This build is created in parallel to the Risen Lord shape in an attempt to depict what he might have been in life. A scythe with whirlwind and cleave make this an unusual build, nevertheless, one I am happy to reproduce. First of consideration is the source of power of this unknown lord. My design portrays a highly charismatic ruler (as might be typical of one taking the title lord) that uses charisma in his own way as a powerful weapon. I envisioned a paladin who had exchanged his divine powers for the immortal life, similar to how Dorian gave away his soul to remain eternally young.
From a power gaming prospective, this build is there to nearly maximize the total amount of divine damage the character can deal per day thus making it a formidable champion against creatures with heavy protection and immunities to melee attacks in general. Much of the level progression and some feats are there to increase the AB by natural means making it all the more powerful in a higher magic setting where scabbards of blessing and other magic items are common.

Lord Who Will Arise (Fighter 9/Paladin 3/Weapon Master 10)
Human, Lawful Good
PvM/PvP 1-40, High Magic Environment is optimal

Abilities: original (ending)
Str 14
Dex 14
Con 10
Wis 8
Int 14
Cha 16 (32)

Skills: ranks (naturally modified)
Discipline 43 (45)
Heal 43 (42)
Lore 43 (45)
Intimidate 42 (53)
Tumble 20 (22)


Leveling
1. Fighter (1) Weapon Proficiency (Exotic), Power Attack, Weapon Focus (Scythe)
2. Paladin (1)
3. Fighter (2) Dodge, Expertise
4. Paladin (2) Charisma +1 (17)
5. Fighter (3)
6. Paladin (3) Divine Might
7. Fighter (4) Weapon Specialization (Scythe)
8. Fighter (5) Charisma +1 (18)
9. Fighter (6) Mobility, Spring Attack
10. Fighter (7)
11. Fighter (8) Whirlwind Attack
12. Weapon Master (1) Weapon of Choice (Scythe), Knockdown, Charisma +1 (19)
13. Weapon Master (2)
14. Weapon Master (3)
15. Weapon Master (4) Blind Fight
16. Weapon Master (5) Charisma +1 (20)
17. Weapon Master (6)
18. Weapon Master (7) Cleave*
19. Weapon Master (8)
20. Weapon Master (9) Charisma +1 (21)
(epic)
21. Weapon Master (10) Great Charisma I (22)
22. Weapon Master (11)
23. Weapon Master (12)
24. Weapon Master (13) Epic Weapon Focus (Scythe), Great Charisma II, Charisma +1 (24)
25. Weapon Master (14)
26. Weapon Master (15)
27. Fighter (9) Epic Weapon Specialization (Scythe)
28. Weapon Master (16) Epic Prowess, Charisma +1 (25)
29. Weapon Master (17)
30. Weapon Master (18) Great Charisma III (26)
31. Weapon Master (19) Armor Skin
32. Weapon Master (20) Charisma +1 (27)
33. Weapon Master (21) Great Charisma IV (28)
34. Weapon Master (22) Epic Toughness I
35. Weapon Master (23)
36. Weapon Master (24) Great Charisma V, Charisma +1 (30)
37. Weapon Master (25) Epic Toughness II
38. Weapon Master (26)
39. Weapon Master (27) Great Charisma VI (31)
40. Weapon Master (28) Epic Toughness III, Charisma +1 (32)

* If not for following Risen Lord, Improved Crit. (Scythe) would replace this one.

BAB 30/25/20/15
Natural AB (with ordinary Scythe) 43/38/33/28

Natural AC (with full plate) 25
Natural Hitpoints: 460 max. roll, 367.5 ave. roll

Saves
Fortitude 33
Reflex 32
Will 26 Before I say anything, You'll probably want to take a look at this. It doesn't come up in the Search Engine because the Mods in this Guild are all under a deep enchantment spell, but it is more or less the same thing (although I'm not sure where you are coming from with the Risen Lord thing). My suggestion would be to take Divine Shield, especially with a 2-handed weapon, and to work the Taunt skill in there with that built-in Epic skill focus. Weapons aside, I personally would rather go with something that had DS and Taunt to raise the AB than for something with just Cleave and no DS/Taunt.
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Quote: Posted 09/12/08 23:17 (GMT) -- grizzled_dwarflord

although I'm not sure where you are coming from with the Risen Lord thing

Risen Lord was the inspiration of the build: to design a character that use a scythe and got the corresponding feats to fight like the risen lord might have in former life.

Since the scythe has the highest multiplier, it is a simple matter of calculation to demonstrate that its total divine damage on average exceeds that of scimitar on creatures that can be critted. Every +1 to charisma modifier increases the total divine damage a little more effectively than the transition from x^3 to (x + 1)^3 and this small increases effectively outweighs the 18x extra damage that divine wrath could give.

As for the build you showed I didn't find it on pulse caps, and was certain that my post would be original. In any regard this build does exceed the other build in total divine damage (that ignores all resistance and immunities) per rest as was the field concentration. But the chief aspect which makes it original is the restriction toward making it similar to the risen lord feat and weapon-wise.

Edited By WhiZard on 09/12/08 23:38

interesting idea, but you are forgetting one important thing: my Risen lord shape ALWAYS had dev crit!! I dont see that in your build??

btw, choice of weapon doesnt really make the build technically different. And, while the idea that scythe can have higher damage (math is just a tool to keep the ignorant in check!) having a shield makes you harder to hurt (ac wise). I would like to see grizs and yours go at it with +5 gear, and you would all of a sudden suffer a -8 to your ab, which can be very substantial.

