A mage build I've been toying about with for some time. I think I've finally got it where I want it, so here he is. Dwarf is taken for the CON boost, with the hit to CHA not being a real issue in most cases. The idea is to have a caster that can wear armor and get a decent AC without having to worry about spell failure. I chose to specialize for the extra spell per day. Sacrificing Enchantment spells is something I'm more than willing to do, since mind-spell immunity seems to be the most common form of magic protection available in most environments. I chose to focus in Evocation and Necromancy for this guy, but it's easy enough to choose something different, or even drop the Focus feats in one or both schools and replace them with something else if you like. I plan on trying this guy out in a 'themed campaign', taking him through several modules, which will hopefully take him from level one to at least late epic levels.

There are, of course, a number of builds with a lot of WIZ levels, and some are somewhat similar, but nothing exactly like this. Here's a list of builds with 38 WIZ levels:

Sneaky Evoker (Wizard 38 / SD 2)
-- Dimundome
Armored Mage V1 (Human) (Wizard 38 / FTR 1 / Bard 1)
-- I&Samphus
Armored Mage V2 (Dwarf) (Wizard 38 / FTR 1 / Bard 1)
-- I&Samphus
Dark Wizard (Wizard 38 / SD 2)
-- Jehoshua
Gnomish Mage Of Death (Wizard 38 / Paladin 1 / Monk 1)
-- krsboss
The Evasive Wizard Of Death (Wizard 38 / Monk 1 / Rogue 1)
-- Talamier

One more I'll mention is Grizz's
The War Wizard (Wizard 35 / Rogue 3 / FTR 2), as it seems to be the most similar in spirit and intent, to me at least.

So, without further rambling, I present the:

Eldritch Guardian of the Clanhold

WIZ 38/FTR 1/PM 1

Dwarf, any non-good

Playable from level 1 to 40, PvM.

STR 14
DEX 12
CON 18
INT 16 (34)
WIS 8
CHA 6

1 )WIZ1: Toughness/ School Specialization:Illusion
2 )WIZ2
3 )WIZ3: Extend Spell
4 )PM1: INT (17)
5 )WIZ4
6 )WIZ5: Spell Focus:Necromancy/ Spell Focus:Evocation
7 )WIZ6
8 )WIZ7: INT (18)
9 )WIZ8: Empower Spell
10)WIZ9
11)WIZ10: Greater Spell Focus:Necromancy
12)WIZ11: Greater Spell Focus:Evocation/ INT (19)
13)WIZ12
14)WIZ13
15)WIZ14: Maximize Spell
16)WIZ15: INT (20)/ Still Spell
17)WIZ16
18)WIZ17: Combat Casting*
19)WIZ18
20)WIZ19: INT (21)

21)WIZ20: GRT INT I (22)/ Improved Combat Casting*
22)WIZ21
23)FTR1: Armor Skin
24)WIZ22: Autostill Spell I/ INT (23)
25)WIZ23: Autostill Spell II
26)WIZ24
27)WIZ25: Autostill Spell III
28)WIZ26: Epic Mage Armor**/ INT (24)
29)WIZ27
30)WIZ28: GRT INT II (25)
31)WIZ29: Epic Warding
32)WIZ30: INT (26)
33)WIZ31: GRT INT III (27)
34)WIZ32: GRT INT IV (28)
35)WIZ33
36)WIZ34: GRT INT V (29)/ INT (30)
37)WIZ35: GRT INT VI (31)
38)WIZ36
39)WIZ37: GRT INT VII (32)
40)WIZ38: GRT INT VIII (33)/ INT (34)

BAB +19

AC in mundane robes: 19
AC in mundane plate and tower shield: 30

Max HPs: 368

Saves (vs spells):
Fort: 22 (35)
Refl: 17 (30)
Will: 22 (35)

Skills (317 points):
Concentration: 43 (47)
Spellcraft: 43 (55)
Tumble: 20

191 points left for whatever you like. Depending on your feat choices (see below), Craft Weapon would be a good candidate for some of them. Search and Open Lock (at least 1 point) are also skills to consider and maybe even Set Trap for some fun and games.

*Combat Casting and Improved Combat Casting are offered as possibilites. If you're not a big fan of them, then I'd suggest going with Craft Wand in place of CC and possibly an Epic Spell Focus in place of ICC. Another possibility is the Expertise/Improved Expertise line, if you don't mind that exploit and it's enabled where you play.

**Depending on your environment (i.e. high magic), EMA may not be optimal. However, it still brings +5 Dodge AC to your mage in case of emergencies.

So, nothing earth-shaking here, as he has most of the standard fare for a character with a lot of WIZ levels (EMA, EW, and high final INT). He gets tons of spells, can learn any from scrolls (except the prohibited school), and has the ability to get a decent AC going at need (in mundane gear and without using EMA, he can get his AC to 45. With EMS as well, it jumps to 55. If you use Imp Expertise, you'll get it to 65). Sacrifing 2 caster levels was worth the +4 boost to AC, I think.

Yeah, I know Rogue (or Bard) would give you Tumble for 4 more AC and UMD. However, you'd have to take Rogue (or Bard) at level 40 in order to avoid an XP penalty, which would mean no benefit until the end of your career. As well, you've no pressing need of UMD as an armored mage, since most Monk gear is usually best used without using armor and shield, and the divine items aren't generally going to be missed by an arcane caster.
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It's rogue, dammit, ROGUE!!!

Edited By Cinnabar Din on 01/23/07 22:07

Hmm, a single PM level in the very beginning is not a bad idea, +2 AC with no XP penalty, nice.

Any special reason to start with 14 STR? if you raise your final INT to 36 (starting STR 8 / INT 18 makes it) you'll get a bonus level 5 and 9 slots. This is a 1-40 build, and carrying full plate/tower shield with 8 str kinda sucks...I'd guess that's the point of the str boost. I can't stand having 8 STR in my caster builds. I like to at least be able to carry something, and I also find the first few levels pretty much require you to do a bit of melee (i.e. you generally end up playing the melee mage type of caster). Strength helps with that (remember, you don't get Bull's until 3rd level at the earliest). For the addition of only +2 INT and +1 on DCs, I don't like the trade-off.

*edit* You could go with 10 STR and 10 DEX to start with 18 INT, but it's still a bit low for my tastes. However, I'd find that much more palatable. Good point on the extra spells you get with the higher final INT though.
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It's rogue, dammit, ROGUE!!!

Edited By Cinnabar Din on 01/23/07 23:19