Hi,
this is first build I ever posted here. It is one of the most popular builds played on my PW.
It may look similar to
4SakNīs The Swashbuckler
Zhorebīs Halfling Daggermaster
or
Yar Stardawgīs Dwarven Whirlwind
,but this one has different starting stats, level progression, skills and feats. So I decided to post it separately in its own topic.


Neutral
Human
PvM/light PvP
Playable 1-40 PvM, 13-40 light PvP

STATS
STR: 18 (32)
DEX: 13
CON: 12
WIS: 8
INT: 13 (14)
CHA: 8

ABILITIES
Hitpoints: 428
Skillpoints: 211
Saving Throws (Fortitude/Will/Reflex): 21/15/20
BAB: 30
AB (max, naked): 48 (melee), 31 (ranged)
AC (naked/mundane armor/shield only): 21/32

SKILLS
Discipline 43(64)
Intimidate 4(3)
Listen 40(39)
Lore 5(7)
Spot 40(39)
Tumble 40(41)
UMD 35(34)



LEVELING GUIDE
01: Fighter(1): Dodge, Weapon Focus: Scimitar, Mobility
02: Fighter(2): Expertise
03: Fighter(3): Power Attack
04: Fighter(4): STR+1, Spring Attack, (STR=19)
05: Fighter(5)
06: Fighter(6): Whirlwind Attack, Weapon Specialization: Scimitar - donīt forget Intimidate (4)
07: Weapon Master(1): Weapon of Choice: Scimitar
08: Weapon Master(2): STR+1, (STR=20)
09: Weapon Master(3): Improved Critical: Scimitar
10: Weapon Master(4)
11: Weapon Master(5)
12: Weapon Master(6): STR+1, Blind Fight, (STR=21)
13: Weapon Master(7)
14: Fighter(7)
15: Fighter(8): Cleave, Great Cleave
16: Fighter(9): STR+1, (STR=22)
17: Fighter(10): Knockdown
18: Fighter(11): Improved Knockdown
19: Fighter(12): Disarm
20: Fighter(13): INT+1, (INT=14)
21: Fighter(14): Epic Weapon Focus: Scimitar, Epic Weapon Specialization: Scimitar
22: Rogue(1)
23: Rogue(2): {Evasion}
24: Weapon Master(8): STR+1, Great Strength I, (STR=24)
25: Weapon Master(9)
26: Weapon Master(10)
27: Weapon Master(11): Great Strength II, (STR=25)
28: Weapon Master(12): STR+1, (STR=26)
29: Weapon Master(13): Overwhelming Critical: Scimitar
30: Weapon Master(14): Epic Skill Focus: Discipline
31: Weapon Master(15)
32: Weapon Master(16): STR+1, Devastating Critical: Scimitar, (STR=27)
33: Fighter(15): Great Strength III, (STR=28)
34: Fighter(16): Armor skin
35: Fighter(17)
36: Fighter(18): STR+1, Great Strength IV, Epic prowess, (STR=30)
37: Rogue(3): {Uncanny Dodge I} - donīt forget Thumble (40)
38: Fighter(19)
39: Fighter(20): Great Strength V, Improved Disarm, (STR=31)
40: Fighter(21): STR+1, (STR=32)

Q/A:

Why Fighter? Because of AB, number of feats to choose from and Weapon Specialization.
Why WM? Because of additional AB and Weapon of Choice (better crit. range and crit. multiplier)
Why Rogure? Because of Evasion, Uncanny Dodge I, Thumble and UMD(can read scrolls - thats the way how to selfboost)

HINTS:

Boost STR,CON mainly and DEX if possible. WILL problems are mostly solved by scrolls.
You can switch Listen 40(39) and Spot 40(39) with Open locks and Disable traps if desired.
You can also switch Great Strengths for Epic Fortitude, Epic Will and Epic Reflexes if desired.

