Race: Human
Algn: Any

Abilities:

STR 16 (26)
DEX 9
CON 14
WIS 8
INT 17 (20)
CHA 8

1 ) FTR 1: weapon focus exotic / focus: bastard sword / toughness
2 ) FTR 2: knockdown
3 ) FTR 3: blindfighting
4 ) FTR 4 Weapon Specialization
5 ) Wiz 1: INT (18)
6 ) Wiz 2:
7 ) Wiz 3: Still Spell
8 ) Wiz 4: INT (19)
9 ) Wiz 5: power attack / combat casting
10) Wiz 6
11) FTR 5:
12) FTR 6:improved crit: bastard sword / cleave
13) Wiz 7:
14) Wiz 8:
15) Wiz 9: great cleave
16) Wiz 10: max spell
17) Wiz 11:
18) Wiz 12: improved knockdown
19) Wiz 13:
20) FTR 7:

21) FTR 8: epic weapon focus / epic weapon specialize
22) Wiz 14:
23) Wiz 15: great INT I
24) FTR 9: armor skin
25) Wiz 16: craft wand
26) Wiz 17:
27) Wiz 18: auto still I
28) FTR 10: epic prowess
29) Wiz 19:
30) Wiz 20: auto still II / auto still III
31) Wiz 21:
32) Wiz 22:
33) Wiz 23: great str I / epic spell: mage armor
34) Wiz 24:
35) FTR 11:
36) FTR 12: great str II / overpowering crit
37) FTR 13:
38) FTR 14: devastating crit
39) Wiz 25: epic spell: warding
40) Rogue 1:

Skills

Concentration: 42
Discipline: 42
Lore: 44
Spellcraft: 42
Tumble: 43
Pick Pocket: 43
Open: 43
Parry 21


Saving Throws (Fortitude/Will/Reflex): 21/15/19
BAB: 23
AB mundane Bastard Sword: 35
AC (naked/mundane armor/shield only): 19/30
Spell Casting: Mage(9)


Edited title and added AB - Kail Pendragon

Edited By Kail Pendragon on 11/05/07 22:37

k, I thought this build looked familiar. Click Here

I wonder though, you asked for help improving the build, yet you never responded to any of the suggestions, NOR did you take any of them when you posted this. As a spellsword, there were things that can and should be improved.. interesting
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

avado, true I did post asking for help to improve. . . one was to take more fighter to get more attacks(4) and another was to take AA. I am trying to get as balanced as it can be, which is difficult to say the least, hence only 3 attacks per round, and wanted melee so an AA, which would be good for range but get his butt kicked when the enemy closed the distance. And since those were the only two suggestions I decided to post here also. to the view points of people here.

Tks. for your observations tho. If you are going to keep that class split, at least go Fighter 12/Wizard 8 in pre-epic for 4 APR.
Also, drop Parry (useles skill), Pick Pocket and Lore and invest in UMD and Set Trap.
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"Hats off and applause to rogues and evolution" My first question is whether you really really want Bastard Sword. The reason being is that you are a bit feat starved and using a feat for Exotic Weapons is a bit expensive.

Second, you really should be getting 4 APR in a spellsword build, it seems illogical not to, particularly when you can.

Craft Wand can not be taken on 25th level - not a feat I would really consider in this build anyway - too expensive for the slight return it gives you.

Spellswords are often feat starved and this is no exception - I would avoid taking Weapon Proficiency Exotic and opt for something else instead.

Perhaps go Dwarf - quite a few benefits from this as a spellsword (extra HP, bonus to saves vs spells and poison, bonus vs Giants, Goblins and Orcs).

Go Illusionist rather than General School to benefit from the extra spell per level.

Combat Casting is a waste unless you are going to get Improved Combat Casting as well. However the usefulness of that is also questionable.

Perhaps finish your INT on 19 rather than 20 - you lose a 1st and 5th level spell - which has been regained by going Illusionist - you also lose 1 dc from your offensive spells - but this is too low anyway to be any serious threat, so no loss there.

In a +5 environment Epic Mage Armor only offers a bonus of 5 Dodge AC, rather than the 20 bonus listed (would be worth checking this as it may be considered and expensive feat).

Just as an example:

