/19/06 02:47 (GMT) -- Thaxll'ssyllia

I would think Ythaniel was being sarcastic, because, even as you don't quite lack many feats, you don't have so much as feats to spare like if KD/IKD was nothing (and changing KD/IKD for Iron Will and Strong Soul!? obviously a joke). Playability is a point, valid and all, I guess taking the feat isn't wrong, but think what could replace 2 feats, if playability wasn't too much of a problem, you could simply retard Fighter levels to epic and those 2 feats could become meaninful.

Nice build.

Dropping fighter levels back to epic would lower AB and APR. If I were to go the Monk 6 route, I would just drop monk 5 and 6 in at levels 21-22, to get IKD sooner. Twould push back Epic Dodge, though. Of course, APR, forget I said a thing.

Hmmm, let's try it the other way around, Monk 5 only gives you 1 AC where Rogue or Fighter would give no more, so why can't you take Fighter 6 sooner? EWS is a great playability addition, as for sneak immunes, and you can skilldump discipline with Monk instead, what do you think about it? Monk for skilldump, then. 1 AC in an SCV/ED build < 4 damage.
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