NOTES The emphasis is on brute attacking force rather than jumping around, so the low hp may be a problem. An alternative to the starting attributes might be to bring wisdom and dexterity to 10 and put points in constitution, in which case I'd swap Great Fortitude for Lightning Reflexes.
I was initially trying to decide whether to make a half-orc monk which focused on dexterity or wisdom, but then I realized that the whole point in making a half-orc monk would be to take advantage of the bonus to strength; if I made an elf monk, I'd focus on dexterity, and if human then wisdom (though I'm not sure if I'd go for 20 dexterity as an elf monk, but that's another build for another time). Starting the game with 20 strength gives an automatic +5 to damage and hit at level 1!
Fixed format, added skill selection - Kail Pendragon
Edited By Kail Pendragon on 08/20/08 22:12
Quote: Posted 08/19/08 21:31 (GMT) -- innic
Race: Half-Orc Alignment: Any Lawful Class: Monk 40
(an RP moment- 6 int) "me no undastan y no devasAte crit.."
Sorry, dealing with a baby is startin to get to me! LOL
k, i appreciate the idea of an iconic monk, but this isnt an iconic monk for what you have suggested, if that makes sense.
You are a big DUMB half orc. Strong as a freaking ox, yet, you leave out the obvious. I am not sure if you realize, but monk has excellent saves! YOu could easily remove 3 pre feats. THe best option is to take out gr fort and will for power attack and gr cleave
How can i say this? well, from an RP sense, if you saw a HUGE dumb half orc in a brawl fight, wouldnt you expect to see him pull apart his victim? Remember, devastating critical is a feat that represents instant death. You can RP it any way you want!
It seems that this was your intent in the build, yet in my mind, you fell short.
This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Lower your starting STR to 18, which gives you 6 points to spend. Put 4 of those on CON and 2 on INT. Then replace 4 of the Epic Toughness feats with Great STR. You wind up with the same health, and 2 more STR, and more skill points. _________________ Great Research Tools: NWNWiki NWN Epic Character Build Search Engine The NWN Vault
He can only replace two of the Epic Toughness feats with GRT STR, as there are only two taken as general epic feats, if I read the build correctly. Unless he can take Armor Skin, Epic Weapon Focus, or Epic Prowess as Monk bonus feats (I don't know what's on the Monk epic bonus feat list off-hand). Then he could shuffle a couple of those feats around to make room for more GRT STR. _________________ It's rogue, dammit, ROGUE!!!
Nothing wrong with a strong half orc monk. But I don't see a monk as barroom brawler, lawful and dedicated to ki and discipline. And I don't understand how one becomes a monk with a mental retardation like int 6. But that's just my view on RP.
The build itself: With an intelligence of 6, you only get two skills to focus on. You don't tell us what skills.
I agree with taking less strength from the start for better con (and int if you want more skills than just discipline and tumble.) _________________ I generally avoid temptation, unless I can't resist it...
AS can be moved on a monkish bonus feat slot and EER is worth more than Epic Toughness as is ISR. I personally don't see the point of all those epic toughnesses in the first place, especially when you could start with 18 STR and 14 CON (and 8 INT), get AS as a monk bonus feat instead of one epic toughness, change 2 more epic toughness to Great STR to recover the points "lost" with the new starting stats. You can still change 1 epic toughness to something else (ISR or EER) and keep the same HPs (480) or change the last 2 epic toughness too to EER or ISR as I said and keep a respectable 440 HPs. ET feats are basically not worth a feat slot.
Iron Will 2 lvls before mind immunity makes little sense either.
Also, you are missing skillpoints total and skills assignment there. The format in general is not very nice either, but some leeway is given to pure class builds... it's not like you can mess up when to take which class after all _________________ They can't stop us Let them try For Heavy Metal We will die
Edited By Kail Pendragon on 08/20/08 12:20
I thought about roleplaying that the orc was just really good at bashing stuff with his hands and also so dumb that spells didn't work on him too well. It would be like the orc was channeling ki without even knowing why or how or that he was at all, and that would also explain why I avoided monk specific feats.
I should point out that all of the skill points went to tumble and discipline, and since the orc got 2 per level that would leave none left at level 40. I figured that those two skills were a given for any melee type.
I intentionally avoided the Devastating Critical path for two reasons: first, I'm not sure that it works on the server I play on; and second, a threat range of 1 (19-20) doesn't seem worth it for Devastating Critical.
