In the elder days PnP days, long ere WotC was even dreamed of, there were a group of Paladins who represented each alignment. There were the Myrrakhans of the Neutral Good order, and Ilriggers of the Lawful/Evil, Lyons of the Lawful/Neutral, and there were the dreaded Arrikhans of the Neutral Evil gods. These knights were skilled in poisons, torture, received save bonuses in much the same way CoTs receive theirs, and could generate extra damage through their faith and divine grants. This was my homage to those knights of yesteryear. This is a unique build and has not been done before, and it presents many RP possibilities. It is by far from a powerbuild, but it has enough weapons in its arsenal to deal with most situations. Strong in hitpoints, lordly in saves, Terrifying Rage and Dev Crit to deal with the riff-raff, and some fun Divine powers to quell the damage resistant. There is a slight alignment change along the way, but should be doable in many environments.


The Arrikhan: Glorius Hellsword
Class: Barbarian16/Blackguard4/CoT20
Title: Arrikhan
Race: Human
Alignment: Neutral Evil to Neutral
Or Chaotic Evil to Chaotic Neutral
Playable: 1-40, mid-magic environments

Attributes
Str16 (26)
Int12
Wis8
Dex10
Con14
Chr15 (20)

Level Guide
1 Barbarian1, Power Attack, Cleave
2 Barbarian2
3 Barbarian3, WF: Scimitar*
4 Barbarian4, Str17
5 Barbarian5
6 Barbarian6, Blindfighting
7 Barbarian7
8 Blackguard1, Str18
9 Blackguard2, Extra Smiting
10 Barbarian8
11 Barbarian9
12 Blackguard3, Divine Might, Str19
13 Barbarian10
14 Barbarian11
15 Blackguard4, Divine Shield
16 Barbarian12, Str20
17 CoT1 must be non-evil at this point
18 CoT2, Improved Crit: Scimitar, Toughness
19 CoT3
20 CoT4, Great Cleave, Str21
21 CoT5, Great Str I
22 Barbabrian13
23 Barbarian14
24 Barbarian15, Terrifying Rage, Str23
25 CoT6, Epic Weapon Focus: Scimitar
26 CoT7
27 CoT8, Great Str II, Overwhelming Crit: Scimitar
28 CoT9, Str25
29 CoT10, Dev Crit: Scimitar
30 CoT11, Great Chr I
31 CoT12
32 CoT13, Chr17
33 CoT14, Armor Skin, Great Chr II
34 CoT15
35 CoT16
36 CoT17, Great Chr III, Chr20
37 CoT18, Epic Prowess
38 CoT19
39 CoT20, ESF: Listen
40 Barbarian16, Str26

Combat Vitals
AB: 42/37/32/27 (15-20/x2)
Maximum Buffed AB w/+5 Gear and Taunt: 80/75/70/65
AC: 27 (Full plate and Shield)
HP: 552 (672 Raging)
DR: 2/-

Saves
Fort: 43 (52 in Wrath)
Will: 30 (39 in Wrath)
Reflex: 34 (43 in Wrath)

Skills 210
Discipline: 43 (51)
Taunt: 43 (48)
Intimidate: 43 (48)
Tumble: 20
Hide: 5
Listen: 31 (40)

Special Abilities:
Terrifying Rage: DC: 49-58 (55-63 buffed)
Divine Wrath: DR 15/+3, +9AB/Damage, +9 saves
Divine Shield for +5 to +11 AC
Divine Might for +5 to +11 damage
Devastating Crit DC: 38, (44 buffed, 46 buffed and if victim is terrified)
Grearer Rage & Bulls Strength
Smite Evil x3: +5-11 AB, +20 divine damage
Smite Goodx3: +5-11AB
Strong Saves

Weaknesses
No UMD or Exotic Weaponry
No Knockdown feats
Mediocre AC
Requires a brief Alignment change in the teens

Notes on Playing
Remember to start either Neutral or Chaotic Evil at creation. As one progresses through the pre-epic career, you gradually want to start shifting towards the Neutral Axis. After the last BG level is taken at 15th, one will need to make the push towards either Chaotic Neutral or just Neutral (if Neutral Evil was your base). Before the 17th level is taken, one will need to be one of those two alignements, and stay there after that. One can continue to become more good, one just can’t backslide once the CoT levels are progressing.