Either way, it is nice to see that you are thinking outside the box (while remaining firmly within the realms of others' ideas that dont show up on the search engine... PULSE, get busy in updating!!)
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Quote: Posted 09/13/08 00:14 (GMT) -- avado

interesting idea, but you are forgetting one important thing: my Risen lord shape ALWAYS had dev crit!! I dont see that in your build??
Dev. Crit is not inherent in the shape risen lord. Perhaps the reason why your character has it is because it took that feat as well.

Quote: 
(math is just a tool to keep the ignorant in check!)...

Either way, it is nice to see that you are thinking outside the box (while remaining firmly within the realms of others' ideas that dont show up on the search engine... PULSE, get busy in updating!!)

Could you please clarify what you mean by these two statements.
Quote: Posted 09/13/08 03:15 (GMT) -- WhiZard

Quote: Posted 09/13/08 00:14 (GMT) -- avado

interesting idea, but you are forgetting one important thing: my Risen lord shape ALWAYS had dev crit!! I dont see that in your build??
Dev. Crit is not inherent in the shape risen lord. Perhaps the reason why your character has it is because it took that feat as well.

Quote: 
(math is just a tool to keep the ignorant in check!)...

Either way, it is nice to see that you are thinking outside the box (while remaining firmly within the realms of others' ideas that dont show up on the search engine... PULSE, get busy in updating!!)

Could you please clarify what you mean by these two statements.

I am really not sure how to get more clear...

All you did was use weapon master to add AB to a charisma based divine might build. WHile a great idea, it had been done before. SO unique (building a character as a PRE-FEAT) Not so unique, being that its done before. I guess the Box is a concept that doesnt translate well...

Right, Math is always right. The whole idea of statistics never lies... So does your doctor recommend Trident? or is s/he the ONE/four that doesnt? If not, me thinks you should find a new one cuz statistics NEVER lie...

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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
I must side with Grizzly Midgetlord here. All that Charisma and no Divine Shield or Taunt. While you do have Heal and Lore skill. When I micx Pal and WM though, I usually go with 16 PAL and 22 WM to get the Paladin buffs. Might be tight on feats though. Consider a Fighter6/WM19/Pal15 perhaps, with WIS 14 instead of INT. Heal and lore can be spared. Gives you three less AB, but access to GMW, Bless, Aid, Prayer, Holysword and som CHA boosting spells. Not to be overlooked IMO. Again though, you'll miss out on feats.....
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Quote: Posted 09/16/08 09:14 (GMT) -- Grimnir77

When I micx Pal and WM though, I usually go with 16 PAL and 22 WM to get the Paladin buffs.

This build is for high magic where such spells are to be assumed on equipment, and to defeat powerful defensive monsters, especially those practically or fully immune to damage of any kind. I think the majority of the builds that this is being compared to, have an entirely different scope.
Quote: Posted 09/16/08 15:41 (GMT) -- WhiZard

Quote: Posted 09/16/08 09:14 (GMT) -- Grimnir77

When I micx Pal and WM though, I usually go with 16 PAL and 22 WM to get the Paladin buffs.

This build is for high magic where such spells are to be assumed on equipment, and to defeat powerful defensive monsters, especially those practically or fully immune to damage of any kind. I think the majority of the builds that this is being compared to, have an entirely different scope.

For a few years now, we have had it as sort of an unwritten rule (i thought it was written, but long gone) that the build would stand on its own, so that it could be played on any pw or mod (assuming that the classes havent been altered from nwn). THe problem with saying its for High magic worlds is that when you take ANY build to a high magic world, they become playable. I think even cd's worst build ever, with a +20 weapon, +20 all AC, _12 all stats and imm to ... would survive!

All our comments were for YOUR build on its own, as that is only how the build could ever be taken. As it stands, like i said above, it is a solid build.
Quote: Posted 09/17/08 00:06 (GMT) -- avado

For a few years now, we have had it as sort of an unwritten rule (i thought it was written, but long gone) that the build would stand on its own, so that it could be played on any pw or mod (assuming that the classes havent been altered from nwn).
Not quite. Actually, it is preferred to address where such a character would be most playable, low, low-to-medium, medium, medium-high, and high. What the Guild has been expressly against is the posting of builds for a "specific" world. We've had that before, and you and I both came out spanked their pee-pee's when they did it.

Quote: THe problem with saying its for High magic worlds is that when you take ANY build to a high magic world, they become playable. I think even cd's worst build ever, with a +20 weapon, +20 all AC, _12 all stats and imm to ... would survive!
Now this is true, at least to an extent ( I still think CD would fail the first save he had to make).
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Quote: Posted 09/17/08 12:36 (GMT) -- grizzled_dwarflord
( I still think CD would fail the first save he had to make).

Yeah, about that. Played WoG last night and was facing some Iron Golems. You know, the ones that breathe poison? Yeah, well, my character could only fail the save on a one. So guess what happens the first time they toss the poison at me? Yep.

Fought a bit, as there were several around me, and of course the clever AI saw I was poisoned so didn't have them waste their breath on me. I figured I'd chug a potion of antidote to clear it up before the ability penalty kicked in and the second I did, they breathe poison again. I'll give you one guess what my save roll was...

Good thing I had a stack of antidote potions.
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It's rogue, dammit, ROGUE!!! I like the RP idea of playing the risen lord before undeath.
I see your build as a power build made within some limitations set by the idea of the character role.
I also believe you when you say the other build didn't show up on the search engine - it happens all the time. So I will give you credit for the build. The idea of WM giving AB in a charisma build is a sound idea. And I see that at least two minds think alike here, producing that kind of builds.

From a power perspective I agree with dwarflord on taking divine shield in a two-hander build, and I also think taunt is a far better skill here than intimidate.

Finally I will say once more that I see the limitations you work under in this build, and the roleplayer im me like what you try to do.
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