Robbing from the Rich and Feeding the Poor PvM (1-40) and PvP

GREEN KNIGHT (the “Wildwood Minstrel”)
By Deborah “Tyr” Templar

This character is a concept/RP build, but a fun one (and me thinks an effective one, too), being inspired by the legendary Robin Hood and his merry band of men: among these merry men was counted “Alan O’ Dale,” a minstrel, who in between fighting kept himself entertained and busy, in the forest, by entertaining Robin himself and all of the other merry men.

The Series:
In keeping with the above theme and legends, this build –which is the first of its kind in terms of the class combo (and the second of a two-part series), revolves around the Ranger Class, and use of the double-bladed weapon (i.e., two-bladed sword), with WM (for superior weapon focus (and bane alone making more WM levels unnecessary) since, and more importantly, the prime reason of WM here is to expand the crit range, which it does very nicely), thus impressive damage.

(To see the other character, entitled: Robin Hood, “the Wildwood Warrior” (Ftr 8/WM 22/Ranger 10): Click Here (being a variation on this theme, with links therein also to the 3 other ranger/wm builds which, although very different from both this Minstrel and his companion, are similar (in spirit) to this one).

This Build:
In keeping within the legends of such an unlikely band of heroes, this build asks thusly: what do you get when you mix high ranger with just enough weapon master, and toss in a touch of bard for skills? A solid, strength based, double-bladed ranger, with pretty good stealth, magic access, and also very good (high buffed) AB, who deals impressive damage (thanks to WM’s expanded crit. range). While more levels of WM would be nice, it is unnecessary in light of ranger’s bane, adding not only AB, but also damage (which multiplies very nicely on a crit too). With full UMD access also not only to further enhance damage but, together with epic ranger buffs, bolster what otherwise are problematic saves, this combo makes for a solid stealth-based/damage dealing meelee’r. Without further ado, please meet:

Green Knight (the “Wildwood Minstrel”)
Ranger(26), Weapon Master(13), Bard(1)

Race: Human
Alignment: Any Non-Lawful (Theme: Chaotic Good or Chaotic Neutral)

I. Attributes:
STR: 16 (30)
DEX: 13
CON: 12
WIS: 13
INT: 14
CHA: 8

II. Level Guide:
01: Ranger(1): dodge, weapon proficiency exotic, favored enemy I, {Dual Wield}
02: Ranger(2)
03: Ranger(3): Weapon Focus: Two-Bladed Sword
04: Ranger(4): STR+1, (STR=17)
05: Ranger(5): favored enemy II
06: Ranger(6): mobility
07: Ranger(7)
08: Ranger(8): STR+1, (STR=18)
09: Ranger(9): blind fight, {Improved Two-Weapon Fighting}
10: Ranger(10): favored enemy III
11: Ranger(11)
12: Ranger(12): STR+1, spring attack, (STR=19)
13: Ranger(13)
14: Ranger(14)
15: Ranger(15): expertise, favored enemy IV
16: Ranger(16): STR+1, (STR=20)
17: Ranger(17)
18: Ranger(18): whirlwind attack
19: Ranger(19)
20: Ranger(20): STR+1, favored enemy V, (STR=21)
21: Ranger(21): bane of enemies
22: Weapon Master(1): weapon of choice: two-bladed sword
23: Weapon Master(2)
24: Weapon Master(3): STR+1, knockdown, (STR=22)
25: Weapon Master(4)
26: Weapon Master(5)
27: Weapon Master(6): great strength I, (STR=23)
28: Weapon Master(7): STR+1, (STR=24)
29: Weapon Master(8)
30: Weapon Master(9): improved critical: two-bladed sword
31: Weapon Master(10)
32: Weapon Master(11): STR+1, (STR=25)
33: Weapon Master(12): great strength II, (STR=26)
34: Weapon Master(13): epic weapon focus: two-bladed sword
35: Ranger(22)
36: Ranger(23): STR+1, great strength III, favored enemy VI, (STR=28)
37: Ranger(24)
38: Ranger(25): favored enemy VII
39: Ranger(26): great strength IV, epic prowess, (STR=29)
40: Bard(1): STR+1, (STR=30)

