Wizard(10), Pale Master(28), Shadowdancer(2), Human
PvE

STR: 12
DEX: 16
CON: 14
WIS: 8
INT: 16 (26)
CHA: 8

Hitpoints: 377
Skillpoints: 351
Saving Throws (Fortitude/Will/Reflex): 22/22/25
Saving Throw bonuses: Spells: +10
BAB: 19
AB (max, naked): 20 (melee), 22 (ranged)
AC (naked/mundane armor/shield only): 39/42
Spell Casting: Wizard(9)
Alignment Changes: 0

Concentration 43(45), Craft Trap 37(45), Heal 15(14), Hide 43(58), Move Silently 43(58), Search 40(48), Set Trap 21(34), Spellcraft 43(51), Tumble 40(43)

01: W(1): Dodge, Mobility
02: W(2)
03: W(3): Extend Spell
04: W(4): INT+1, (INT=17)
05: W(5): Craft Wand
06: W(6): Empower Spell
07: PM(1)
08: SD(1): INT+1, (INT=18)
09: PM(2): Combat Casting
10: PM(3)
11: PM(4)
12: PM(5): INT+1, Maximize Spell, (INT=19)
13: W(7)
14: PM(6)
15: PM(7): Stealthy
16: W(8): INT+1, (INT=20)
17: PM(8)
18: PM(9): Toughness
19: PM(10)
20: W(9): INT+1, (INT=21)
21: PM(11): Armor Skin
22: PM(12)
23: PM(13): Improved Combat Casting
24: PM(14): INT+1, Spell Penetration, (INT=22)
25: PM(15)
26: W(10): Greater Spell Penetration
27: PM(16): Epic Spell Penetration, Epic Spell: Mummy Dust
28: PM(17): INT+1, (INT=23)
29: PM(18)
30: PM(19): Epic Skill Focus: Move Silently, Epic Spell: Epic Mage Armor
31: PM(20)
32: PM(21): INT+1, (INT=24)
33: PM(22): Epic Skill Focus: Hide, Epic Spell: Epic Warding
34: PM(23)
35: PM(24)
36: PM(25): INT+1, Epic Reflexes, Epic Spell: Hellball, (INT=25)
37: SD(2)
38: PM(26)
39: PM(27): Epic Skill Focus: Set Trap
40: PM(28): INT+1, Epic Spell: Greater Ruin, (INT=26)


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This build is focused on being a high level Pale Master with summons to do his fighting, trapping to do some damage, and HIPSing to not get into melle.

I chose Craft Wand to augment the number of spells use per day. Buffs mainly for summons. I felt it would be more useful earlier in his/her career than later.

A good familiar to chose would be Pixy for some lock/trap disabling or Eyeball for some damage rays. Either way, it's not going to be all that useful at just 10th level.

This build is meant to be leveled and played. Not instant level 40.

I staggered Wizard amidst the PM levels pre-epic in order to have the ability to select certain spells (if scrolls were hard to find).

This build would be a nice CE player on a persistent world.

==========

Other Wiz / PM / SD builds, but none have this level breakdown or tactic focus with traps:

Shroudmage (Wizard 5 / PM 25 / SD 10)
-- blixen71
The Hellblaster (Wizard 10 / PM 20 / SD 10)
-- blixen71
(Wizard 1 / PM 19 / SD 10)
-- bwookie
Magical Mystical Skeletal Shadowdancer Dude (Wizard 28 / PM 10 / SD 2)
-- DaMouse404
Waagh the Goblin (Wizard 28 / PM 10 / SD 2)
-- DarkInfernoo
The Gnome of Doom (Wizard 32 / PM 1 / SD 7)
-- koolthursday
The Shadowmancer (Wizard 26 / PM 10 / SD 4)
-- Xylophone Not a shifter... you're kidding right?

With only 10 primary caster levels, I don't think even Epic Spell Penetration will do any good... but you sure could raise your DCs with spell focus or raising INT, that is not dependant on class level, you should take spell focuses instead of skill focuses IMO.

