Well according to my search there is no documented build with this class spread, and that's just before anybody starts saying how close it looks from the Exhalted Sorcerer.

It is quite similar of course, based on pretty much the same idea, that the high CHA on a Sorcerer can be easily combined with Paladin for a big saves boost, but instead of Monk this one adds Blackguard, for an even greater saves boost, as Divine Grace stacks with Dark Blessing. Granted, Evasion with a high save can evade a lot of damage, but it will simply won't work if your check is against a combat feat like Dev Crit or Stunning Fist, or if DCs are really high, checking the Exhalted Sorcerer's saves I notice that high DCs can actually surpass its saves (I will suppose those numbers are correct, if not the difference should be very slight). This build gets much higher saves that will make you forget Dev Crit exists, and no spell DC can match those saving throws.

Pros
-Very High saving throws
-High spell DC, damage and durations

Cons
-Low AC (reliance on Epic Warding)
-No Discipline
-Only focused in one school (might not be too much of a problem)

Race: Human

Alignment: Lawful Good --> Any Evil (Lawful Evil should be easiest)

Level 40 PvP

Stats:
STR 14
DEX 8
CON 14
INT 10
WIS 8
CHA 18 (38)

1 Sorcerer1 - Toughness, Power Attack
2 Paladin1
3 Sorcerer2 - Cleave
4 Sorcerer3 - CHA +1 (19)
5 Sorcerer4
6 Sorcerer5 - Extend Spell
7 Sorcerer6
8 Sorcerer7 - CHA +1 (20)
9 Sorcerer8 - Empower Spell
10 Sorcerer9
11 Sorcerer10
12 Sorcerer11 - CHA +1 (21), Maximize Spell
13 Sorcerer12
14 Sorcerer13
15 Sorcerer14 - Spell Focus: Necromancy
16 Sorcerer15 - CHA +1 (22)
17 Sorcerer16
18 Sorcerer17 - Greater Spell Focus: Necromancy
19 Blackguard1
20 Sorcerer18 - CHA +1 (23)
21 Sorcerer19 - Epic Spell Focus: Necromancy
22 Sorcerer20
23 Sorcerer21
24 Sorcerer22 - CHA +1 (24), Great Charisma I (25)
25 Sorcerer23 - Great Charisma II (26)
26 Sorcerer24
27 Sorcerer25 - Great Charisma III (27)
28 Sorcerer26 - CHA +1 (28), Great Charisma IV (29)
29 Sorcerer27
30 Sorcerer28 - Great Charisma V (30)
31 Sorcerer29 - Great Charisma VI (31)
32 Sorcerer30 - CHA +1 (32)
33 Sorcerer31 - Epic Spell: Epic Warding
34 Sorcerer32 - Great Charisma VII (33)
35 Sorcerer33
36 Sorcerer34 - CHA +1 (34), Great Charisma VIII (35)
37 Sorcerer35 - Great Charisma IX (36)
38 Sorcerer36
39 Blackguard2 - Great Charisma X (37)
40 Sorcerer37 - CHA +1 (38)

*Blackguard2 taken last for skilldump, this is after all a level 40 build, it might be more playable to take the 2 Blackguard levels 11 and 12 and get saves sooner.

Skills (125 points):

Concentration: 42 (44)
Hide: 5 (4)
Spellcraft: 33 (35)
Tumble 20

Saving Throws (+7 vs spells):
Fortitude: 51
Reflex: 44
Will: 48

Another +2 to all saves for every 2 CHA (+12 at capped CHA) and the usual +6 to each by capping DEX, CON and WIS. Requires items for that of course.

HP: 298 (418 buffed with Empwoered Endurance, 538 capped CON)
AC: 14 (10 base +4 Tumble)
BAB: 21
AB: +23/+18

Spell Known: 7 5 5 4 4 4 3 3 3 3
Spells Per Day: 6 10 10 9 9 9 9 8 8 8

This build greatest weakness is that you won't resist knockdown, a big drawback actually, while he can kill very fast with Necromancy or Time Stop + IGMS techniques, in close combat only Epic Warding, Mestil's Acid Sheath and Elemental Shield (probably also Death Armor) will make a reliable defense against melee, upon dispelled he can be knocked down to death quite easily, but only Mordenkainen's Disjunction could dispel those shields on a level 37 Sorcerer, which last a decent amount of time, so he's not completely defenseless.