Dwarf
STR: 16 (26)
DEX: 8
CON: 18
WIS: 8
INT: 16 (19)
CHA: 6

01: Fighter(1): Weapon Focus: Longsword, Power Attack
02: Fighter(2): Cleave
03: Fighter(3): Knockdown
04: Fighter(4): STR+1, Weapon Specialization: Longsword
05: Illusionist(1): {Scribe Scroll}
06: Illusionist(2): Blind Fight
07: Illusionist(3)
08: Illusionist(4): STR+1
09: Illusionist(5): Still Spell, Extend Spell
10: Illusionist(6)
11: Illusionist(7)
12: Fighter(5): STR+1, Expertise
13: Fighter(6): Improved Critical: Longsword
14: Illusionist(8)
15: Illusionist(9): Improved Expertise
16: Illusionist(10): STR+1, Maximize Spell
17: Fighter(7)
18: Illusionist(11): Great Cleave
19: Illusionist(12)
20: Fighter(8): INT+1, Improved Knockdown
21: Illusionist(13): Great Strength I
22: Illusionist(14)
23: Fighter(9)
24: Fighter(10): INT+1, Epic Weapon Focus: Longsword, Epic Weapon Specialization: Longsword
25: Illusionist(15): Great Intelligence I
26: Illusionist(16)
27: Illusionist(17): Great Strength II
28: Illusionist(18): STR+1
29: Illusionist(19)
30: Illusionist(20): Automatic Still Spell I, Automatic Still Spell II
31: Fighter(11)
32: Fighter(12): STR+1, Overwhelming Critical: Longsword
33: Illusionist(21): Automatic Still Spell III
34: Illusionist(22)
35: Illusionist(23): Epic Spell: Epic Warding
36: Fighter(13): STR+1, Epic Prowess
37: Fighter(14): Devastating Critical: Longsword
38: Illusionist(24)
39: Illusionist(25): Armor Skin
40: Rogue(1): STR+1

Hitpoints: 406
Skillpoints: 238
Saving Throws (Fortitude/Will/Reflex): 24/19/15
Saving Throw bonuses: Spells: +11, Poison: +2
BAB: 24
AB (max, naked): 36 (melee), 24 (ranged)
AC (naked/mundane armor/shield only): 19/30
Spell Casting: Wizard(9)

Skillset:
Concentration 42(46)
Disable Trap 1(5)
Discipline 40(48)
Listen 43(42)
Lore 4(10)
Open Lock 1(0)
Search 1(5)
Spellcraft 41(45)
Tumble 40(39)
22 points leftover

Benefits:
Extend Spell
Overwhelming Critical is available at 32nd rather than 36th
You gain the 4 APR (5 with Haste)
Dev Crit available at 37th (1 level earlier)
Expertise/ Improved Expertise is available to boost your AC
AB improved by 1
Fort Save 3 points higher
Fully Buffed AC 71 (when Imp Expertise active)

Not really sure how much the 1 rogue level really brings to the build apart from the 4 ac points from tumble. I would be tempted to swap it for a 26th Wizard level, thus making you undispellable except for Mord's and giving you an extra bonus wiz feat (possibly for Epic Mage Armor, ort a further Great Int)

Thoughts for you really. I know there's a few changes in there. I...Samphus

Thanks for all the assist, this was my first atempt at a build. And yep it did need a lot of fixing.

Thanks again. @I...Samphus

There are some problems with your build you gave. 24 BAB still gives you only 3 APR (4 APR with haste); too much wizard levels pre-epic. Still, I do agree with you on most of your points, except for the feat starved part. For a spellsword build, Wizard-Fighter combinations have a ton of feats, enough to take almost all metamagic feats (quicken cannot be taken since you get 4 APR) and a lot of effective combat feats (unlike its pally-sorc counterpart, which is insanely feat starved).

As for expertise, I wouldn't take it if I don't take ICC too. i doubt you'd be using expertise while meleeing away with that AB.

Still, I'd have to agree with you on most points. I'd drop exotic weapon proficiency, combat casting and (personally) epic mage armor. Also, as much as possible, get all pre-epic available feats pre-epic.

Going two-handed seems to be a good choice, since you have considerably high strength. Also, I'd take the complete set of metamagic feats (with few precious spells available, make them all count - Maxed IGMS, Empowered Spell Mantles, Extended Bigby's, etc.), and spell penetration feats (also to make your no-save spells as effective as possible). with 25 levels + Epic spell penetration, you can almost perfectly beat toolset SR (32).

Here is an example, maybe it could help

Race: Human

STR: 16 (26)
DEX: 8
CON: 16
WIS: 8
INT: 16 (19)
CHA: 8

01: Fighter(1): Weapon Focus, Power Attack, Cleave
02: Illusionist(1): {Scribe Scroll}
03: Illusionist(2): Spell Penetration
04: Illusionist(3): STR+1, (STR=17)
05: Illusionist(4)
06: Illusionist(5): Still Spell, Extend Spell
07: Illusionist(6)
08: Illusionist(7): STR+1, (STR=18)
09: Illusionist(8): Greater Spell Penetration
10: Fighter(2): Knockdown
11: Fighter(3)
12: Fighter(4): STR+1, Empower Spell, Weapon Specialization, (STR=19)
13: Fighter(5)
14: Fighter(6): Improved Knockdown
15: Fighter(7): Maximize Spell
16: Fighter(8): STR+1, Improved Critical, (STR=20)
17: Fighter(9)
18: Fighter(10): Toughness, Great Cleave
19: Fighter(11)
20: Fighter(12): STR+1, Blind Fight, (STR=21)
21: Illusionist(9): Epic Weapon Focus
22: Illusionist(10): Epic Spell Penetration
23: Illusionist(11)
24: Illusionist(12): INT+1, Great Strength I, (STR=22), (INT=17)
25: Illusionist(13)
26: Illusionist(14)
27: Illusionist(15): Great Strength II, Great Intelligence I, (STR=23), (INT=18)
28: Illusionist(16): INT+1, (INT=19)
29: Illusionist(17)
30: Illusionist(18): Automatic Still Spell I
31: Illusionist(19)
32: Illusionist(20): STR+1, Automatic Still Spell II, (STR=24)
33: Illusionist(21): Automatic Still Spell III
34: Illusionist(22)
35: Illusionist(23): Epic Spell: Epic Warding
36: Illusionist(24): STR+1, Overwhelming Critical, (STR=25)
37: Fighter(13)
38: Illusionist(25)
39: Fighter(14): Devastating Critical, Epic Weapon Specialization
40: Rogue(1): STR+1, (STR=26)


