RUINOUS REVEREND - CLERIC 40
Race: Human
Alignment: Lawful Good
Playable: 1-40 PvM



ABILITIES (ending)
Str: 10
Dex: 10
Con: 10
Wis: 18 (36)
Int: 10
Cha: 14


BASIC STATS
HP: 360
Skillpoints: 129

AC (full plate and shield): 23

BAB: 25
AB: 25/20/15

Damage (basic mace): 1-6
Critical (basic mace): x2

Saves
Fortitude: 22
Reflex: 16
Will: 35

Domains: Sun, Healing


SKILLS
Concentration, Spellcrafting, Optional


LEVELING GUIDE

1: Spell penetration, extend spell
3: Greater Spell Penetration
4: +1 Wis (19)
6: Maximize Spell
8: +1 Wis (20)
9: Empower Spell
12: +1 Wis (21), Quicken Spell
15: Extra Turning
16: +1 Wis (22)
18: Toughness
20: +1 Wis (23)
21: Great Wisdom 1 (24)
23: Great Wisdom 2 (25)
24: Epic Spell: Greater Ruin, +1 Wis (26)
26: Armor Skin
27: Automatic Quicken Spell 1
28: Wis +1 (27)
29: Great Wisdom 3 (28)
30: Automatic Quicken Spell 2
32: Automatic Quicken Spell 3, +1 Wis (29)
33: Great Wisdom 4 (30)
35: Great Wisdom 5 (31)
36: Great Wisdom 6 (32), Wis +1 (33)
38: Great Wisdom 7 (34)
39: Great Wisdom 8 (35)
40: Wis +1 (36)




This cleric's primary role is blaster with a dual secondary role of healer and undead slayer. The Sun domain was chosen to enhance the cleric's role as undead slayer, as it grants two very useful spells against the undead as well as an improvement to Turn Undead, while Healing improves the effectiveness of healing spells by casting them as if they were empowered. The high wisdom boosts the effectiveness of all spells and helps add additional slots to the cleric's repertoire, making more offensive spells available. Items that give the cleric more spell slots would also be very helpful.

Most of the spell improvement feats I included were strictly meant to make more individual spells available to the cleric rather than to confer the respective bonuses to those spells, though I do not deny the value of those bonuses. I originally put in Automatic Quicken Spell so that healing spells could be casted much more quickly, since nothing hurts like getting a healing spell off just as an ally is slain. When I tested the build, however, I found that quickened spells make the cleric a true spellslinger, which is helpful considering how I intend for the cleric to have quite an arsenal of offensive spells at his or her disposal; what good is preparing many offensive spells when the caster can only get a few of them off before the party is routed? I also like Automatic Quicken Spell because it allows spells to be prepared at a higher quality (that is, maximized or empowered) and receive the benefits of quick casting.

I'm confident in my choice of Greater Ruin for the cleric's epic spell. I don't think lawful good clerics should have undead minions, and I'm not so sure that Dragon Knight is worthwhile since the cleric receives a neat planar summon spell (Planar Ally) at caster level 9. Greater Ruin also fits in nicely with the offensive spellcaster theme I'm using.

What I'm not confident in is my choice of the Healing domain. I imagine that a maximized healing spell with the automatic empowerment offered by the domain would really be overkill (overheal?), though I suppose that it can't hurt to be too healthy. I'm considering Good as an alternative to extend Turn Undead to also turn outsiders and for the Stoneskin spell.

This build could be modified a little to be suitable for evil clerics, but the build was made with a lawful good cleric in mind. Naturally I didn't look into Blackguard, and Champion of Torm seems to be for more melee-oriented clerics. I wonder if it would be worthwhile to take one level of monk at 40 to get a huge AC bonus, but I don't like the idea of taking just one level of anything (why in the world would a powerful cleric suddenly study the martial arts?).



