I'm not that good with stories, and its late... and there are so many paladin stories out there allready.

The class "Champion of Tyr" is not a PRC class, I just felt like calling it that instead of Torm, since Tyr favours the Longsword, the alignement, domains and other things. And they are both "CoT" in short.

This one is similiar to evo_dragon's True Champion of Torm Click Here
I however believe this one have sufficent differences to be posted anyway, and my version may be easier to level in early levels.

The Holyboy/Champion of Tyr

Lv 1-40, PvM - PvP (untested)

Race: Human
Alignement: Lawful/Good

Abilities:
Str: 14
Dex: 8
Con: 14
Wis: 15 (18)
Int: 12
Cha: 14 (28)


Paladin 5/Cleric 15/Cot 20

Lv1: Paladin: Weapon Focus: Longsword, Power Attack
Lv2: Paladin
Lv3: Paladin: Extra Turning
Lv4: Paladin: Wis+1
Lv5: Paladin
Lv6: Cleric: Extend Spell, Domains: Strength and War
Lv7: Cleric
Lv8: Cleric: Wis+1
Lv9: Champion Of Tyr: Extra Smiting
Lv10: CoT: Cleave
Lv11: CoT
Lv12: CoT: Toughness, Great Cleave: Wis+1
Lv13: CoT
Lv14: CoT: Blind Fight
Lv15: Cleric: Divine Shield
Lv16: Cleric: Cha+1
Lv17: CoT
Lv18: Cleric: Divine Might
Lv19: Cleric
Lv20: CoT: Improved Critical: Longsword: Cha+1

Epic Level Progression

Lv21: CoT: Greath Charisma
Lv22: CoT: Epic Weapon Focus: Longsword
Lv23: Cleric
Lv24: Cleric: Great Charisma: Cha+1
Lv25: Cleric
Lv26: Cleric
Lv27: Cleric: Great Charisma
Lv28: Cleric: Cha+1
Lv29: Cleric
Lv30: CoT: Great Charisma
Lv31: CoT
Lv32: CoT: Cha+1
Lv33: CoT: Great Charisma, Epic Prowess
Lv34: CoT
Lv35: CoT
Lv36: CoT: Great Charisma: Cha+1
Lv37: CoT: Armour Skin
Lv38: CoT
Lv39: Cleric: Great Charisma
Lv40: CoT: Cha+1

Skills:
Discipline: 43
Spellcraft: 42
Concetration: 42
Tumble: 20
Open lock: 1
Disable trap: 1
Points left: 1

HPs: 490 maxed
With +6 con buffed: 750
Aid: +1d8 each cast, yup the HP bonus stacks, endlessly.

Paladin levels: Max Discipline and Concentration.
Cleric levels: Max Concentration and Spellcraft
CoT levels: Max Discipline

Cleric Spells:
Lv1: 7 slots
Lv2: 7 slots
Lv3: 7 slots
Lv4: 6 slots
Lv5: 5 slots
Lv6: 4 slots
Lv7: 3 slots
Lv8: 2 slots

Paladin Spells:
Lv1: 1 slot

Saves:

Fort: 46
Ref: 37
Will: 41

+8 to all vs spells
Possible +2 to all from eagles, and further +6 to Ref and Con from skills and cats+endurance.
+1 from Prayer
+2 from Battletide.

BAB: 18
AB with mundane longsword: +34/+29/+24/+19
AC: Robes 15, Fullplate/towershield: 26

Buffing:

Key spells/skills:

Aura of Vitality: +4 con, dex and str for 15 rounds, can extend.
Battle Mastery: +4 con, dex, AB and damage and 8/? DR for up to 16 rounds with a good Eagles Splendor.
Divine Strength: +7 Str for up to 16 rounds with a good Eagles Splendor.
(I think I got the numbers right on the two domain skills)

These three give a total of: +8 Con, +8 Dex, +11 Str, +4 AB and Damage(not counting str bonus) and 8/? DR.

Potential AC with Buffs: (please correct me if I'm wrong here)
Plate/tower: 26
Shield of Faith: +4 Deflection for 15 turns.
Magic Vestment: +5 armour (does it stack on both shield and armour for a total +10?)
Divine Shield: (buffed) +11 AC for 11 rounds. Up to 18 times a day.

Total: 46 AC (51 if magic vestment stacks on shield and armour)

Aura vs Alignement gives +4 Deflection AC, 25SR and other spell immunities from the chosen alignement. (Don't think the AC stacks with Shield of Faith, even against evil creatures)

Damage and AB:

Base AB: +34
Aura of vitality, Battle mastery, divine strength, bulls strength: +10 AB.
Divine Wrath: +9 AB
Greater magic weapon: +5
Bless: +1
Aid: +1
Prayer: +1
Battletide: +2

Total: +63 (+54 if Divine wrath dont go outside cap)
(this is a +29 buffing, does Divine Wrath count to the +20 cap from AB buffs?)

Damage:
1-8 base longsword
+2 Strength bonus.
+6 Strength Buffs
+8-13 Darkfire
+9 Divine Wrath
+11 Divine Might (with Eagles Splendor)
+1 Prayer
+4 Battle Mastery
+5 Greater Magic Weapon

Minimum Damage: (If all spells apply and stack, and I did my math correctly)
47 damage.

Smite Evil 3x/day:
AB: +65 (buffed eagles)
Damage: 72 (minimum)

Other:
Divine Wrath gives 15/+3 DR, you also have stoneskin for 10/+5 DR up to 100.
Aura vs Alignement: if you have both holy and unholy up, then anyone who hits takes 1d8+6 divine and negative energy damage. Thats a total of 2d8+12 each hit on you.
Protection from elements and so on enhances survivability.

Thats all there is for numbers today. (Do tell me what numbers are wrong, sine I know there are a bunch of them that are)

Strengths:
High damage if given time to prepare.
Decent hps. Good if buffed.
Excellent selfbuffing abilities.
Strong duelist, does good solo.
Can buff other partymembers quite a bit, can change from power-soloplay to teamsupport.
2-3 heal spells a day, and some lesser healing spells as well.
Decent AC when buffed.
A real evil-slayer, even without smites.
Great RP character.
Good saves.
Can throw up a few heavy skills if caught unprepared and still manage well. (Aura of vitality, divine wrath, divine shield and might, battle mastery, divine strength.)
Lay on Hands for 25*9 or 25*11 (buffed or not) for 225-275 hps.

Weaknesses:
Short duration on the major buffs and skills.
Spends a long time to fully buff, more spells and skills than avaliable quickslots.
So many buffing spells its easy to forget some, doesent reach full potential unless you know the build extremely well.
Require alot of preparation.
Only a medicore fighter until epic levels and cleric spells hit in.
No combat casting, has to prepare in advance of taste the opportunity attacks.
Low DC on spells, all should be used for buffing.
Dispellable. (mages=oh shoot...)



This build is meant for low-maigc worlds (where +4 is the absolute max obtainable, and items dont give more than +2 to abilities)
For +5 worlds and more, just make a dev-critter like everyone else...

I think that covers everything...

Oh yea, sorry about the Barbaric Shaman. I... Could'nt think of anything good so I made this one up instead. Way to spend a friday night...