Jaysyn is a friend of mine that made this build and I found it quite the tough guy to beat. Please let me know what you think, I'm sure he would take criticisms well. Don't forget this one has Divine Might and Divine Shield so his DMG output and his AC will be off the chain.




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DIVINE DEATHGUARD - BARD(6), PALE MASTER(30), BLACKGUARD(4)
Human, Neutral Evil or Chaotic Evil




ABILITIES (ending)
STR: 15 (26)
DEX: 10
CON: 14
WIS: 8
INT: 12
CHA: 16 (18)



BASIC STATS
Hitpoints: 414
Skillpoints: 190

Saving Throws (Fortitude/Will/Reflex): 29/26/23
Saving Throw bonuses: Spells: +8

BAB: 23
AB: 32 (melee), 23 (ranged)

AC (naked/full plate and tower shield): 32/43

Spell Casting: Bard(2)



SKILLS
Concentration 38(40), Discipline 23(31), Hide 5(5), Lore 9(16), Perform 8(12), Spellcraft 40(41), Taunt 21(25), Tumble 20(20), UMD 21(25)



LEVELING GUIDE
01: Bard(1): Blind Fight, Toughness
02: Bard(2):
03: Bard(3): Power Attack
04: Bard(4): CHA+1, (CHA=17)
05: Pale Master(1):
06: Pale Master(2): Cleave
07: Pale Master(3): {Darkvision}
08: Pale Master(4): STR+1, (STR=16)
09: Pale Master(5): Great Cleave
10: Pale Master(6):
11: Blackguard(1):
12: Pale Master(7): CHA+1, Weapon Focus, (CHA=18)
13: Blackguard(2): {Smite Good}
14: Pale Master(8):
15: Blackguard(3): Divine Might
16: Bard(5): STR+1, (STR=17)
17: Pale Master(9):
18: Blackguard(4): Divine Shield
19: Pale Master(10):
20: Bard(6): STR+1, (STR=18)
21: Pale Master(11): Improved Critical
22: Pale Master(12):
23: Pale Master(13): Epic Energy Resistance: Acid I
24: Pale Master(14): STR+1, Great Strength I, (STR=20)
25: Pale Master(15):
26: Pale Master(16): Epic Energy Resistance: Acid II
27: Pale Master(17): Great Strength II, (STR=21)
28: Pale Master(18): STR+1, (STR=22)
29: Pale Master(19): Epic Spell: Hellball
30: Pale Master(20): Great Strength III, (STR=23)
31: Pale Master(21):
32: Pale Master(22): STR+1, Epic Spell: Mummy Dust, (STR=24)
33: Pale Master(23): Overwhelming Critical
34: Pale Master(24):
35: Pale Master(25): Epic Spell: Epic Mage Armor
36: Pale Master(26): STR+1, Devastating Critical, (STR=25)
37: Pale Master(27):
38: Pale Master(28): Epic Spell: Epic Warding
39: Pale Master(29): Armor Skin
40: Pale Master(30): STR+1, (STR=26)



