Seeking the “People’s Justice” and lending aid to the needy PvM (1-40) and PvP

Green Knight (“Wildwood Mercenary”)
(b)By Deborah “Tyr” Templar[b/b]

This build is part of the Robin Hood series, and has been revised in accordance with comments by Grim, in terms of the build; I’d also very much like to thank TM and the Dwarflord (whose valuable comments RP-wise made me re-think this character, such that he has been redubbed in memory of Will Scarlett, a noble similar to Robin Hood who turned outlaw (and in some stories is said to be Robin’s cousin), after he hunted down and avenged his murdered wife (or was it his father, as some tales say), by seeking revenge and killing those responsible for her death; hence, taking the law into his own hands, when (allegedly) no one in authority would assist him, and thus forced afterwards to take to the woods, where he met up with Robin and became a mercenary (or so the tales say; and he went onto rescue a princess, allegedly held captive by “Turkish Giants” with Robin and Tuck which, along with Maid Marion’s persuasive insistence, led to an eventual pardon, for Robin Hood and his merry clan. Scarlett was said to be a weapon master, who carried a broadsword, (as opposed to the rapier which was back then the “civilized weapon” of nobles, for mere civilians many said). He is also said to have fancied fine clothes and carry a rose, and was sometimes said to be musical. To see the original build (and all the great comments), Click Here .

The Build:
Hence, the class combination, effective RP value and, build-wise, also effective, with very good / high AB, and also impressive damage output, thanks not only to WM crits (which be the reason for same), but also epic Ranger bane, covering off all 7 playable races, which also very nicely multiplies on a crit – as such, this build is a testament to the ranger as melee’rs proper. Also, good HPs, pretty good stealth (for a str-based character), and decent AC (thanks to expertise, which alone covers off the difference between leather and plate); the main draw back of this build are saves, but are “saveable” thanks to ranger buffs and UMD (that said, you’ll also want to keep clarity potions on hand to cover off your otherwise problematic will save, in the event your scroll-case be empty); while somewhat “bare bones” due to the WM prereqs, this knight has what he needs, incl. an animal companion; as such, this knight shines solo PvM, and is also solid in PvP as against other meelee’rs, and he capably dishes on behalf of any party. Without further ado, please meet:


Green Knight (the “Wildwood Mercenary”)
Ranger(30), Weapon Master(7), Bard(3)

Human / Alignment: any non-lawful (theme: CG or CN)

I. Attributes:
STR: 16 (30)
DEX: 13
CON: 12
WIS: 13
INT: 14
CHA: 8

II. Level Guide:
01: Ranger(1): dodge, weapon proficiency exotic*, favored enemy I, {Dual Wield}
02: Ranger(2)
03: Ranger(3): Weapon Focus: Katana –or- Bastard Sword
04: Ranger(4): STR+1, (STR=17)
05: Ranger(5): favored enemy II
06: Ranger(6): mobility
07: Ranger(7)
08: Ranger(8): STR+1, (STR=18)
09: Ranger(9): blind fight, {Improved Two-Weapon Fighting}
10: Ranger(10): favored enemy III
11: Ranger(11)
12: Ranger(12): STR+1, spring attack, (STR=19)
13: Ranger(13)
14: Ranger(14)
15: Ranger(15): expertise, favored enemy IV
16: Ranger(16): STR+1, (STR=20)
17: Ranger(17)
18: Ranger(18): whirlwind attack
19: Ranger(19)
20: Ranger(20): STR+1, favored enemy V, (STR=21)
21: Ranger(21): bane of enemies
22: Bard(1)
23: Weapon Master(1): weapon of choice: weapon
24: Weapon Master(2): STR+1, knockdown, (STR=22)
25: Weapon Master(3)
26: Weapon Master(4)
27: Weapon Master(5): great strength I, (STR=23)
28: Weapon Master(6): STR+1, (STR=24)
29: Weapon Master(7)
30: Ranger(22): improved critical: weapon
31: Ranger(23): epic weapon focus: weapon
32: Bard(2): STR+1, (STR=25)
33: Ranger(24): great strength II, (STR=26)
34: Ranger(25): favored enemy VI
35: Ranger(26): favored enemy VII
36: Ranger(27): STR+1, great strength III, (STR=28)
37: Ranger(28)
38: Ranger(29): epic prowess
39: Ranger (30): great strength IV, epic toughness I (STR=29)
40: Bard (3): STR+1, (STR=30)