Corrected Typo - Kail Pendragon

Edited By Kail Pendragon on 09/22/08 20:38

Quote: Posted 09/02/08 02:51 (GMT) -- innic

Abilities (ending)
Str: 10
Dex: 10
Con: 10
Wis: 18 (36)
Int: 10
Cha: 14

Leveling guide

1: Spell penetration, extend spell
3: Greater Spell Penetration
4: +1 Wis (19)
6: Maximize Spell
8: +1 Wis (20)
9: Empower Spell
12: +1 Wis (21), Quicken Spell
15: Extra Turning
16: +1 Wis (22)
18: Toughness
20: +1 Wis (23)
21: Great Wisdom 1 (24)
23: Great Wisdom 2 (25)
24: Epic Spell: Greater Ruin, +1 Wis (26)
26: Armor Skin
27: Automatic Quicken Spell 1
28: Wis +1 (27)
29: Great Wisdom 3 (28)
30: Automatic Quicken Spell 2
32: Automatic Quicken Spell 3, +1 Wis (29)
33: Great Wisdom 4 (30)
35: Great Wisdom 5 (31)
36: Great Wisdom 6 (32), Wis +1 (33)
38: Great Wisdom 7 (34)
39: Great Wisdom 8 (35)
40: Great Wisdom 9 (36)


first you need to add one more stat to wisdom at 40, which puts you in the icky place of havin un even stats! tisk tisk! LOL jk

I dont understand the quicken choice. Especially since it is negated with any haste. Especially with 4 feats given to it!

You made the rookie mistake of NOT taking silent nor still spell. Your stated objective is to be an undead slayer, yet you dont understand the power of either of those feats, wrt undead slaying spells. Ill let you ponder abit.

If you are trying to do a turning character you need more charisma. Turns, iirc, are based on a combo of wis and charisma (but dont hold me to hard to it, cuz i dont ever worry bout turns).

SInce you have 40 caster levels, the BETTER choice for spell feats would be spell focus: evo or necro. Penetration should be quite easy without the waste of those 2 feats.

I am not sure why people are doing one class builds, but, in my view, it would be better if these builds were done by people who actually like the classes. No offence, but your choices illustrate a rather unfamiliarity with the class. Just my 2 cents.
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Quote: Posted 11/27/07 23:01 (GMT) -- Thaxll'ssyllia

I agree with avado, Storm of Vengeance rocks, it stuns great, it can deal heavy damage over time, and Evasion doesn't work against it, you should try it in your strategy as well, too bad it's conjura
Quote: Posted 09/02/08 06:34 (GMT) -- avado

first you need to add one more stat to wisdom at 40, which puts you in the icky place of havin un even stats! tisk tisk! LOL jk

I forgot to add that in.

Quote: Posted 09/02/08 06:34 (GMT) -- avado

You made the rookie mistake of NOT taking silent nor still spell. Your stated objective is to be an undead slayer, yet you dont understand the power of either of those feats, wrt undead slaying spells. Ill let you ponder abit.

I thought that divine spells don't need still spell since they don't have a somatic component. I have no idea what silent spell is good for except if the cleric is silenced.

Quote: Posted 09/02/08 06:34 (GMT) -- avado

If you are trying to do a turning character you need more charisma. Turns, iirc, are based on a combo of wis and charisma (but dont hold me to hard to it, cuz i dont ever worry bout turns).

As I said, the secondary role is to be an undead slayer, so I didn't give too much priority to charisma.

Quote: Posted 09/02/08 06:34 (GMT) -- avado
I am not sure why people are doing one class builds, but, in my view, it would be better if these builds were done by people who actually like the classes. No offence, but your choices illustrate a rather unfamiliarity with the class. Just my 2 cents.

I've never played a spellcaster in NWN so I thought I'd create a cleric to try something new. I probably would have come up with an even worse build than this if I didn't plan my levels. Silent spell and still spell have NOTHING to do with their names. THey do something much more valuable for a caster cleric. They allow you to cast spells one slot higher than normal. That is why they are sooo important to a caster cleric.

My advice is, if you have never played a character DONT post it in this forum. THis forum is for FINISHED buiilds, which yours is not. When you have an idea (like this clearly is) post it in the discussion forums. The truly sad thing is that we could have some newbie come by and take your build as an epic build, when it is clearly not.
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
It is a finished build. I've tested it at different levels and it worked really well. I will post in the discussion board next time.

