Monk(23), Harper Scout(5), Paladin(12), Human

STR: 14
DEX: 14 (26)
CON: 10
WIS: 14
INT: 12
CHA: 14 (16)

Hitpoints: 334
Skillpoints: 234
Saving Throws (Fortitude/Will/Reflex): 28/28/32
Saving Throw bonuses: Mind Effects: +4, Traps: +2, Poison: +1
BAB: 28
AB (max, naked): 40 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 34/34
Spell Casting: Paladin(3)
Alignment Changes: 0

Concentration 43(43), Discipline 43(55), Heal 43(45), Listen 36(40), Lore 6(12), Persuade 12(15), Search 4(5), Tumble 43(51)


01: M(1): Luck of Heros, Iron Will
02: M(2)
03: M(3): Weapon Focus: Unarmed
04: P(1): DEX+1, (DEX=15)
05: P(2)
06: P(3): Weapon Finesse
07: P(4)
08: P(5): DEX+1, (DEX=16)
09: P(6): Power Attack
10: P(7)
11: P(8)
12: P(9): DEX+1, Improved Critical: Unarmed, (DEX=17)
13: P(10)
14: P(11)
15: P(12): Divine Might
16: M(4): DEX+1, (DEX=18)
17: M(5)
18: M(6): Alertness
19: M(7)
20: M(8): DEX+1, (DEX=19)
21: M(9): Epic Weapon Focus: Unarmed
22: HS(1): Epic Skill Focus: Discipline
23: HS(2)
24: HS(3): DEX+1, Epic Prowess, (DEX=20)
25: HS(4)
26: HS(5): Great Dexterity I, (DEX=21)
27: M(10): Armor Skin
28: M(11): DEX+1, (DEX=22)
29: M(12)
30: M(13): Blind Fight
31: M(14)
32: M(15): DEX+1, (DEX=23)
33: M(16): Great Dexterity II, (DEX=24)
34: M(17)
35: M(18)
36: M(19): CHA+1, Great Charisma I, (CHA=16)
37: M(20)
38: M(21)
39: M(22): Great Dexterity III, (DEX=25)
40: M(23): DEX+1, (DEX=26)

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Torm's Envoy

This build is to take advantage of the Harper Scout's Catgrace and Eagle's Splender stacking. Very nice DEX and CHA boosts for Monk and Paladin to benefit from. Paladin side gives many favorable buffing spells and Divine Might for added punch.


SR 33
Stuning Fist: DC 32 (base)
Quivering Palm: DC 23

level 3 paladin spells

This build is also nice to run into combat and heal people. But only those chosen worthy of Torm's blessings.

(First M/P/HS build according to Pulse Cap's tool! woot!)

Could someone who is much more skilled (than I) at calculating Paladin AB/Saves do some number crunching for this build? I think it has a good outlook for PvM and to a lesser extent PvP.

Thanks hmmm Dropping Monk by 2 and increasing Paladin by 2 opens up 1 more 1st level spell and the ability to cast 4th level spells. I only loose 2 SR.

sooo...


Monk(21), Harper Scout(5), Paladin(14), Human


27: P(13): Armor Skin
28: P(14): DEX+1, (DEX=22)

Hitpoints: 338
Skillpoints: 230
Saving Throws (Fortitude/Will/Reflex): 28/28/32
Saving Throw bonuses: Mind Effects: +4, Traps: +2, Poison: +1
BAB: 28
AB (max, naked): 40 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 34/34
Spell Casting: Paladin(4)
Alignment Changes: 0

Concentration 43(43), Discipline 43(55), Heal 43(45), Listen 35(39), Lore 6(12), Persuade 12(15), Search 4(5), Tumble 40(48) Too bad you can't holy avenger your fists. I would drop Iron Will at level 1, as I don't see the need for it, when you receive the monk's mind immune - other then to help in PvM. It could be used for blind-fight, and free up an epic feat. Iron Will is required for Harper Scout.

Otherwise, yes, your suggestions would have been dead on. Oh right...I always forget the silly pre-reqs. for the Harper Scout class

That said, I'd still try for blind fight over luck of heroes, or even the toughness feat. But I suppose that would depend a lot on your server, especially whether or not it has devastating criticals. 30: M(13): Blind Fight