Feat/Weapon Note:
In the tales, Scarlett was said to carry a “broadsword” which be a two-handed weapon, but not greatsword (which didn’t come about until the high middle ages); rather, the term applies to any early period military weapon, being larger and heavier than those used during the Viking transitory period, hence, excellent for thrusting and slashing on both sides; these earlier “double-edged” swords incl. the Scottish Claymore (which led to the “Arming Sword” aka “knight’s sword (sword-and-a-half, or, Bastard Sword, often but not always used with a shield), and early-sabers (katana later on), used by cavalry and riders, since it could be worn on the back of a rider; if uninterested in this (even although they be very good weapons, and enable shield use if and when desired to boot), feel free to trade out for another weapon, such as two-bladed sword (stats on the original build, link above) or kukris; otherwise, drop WPE for i.e. heavy armor prof., or as you prefer, and wield dual shortswords, or as you please.

--

III. Basics:

a. Hitpoints: 448 (456 Aid)

b. Saving Throws (vs. Spells):
Fort: 23 (25)
Will: 17 (19)
Reflex: 17 (19)

Other: Ranger spells, and Full UMD


Combat Vitals:

a. Attack Bonus:
BAB: 30
AB (naked): 45 (melee)
+2 Bane, or: AB +47 (Effective AB*)
--
+1 Bard Song
+1 Aid
+3 Blade Thirst
--
AB 52/47/42/37
+6 Taunt (lowers enemy AC, raising your AB)
--
Total: AB +58/53/48/43 (self-buffs only)

* Capped AB:
With +12 STR., +20 weaponry and/or umd (ie., true strike): 73 (+Taunt), or: AB +79

*Bane note: All seven (7) playable races are FEs, hence Bane is your effective AB.


b. Damage:
i) Mundane Katana or Bastard Sword:
1-10+15 (crit: 15-20/x3) (-5 one-handed/shield equipped)
+2 Bard Song
+7 FEs
+2d6 Bane
--
27-46, triple on a crit.
--

ii) Assuming +12 STR and +5 Keen Weapon Only:
1-10+29 (crit: 13-20/x3) (-8 one-handed)
+2 Bard Song
+7 FEs
+2d6 Bane
--
41-60, triple on a crit.

Other:
- Full UMD
- Animal Companion (i.e., Panther, complimentary stealth and high sneak damage)


V. Defense Vitals:
AC 19 (naked)
+3 studded leather
+3 mundane shield
+3 Cat’s
--
28 AC (add +5 CE Mode (-5 ab), or AC 33)
Assuming +5 items, incl. Monk boots (dex, haste): 58 AC (CE Mode, 63 AC)

VI. Spell Casting:
Ranger, Level (3)
Level 1 – 4 Spells; Level 2 – 3 Spells; Level 3 – 3 Spells
To fine tune your spell book, see: http://www.nwnwiki.org/Ranger

Other: UMD, including Bard Toys!

Skillpoints: 287*

a. Taunt Set:
Discipline 43(53), Hide 43(44), Intimidate 4(3), Move Silently 43(44), Perform 10(9), Spellcraft 8(10), Taunt 43(42) (49 FEs), Tumble 40(41), UMD 41(40)

b. Deadly Trap Set (Alternate)
Disable Trap 5(9), Discipline 42(52), Hide 42(43), Intimidate 4(3), Move Silently 43(44), Perform 10(9), Set Trap 43(46), Spellcraft 8(10), Tumble 40(41), UMD 41(40)

Note (Ranger Stealth):
One-Land (+4 hide and m/s), Camou. (+10 hide), Cat’s (+2 hide and m/s), or: hide 60 and m/s 50, adjusted (self-buffs only)

Feel free to adjust your mercenary’s skill-set to suit your own tastes/environs.

Edited By Bromium on 10/12/07 20:12

A more complete build, and higher efficiency than the first version. Good rework.
_________________
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I will hunt you down and tear you limb from limb.

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