Oh right, I'm terrible with names, so suggest a change if you don't like it


Edited build for legality - Kail Pendragon

Edited By Kail Pendragon on 01/21/07 20:50

Quote: Posted 01/09/07 04:31 (GMT) -- Thaxll'ssyllia

Stats:
STR 6
DEX 10
CON 16
INT 14
WIS 8
CHA 18 (38)

1 Paladin1 - Power Attack
2 Sorcerer1
3 Sorcerer2 - Cleave

I'm afraid you'll need Str 13 to take PA and Cleave

(Unless you take Monk and get Cleave for free )
_________________
The curve is more powerful than the sword
-- BG courtesan Tested builds only!

Lockdown

(now if you can PM me something legal, I'll edit in what's needed)
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Epic Character Builds Posting Rules Build legalized, what about moving the 2nd blackguard lvl since discipline bump ain't an issue anymore?
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Heavy metal
Or no metal at all
Whimps and posers
Leave the hall! Sure, why not? it'll be more playable to earn the saves earlier, Blackguard can be taken at minimum levels of 12 and 13. I'm pretty sure the build still isn't legal as posted. Don't paladins need 11 starting Wis?

Easy fix, just switch levels 1 and 2. You lose 8 skill points, but no biggy. My fault. BTW, you don't lose any skillpoints.
_________________
Heavy metal
Or no metal at all
Whimps and posers
Leave the hall! Oops, thought Paladin was 4/level, but I was wrong. You also need to take 5 ranks (cross classed) in Hide for Blackguard Thank you for pointing it out. Once more my bad, I leveled up the build myself to check it out and then made a sloppy work at editing the original post.
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Heavy metal
Or no metal at all
Whimps and posers
Leave the hall! Seeing as you've already taken PA, what about dropping one of the metamagic feats and taking an extra level of Blackguard for Divine Shield, giving a +15 (assuming haste, mage armour and eagles) bonus to your dodge AC? A second pally level may not be a bad Idea to gain Aura of Glory too - It's not a big gain, but you don't lose anything big either.

Edit: Fixed typo.
_________________
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices, but honestly and courageously uses his intelligence" - Albert Einstein

Edited By Dracolich92 on 01/21/07 21:55

You can do that easily but it will be worthless, Divine Shield is Dodge AC and gets negated when flat-footed, or say, casting.

Well, level 2 Paladin gives Aura of Courage and Smite, you will only lose a caster level (spell duration and penetration) and you win 6 HP, but it's really no gain other than the HP, only with a roll of 1 you could miss on such a save and that only because of auto-fail, who uses fear until the enemy rolls 1?

Thanks for the editing Kail. I thought you weren't flat-footed when casting against the target of your spell. Is this incorrect? To my knowledge, you are not considered flat footed if you are casting/about to cast a spell (or if there is a spell on the action queue in the top right hand corner). According to the Wiki, a character is considered flat footed when:

They are performing a non-combat task.
They are in ready mode (have not yet acted in a combat).
They move outside of the combat radius.
They are entangled.
They are prone.
They are sleeping.

Casting fits under none of these criterion, which would mean that you are not considered to be flat footed while casting a spell. However, both I and the Wiki have been known to be wrong on many an occaison.

On the Aura of Courage note, I agree that the gain is small. I agree that you won't run into many fear spammers, but the Barbarian feat terrifying rage is a different matter. In a Pvp arena, you're likely to get mordsed, and it's always nice to have something which covers at least one of your weaker bases. The sugestion was made from more of a PvM point of view (almost all the dragons on the PW I play on have mords), but the descision would really have to depend on the abundance of dispells and fear effects on whatever server you're playing on.

Edit: Fixed another typo.
_________________
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices, but honestly and courageously uses his intelligence" - Albert Einstein

Edited By Dracolich92 on 01/22/07 01:15