Have been reading your builds posted here for a while. This is one I came up recently that seems to be so unique I thought I should share it. It is rather specialized in that it was made to specifically take advantage of a particular module and what is available there.

The Traveller's Friend
Classes: Paladin(17), Rogue(13), Ranger(10)
Race: Human
Alignment: LG
Playable 1-40, PvM

Ability Scores:
STR: 16 (30)
DEX: 8
CON: 10
WIS: 14
INT: 14
CHA: 14

Levelling Guide:
01: Rogue(1): Toughness, Power Attack
02: Paladin(1)
03: Ranger(1): Weapon Focus: Longsword, Favored Enemy: Undeads, {Dual Wield}
04: Paladin(2): STR+1, {Smite Evil}, (STR=17)
05: Paladin(3)
06: Ranger(2): Knockdown
07: Rogue(2): {Evasion}
08: Paladin(4): STR+1, (STR=18)
09: Paladin(5): Divine Might
10: Paladin(6)
11: Paladin(7)
12: Rogue(3): STR+1, Improved Critical: Longsword, {Uncanny Dodge I}, (STR=19)
13: Ranger(3)
14: Paladin(8)
15: Paladin(9): Extra Turning
16: Paladin(10): STR+1, (STR=20)
17: Rogue(4)
18: Paladin(11)
19: Paladin(12)
20: Ranger(4): STR+1, (STR=21)
21: Ranger(5): Great Strength I, Epic Weapon Focus: Longsword, (STR=22)
22: Rogue(5)
23: Paladin(13)
24: Paladin(14): STR+1, Great Strength II, (STR=24)
25: Paladin(15)
26: Paladin(16)
27: Rogue(6): Epic Skill Focus: Discipline
28: Ranger(6): STR+1, (STR=25)
29: Ranger(7)
30: Rogue(7): Great Strength III, (STR=26)
31: Ranger(8)
32: Rogue(8): STR+1, (STR=27)
33: Ranger(9): Epic Skill Focus: Animal Empathy, {Improved Two-Weapon Fighting}
34: Rogue(9)
35: Rogue(10): Improved Evasion
36: Ranger(10): STR+1, Great Strength IV, Epic Prowess, (STR=29)
37: Rogue(11)
38: Paladin(17)
39: Rogue(12): Armor Skin
40: Rogue(13): STR+1, Slippery Mind* (STR=30)

Will have 20% xp penalty for last level of progression
*Slippery Mind can be exchanged for Crippling Strike if you have mind-spell immunity items available or if you prefer to your playstyle

Skills
Animal Empathy 36(48)
Disable Trap 10(12)
Discipline 41(61)
Heal 43(45)
Lore 8(10)
Open Lock 15(14)
Taunt 39(41)
Tumble 43(42)
UMD 43(45)
53 Skill points left for whatever

Summary:
Hitpoints: 388
Skillpoints: 331
Saving Throws (Fortitude/Will/Reflex): 25/20/20
Saving Throw bonuses: Traps: +2
BAB: 29
AB (max, naked): 43 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 19/30
Spell Casting: Paladin(4),Ranger(2)

Useful Spells:
Ranger: (2)Cat's Grace
Paladin: (1)Protection versus Alignment, (2)Bull's Strength, (4)Holy Sword


It is definitely a PvM build. It is rather survivable and adaptable with rogue skills, some combat prowess, and a few castable buffs to go along with it. There was no satisfactory way for me to get around the xp penalty, but only having to deal with it for the one level I found acceptable.

I was a little surprised at first that there were absolutely no rogue/paladin/ranger builds, but then found myself wondering why I had ever thought up the monstrosity in the first place.
_________________
Give a man fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.