Ok... I got work tomorrow morning and its allready past 2 am... so no story right now.

My idea was to make the ultimate infiltrator that's just supposed to get in anywhere.
And thats about it...

Race: Halfling (Elf is possible but you lose the +4 hide size bonus and +1 small stature AC)

Alignement: Any (suggest non-lawful as sneaking into places is your main objective)

Playable from lv 1-40, PvM only.

Ability scores:
Str: 12
Dex: 20 (34)
Con: 10
Wis: 10
Int: 14
Cha: 8

HPs: 312 maxed.
AC: Naked/mundane robes: 30

BAB: 24
AB with mundane dagger: +37/+32/+27

Saves:

Fort: 17
Ref: 41
Will: 17

Level progression, max all skills listed below each level:
Hide, Move Silently, Tumble, Open lock, Disable trap, Heal, Listen, Spot and Search.

1: Rogue1: Alertness*
2: Rogue2: Evasion**
3: Rogue3: Dodge
4: Rogue4: Dex +1
5: Rogue5:
6: Rogue6: Mobility
7: Rogue7:
8: SD1: Hide in Plain Sight**, Dex +1
9: SD2: Weapon finesse, Darkvision**
10: SD3:
11: SD4: Shadow Evade**
12: SD5: Weapon Focus: Dagger*, Defensive Roll** Dex +1
13: SD6:
14: SD7: Slippery Mind**
15: SD8: Stealthy*
16: SD9: Dex +1
17: SD10: Improved Evasion**
18: Rogue8: Toughness*
19: Rogue9:
20: Rogue10: Skill Mastery, Dex +1

Epic Levels:

21: Rogue11: ESF: Disable Trap
22: Rogue12:
23: Rogue13: Epic Dodge
24: Rogue14: Epic Reflexes, Dex+1
25: Rogue15:
26: SD11:
27: SD12: ESF: Search
28: SD13: ESF: Listen, Dex+1
29: SD14:
30: SD15: Great Dex I
31: SD16: ESF: Spot
32: Rogue16: ESF: Open Lock, Dex +1
33: Rogue17: Great Dex II
34: Rogue18:
35: Rogue19: ESF: Hide
36: Rogue20: Great Dex III Dex +1
37: Rogue21:
38: Rogue22:
39: Rogue23: Great Dex IV
40: Rogue24: ESF: Move Silently, Dex+1

*Feats not vital but helps alot
**Rogue and SD innate bonus feats.

Skillpoints, maxed each level:
Hide: 43 (67)
Move Silently: 43 (69)
Tumble: 43 (55)
Open Lock: 43 (65)
Disable Trap: 43 (55)
Search: 43 (55)
Listen: 43 (57)
Spot: 43 (55)
Heal: 43 (43)
11 free points.


Nifty things:
Uncanny dodge 6
12d6 sneak attack.
High unbuffed skills for getting unnoticed into places.
Skill Mastery. Takes traps of DC 75 and locks of DC 85!
HiPS.
No trap or spell with ref save should ever hit you should something go wrong.

Not so cool things:
Low hps.
Low damage.
Dreadful saves (except reflex) but you wont need them as you dont get noticed, right?
Cant do anything except get into places unnoticed. (pretty much...)
AC is ok for a robe wearer, but not good.

Small talk section? Yay!

Built both in leveling sheet and tested ingame, leveling module.
This build toyed with the rogue training room in The Halls of advanced training Deluxe for HotU.
I actually filled my inventory by retrieving every single trap in there...

I just wanted to make a build that was so purely 100% focused on stealth and infiltration as it possibly could.
And one thing that depresses me is that a combat build I made some while back had less AB than this one...

Ah yea, two more things:
- The dagger choice of weapon just seemed to suit the build best RP wise (as I kinda got a little into RP lately...) but use what you want as long as its finess'able.
- I really wanted to fit monk into this somehow and go unarmed... but I didnt make it in any reasonable way.

I'd really like some feedback on this build, how to improve its infiltration capacity and such.
Oh, and I think I got all the numbers right this time. Please show mercy should I be mistaken.

Edited By Grimnir77 on 07/10/07 19:29

Build edited and open to the public.