I got this idea somewhat based on Avenging Commando build. I wanted a character with a little more "permanent" non-buff/spell enhanced offensive power, even against enemies immune to criticals and sneak attacks (which seems to make up majority of higher level monsters in many mods).

I made two variations... one elf, and one human. Human was the more powerful build, so I decided to list that one. If anyone wants to see the elf version, well, it's significantly weaker due to race difference.

Starting Stats
Human Rogue
Str 15
Dex 8
Con 12
Wis 14
Int 14
Chr 14

1 Rogue1 Feat: Power Attack, Cleave
2 Paladin1
3 Paladin2 Feat: Blind Fighting
4 Paladin3 Ability: Str (str16)
5 Paladin4
6 Paladin5 Feat: Divine Might
7 Rogue2
8 Fighter1 Feat: Knockdown Ability: Str (str17)
9 Paladin6 Feat: Divind Shield
10 Fighter2 Feat: Weapon Focus
11 Paladin7
12 Rogue3 Feat: Improved Knockdown Ability: Str (str18)
13 Fighter3
14 Fighter4 Feat: Weapon Specialization
15 Paladin8 Feat: Improved Critical
16 Paladin9 Ability: Str (str19)
17 Rogue4
18 Paladin10 Feat: Greater Cleave
19 Paladin11
20 Paladin12 Ability: Str (str20)
21 Fighter5 Feat: Great Strength I (str21)
22 Rogue5
23 Paladin13
24 Rogue6 Feat: Great Strength II Ability: Str (str23)
25 Fighter6 Feat: Overwhelming Critical
26 Fighter7
27 Rogue7 Feat: Great Strength III (str24)
28 Fighter 8 Feat: Devastating Critical Ability: Str (str25)
29 Rogue8
30 Paladin14 Feat:Epic Weapon Focus
31 Fighter9
32 Rogue9 Ability: Str (str26)
33 Fighter10 Feat: Epic Weapon Specialization Great Charsima (chr15)
34 Rogue10 Feat: Improved Evasion or defensive roll
35 Fighter11
36 Rogue11 Feat: Toughness Ability Chr (chr16)
37 Fighter12 Feat: Armor Skin
38 Rogue12
39 Fighter13 Feat: Great Charisma (chr17)
40 Fighter14 Feat: Epic Prowess Ability Chr (chr18)

Finishing stats
Str 26
Dex 8
Con 12
Wis 14
Int 14
Chr 18

Skill points 305
HP: 412
Saving throw: Fort(28) Ref(22) Will (22)
BAB: 41/36/31/26 with normal weapon of choice
AC: 19, naked. Probably should wear heavy armor, find a way of increasing dex by at least 4 (which isn't that hard, seeing as how dex is the most common stat to be increased... bracer of dexterity would suffice)

Saving throw can, of course, be improved by increasing relevant ability scores and charisma. As for skill points distribution, I recommend, at minimum, 40 tumble and 41 UMD. The rest can be distributed as you see fit for the mod / PW you happen to be playing in.

As for weapon, I suppose the standard would be longsword, although if holy avenger version of rapier or scimitar is available, that probably would be the better choice for trade off of avg 1 dmg for increased critical range.

Now, for a little tweak (and preference, really), you could drop paladin level to 13 and increase rogue level to 13 for another rogue bonus feat. Personally, though, for non-dex build, I really don't like most of the rogue bonus feats. In addition, I liked havnig the option of being able to cast lvl 4 paladin spells if I ever find a +4 wisdom item. Which really shouldn't be all that hard by lvl 30+.

For that single rogue class feat, I recommend improved evasion or defensive roll. Slippery mind isn't horrible, but, by that level, there should be a few items that protects PC from mind affecting spells. I considered crippling strike, but, once again, there are too many enemies that are immune to SA at higher levels. And those that aren't immune... they tend to be cannon fodders.

Edited By NeoRequiem on 12/11/07 04:54

You need atleast 15 levels of Paladin to have access to level 4 spells. I would go for more Paladin levels and less Fighter. Paladins get access to lvl 4 spells at lvl 14. Unfortunately, the number of lvl 4 spells that paladin get at that level is, well, 0. However, this can be mitigated by increasing wisdom score to at least 18, which gives +1 bonus spells to lvl 1,2,3,and 4(yay).

As for "less fighter, more paladin" suggestion. While that's certainly an option (for example, let's say paladin 16 fighter 12), that will require the sacrifice of one feat... whether such be epic prowess, armor skin, toughness, etc etc.

Frankly, I didn't think the sacrifice was worth the benefit, although, of course, your opinion may differ.
Quote: Posted 12/11/07 05:12 (GMT) -- NeoRequiem

Paladins get access to lvl 4 spells at lvl 14. Unfortunately, the number of lvl 4 spells that paladin get at that level is, well, 0. However, this can be mitigated by increasing wisdom score to at least 18, which gives +1 bonus spells to lvl 1,2,3,and 4(yay).

As for "less fighter, more paladin" suggestion. While that's certainly an option (for example, let's say paladin 16 fighter 12), that will require the sacrifice of one feat... whether such be epic prowess, armor skin, toughness, etc etc.

Frankly, I didn't think the sacrifice was worth the benefit, although, of course, your opinion may differ.

Here's the thing: you take 14 pal levels, you start with 14 wis 14 charisma, yet you dont ever increase the wisdom... not sure your idea there. See, you are correct that by increasing your wis to 18 you will get lv 4 spells, it MUST be BASE! That means, you must physically add stats to wisdom. No item pluses, this isnt nwn2.

The 4 to charisma too.. why? to get +2 to saves? This IS something that can be covered by a nice little spell or 2 that the pal has! to loose 2 to ab for 2 to saves when you can easily make up for the difference with spells, im not sure of your reasoning here. The suggestion to take more pal is a good one. So you loose toughness in epic or imp kd (with dev crit kdin may be longer than you need).

Imvho, with dev crit you really need to add to str for ab AND dev crit dc. In the end it is easier to have 30 str than 18 charisma. Maybe even up to 32 str.

note that these are just twinkin ideas. They are the way I would play your build, nothing more. Of course, I would have done a cleric with dev crit at 21 and .. butt that is me.
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Quote: Posted 12/11/07 07:18 (GMT) -- avado

Here's the thing: you take 14 pal levels, you start with 14 wis 14 charisma, yet you dont ever increase the wisdom... not sure your idea there. See, you are correct that by increasing your wis to 18 you will get lv 4 spells, it MUST be BASE!

No, he only needs 14 base wisdom to cast lvl 4 spells, 18 can be reach thanks to gear to get the bonus spells.
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We will die righhht! my bad! serves me right, tryin to answer the night before a 4 hour exam. On a side note...

...I realized that I could have beefed up AB a bit more (probably by 4) if I took dwarf as race and started with rogue charisma 6, never increasing charisma and always investing in str.

However, I thought, "hey, this is paladin... he needs relatively high charisma for RP purpose!".

If I was going to modify this build for more munchiken purpose, then I would go with your suggestion and take charisma to minimum. I might even sacrifice intelligence, give up IKD, and increase con.

Of course, those sacrifice would make it more difficult for immersion in playing through mods, so make it what you will.
Quote: Posted 12/11/07 05:04 (GMT) -- galelabriel

You need atleast 15 levels of Paladin to have access to level 4 spells. I would go for more Paladin levels and less Fighter.

Aye. I suggest 15 Paladin 13 Rogue 12 Ftr. You can have access to level 4 pally spells, and even take crippling strike as a bonus rogue feat if you like.