Weapon Note:
Two-Bladed Sword taken for theme reasons, and also due to it’s high critical range (i.e., 15-20/x3; 13-20 keen); another weapon to consider is the Double-Axe (albeit a lower crit range, thus generating fewer crits, but dish more damage on same due to it’s higher /x4 multiplier); if for any reason you are uninterested in the double-bladed weapons, then feel free to switch out for either the scythe (for its /x5 crit multiplier) or, alternatively, take on the short swords (enabling you to use a board for more AC, if desired, and also free up a feat for- i.e., KD out of the gate (bumping up IC and taking either IKD or Improved expertise at level 30 instead, or otherwise as you desire).
--


III. Basics:

a. Hitpoints: 436 (444 Aid)

b. Saving Throws (vs. Spells):
Fort: 23 (25)
Will: 17 (19)
Reflex: 17 (19)

Other: Ranger spells, and Full UMD


IV. Combat Vitals:

a. Attack Bonus:
BAB: 30
AB (naked): 46 (melee) (-2 dual-wield)
+1 Bard Song
+1 Aid
+3 Blade Thirst
+2 Bane (vs. FEs)*
--
AB 51/51/46/46/41/36

+6 Taunt (lowers enemy AC, raising your AB)
--
Total (dual wield): AB +57/57/52/52/47/42 (self-buffs only)

* Capped AB:
With +12 STR., +20 weaponry and/or umd (ie., true strike): 72 (-2 dual, +Taunt), or: AB +76

*FE note:
All seven (7) playable races are FEs


b. Damage:

i) Mundane Two-Bladed Sword:
Main: 1-8+10 (crit: 15-20/x3) / Off: 1-8+5 (crit: 15-20/x3)
(11-18) + (6-13)
+1 Bard Song
+6 FEs
+2d6 Bane
--
Main Hand: (20-37) /x4 apr / Off Hand: 15-32 /x2 apr
--
Crit (Main): 60-111 (per each crit)
Crit (Off): 45-96 (per each crit)


ii) Assuming +12 STR and +5 Keen Weapon Only:
Main: 1-8+21 (crit: 13-20/x3) / Off: 1-8+16 (crit: 13-20/x3)
+1 Bard Song
+6 FEs
+2d6 Bane
--
Main: 31-48 /x4 apr / Off: 26-43 /x2 apr
-- --
Crit (main): 93-144 (per each crit)
Crit (off): 78-129 (per each crit)



Other:
- Full UMD
- Animal Companion (i.e., Panther, complimentary stealth and high sneak damage)


V. Defense Vitals:

AC 19 (naked)
+3 studded leather
+3 Cat’s
--
25 AC (add +5 CE Mode (-5 ab), or AC 30)
Assuming +5 items, incl. Monk boots (dex, haste): 50 AC (CE Mode, 55 AC)


VI. Spell Casting:
Ranger, Level (3)
Level 1 – 4 Spells; Level 2 – 4 Spells; Level 3 – 3 Spells
To fine tune your spell book, see: http://www.nwnwiki.org/Ranger

Other: UMD, including Bard Toys!

VII. Final Skills (275)*

a. Taunt-Set:
Discipline 43(53)
Heal 2(3)
Intimidate 4(3), wm prereq.
Hide 43(44) (+16 Camou., One w. Land, Cat’s), or: 60 adjusted
Move Silently 43(44) (+6 One w. Land, Cat’s), or: 50 adjusted
Perform 4(3)
Spellcraft 8(10)
Taunt 43(42), +6 vs. FEs
Tumble 40(41)
UMD 41(40)

b. Alternate (Deadly Traps Set):
Disable Trap 1(5), Discipline 43(53), Hide 43(44), Intimidate 4(3), Move Silently 43(44), Perform 4(3), Set Trap 43(44), Spellcraft 8(10), Tumble 40(41), UMD 41(40)

* Feel free to adjust your Minstrel's skill-set to suit your own tastes/environs

Edited By Bromium on 10/12/07 20:13

This is a nice build. I have one big beef with it. You do the only thing I dislike more than taking WM7, and that's taking WM13. The first 7 lvls are expensive, but in some cases viable. Taking 6 more to only get 1AB is clearly not worth it. Theme aside. 4 more Ranger levels grant you two more feats, one of them EWF. That also increases the FE bonuses by one. And leaves you with two more Bard for more even skilldrops.