19-20 is a threat range of 2 (10% chance). _________________ It's rogue, dammit, ROGUE!!!
INT 6 hurts badly.
I don't know you guys, but I like RP builds out-of-box.
How about of making him intelligent? (INT 14), and having more skills?
I dunno, just wondering...
Edited By Restos del Juicio on 08/21/08 00:45
Why should I spend points on getting a half-orc 14 intelligence? 6 int is what one would start with.
Quote: Posted 08/20/08 15:54 (GMT) -- innic
I intentionally avoided the Devastating Critical path for two reasons: first, I'm not sure that it works on the server I play on; and second, a threat range of 1 (19-20) doesn't seem worth it for Devastating Critical.
omg! You still play nwn and play on a restricted server! *faints*
The fun part with dev crit isnt the threat range, its the threat! Its your choice (obviously), but in my very humble opinion, whenever you do an ICONIC build, you should at least play to the iconicness of the build. Unfortunately, there is nothing iconic about the build you laid down originally (imo). All you did was take a save build (what monks are good at) and give the build slightly better will, and fort saves, with extra hps... ooo. If this had been presented in the Iconic build contest days.. remember, this is the Epic builders forum. Let us remember that even the nwn porgram has been known to create a build or 2 (called RECOMMENDED).
oh, and about the 14 int thing.. what! What on earth would investing that many stats to int get a MONK build? Int is totally useless to a build that gets 4 skills per lvl! Some peoples half-children... _________________
Quote: Posted 08/20/08 15:54 (GMT) -- innic It would be like the orc was channeling ki without even knowing why or how or that he was at all...
In my book that is barbarian rage. _________________ I generally avoid temptation, unless I can't resist it...
Quote: Posted 08/21/08 01:01 (GMT) -- innic
Why should I spend points on getting a half-orc 14 intelligence? 6 int is what one would start with.
And all 8s is what a human starts with. Why spending points on abilities at all
While 14 INT might be expensive for a HO, 12 is not that much. And skillpoints are worth a lot. Personally, I don't play anything with less than 12 INT and 99% of the time my INT score is >14 (12-13 when I just can't avoid it... and it pains me).
Taking monk specific feats (like ISR) can very well be explained within your charcater concept. Same as currently he just gets tougher with ET feats, he could instead get more resistant to magic or to elemental dmg thanks to his ki growing in power (ISR or EER feats). _________________ They can't stop us Let them try For Heavy Metal We will die
Quote: Posted 08/21/08 04:08 (GMT) -- avado Let us remember that even the nwn porgram has been known to create a build or 2 (called RECOMMENDED).
There used to be a thread about recommended builds where I built all of the base classes (as humans) so I had to reply to this with a H/O, I used the novice to epic character creator to see what the nwn program would pick then put that info into the cbc.
So yeah, the op's build is different from a "recommended" build, I would also have to say it (op's build) is not iconic but thats just my opinion.
_________________
Quote: Posted 07/11/08 16:56 (GMT) by Knight_ofLimbo More charisma= more ladies.
Edited By sbtedarknight on 08/21/08 22:21
The recomended build too goes for ET 6. That alone says a lot _________________ They can't stop us Let them try For Heavy Metal We will die
roflmao! Thanks for that! Yeah, the OT isnt a recommended build! I didnt mean it that way. The NWN choices are some of the most assinine i have ever seen, and, like a many of the players here, it seems NWN HATES dev crit aswell! There was only one time that i can recall where the nwn program chose the same feats I wanted to take. It was a PRC build, where i took Dev crit at lv 21 (Using a half orc Brawler/bard/rdd thing) and for the last 10 feats, i wanted Gr str1-10 and so did the NWN program!! WOO HOO!
I apologize if i sounded alittle harsh above. My only intention was to inspire a one class build to aspire to more than takin Epic Toughness... i mean, those are the feats you have to take when you are doing a 15+ lv weapon master strength build and you have no other options! I truly like the ISR idea. It makes this monk alittle more sexy, if it is possible with a 6 charisma. Infact, I like it soo much that i would take 6 gr strs (only ewf on other) and take the 4 monk feats as ISR.
I agree with avado, Storm of Vengeance rocks, it stuns great, it can deal heavy damage over time, and Evasion doesn't work against it, you should try it in your strategy as well, too bad it's conjura
(quote)Posted 08/21/08 04:08 (GMT) -- avado
omg! You still play nwn and play on a restricted server! *faints*