You take a lot of epic spells as well, you can deal better damage with IGMS than Greater Ruin, so it's not very powerful, Hellball isn't such a big deal either, though Epic Warding is awesome and Epic Mage Armor can be quite useful, those should stay for sure...

You should get less busy on increasing your own build list and more on updating the index list ¬¬
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Quote: Posted 12/19/06 19:54 (GMT) -- FinneousPJ

Thax the Shadow Dragon sez: MONKS USE KAMAS. Just ask him.
Quote: Posted 08/09/07 02:09 (GMT) -- Thaxll'ssyllia

Not a shifter... you're kidding right?

With only 10 primary caster levels, I don't think even Epic Spell Penetration will do any good... but you sure could raise your DCs with spell focus or raising INT, that is not dependant on class level, you should take spell focuses instead of skill focuses IMO.

You take a lot of epic spells as well, you can deal better damage with IGMS than Greater Ruin, so it's not very powerful, Hellball isn't such a big deal either, though Epic Warding is awesome and Epic Mage Armor can be quite useful, those should stay for sure...

You should get less busy on increasing your own build list and more on updating the index list ¬¬

I think Greater Ruin will do more damage than a level 10 IGMS.

The skill focus was to pump up trap setting and sneaking. This guy will let his summon do the fighting (just as any Palemaster would do). He is not to be confused with a pure spellcaster who wants his spells to do the damage for him.

Spell Penetration was taken for an odd reason. I think this guy would try to use AoE spells like Evards and such, to try and hamper mobs while his summons do the damage.

With the diversity of AoE spells, I thought that trying to max is ability to overcome SR would be a better avenue than to focus on one spell family DC.

His traps are meant to Hold/Paralize/Hurt anyone who rushes at him. He'd lay his traps first and lure people into them with the help of HIPS ans spells.

He's not the best trapper, but he can make what he needs and still get the job done.

A nice gas trap to poison his ennemy (reducing CON), will help him land that death touch DC check. True Strike will help land the punch on a held opponent (someone who can't fight back). Oh right, IGMS won't work on a level 10, I'm used to the fact that by the time you get it it's already pretty strong.

Well, I don't like heavy Pale Masters, you end up without any strong head on damage dealing IMO... so I don't know the real strength of the PM summon either, I can't really say if it's a strong build or not... does a level 28 PM Summon can beat a level 37 Druid Animal Companion? just curious... you know I like Druids for summoning capabilities but I haven't tried the Pale Master route.
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Quote: Posted 12/19/06 19:54 (GMT) -- FinneousPJ

Thax the Shadow Dragon sez: MONKS USE KAMAS. Just ask him.
Quote: Posted 08/09/07 23:48 (GMT) -- Thaxll'ssyllia

does a level 28 PM Summon can beat a level 37 Druid Animal Companion? just curious... you know I like Druids for summoning capabilities but I haven't tried the Pale Master route.

Well, I don't see how they can pierce the Demi's DR, so he has that in his favor. He can Timestop, and should be able to follow that with any number of nasty spells, including BBoD, EBT, FoD, Summon IX, etc...
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Ariel, Ookla, RIDE! He doesn't get the Demi though. That requires 30 PM levels. He gets the Elder Alhoon, but I'm not sure what the specs on that critter are.
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It's rogue, dammit, ROGUE!!!
Quote: Posted 08/10/07 01:53 (GMT) -- Cinnabar Din

He doesn't get the Demi though. That requires 30 PM levels. He gets the Elder Alhoon, but I'm not sure what the specs on that critter are.

Doh. I just assumed he went for the Demi. The elder alhoon is no slouch, but not quite a Demi.
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Ariel, Ookla, RIDE! It was a serious question, not just because I like the Druid's Companion or anything, I really don't know which would win or why, I know the PM gets nice summons on later levels, but I just never played a heavy PM and probably never will... about the summoned undead DRs, I don't know how much DR the PM summon gets, if it's a Demi then its resistance must be high, but Elder Alhoon I haven't the slightest idea, Greater Magical Fang might not be enough to breach... I'm not sure, a bear companion gets a very decent amount of damage and AB but lousy AC.

