Edited By Kail Pendragon on 10/10/07 18:25
oops. Omit the create traps item on the list. Sorry for the mistake.Edited By grizzled_dwarflord on 10/10/07 17:15
Quote: Posted 10/10/07 17:12 (GMT) -- grizzled_dwarflord
A few comments from an old passerby:
1. Level 22 you have Rogue2. It should be Rogue5.
2. Starting Intelligence: I would suggest making this 14 and add 2 to Wisdom and 2 to Con. This gives you +1 Will Saves, 4th level Spells, 40 HPS, +1 Fort Save, +1Listen/Spot skills, and the ability to raise Str to 28 for +1AB and damage. I'll show you how to get those 43 skill points back.
3. Search: You can stop at around 21 Search. Given the take 20 and +2 Int modifier, you should be able to spot even Epic Traps which have a 43DC. This will give you back 22 skill points.
4a. Harper Scout Bonus Feats: you can lower 2 of your other skills by 10 (say Listen and Craft Trap) and use the HS bonus feats for Epic Skill Foci. End result, you have the same skill ranks, but a better Strength, Con, Wisdom, and all the subsequent peripheral abilities.
4b. The only thing you lose is the +1 Modifier to Dex which, in the end, wasn't really helping you. Given that by the time you get those Great Dex feats you can already cast Cats Grace, cast another one that stacks, and make Cats Grace potions, the 2 Great Dex Feats don't really mean much.
5. Drop Power Attack and Cleave for Blindfighting and/or Toughness/Luck of Heroes. The character seems to have offense, he needs some defense.
Thanks for the Harper build!
Search is not a take 20 skill though. You'll spot those traps sooner or later, granted, but you have to be careful cause you'll need to wait for a high d20 roll in the case of epic traps.Quote: Posted 10/10/07 17:12 (GMT) -- grizzled_dwarflord
3. Search: You can stop at around 21 Search. Given the take 20 and +2 Int modifier, you should be able to spot even Epic Traps which have a 43DC. This will give you back 22 skill points.
Quote: Posted 10/10/07 18:30 (GMT) -- Kail PendragonSearch is not a take 20 skill though. You'll spot those traps sooner or later, granted, but you have to be careful cause you'll need to wait for a high d20 roll in the case of epic traps.Quote: Posted 10/10/07 17:12 (GMT) -- grizzled_dwarflord
3. Search: You can stop at around 21 Search. Given the take 20 and +2 Int modifier, you should be able to spot even Epic Traps which have a 43DC. This will give you back 22 skill points.
Well, if you add Dev Crit then you have to keep Power Attack, Cleave and also add Great Cleave. While Dev Crit is worth it, keep in mind that many don't use it and many PWs have nerfed it.Quote: Posted 10/11/07 14:31 (GMT) -- Beetlenut
Thanks to Kail and Grizzled for the advice. I will start with 14/14/14/14/14/8 and work around the skills as shown. Also, I think I will drop KD and IKD for Dev Critical. I will lose one AB but I can pick critical immune types for my favorite enemies + humans. One AB and IKD is something which is not easily lost but DV Critical is quite nice and it make s the build pretty strong with all types of enemies. Also, I will add Luck of the Heroes and Blind Fight.
I would send a mod a revised version and request them to cut and paste to the original.Quote: Should I post the revised build here or on a new topic?