Please correct me if I am wrong in something. Thnx

Edited By Kail Pendragon on 03/21/09 16:16

Quote: Posted 07/31/08 14:44 (GMT) -- SamElanius

20: Fighter(13): INT+1, (INT=14)
21: Fighter(14): Epic Weapon Focus: Scimitar, Epic Weapon Specialization: Scimitar
22: Rogue(1)
23: Rogue(2): {Evasion}
24: Weapon Master(8): STR+1, Great Strength I, (STR=24)
25: Weapon Master(9)
26: Weapon Master(10)
27: Weapon Master(11): Great Strength II, (STR=25)
28: Weapon Master(12): STR+1, (STR=26)
29: Weapon Master(13): Overwhelming Critical: Scimitar
30: Weapon Master(14): Epic Skill Focus: Discipline
31: Weapon Master(15)
32: Weapon Master(16): STR+1, Devastating Critical: Scimitar, (STR=27)
33: Fighter(15): Great Strength III, (STR=28)
34: Fighter(16): Armor Skin
35: Fighter(17)
36: Fighter(18): STR+1, Great Strength IV, Improved Disarm, (STR=30)
37: Rogue(3): {Uncanny Dodge I} - donīt forget Thumble (40)
38: Fighter(19)
39: Fighter(20): Great Strength V, Called Shot, (STR=31)
40: Fighter(21): STR+1, (STR=32)


Why Fighter? Because of AB, number of feats to choose from and Weapon Specialization.
Why WM? Because of additional AB and Weapon of Choice (better crit. range and crit. multiplier)
Why Rogure? Because of Evasion, Uncanny Dodge I, Thumble and UMD(can read scrolls - thats the way how to selfboost)

Just some things to be "picky". Why int 14? For skills? I ask because taking int 14 when you do delays taking dev crit ALOT. Just my preference though.

the other thing is you take imp disarm and called shot in epic lvls. THis usually indicates that the builder is looking to fill feat slots, so takes things that are throwaway feats. I understand that imp disarm and call shot have uses, i just have never found the use for them in my years of playing. I mention this because you are handicapping your build buy doing this. Keeping everything else the same, taking wm22 instead of fighter 21 gives more AB (which you state IS the reason you took WM). You loose feats, but like i said, they arent the most critical ones. THe other thing that would be intersting would be the addition of 2 Epic Toughness feats (for wm bonus feats).

There are other things i would do, but they are all designed to get dev crit earlier.

All in all, the build is good. Afterall, how could it not be, being fighter wm!
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Thnx, I changed Called shot for Epic prowess to boost AB by +1.
I love versability and the best way to end fight is to grab opponentīs weapon

Yeah INT 14 is just for skills

Edited By SamElanius on 07/31/08 15:11

Start with these stats:

STR 17
DEX 14
CON 12
INT 14
WIS 8
CHA 8

You have one point left. Put it in CON, WIS, or CHA, whichever you fancy. Instead of raising INT at level 20, just raise STR at every stat boost. Same net effect for STR, but you end up with more skill points from the get-go.

I'd also suggest dropping that 21st level of FTR and picking up another Rogue. This will allow you to spread your 4 Rogue levels around a bit to do some regular skill dumping.

I know this would lead to a loss of 1 BAB, but I'd really consider taking at least one Rogue level pre-epic (and possibly two). This will give you earlier skill dumps and will make the character far more playable from the ground up. Having ranks in UMD before level 22 will give your character far more versatility and survivability and be worth way more than that extra 1 BAB, IMO.

I'm also in the camp that feels there's no need for both Spot and Listen. I'd max one only and put the saved skill points into something else.

Improved Disarm so late in the build? I'd try to fit it in far earlier. Disarm is pretty untenable alone, especially when not using a large weapon. I'd also seriously consider Avado's advice and drop the Disarm feats altogether and go with more WM. And look at trying tog et Dev Crit ealrier.
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It's rogue, dammit, ROGUE!!! THis is why i LOVE being part of this guild. Cinn is great! He mentins taking 4 rogue, with one pre which looses you 1 ab. You can make up for that with the increase in WM lvls! LOL just an idea!
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Quote: Posted 07/08/06 16:20:00 (GMT) -- Thaxll'ssyllia

I think avado answered your question like no other could...
Quote: Posted 07/31/08 16:26 (GMT) -- Cinnabar Din

Start with these stats:

STR 17
DEX 14
CON 12
INT 14
WIS 8
CHA 8
Or go STR 17, DEX 13, CON 14, INT 14, WIS 8, CHA 8.
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They can't stop us
Let them try
For Heavy Metal
We will die Even better. Good call on that, Kail.
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It's rogue, dammit, ROGUE!!!