SKILLS BY LEVEL GUIDE
01: Bard(1): Discipline(4), Hide(4), Perform(4), Spellcraft(4), Tumble(4), UMD(4)
02: Bard(2): Discipline(1), Hide(1), Perform(1), Spellcraft(1), Tumble(1), UMD(1)
03: Bard(3): Discipline(1), Perform(1), Tumble(1), UMD(1), Save(2)
04: Discipline(1), Perform(1), Tumble(1), UMD(1), Save(4)
05: Pale Master(1): Save(8)
06: Pale Master(2): Save(12)
07: Pale Master(3): Save(16)
08: Pale Master(4): Save(20)
09: Pale Master(5): Great Cleave, Save(24)
10: Pale Master(6): Save(28)
11: Blackguard(1): Discipline(7), Save(25)
12: Pale Master(7): Save(29)
13: Blackguard(2): Discipline(2), Save(31)
14: Pale Master(8): Save(35)
15: Blackguard(3): Discipline(2), Save(37)
16: Bard(5): Discipline(1), Perform(1), Tumble(12), UMD(12), Save(17)
17: Pale Master(9): Save(21)
18: Blackguard(4): Discipline(2), Save(23)
19: Pale Master(10): Save(27)
20: Bard(6): Concentration(6), Discipline(2), Lore(4), Taunt(16), Tumble(1), UMD(2), Save(2)
21: Pale Master(11): Concentration(1), Spellcraft(4), Save(1)
22: Pale Master(12): Concentration(1), Spellcraft(3), Save(1)
23: Pale Master(13): Concentration(1), Spellcraft(3), Save(1)
24: Pale Master(14): Concentration(1), Spellcraft(3), Save(1)
25: Pale Master(15): Concentration(1), Spellcraft(3), Save(1)
26: Pale Master(16): Concentration(1), Spellcraft(3), Save(1)
27: Pale Master(17): Concentration(1), Spellcraft(3), Save(1)
28: Pale Master(18): Concentration(1), Spellcraft(2), Save(2)
29: Pale Master(19): Concentration(2), Spellcraft(3), Save(1)
30: Pale Master(20): Concentration(2), Spellcraft(1), Save(2)
31: Pale Master(21): Concentration(2), Spellcraft(1), Save(3)
32: Pale Master(22): Concentration(2), Spellcraft(1), Save(4)
33: Pale Master(23): Concentration(2), Spellcraft(1), Save(5)
34: Pale Master(24): Concentration(2), Spellcraft(1), Save(6)
35: Pale Master(25): Concentration(2), Spellcraft(1), Save(7)
36: Pale Master(26): Concentration(2), Spellcraft(1), Save(8)
37: Pale Master(27): Concentration(2), Spellcraft(1), Save(9)
38: Pale Master(28): Concentration(2), Save(11)
39: Pale Master(29): Concentration(2), Save(13)
40: Pale Master(30): Concentration(2), Lore(5), Taunt(5)




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Format improvements - Kail Pendragon

Edited By Kail Pendragon on 10/01/08 22:54

First of all: please follow the 'rules' on how to post a build next time. It makes it much more easier to read a build :)

Second: I don't want to be rude, but what is this character supposed to do? I mean, he can't cast spells (except for Bard level 2...), and he can't be a fighter type with 30 PM levels. Why is the 30 PM levels? Just for summons?

I see from the feats that he is intended to be a melee char, but his AB is too low, has only 3 attacks per round, you lose one point of BAB by the pre-epic level distribution (6 Bard instead of 4 or 8)

I see he has high AC and the PM immunities, but I fear he lacks the power of offense.
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Edited By Praetor_Ghastkill on 10/01/08 22:13

AB is too low. You need EWF and prowess in there. Even then, it's low, but w/ the killer AC, I can see it havin' a fightin' chance. Sadly, offhand it looks like those come at the expense of two GRT STRs. To still get Dev Crit, that probably means dropping the two CHA boosts.

I would drop the last two PM levels for another skill dump (or two). AC is higher, w/ a 40 tumble anyways. You lose the Demilich, but... well, so? I'd take the skill dump(s). I would also strongly consider a maxed taunt.

Purely a playability thing, but I'd take Epic Warding in place of Mummy Dust. Probably scratch MD and Hellball altogether for more EERs. But, not a huge deal.
Quote: Posted 10/01/08 22:12 (GMT) -- Praetor_Ghastkill

First of all: please follow the 'rules' on how to post a build next time. It makes it much more easier to read a build

Sorry about that, I had my mind occupied on other matters.


Yes, he does have a lower AB than most, but his AC was high enough not to get hit, and he does pull off a hit more than just a few times. In the mean time his Demilich is kicking off in them. If he goes down then you have more in your summoning arsenal as well. He's also got Dev Crit, not too high of an DC on that, but it's still there. "Natural 1's" will always fail. This build was mainly for the high AC and it's summons, I found it was fun to play, but it does have a low AB for when times get bad. Do you have any suggestions on a build that can do this and have a decent AB?
Quote: Posted 10/02/08 12:04 (GMT) -- Flanderman

Yes, he does have a lower AB than most, but his AC was high enough not to get hit, and he does pull off a hit more than just a few times. In the mean time his Demilich is kicking off in them. If he goes down then you have more in your summoning arsenal as well. He's also got Dev Crit, not too high of an DC on that, but it's still there. "Natural 1's" will always fail. This build was mainly for the high AC and it's summons, I found it was fun to play, but it does have a low AB for when times get bad. Do you have any suggestions on a build that can do this and have a decent AB?

I think there is a role for this type of character, especially as a front-liner tank with lots of nifty gadgets up his sleeve. While he ain't gonna break any records in the slaughter department, he should be able to win just about every war of attrition.

