Here's my second build on here
The aim was to create a build that could tank in a group, but deal enough damage when alone. There were other builds with this combination, but I don't believe any of the worked quite the same..
So here it is, the Divine Melody.






Human
Any non evil, non lawful alignment.



STR: 14
DEX: 8
CON: 12
WIS: 13 (16)
INT: 13
CHA: 16 (30)



01: Cleric(1): Extend Spell, Extra Turning, Cleric Domains
02: Bard(1)
03: Bard(2): Weapon Proficiency Exotic
04: Bard(3): CHA+1, (CHA=17)
05: Bard(4)
06: Cleric(2): Power Attack
07: Cleric(3)
08: Cleric(4): WIS+1, (WIS=14)
09: Cleric(5): Divine Shield
10: Bard(5)
11: Bard(6)
12: Bard(7): WIS+1, Weapon Focus: Katana, (WIS=15)
13: Cleric(6)
14: Cleric(7)
15: Cleric(8): Divine Might
16: Champion of Torm(1): CHA+1, (CHA=18)
17: Champion of Torm(2): Expertise
18: Champion of Torm(3): Toughness
19: Champion of Torm(4): Improved Expertise
20: Champion of Torm(5): CHA+1, (CHA=19)
21: Champion of Torm(6): Great Charisma I, Armor Skin, (CHA=20)
22: Cleric(9)
23: Cleric(10)
24: Cleric(11): WIS+1, Great Charisma II, (WIS=16), (CHA=21)
25: Bard(8)
26: Bard(9)
27: Bard(10): Great Charisma III, (CHA=22)
28: Bard(11): CHA+1, (CHA=23)
29: Bard(12)
30: Bard(13): Great Charisma IV, (CHA=24)
31: Bard(14)
32: Bard(15): CHA+1, (CHA=25)
33: Bard(16): Great Charisma V, (CHA=26)
34: Bard(17)
35: Bard(18)
36: Bard(19): CHA+1, Great Charisma VI, (CHA=28)
37: Bard(20)
38: Bard(21)
39: Bard(22): Great Charisma VII, (CHA=29)
40: Bard(23): CHA+1, Lasting Inspiration, (CHA=30)


Skills:
Listen 43(46), Perform 43(53), Spellcraft 43(44), Taunt 43(53), Tumble 40(39)


Base Hitpoints: 366
BAB: 26
AB (max, naked): 29 (melee), 25 (ranged)
AC (naked/mundane armor/shield only): 19/30


Saving Throws:
Fortitude: 26
Will: 28
Reflex: 23



- No XP Penalty
- 4 attacks/round
- Bard Song
- I went with plant and healing domains. I don't think it matters that much.
- Weapon for WF doesn't matter much either. You could go with a simple weapon for an extra feat. I didn't see the point.
- 70+ AC when I tested it, without magic items.

Edited By Knife Blood Nightmare on 06/04/08 07:04

Strength domain is strong (no pun intended) in a melee build with few cleric lvls since you can get Divine power in both lvl 3 and 4 spellslots, and extended in the lvl 4 and 5 slots.
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I generally avoid temptation, unless I can't resist it... Animal could work too, if you're gonna use bard spells for summoning. True Seeing at third level is pretty sweet. Strength would add Stone Skin too.

Given that this is partly for party play, it seems a shame not to get seventh level slots and resurrection. I guess you didn't want to raise WIS any higher, but still seems a shame. Yup, domains also can depend on the server so I guess it varies for which ones you should choose.

I thought I could go with 17 Cleric/17 Bard, but the build sort of relies on its charisma for Divine Might/Shield, it would be inconvenient to lose more for wisdom. Also, lasting inspiration is nice to have.

And if you really have to, I thought you could just scroll those sort of higher level cleric spells. I would suggest Bard 21/Cleric 13/CoT 6. Gets you level 7 Cleric spells, still gets Lasting Inspiration. I would also only take 3 CoT levels pre-epic (leave BAB at 15 to get the best use of DP), and use the CoT Bonus feat at level 4 for another Great Wis (bring Wis to 17 for level 7 spells).

Last, I would be tempted to lower Cha somewhat for some more Str. Yes, you can do lots of divine damage via DM, but you have a rather low AB. Boosting Str means less AC from Divine Shield, but the damage from DM gets replaced by physical damage from Str, so no loss there, and it adds to your AB. I would probably aim for something like Cha 20 and Str 24 - leaves Cha high enough to make DS and DM useful (+5 unbuffed, +11 buffed), but gains you 5 to AB all the time.

TM