Nifty things: Uncanny dodge 6 12d6 sneak attack. High unbuffed skills for getting unnoticed into places. Skill Mastery. Takes traps of DC 75 and locks of DC 85! HiPS. No trap or spell with ref save should ever hit you should something go wrong.
Not so cool things: Low hps. Low damage. Dreadful saves (except reflex) but you wont need them as you dont get noticed, right? Cant do anything except get into places unnoticed. (pretty much...) AC is ok for a robe wearer, but not good.
Small talk section? Yay!
Built both in leveling sheet and tested ingame, leveling module. This build toyed with the rogue training room in The Halls of advanced training Deluxe for HotU. I actually filled my inventory by retrieving every single trap in there...
I just wanted to make a build that was so purely 100% focused on stealth and infiltration as it possibly could. And one thing that depresses me is that a combat build I made some while back had less AB than this one...
Ah yea, two more things: - The dagger choice of weapon just seemed to suit the build best RP wise (as I kinda got a little into RP lately...) but use what you want as long as its finess'able. - I really wanted to fit monk into this somehow and go unarmed... but I didnt make it in any reasonable way.
I'd really like some feedback on this build, how to improve its infiltration capacity and such. Oh, and I think I got all the numbers right this time. Please show mercy should I be mistaken.