Hitpoints: 406
Skillpoints: 277
Saving Throws (Fortitude/Will/Reflex): 23/19/15
Saving Throw bonuses: Spells: +9
BAB: 26
AB (max, naked): 37 (melee), 25 (ranged)
AC (naked/mundane armor/shield only): 17/28

SKILLS:

Concentration 42(45)
Discipline 42(50)
Spellcraft 41(45)
Tumble 40(39)
UMD 41(40)

63 Points free

If you're not going to take UMD, get a monk or bard level instead.
Quote: Posted 11/04/07 16:20 (GMT) -- Stonebreaker

avado, true I did post asking for help to improve. . . one was to take more fighter to get more attacks(4) and another was to take AA. I am trying to get as balanced as it can be, which is difficult to say the least, hence only 3 attacks per round, and wanted melee so an AA, which would be good for range but get his butt kicked when the enemy closed the distance. And since those were the only two suggestions I decided to post here also. to the view points of people here.

Tks. for your observations tho.

My point is this: IF you really truly want help, then, when you ask, LISTEN to it, which you clearly didnt do, which i found really bizarre.

The whole concept of a spellsword is to have a Meleeist with Magic support, using non save spells to pin and weaken the opponent (at least my idea). By NOT following up on the other post and simply posting here, we have sort of created a situation which we sort of frown upon in the guild (that of posting a build on someone elses Topic, and now there are 2 here...).

I guess what i am trying to say is this, ASK for help, THEN take the help THANKING for the help OR dont bother asking in the first place. Taking 14 fighter and barely having 3 attacks... yeah bab of 14 is pretty wimpy for a fighter wizard build (non cleric at least) is just poor planning.

Besides all the etiquette suggestions, it is a fair first build FOR A CASTER.. not a meleeist (remember with a caster we dont giv a rats arse about ab).
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

@ avado

The build posts were not hijacks. They were builds provided as examples to get the point across with further clarity. I figured, since he did take the suggestions from his previous post into consideration, and he still didn't get the 4 attacks per round, maybe an example on how to get 4 attacks per round using his current class distribution would possibly make things much more clear for him. Hmm.. just maybe..

Since it was intended as such and the examples themselves were merely minor tweaks of the topic starter's build, I thought that I should post it in this thread for the sake of continuity of the topic, rather than claiming the idea to my own.

@ stonebreaker

you should provide descriptions on what you actually aim to do with your build, so that other guild members can help you attain your actual goal, so that we need not place builds all over the place that show what we think should be modified on your build, lest we be frowned upon by the epic character builder's guild.

P.S. I think you should definitely get more metamagic feats.

Edited By basuraman on 11/05/07 10:15

basur, I am not reporting this! LOL far from it. I just find the whole thing rather weird is all, as I said above. Yours is NICE though! Good work on the spellsword.
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Quote: Posted 11/04/07 16:20 (GMT) -- Stonebreaker

one was to take more fighter to get more attacks(4) and another was to take AA.

In the other thread I mentioned AA as a means to improve AB. My main point though was that it is virtually impossible to make a strong wizard/sorcerer based spellsword that is both a strong meleer AND a strong caster, unless you have the EK prestige class available.

My main advice for an arcane based spellsword with both strong melee presence and casting in NWN 1 was to use bard as caster class.
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I generally avoid temptation, unless I can't resist it... basuraman

Don't know what I was thinking about my example getting 4 APR. well spotted and dealt with.

Still not convinved over the benefit of 1 rogue level in this build however, unless solely for the skills, which can't be effectively utilised due to the lack of skill points and the tumble dump.

Either way. there are a number of spellsword variants in the search engine that are very effective. Basuraman / avado, you are correct; that I should have posted what I was trying to accomplish:

I was trying to build a toon for use on the server I run on –
Any ability can be increased by 12
Permanent haste available
All feats / skills are allowed
To join a guild (wizard) you need to have 25 levels in that class

Did not want cleric or cot and was trying to keep alignment good.
PvP is not only allowed but encouraged, so going up against spell casters / melee / and sneaky types can be rough.

The “fixed” builds show me that I have a lot to learn and I do appreciate all the help.

Tks.