Edited By innic on 09/02/08 16:51

Well, it's a caster cleric, so there's not a whole lot one can say about it other than it will do well. In spite of feat selection and stats, you should do just fine. Since he is a caster cleric, and pure at that, I would forego Extend Spell for Skill Focus: Concentration, and probably try to grab ESF: Concentration. I picture a guy like this taking out the trash with SoVs and Implosion, as well as healing his party. Due to low hit points, it probably would be a safe idea to try to insure that every spell cast is successful. Whether that's through beefing up your Concentration score or going Improved Combat Casting, or both, is something for debate.

As for Quicken, that's one of those envirorment things, and I know many PWs have either nerfed or outright banned permahaste. Given your domain selections, it may not be a bad choice to go with some Autoquickens.

Finally, I'm going to nitpick the name, as "Ruinous" conjures up someone or something depraved and rotten. You stated that you pictured him to be Lawful/Good with Sun and Healing domains. That doesn't exactly inspire "ruinous." Maybe righteous?

Anyway, thank you, and welcome to the Guild.
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Quote: Posted 09/02/08 22:27 (GMT) -- grizzled_dwarflord

Well, it's a caster cleric, so there's not a whole lot one can say about it other than it will do well. In spite of feat selection and stats, you should do just fine.

I'm actually reconsidering my attributes. I'll start with 16 wisdom and put points into constitution. Charisma items are easy to find, so it won't be hard to boost charisma for Turn Undead, especially with Eagle's Splendor. There's nothing really exciting that comes with 36 wisdom, so I may cut Great Wisdom off and take other feats.

Quote: Posted 09/02/08 22:27 (GMT) -- grizzled_dwarflord

Since he is a caster cleric, and pure at that, I would forego Extend Spell for Skill Focus: Concentration, and probably try to grab ESF: Concentration. I picture a guy like this taking out the trash with SoVs and Implosion, as well as healing his party. Due to low hit points, it probably would be a safe idea to try to insure that every spell cast is successful. Whether that's through beefing up your Concentration score or going Improved Combat Casting, or both, is something for debate.

I think I'd rather get rid of toughness than extend spell. There are a lot of spells that would help ensure the survival of the cleric and his or her companions, and if they last twice as long it would be a big help.

Quote: Posted 09/02/08 22:27 (GMT) -- grizzled_dwarflord

As for Quicken, that's one of those envirorment things, and I know many PWs have either nerfed or outright banned permahaste. Given your domain selections, it may not be a bad choice to go with some Autoquickens.

Haste items like Boots of Speed are very rare and are probably the most valuable items in the world I play in. I did find a pair in an orc on a level 6 bard, but it's like getting struck by lightning. I may still get rid of Automatic Quickening, but I'm not sure yet.

Quote: Posted 09/02/08 22:27 (GMT) -- grizzled_dwarflord

Finally, I'm going to nitpick the name, as "Ruinous" conjures up someone or something depraved and rotten. You stated that you pictured him to be Lawful/Good with Sun and Healing domains. That doesn't exactly inspire "ruinous." Maybe righteous?

I was actually going to go with Holy Howitzer, but I saw that someone had a similar name using howitzer for one of their builds. "Ruinous" refers to Greater Ruin, and I agree that it's not a great name. I would, probably, shake up starting stats a bit.

Str: 14
Dex: 8
Con: 14
Wis: 16
Int: 10
Cha: 14

Or something. Maybe even considering dumping CHA points for INT or DEX. But not sure what a pure Cleric needs skillpoints for. Concentration and Spellcraft is really what you want. x-class Tumble. And you're set with your current INT. Rest would some x-class skills, so probably enough with 10 INT. (Can anyone REALLY belive I said that???)

Dropping Spell penetration is a good idea too. Won't need them. Either your level is enough no matter (his entire career), or it won't be enough no matter. I'm talking about pure monks. Get some Spell Focus Evocation instead, perhaps. If you drop Autoquicken, which you should not drop unless you get permahaste items or take travel domain, then you have enough feats for ESF: Evocation and GrWIS X. Ending Wis on 36 even with my starting abilities.

