LEVELING GUIDE 01: Paladin(1): Toughness, Power attack 02: Paladin(2) 03: Paladin(3): Divine Might 04: Sorceror(1): (Charisma17) 05: Sorceror(2) 06: Paladin(4):Divine Shield 07: Paladin(5) 08: Paladin(6): (Charisma 18) 09: Paladin(7): Weapon Focus: Longsword (I like longswords) 10: Paladin(8) 11: Paladin(9) 12: Paladin(10): Improved Critical: Longsowrd (Charisma19) 13: Paladin(11) 14: Paladin(12) 15: Paladin(13): Blind Fight 16: Paladin(14): (Inteligence 13) 17: Sorceror(3) 18: Paladin(15): * (knockdown maybe?) 19: Paladin(16) **BECOME NEUTRAL** 20: Pale Master(1): (Charisma 20) 21: Pale Master(2): Epic Weapon Focus 22: Pale Master(3) 23: Pale Master(4) 24: Pale Master(5): Epic Prowess (Strenght 15) 25: Pale Master(6) 26: Pale Master(7) 27: Pale Master(8): Great Strenght I (strenght 16) 28: Pale Master(9): (Strenght 17) 29: Pale Master(10) 30: Pale Master(11): Great Strenght II (strenght 18) 31: Pale Master(12) 32: Pale Master(13): Epic Energy Resistance (Strenght 19) 33: Pale Master(14): Great Strenght III (Strenght 20)) 34: Pale Master(15) 35: Pale Master(16): Epic Spell -> Epic Warding 36: Pale Master(17): Epic Spell -> Epic Mage Armor (Strength 21) 37: Pale Master(18) 38: Pale Master(19): Epic Spell -> Mummy Dust 39: Pale Master(20): (Improved knockdown maybe?) **Must Become Good** 40: Paladin(17): (Strenght 22)
* - Whatever you see feat fit
There is also the possiblity of making paladin 15 / sorceror 3 / Pale Master 22, wich allows you one more epic spell, but won't let you maximize Discipline and Taunt
This is only a roleplay wise balanced build, good AC, and mediocre saves/AB... Best for low magic servers
All the equipment used here is non-magical... Use your imaginantion for the rest...
Fixed format, switched feats for legality - Kail Pendragon
Edited By Kail Pendragon on 02/05/07 11:13
I would suggest going for higher STR and lower CHA, as your AC is already rather high, but your AB is lacking.
All those PM levels will bolster your AC enough that the extra dodge AC on divine shield won't be as relevant when you can't hit stuff.
Actually if you're playing in a low magic server,that AB is high enough to hit all NPC's/PC's (since the builds in those servers are seldom high AC ones...
If it happens to be a high magic server you can easily max out strenght with items.... possibly taking craft wand and make a wand of true strike, will be a good boost
Also, you take Epic Mage Armor at your 14th PM level, as a regular feat. Afaik, you need to be 15th PM to take Epic Spells.
oooops
easy fix change the Great Strenght from lvl 36 to lvl 33 and take the epic armor at lvl 35 and Epic warding at 36
LEVELING GUIDE 01: Paladin(1): Toughness, Power attack 02: Paladin(2) 03: Paladin(3): Divine Might 04: Sorceror(1): (Charisma17) 05: Sorceror(2) 06: Paladin(4):Divine Shield 07: Paladin(5) 08: Paladin(6): (Charisma 18) 09: Paladin(7): Weapon Focus: Longsword (I like longswords) 10: Paladin(8) 11: Paladin(9) 12: Paladin(10): Improved Critical: Longsowrd (Charisma19) 13: Paladin(11) 14: Paladin(12) 15: Paladin(13): Blind Fight 16: Paladin(14): (Inteligence 13) 17: Sorceror(3) 18: Paladin(15): * (knockdown maybe?) 19: Paladin(16) **BECOME NEUTRAL** 20: Pale Master(1): (Charisma 20) 21: Pale Master(2): Epic Weapon Focus 22: Pale Master(3) 23: Pale Master(4) 24: Pale Master(5): Epic Prowess (Strenght 15) 25: Pale Master(6) 26: Pale Master(7) 27: Pale Master(8): Great Strenght I (strenght 16) 28: Pale Master(9): (Strenght 17) 29: Pale Master(10) 30: Pale Master(11): Great Strenght II (strenght 18) 31: Pale Master(12) 32: Pale Master(13): Epic Energy Resistance (Strenght 19) 33: Pale Master(14): Great Strenght III (Strenght 20)) 34: Pale Master(15) 35: Pale Master(16): Epic Spell -> Epic Warding 36: Pale Master(17): Epic Spell -> Epic Mage Armor (Strength 21) 37: Pale Master(18) 38: Pale Master(19): Epic Spell -> Mummy Dust 39: Pale Master(20): (Improved knockdown maybe?) **Must Become Good** 40: Paladin(17): (Strenght 22)
There's an error there at level 16, take that one as STR and take Great Strength at level 39, you'll end with 24 STR (+1 AB and damage)... You can't take Improved Knockdown anyway with 12 INT, and 13 INT is not worth it.
To increase your AB I would recommend to take more Paladin, and only Paladin pre-epic, sort of Paladin 21 / Sorcerer 3 / Pale Master 16, you'll lose Epic Spell Mummy Dust (which isn't a big deal, summons are weak by that level), and 2 AC for +3 AB, besides, you should probably also leave CHA at 16 and go all STR, , that will net you +4 STR for +2 AB and -2 AC buffed, you could end with 28 STR now. I consider your AC is quite good, and you should worry more on increasing AB, so that's why I tell you to change CHA for STR.