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Thought I'd post a build, as I'm bored and haven't done it in forever.
This is a build I played around with for a bit, and this is the final of this version I've created. Advice would be greatly appreciated.
(I came up with a version that is different, yet very close to the original.)

Race: Human.
Alignment: Lawful Evil.

Created as a PvP, but most likely better as a PvM on low magic(Shines on high magic, of course). VERY difficult at low levels, so I'd say
not playable from 1-40(You might be able to get around with your summons. Who knows?).

Starting

Str: 14.
Dex: 10.
Con: 12.
Wis: 10.
Int: 14.
Cha: 16.


Leveling

1. Sorcerer(1). Power Attack, Cleave.
2. Monk(1). (Get Hide to 5. Pick up 5 tumble if you want a +1 AC as well.)
3. Sorcerer(2). Combat Casting.
4. Sorcerer(3). +1 to Strength.
5. Sorcerer(4).
6. Sorcerer(5). Extend Spell.
7. Sorcerer(6).
8. Sorcerer(7). +1 to Strength.
9. Sorcerer(8). Maximize Spell.
10. Sorcerer(9).
11. Sorcerer(10).
12. Monk(2). +1 to Strength. Toughness.
13. Blackguard(1).
14. Blackguard(2).
15. Blackguard(3). Weapon Focus: Greatsword.
16. Blackguard(4). +1 to Strength.
17. Blackguard(5).
18. Blackguard(6). Divine Shield.
19. Blackguard(7).
20. Blackguard(8). +1 to Strength.
21. Sorcerer(11). Great Charisma I.
22. Sorcerer(12).
23. Sorcerer(13).
24. Sorcerer(14). Great Charisma II. +1 to Strength.
25. Sorcerer(15).
26. Sorcerer(16).
27. Sorcerer(17). Great Charisma III.
28. Sorcerer(18). +1 to Strength.
29. Sorcerer(19).
30. Sorcerer(20). Epic Weapon Focus: Greatsword.
31. Sorcerer(21).
32. Sorcerer(22). +1 to Strength.
33. Sorcerer(23). Great Charisma IV. Armor Skin.
34. Sorcerer(24).
35. Sorcerer(25).
36. Sorcerer(26). +1 to Strength. Great Strength I. Epic Spell: Epic Mage Armor*.
37. Sorcerer(27).
38. Sorcerer(28).
39. Sorcerer(29). Great Strength II. Epic Spell: Epic Warding*.
40. Monk(3). +1 to Strength.

*: Depending on how your server has nerfed the spells, these could be exhanged for 2 Great Charismas, or other epic spells.

Ending

Str: 26.
Dex: 10.
Con: 12.
Wis: 10.
Int: 14.
Cha: 20.



HP: 5x29= 145. (Sorcerer)
3x9=27. (Monk)
9x8=72. (Blackguard)
145+27+72+40=284. (Ouch)


AC: Naked: 20.
Epic Mage Armor (Or +5 to 4 types)+ Maxed Owl's Wisdom+ Maxed Cat's Grace= 42+7 for 7 rounds (Maxed Eagle's Splendor, then Divine Shield.)= 49.
+5 to 4 types or EMA+ Wisdom up 12+ Dexterity up 12+ Haste= 56+ 11 for 11 rounds (+12 CHA, Divine Shield)= 67. Not horrible for a 2-handed STRer.

AB:
Mundane Greatsword: +35/+30/+25/+20. (True Strike= Up by 20, 1 round.)
Maxed Bull's STR: +37/+32/+27/+22. (True strike= Up by 20, 1 round.)
Maxed Bull's STR+ Greater Magic Weapon= +42/+37/+32/+27. (True Strike= Up by 15, 1 round.)
+12 to STR+ Greater Magic Weapon= +46/+41/+36/+31. (True Strike= Up by 15, 1 round.)

Saves: (Base/Maxed Eagle's Splendor/+12 to CHA)
(+8 Against spells.)
Fortitude: 28/30/34.
Reflex: 27/29/33.
Will: 23/25/29.

For skills, I had maxed (40)Spellcraft, (40)Tumble, (43)Concentration, and (43)Discipline with around 40ish left.

Couple of quick add-ons. Remember the build has Damage Spells (IGMS, Horrids, Ice Storms, etc.), as well as Damage Resistance spells for low magic (And Epic Warding for anywhere), as well as Damage Shields and other goodies related to be a caster. Something I'd list as both a pro and a con is that this build has a MILLION ways to do things, so it might take awhile to find the right strategy for defeating your foe. As for items, anything that improves on pretty much any ability other than Intelligence will help you. CON especially should be mentioned, as this build as the HP from the depths of hell. Enjoy, and please leave advice if you have any.
Quote: Posted 05/29/07 06:03 (GMT) -- DragonRaider69

1. Sorcerer(1). Power Attack, Cleave.
2. Monk(1). (Get Hide to 5. Pick up 5 tumble if you want a +1 AC as well.)

Monks get Cleave for free x_x

Combat Casting is sucky
_________________
" -- They give birth astride of a grave, the light gleams an instant, then it's night once more."

- Pozzo in Waiting for Godot by Samuel Beckett

Edited By FinneousPJ on 05/29/07 10:05

Yeah, they do get it free. I forgot, was thinking they got it at 6 because of Great Cleave. So Cleave can be replaced with Blind Fight. As for CC, I've always been a fan of it, but...I suppose it could be replaced for something more useful. Knockdown, perhaps?

Edited By DragonRaider69 on 05/29/07 10:39

I should also add that AB calculations were done as if Haste was applied. Non-hasted, take away the last attack.
Quote: Posted 05/29/07 10:38 (GMT) -- DragonRaider69

Yeah, they do get it free. I forgot, was thinking they got it at 6 because of Great Cleave. So Cleave can be replaced with Blind Fight. As for CC, I've always been a fan of it, but...I suppose it could be replaced for something more useful. Knockdown, perhaps?

KD is good.

On an unrelated point, I see you don't have Epic Prowess. You could drop two Great STR for Epic Prowess and an extra feat, losing only in damage. If you did that and took ICC --
_________________
" -- They give birth astride of a grave, the light gleams an instant, then it's night once more."

- Pozzo in Waiting for Godot by Samuel Beckett Yeah, I could do that. Or I could drop CC for KD, take Epic Prowess, and take Divine Might in addition to that to gain back the damage (and more) that I lost(only for 11 rounds). Or I could grab IKD or Epic Fortitude as well(As the other feat if I took Epic Prowess, I mean). None of them would hurt, eh?

Edited By DragonRaider69 on 05/29/07 12:42