Also, Scimitar was chosen for crit range, but one can choose freely here. Likewise, I chose to invest in Listen both skill and featwise to help out a bit against the sneak attacks. If that’s not an issue you may choose freely among other skills and feats.
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Edited By Kail Pendragon on 09/26/08 19:53

Thank you for this one. I automatically love any build that uses Barbarian and Blackguard. I always wished I could have the "Divine Champion" class to pair with Blackguard as well. The way you make use of CoT in this build does not make it too painful of an experience, even if one were wishing to role play it.

I dont use Dev Crit, but I wouldnt know what to do with all of those epic bonus feats from CoT without it in the build.

I'm sure most people on here will know this, but this character will not be able to wear Heavy Armor until the first level of Blackguard is achieved at character level 8.
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Quote: Posted 09/13/08 16:58 (GMT) by The_Krit

That is a mouthful, but it is still better than acronymizing "frequently unasked questions".
A fearsome warrior with its rage, wrath, dev crit, smites and high saves! The way you combine BG and CoT to compensate for missing classes is a good and original idea!
As you pointed out it lacks knockdown, and I miss it, but I know you can't have everything.

Quote: Playable: 1-40,low to mid-magic environments
This build will work fine in a mid magic environment.The self buffing of the strength will also be great in a low magic setting
But I will still not recommend the build as is in a low magic setting. The reason is that you have no ways of self buffing charisma. Cha 20 gives a +5 modifier for 5 rounds with the divine might/shield feats. That means they are not practical to use in fight, stopping to buff up every 5th round.
You want all the charisma boosting items you can get. In a mid magic setting it should be possible to collect enough items to cap cha at 32 with a +11 modifier. Then these feats start to be worth it!

If you want to activate both DM and DS before fights on a regular basis you may also want extra turning, but that takes a paladin or cleric, unless you get it on an item.

Bottom line: I like the build It's so good, it's evil!
Quote: Posted 09/25/08 10:22 (GMT) -- Mick Dagger

As you pointed out it lacks knockdown, and I miss it, but I know you can't have everything.
Agreed. Originally I had him with KD, but then decided I liked having the Extra Smiting more for extra punishment against high hit die undead (liches, et al).



Quote: But I will still not recommend the build as is in a low magic setting.
Agreed. I usually type that in all my builds out of habit. After I posted it I realized that it really isn't suited for low magic environments, and that mid-magic would be best getting the necessary equipment. Too late to edit at that point, but thanks for clarifying.

Quote: If you want to activate both DM and DS before fights on a regular basis you may also want extra turning, but that takes a paladin or cleric, unless you get it on an item.
That's one of those things that still bugs me about BGs. It's bad enough that they don't get Summon Mount, or Unholy Sword spells, and that they can only Smite Good, but no Extra Turning is just a slap in the face.
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Quote: Posted 09/25/08 14:39 (GMT) -- grizzled_dwarflord

That's one of those things that still bugs me about BGs. It's bad enough that they don't get Summon Mount, or Unholy Sword spells, and that they can only Smite Good, but no Extra Turning is just a slap in the face.

You know, we could be holding out for another patch

Griz, i cannot believe how creative you are! After ALL these years of playing, to come up with originals.. wow. Though, this does have one of those nasty alignment shifts (i say that only cuz all the servers i played never allowed them).

*bows*
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Quote: Posted 09/25/08 18:45 (GMT) -- avado

Though, this does have one of those nasty alignment shifts (i say that only cuz all the servers i played never allowed them).

*bows*

Well, there are a few. Honestly, I think life is too short for people to be fretting about alignment shifts. While I think Pally/BGs are a bit egregious, I think there should be room for other type alignment shifts less egregious, like your reformed bad guys, or your born-again bastards. Characters in fiction and literature are ripe with such stories, and it is the growth and development of such characters that makes it worthwhile to read/watch. And that works both ways-- watching the hero de-evolve into something darker and menacing, when he throws away his ideals and hallmarks of good-guy-ism (Dark Knight anyone?), or the young bloodthirsty warmonger who, after years of weary war and battle, finds his soul in the eyes of one of his victims, a child perhaps, and the light inside him suddenly "turns on."