The thing is such a heavy Pale Master build seems to depend too much on his summon as I see it.
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Quote: Posted 12/19/06 19:54 (GMT) -- FinneousPJ

Thax the Shadow Dragon sez: MONKS USE KAMAS. Just ask him.
It's true that a Pale Master heavy build depends on it's summoning skill. But, that is the essence of the class. Summoning Undead to fight for you. Other people tend to take it up to level 10 and stop, or to get the epic spells. A true PM is a naughty summoner at heart. His offensive spells will always be his secondary means of attack (as I see it). This build keeps that in mind, and adds traps + HIPS for extra survival.

It's true that a Wiz Ro PM build would have better trap skills, but then you'd loose HIPS and that is a hard pill to swallow.

No HIPS on your server? Don't use this build.

This guy would summon his minion and buff it. He'd keep him off to the side (behind some traps). His trick would be to lure things into it the traps, then unleash his pet on them. He'd HIPS to avoid combat and attack from a distance via wand/spells/items. Maybe he'd keep healing his minion via Healing Kits while Hiding. Is this build good for PvP?
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Willwoms is the most super, amazing, fabulous, marvellous, exciting, dangerous and lethal dex sneak in Life vs Death.Well will be eventually. *slits your throat*.
Quote: Posted 08/11/07 11:41 (GMT) -- Willwoms

Is this build good for PvP?

Absolutely not! You kinda messed up pre-epic.

Go 4 Wizard 16 PM to get better fort and BAB.
Saving lvl 5 Wizard for another Epic Feat ( Great INT? )

Taking 1 SD level pre-epic hurts the build.
Save the 2 SD lvls for tumble in epic leveling.

eg: lvl 27 and lvl 37 - 40
Quote: Posted 08/12/07 03:25 (GMT) -- SKIPPNUTTZ

You kinda messed up pre-epic.

Go 4 Wizard 16 PM to get better fort and BAB.
Saving lvl 5 Wizard for another Epic Feat ( Great INT? )

You kinda can't do that, since you can't take more than 10 levels of a single prestige class pre-epic.
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It's rogue, dammit, ROGUE!!! Well it depends what world you play in..

But you are right in most cases.
Quote: Posted 08/12/07 15:30 (GMT) -- SKIPPNUTTZ

Well it depends what world you play in..

But you are right in most cases.

Indeed, but builds posted here must be legal for the stock game, and posting a build geared towards a specific server/world is frowned upon. The idea is everyone can make use of the posted builds and if their environment allows/requires it or they want to, they can change it to suit their needs.
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It's rogue, dammit, ROGUE!!! Sure thing WIzard in epic gives better choices for bonus feats, but what do you want BAB for? this is not a melee, even with low caster levels this is still a caster build, so caster levels pre-epic make it more playable.

And what Cinn said.
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Quote: Posted 12/19/06 19:54 (GMT) -- FinneousPJ

Thax the Shadow Dragon sez: MONKS USE KAMAS. Just ask him.

Edited By Thaxll'ssyllia on 08/12/07 16:16

I guess the theme of this build was a high level PM. Being a PM means you have to find an avenue to do damage. His spells will never be up to par, so he might as well buff the summons. Traps are a good avenue and HIPS is always useful. His Craft Wand skill will help him throw many more lower level spells around. Melfs for instance or a wand of dispel magic.

This isn't the super end all PvP build that everyone seems to want. It's simply a high level Pale Master who has skills to fall back on, geared towards a persistent world. To what extent are PM summons subject to Dismissal, Banishment, and the like?
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Ariel, Ookla, RIDE! Same as any other summon which is, total. Not only that, they can be turned because they are undead.