Nothing good comes from 36 WIS you say? You kidding? Wis in a caster cleric grants you more spells, better save and higher save DC for your spells. All those are very much needed in a caster build. I see no reason to have less than 36. Your save DC vs Implosion will be 41+ WIS buffs. SoV is also an Evoc spell, plus a few handy ones levelling up.

A pure Cleric is great, these are merely suggestions for playability, it works well no matter.
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Quote: Posted 09/06/08 08:37 (GMT) -- Grimnir77
A pure Cleric is great, these are merely suggestions for playability, it works well no matter.
Isnt it ashame that a class is so good that you could fill a build full of totally useless feats and, as long as you get wis to 20 you will do fine?
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Quote: Posted 09/02/08 16:03 (GMT) -- innic

Quote: Posted 09/02/08 06:34 (GMT) -- avado

first you need to add one more stat to wisdom at 40, which puts you in the icky place of havin un even stats! tisk tisk! LOL jk

I forgot to add that in.

Actually, the real issue is taking a feat at level 40. Neither character level 40 nor cleric 40 offer a feat, yet you wrote Great Wisdom 9, instead of Wis+1 (36). Your ending stats are the same as in the build, thus there is no one point to add.
Quote: Posted 09/22/08 01:03 (GMT) -- WhiZard

Quote: Posted 09/02/08 16:03 (GMT) -- innic

Quote: Posted 09/02/08 06:34 (GMT) -- avado

first you need to add one more stat to wisdom at 40, which puts you in the icky place of havin un even stats! tisk tisk! LOL jk

I forgot to add that in.

Actually, the real issue is taking a feat at level 40. Neither character level 40 nor cleric 40 offer a feat, yet you wrote Great Wisdom 9, instead of Wis+1 (36). Your ending stats are the same as in the build, thus there is no one point to add.

I am not sure why this is up now, but you are still incorrect. See, the last i saw, clerics get a bonus on 3 epic lvls (23,26,29, 32, 35, 39). You get feats on 21, 24, 27 ,30, 33, 36, 39.

What IS missing isnt a mis statement of a feat on 39 (he simply added it at 40, instead of 39), IS the missing stat, which makes it 37

Now, there is NOTHING at all wrong with ending on uneven stats. It was just an observation.
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Quote: Posted 09/22/08 01:40 (GMT) -- avado

I am not sure why this is up now, but you are still incorrect. See, the last i saw, clerics get a bonus on 3 epic lvls (23,26,29, 32, 35, 39).

slight correction: bonus feat at 38, not 39.
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Quote: Posted 09/13/08 16:58 (GMT) by The_Krit

That is a mouthful, but it is still better than acronymizing "frequently unasked questions".
Quote: Posted 09/22/08 03:12 (GMT) -- galelabriel

Quote: Posted 09/22/08 01:40 (GMT) -- avado

I am not sure why this is up now, but you are still incorrect. See, the last i saw, clerics get a bonus on 3 epic lvls (23,26,29, 32, 35, 39).

slight correction: bonus feat at 38, not 39.

And Great Wisdom 7 was the feat at level 38. There's one too many feats in this build and one too few ability increases. You can count them. Assuming that the OP meant to raise wisdom at level 40, this makes absolutely no difference in the resultant stats, but what it doesn't do is afford an extra ability point to be added. Math ain't my strong suit, but I count a legit number of feats. It just seems that he took a Great Wis at Level 40 instead of doing an ability increase, which is probably a typo more than anything. Still think he's legit with the 36 Wis.
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Quote: Posted 09/22/08 19:44 (GMT) -- grizzled_dwarflord

Math ain't my strong suit, but I count a legit number of feats. It just seems that he took a Great Wis at Level 40 instead of doing an ability increase, which is probably a typo more than anything. Still think he's legit with the 36 Wis.

What was being proposed by avado is that he should get one more wisdom for an uneven 37. Great Wis typo fixed. Now you can focus on the build
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We will die LOL Thanks for that catch! I guess i make way too many hybrid cleric builds with cleirc lvls past 30 always seeming to fall on lv 39 or 40. *smacks his hand*

I guess thats what i get for retiring from game play!!
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado