This is my first build. Be gentle, I don't know much.

The idea behind this build is to emulate the members of the Belmont family from the Castlevania series. The whip known as the Vampire Killer is their common weapon, so I could not, in good spirits, use another weapon. I took Ranger levels for the Favored Enemies.

Name:
Descendant of Belmont

Build:
Ranger 14/Fighter 16/Shadowdancer 10

Race:
Human

Alignment:
Lawful Good

Abilities(Final):
STR: 12 (14)
DEX: 18 (30)
CON: 10
WIS: 11
INT: 13
CHA: 8

Progression:
01: Ranger(1): Weapon Focus: Whip, Weapon Proficiency(Exotic), Favored Enemy: Undead
02: Ranger(2)
03: Ranger(3): Dodge
04: Ranger(4): DEX+1, (DEX=19)
05: Ranger(5): Favored Enemy: Outsiders
06: Ranger(6): Mobility
07: Ranger(5)
08: Ranger(6): DEX+1, (STR=20)
09: Shadowdancer(1): Weapon Finisse
10: Shadowdancer(2)
11: Shadowdancer(3)
12: Shadowdancer(4): DEX+1, Blind-Fight, (DEX=21)
13: Fighter(1): Knockdown
14: Fighter(2): Improved Knockdown
15: Fighter(3): Iron Will
16: Fighter(4): DEX+1, Weapon Specialization: Whip (DEX=22)
17: Fighter(5)
18: Fighter(6): Improved Critical: Whip, Toughness
19: Fighter(7)
20: Fighter(8): DEX+1, Expertise (DEX=23)
21: Ranger(9): Great Dexterity I (DEX=24)
22: Ranger(10): Favored Enemy: Aberrations
23: Ranger(11)
24: Shadowdancer(5): DEX+1, Great Dexterity II, (DEX=26)
25: Shadowdancer(6)
26: Shadowdancer(7)
27: Shadowdancer(8): Great Dexterity III, (CHA=27)
28: Shadowdancer(9): DEX+1, (DEX=28)
29: Ranger(12)
30: Shadowdancer(10): Epic Dodge
31: Fighter(9)
32: Fighter(10): DEX+1, Armor Skin, (DEX=29)
33: Fighter(11): Great Dexterity IV, (DEX=30)
34: Fighter(12): Epic Weapon Focus: Whip
35: Fighter(13)
36: Fighter(14): STR+1, Self-Concealment I, Epic Weapon Specialization: Whip, (STR=13)
37: Fighter(15)
38: Fighter(16): Epic Prowess
39: Ranger(13): Self-Concealment II
40: Ranger(14): STR+1, (STR=14)


Vitals:
Hitpoints: 350
Saving Throws (Fortitude/Reflex/Will): 23/28/17
BAB: 29
AB (Naked): 40/35/30/25
AB (Mundane Whip): 43/35/30/25
AC (Naked): 28
AC (Clothing, Tower Shield): 31
Damage (Mundane Whip): 1-2 + 8

Skills:
Concentration 11
Discipline 43
Hide 43
Move Silently 43
Spellcraft 21
Spot 26
Tumble 33

Pros:
Good Naked AC; with some decent AC items, you can easily breach 50 AC
Average Hitpoints
Average AB; don't expect to go hit a Prismatic Dragon
Three Favored Enemies
Epic Dodge
Self-Concealment II
Hide in Plain Sight

Cons:
Low Will Save
Low Damage; anyone with decent slashing resist won't take much damage.

All in all, this was an attempt to make an accurate portrayal of a Belmont. The idea is to get a lot of AC items and become nigh unhittable. With +5 items, you can easily breach 50 AC. The will save seems to be the bane of all fighters, so some increased saving throw items would be very beneficial to this build. You should also look out for whips with elemental damage so you're not stopped dead in your tracks because you can't hit someone.

Edited By To Nowhere on 04/15/07 04:52

Quote: This is my first build. Be gentle, I don't know much.

Hmmmm, I guess you didn't understand exactly what I meant with Ranger...

What makes a Ranger specialize in killing enemies is this feat called Bane of Enemies, as you are rigth now Ranger only gives you +3 damage against your Favored Enemies, Bane of Enemies grants you +2d6 damage against them and +2 AB, and the only requisite is ranger level 21, it's a great damage increase. At the same time you take too much Fighter levels, you don't need all the feats you took. You can get Bane of Enemies easily if you change Fighter levels for Ranger, for say Ranger 22 / Fighter 8 / Shadowdancer 10.

Stats, what happens is that any odd score becomes a wasted point when you cap an ability, since any ability can only be buffed to a maximum of +12, even if you don't cap them, having an odd score of INT is of no use since buffing INT won't help you, you need to make your scores even, simply put, drop one INT for one WIS, by the way, Rangers get a small amount of Divine Spells, up to level 4, so I recommend you to get 14 WIS so that you are able to cast them. Also, why do you increase STR at the end? it only increases damage by 1, so I think it's better to increase DEX for AB and AC.

Don't take Self Concealment feats, they're quite useless.

Edited By Thaxll'ssyllia on 04/15/07 17:05

Told ya I'm new at this.

Yeah, I originally wanted to get Bane of Enemies, but I was also thinking Self Concealment would be a good idea, though it seems useless with my Epic Dodge. I took all the fighter levels hoping to get my damage higher because of how weak a whip is, but it didn't work to well. I'll edit the post soon with the changes you suggested, and we'll see how it ends up.
Quote: Posted 04/15/07 16:59 (GMT) -- Thaxll'ssyllia

You can get Bane of Enemies easily if you change Fighter levels for Ranger, for say Ranger 22 / Fighter 8 / Shadowdancer 10.

Better to use Ranger26/Fighter4/SD10 then, since the net gain is one feat and +1 more to FE bonuses.

The only drawback by that is that Ranger doesn't have Armorskin and even EWS must be taken on a normal feat level.

You free one standard feat again by takeing BoE as Ranger bonus though. So I think it might be worth it.
_________________
We are sons of Odin, and the fire that we burn inside
is the legacy of warrior-kings who reign above in the sky
I will lead the charge, my sword into the wind
Sons of Odin fights to die and live again