I'm not for the exploitation posed by alignment shifts, but I think alignment shifts in general are a reflection of life itself, brought about by experience, environment, and love itself. DMs should allow for such changes, and not be consigned to an "all or nothing" approach. Ironically, it is the RP servers where the alignment nazis are most vigilant. I enjoy playing the tormented character, the haunted soul, even in those characters where an alignment shift won't bring you anything but, well, an alignment shift (plain fighter, e.g). If somebody can't find a place where such things are accepted, well, you should just come sit beside me.
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Edited By grizzled_dwarflord on 09/26/08 13:37

You need to repost that on a different board. Just a comment, since you have terrifying rage, ESF: Intimidate might be more up your league than ESF: Listen. Both will serve well no doubt.
Quote: Posted 09/26/08 20:14 (GMT) -- WhiZard

Just a comment, since you have terrifying rage, ESF: Intimidate might be more up your league than ESF: Listen. Both will serve well no doubt.

Terrifying Rage: DC: 49-58 (55-63 buffed). That looks high enough to me. I would stick with ESF: Listen.

Good write up in regards to alignment grizzled. There is a reason that characters arent "locked in" to alignments when they are first created. Characters can change as they grow older and experience different situations.

Just as in real life... my alignment has shifted quite a bit since the time I was a rebellious teenager to now.
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Quote: Posted 09/13/08 16:58 (GMT) by The_Krit

That is a mouthful, but it is still better than acronymizing "frequently unasked questions".
Quote: Posted 09/26/08 23:37 (GMT) -- galelabriel

Quote: Posted 09/26/08 20:14 (GMT) -- WhiZard

Just a comment, since you have terrifying rage, ESF: Intimidate might be more up your league than ESF: Listen. Both will serve well no doubt.

Terrifying Rage: DC: 49-58 (55-63 buffed). That looks high enough to me. I would stick with ESF: Listen.


If you're getting any PvP out of him you assume the enemies will stack as much as you do. The +12 Cha bonus counted on the buffs will be a +6 to DC is countered item-wise by the opponents +12 Wisdom bonus and +20 to saves. That is like using their raw pre-epic will save score vs. a DC of 19-28 (assuming they aren't increasing wisdom in the epic levels, nor have saves increased by COT etc.), granted its likely they will fail but their is a significant chance of success. If it's against monsters then there is no practical limit as to how high the saves are.
Quote: Posted 09/26/08 20:14 (GMT) -- WhiZard

Just a comment, since you have terrifying rage, ESF: Intimidate might be more up your league than ESF: Listen. Both will serve well no doubt.

It's a thought, but then, it's not a PvP build, nor do I design for high magic environments where there are "+20" saves gear rolling around. Suffice it to say that the DC for the Will save is going to approach if not beat the highest Will DC save cast by an Epic Wizard with maxed casting stat and Spell Foci. The TR DC will be 48+6 with Chr boosting gear followed by another 1d10 (and that's not counting Intimidate Skill boosting gear). The average DC at 40th level would be 58. If they can beat that, then they probably were going to be Fear immune anyway, or only receive the -2 aspect of it. TR, in my view, is more of a mob control than it is a boss neutralizer.

Quote: Posted 09/27/08 04:05 (GMT) -- WhiZard

If you're getting any PvP out of him you assume the enemies will stack as much as you do. The +12 Cha bonus counted on the buffs will be a +6 to DC is countered item-wise by the opponents +12 Wisdom bonus and +20 to saves. That is like using their raw pre-epic will save score vs. a DC of 19-28 (assuming they aren't increasing wisdom in the epic levels, nor have saves increased by COT etc.)

Just to clarify, if they already have +20 to saves, CoT levels won't add to that, for they count against the cap.
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Edited By grizzled_dwarflord on 09/27/08 15:40