Ranger/WMs suffer from feat-starvation of course. Decent build though, and cool to read what I call a semi-story again. Hope my advice helps.
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We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again Thanks, Grim – appreciate your compliment and your suggestions (as usual, they be really good ones

Yeah, so true: re feats, but worth it me thinks, too (thanks!) And while I never like seeing the loss of a single hard AB, you’re right: on this build, we can live with the loss of one; after all, the reason for WM here is to generate crits (in which case, 7 will do, ‘tis true); so, by taking on more bard and ranger instead, yes, we'd lose 1 AB and one wm bonus feat (i.e., ewf), but get 2 ranger bonus feats (and thus, ewf right back) along with (i'm thinking) either epic toughness, so more HPs -or- a bit of rearranging for either more AC or IKD; also, +12 skills (no such thing as too many, 'tis true), a better bard whisper, and a +1 bonus on damage and taunt vs. FEs (i.e., +7 FEs, which multiplies, too). And more bard (for spreading skill dumps), hence enhanced playability – YAHH!

That does sound good (thanks, Grim!); alright, gonna run it up proper and will repost a revision soon - so, stay tuned folks ~ Tyr

Edited By TyrTemplar on 04/09/07 19:44

Actually, since he is supposed to be the minstrel of the group, I would go heavier on Bard and perhaps drop WM altogether. Ranger 23/Bard 17 would let you get the max Bard Song, cast all Bard spells, and have a lot more skill points. Your effective AB with Song/Curse Song would be quite a bit higher than the WM version (+2 from Song, -5 to enemy AC from Curse Song, vs. +2 from 13 WM levels). You lose the extra crit range, but you'll have an easier time confirming the crit threats you roll.

Plus, he'll sing a lot better - would Robin really settle for a amateur level 1 bard?

TM

Edited By Tattoed Monk on 04/09/07 20:28

Agreed. This misses the RP mark which was, I thought, the aim. I would hardly call him Allan A'Dale, Minstrel, or anything else with only 1 Bard level.
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Ariel, Ookla, RIDE! Yeah, alright: you guys both be right (and thanks); was keeping within the "spirit" but heh, Robin def. wouldn't have an amateur, that's for sure

With that, let's redub this one The Wildwood Mercenary, in the memory of Will Scarlett (he's the one who, after avenging his wife's (or was it his father's) death, by hunting down and executing the murderers, met up with Robin in the woods and (as one of the tales go), went on to help Robin and Tuck free a princess who was being held captive by "giants" in the east; an alleged noble-turned mercenary, Will was said to enjoy fancy clothes, carry a rose, and at times even be musical -- yeah, Ranger/WM/Bard works perfectly for him, doesn't it? (and will redub him proper on repost; thanks, guys - really appreciate your comments!

In the meantime, picking up on TM's suggestions and, together, we be making the guild a high Ranger/mid-bard to take the proper place of Alan, the Wildwood Minstrel -obviously a different focus than is this build, and almost ready for posting (as is this one, redubbed for Scarlett, as revised in accordance with Grimmer's awesome suggestions), ... so, stay tuned folks (thanks to TM and Dwarflord, we have us not only a Robin and an Alan coming up proper, but also a Scarlett now, too ... (and a couple more in production, including a Marion, too! Thanks so much, and back soon ~ Tyr

Edited By TyrTemplar on 04/10/07 21:21

Just a quick note to say, as promised, that this build has been revised, and redubbed the Wildwood Mercenary, in memory of Will Scarlett (a noble turned merceny as discussed above and expaned upon in the redubbed build, and revised in accordance with Grim's wonderful suggestions, to be found: Click Here

Also as promised, we also have an Alan O Dale proper, the minstrel of the goup, (and thus dubbed, the Wildwood Minstrel), and is a build as revised in accordance with TM's (you, too, Dwarflord) wonderful suggestions, to be found: Click Here

Talk about a "people's series" -- Really, just plain wonderful! Thanks again, and Fight for/Inspire Human Rights On! ~ Tyr (and the finest dwarven ale/elfin wine all-around!

Edited By TyrTemplar on 04/12/07 12:10