As for AB, there's only so much you can do when going for 30 levels of PM. The max possible BAB you can get is by going Bard4/Ftr6/PM10 pre-epic. This will give you a final BAB of 24. I would drop Charisma altogether and shoot for a high strength and take Fighter as your starting level. Starting stats would look something like,

Str17
Int13
Wis8
Dex10
Con16
Chr8

Keeping pumping strength, take Epic Prowess, EWF, OC and Dev Crit in Epic, and 3 Great Strengths. Final strength will end at 30, and your final unbuffed AB will be 38. Much better than 32. I would dump Armor Skin altogether. You won't need it. Drop the Divine feats, take a two-handed weapon, and Improved Disarm to raise your situational AB even more against foes with smaller weapons, increase your Fort save by +1 and HPS by 40 to give you some more defense against nuke casters, and then you're good to go.
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Ariel, Ookla, RIDE!

Edited By grizzled_dwarflord on 10/02/08 12:44

Quote: Posted 10/01/08 20:28 (GMT) -- Flanderman

ABILITIES (ending)
STR: 15 (26)
DEX: 10
CON: 14
WIS: 8
INT: 12
CHA: 16 (18)

LEVELING GUIDE
01: Bard(1): Blind Fight, Toughness
02: Bard(2):
03: Bard(3): Power Attack
04: Bard(4): CHA+1, (CHA=17)
05: Pale Master(1):
06: Pale Master(2): Cleave
07: Pale Master(3): {Darkvision}
08: Pale Master(4): STR+1, (STR=16)
09: Pale Master(5): Great Cleave
10: Pale Master(6):
11: Blackguard(1):
12: Pale Master(7): CHA+1, Weapon Focus, (CHA=18)
13: Blackguard(2): {Smite Good}
14: Pale Master(8):
15: Blackguard(3): Divine Might
16: Bard(5): STR+1, (STR=17)
17: Pale Master(9):
18: Blackguard(4): Divine Shield
19: Pale Master(10):
20: Bard(6): STR+1, (STR=18)
21: Pale Master(11): Improved Critical
22: Pale Master(12):
23: Pale Master(13): Epic Energy Resistance: Acid I
24: Pale Master(14): STR+1, Great Strength I, (STR=20)
25: Pale Master(15):
26: Pale Master(16): Epic Energy Resistance: Acid II
27: Pale Master(17): Great Strength II, (STR=21)
28: Pale Master(18): STR+1, (STR=22)
29: Pale Master(19): Epic Spell: Hellball
30: Pale Master(20): Great Strength III, (STR=23)
31: Pale Master(21):
32: Pale Master(22): STR+1, Epic Spell: Mummy Dust, (STR=24)
33: Pale Master(23): Overwhelming Critical
34: Pale Master(24):
35: Pale Master(25): Epic Spell: Epic Mage Armor
36: Pale Master(26): STR+1, Devastating Critical, (STR=25)
37: Pale Master(27):
38: Pale Master(28): Epic Spell: Epic Warding
39: Pale Master(29): Armor Skin
40: Pale Master(30): STR+1, (STR=26)

K i LOVE the idea of Bard without a wizard or sorc getting EPic spells, but when did this change? I mean, I have tried for years and years to get epic spells with bard and PM and i have NEVER been able to do it. IIRC, the prereq for epic is 9th lv spells, and bards dont. I know you suggest that PM gets epic regardless, but in all the building i have done in the past has told me that this cannot occur...

Please tell me if i am wrong?
Quote: Posted 10/02/08 14:58 (GMT) -- avado

Please tell me if i am wrong?

You are. Starting at PM15, the character qualifies for Epic Spells provided they meet the Spellcraft prereq. This happens in spite of your caster levels. So, if he took PM15 at a general feat level, he can choose an Epic Spell. He then can choose them at the PM bonus feats. He can literally get every Epic Spell there is with this build.
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Ariel, Ookla, RIDE! Yeah, thanks for that griz. I posted this thn went out with my wife and daughter. Sitting in traffic i rememberd that i had a very tough cleric/bard2/pm16 with EMA and Warding! My bad. Thats what happens when you dont play pms for about 2 years! Thanks PRC, and a little spell called Living undeath, or what i call "pocket Palemaster".

Nice build Hey Flanderman. Good to see you adding to the community.

I play on the same PW as old Ned here and I hate this build. Between the ac, crit immunity and the UMD being used to pop spell mantles and acid sheaths, it takes the better part of 10 minutes to kill the thing regardless of what I log in as.