Edited By dust7 on 04/04/07 16:51
note:Quote: Posted 04/04/07 23:12 (GMT) -- Nimueh_Leafbow
A. Dex builds need some way to add damage to their attacks.
B. 7 WM isn't worth the feat investment, especially without Fighter or CoT levels.
Edited By dust7 on 04/05/07 00:21
The problem I see with depending on high-magic weapons for damage is that this build's AB just isn't up to snuff, and environments that have +15 damage and +15 massive crits on weapons are also going to have some pretty damn high AC mobs (and plenty of big AC boosts available to players, if you're doing PvP).Quote: Posted 04/05/07 17:23 (GMT) -- Nimueh_Leafbow
The problem I see with depending on high-magic weapons for damage is that this build's AB just isn't up to snuff, and environments that have +15 damage and +15 massive crits on weapons are also going to have some pretty damn high AC mobs (and plenty of big AC boosts available to players, if you're doing PvP).
Even assuming +12 dex, +20 to hit, and including the -5 penalty from Curse Song, this build caps at +70 AB. The standard human str-based fighter/WM/(tumble class) will hit +79 in the same environment (a more feat-starved and attribute-starved Half-Orc can get to +80), and if he's partied with a bard, he'll hit a de facto +84 (85) from his party member's curse. A dexer will be even higher, and archers will, of course, be higher still. In a setting where such AB values are achievable, I don't see many realm designers letting you hit very often with a +70. And if you can't hit, your crit stats don't matter at all.
Maybe I'm wrong about the nature of servers; obviously, I haven't played on all of them, so there could be some where the magical environment is such that you can get huge +damage but still have mobs with low enough AC that you can hit them and get your chance to crit. I haven't seen one, though.
Edited By dust7 on 04/06/07 09:47