This build and its companion, the Shadow Shield are designed with Arvoreen’s philosophy in mind – namely, that the best offense is a strong defense. Being Halfling Paladins of the same Order, the Shadow Shield and Shadow Sword are quite similar; however, whereas the Shield comprises Paladin/SD/Rogue (SC5-ED/Holy Sword-Wielding Paladin with HiPs), this build comprises Paladin/CoT/Rogue (SC5-ED/Holy Sword-Wielding Paladin with ITWF) who enjoys more feats, skillpoints and the potential for dishing higher damage as a dual-wielder in lieu of HiPs (which damage, as with all dex-based builds, you’ll further enhance by putting your UMD to good use).Quote:
The Paladins of Arvoreen are a Halfling Order in Tethyr, known officially as the “Arvoreen Marchers” but also as Halfling Defenders, officially recognized by the Crown; a small but highly regarded order, Arvoreen’s Marchers are respected by humans and halflings alike.
Arvoreen is the Halfling God of War, whose portfolio includes Defense (Protection), Good, Duty (Law), and vigilance; his is a “Power of stern defense and aggressive watchfulness, who is always preparing for incursions into (H)alfling lands and making ready to repulse hostile creatures at the first sign of trouble.” His primary worshippers are Halfling soldiers and warriors including battle clerics and paladin-rogues, who specialize in all matters of defense.
Arvoreen's dogma is best captured by the phrase: “The Best Offense is a Strong Defense,” and is as follows:
“Keep the community's burrows secure, and always be prepared for threats and attacks. Prepare an active defense, drill continuously, and leave nothing to chance. Put down danger before it even rears its head. Seek out allies, no matter how unorthodox. Those who give aid against a mutual foe are friends to be rewarded and trusted. Stealing from other halflings and allies is never acceptable, but thieving is not necessarily dishonorable, as long as it is employed against enemies to better the odds in combat later.”
The Arvoreen Marchers adhere to this dogma in a manner befitting the Code of Heironeous (see, Click Here (“Paladin Code”), being also another paladin order with whose deity Arvoreen is closely allied such that, even although Arvoreen’s Marchers are a bit unorthodox as compared to most, the two paladin orders share a common bond. Accordingly, Arvoreen's Defenders are protectors of halfling communities, “constructing defensive barriers, signaling systems, beacons, and traps, and reviewing defenses already in place . . . (Whereas m)any clerics organize the local militia, procure weapons for volunteers, and train every able-bodied halfling in the use of weapons and other defense strategies or at least in how to best seek safety, … Arvoreen's Marshals regularly adventure to gain magical weapons and defensive items of all kinds.”
Arvoreen is an intermediate deity but a major Power in the Halfling Universe, being a child of (and subservient only to) Yondalla, the “Blessed One.” Yondalla is a major deity throughout all of Faerun for she is the Creator of the Halfling race and thus the Matriarch, Provider, and Ultimate Protector of all Halflings and their good-aligned/good-natured allies, being herself aligned closely with Corellon, Moradin, Tyr, Torm, Helm and Chanteau. Like Yondalla, Arvoreen smiles on followers who aid and protect those in need. He is likewise a LG deity, his favored weapon being “Aegisheart” (shortsword) and his symbol that of two crossed shortswords.
Source: This information is excerpted and adapted from: http://nwn2.wikia.com/wiki/Arvoreen
Edited By TyrTemplar on 09/14/07 06:38
It looks really good by the time you get to the end, but it takes too long to mature. There's hardly any damage output pre-epic, and Epic Dodge coming at Level 30 in spite of starting with a Dex20 seems counterintuitive. And that's the problem with any build that tries to do too much-- they just take a really long time to develop.Edited By TyrTemplar on 09/17/07 19:47
Oh, if this is for a high magic world, I can see your point. But then, in a high magic world where AC outpaces AB by 5 to 1, is a 44 AB even high enough? Personally, I'd take the 6d6 sneak pre-epic over -2AB and 2d6 sneak. You have to have some means of piercing natural DR and magical DR. You see, if you are relying on UMD to save your hide and squeak at your pre-epic existance, why not UMD the Holy Sword spell instead of investing 15 levels of Paladin into a Dex-based character?Quote: Posted 09/17/07 19:25 (GMT) -- TyrTemplar
heh, you’re setting EPIC Traps and that be some serious damage alright, among other neat rogue twix
Edited By grizzled_dwarflord on 09/17/07 20:23
(funny)Quote: Posted 07/27/06 05:30 (GMT) -- Mithdradates
…Holy sword. It can't be dispelled and it has, to the best of my knowledge, a flat 25% chance to dispel all buffs. It's also a +5 weapon so only epic warding will block its damage.
Edited By TyrTemplar on 09/17/07 22:19
Quote: Posted 09/17/07 21:54 (GMT) -- TyrTemplar
Other enhancements:
Paladin Dispel Magic and of course Paladin Holy SwordQuote: Posted 07/27/06 05:30 (GMT) -- Mithdradates
…Holy sword. It can't be dispelled and it has, to the best of my knowledge, a flat 25% chance to dispel all buffs. It's also a +5 weapon so only epic warding will block its damage.
That said, yeah, could probably get away with less AB in a low magic world, but as they say, no pain, no gain ... and really, more than playable enough, honest (heh heh, would a paladin of Tyr lie to you?
It is a statement with which I agree, i.e., versatily in terms of damage types is key. While generally speaking, the higher the magic the more obsolete are buffs like GMW, stuff like div.favor (magic), clang (sonic) remain valuable, for the same reasons as ws/ews in the above scenario (foes don't come in colors afterall, and who knows, maybe it's the magic or sonic which will breach), hence important to keep an eye also on your scroll case, and enjoy your holy sword, too (works on any weapon, as powerful in a high magic settings as it is in lower magic one, if not even more so); might also consider carrying a few different types of weapons (i.e., your focus is dual-daggers, onto each one you will apply different on-hit properties, one of which will likely be holy sword (avenger), the other as you want, with the ability to dual-wield ensuring you’re covering off all the various damage types. Just in case, carry a sickle (slashing weapon) and mace (bludgeoning).Quote: Posted 07/23/07 19:54 (GMT) -- Tattoed Monk
Depends. Are there items that grant DR 15/sonic, lightning, acid, etc.? Because that will largely neutralize most of the bonus damage from your weapon. If not, then EWS is a waste - 6 more points won't matter. If so, then it's not a waste - the extra 6 base damage points may be the only ones that get through, the rest will get eaten up by the various DR types.
For example, even a simple Ring of Elemental Resistance will give DR 15 vs. fire, cold, lightning, and acid. That takes care of 4 of your 2d6 bonuses right there. If there are unusual items that also resist sonic and magic (the only 2 on your list that are generally hard to find), then I would say EWS may be a good investment. If there are items with high DR vs. slashing, piercing, etc., then you may also want to carry a few different types of weapons (i.e. focus on scim, but carry a warhammer and a rapier just in case....).
TM
Edited By TyrTemplar on 09/19/07 08:18