Before posting this, I decided to look up the word dervish to make sure I was using it right. It turns out I am using it even more right than I had thought. A dervish is a Muslim monk who performs a dance involving a lot of whirling as part of their religious ceremony, hence the phrase "whirling dervish". I guess the name would be even more appropriate if I included Whirlwind Attack.

The only two builds I could find with similar level distribution are Monastic Commando (Rogue 19 /Monk 11/ Fighter 10), which is similar, but not exactly the same, and The Glimmerman (Rogue 19 / Fighter 12 / Monk 9), which is completely different.

I made this build specifically with the whole SoU, Nether Scrolls, HotU, Sands of Fate campaign in mind. In other environments, my choices for feats and skills might be questionable.

Dervish (Rogue 20 / Monk 10 / Fighter 10)
Human, Any Lawful
Playable 1-40, PvM

Abilities:
STR: 14
DEX: 16 (32)
CON: 12
WIS: 12
INT: 14
CHA: 8

Leveling Guide:
Human: (Quick to Master)
01: Rogue(1): Toughness, Luck of Heroes
02: Monk(1): {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
03: Fighter(1): Weapon Finesse, Weapon Focus: Kama
04: Fighter(2): DEX+1, Blind Fight, (DEX=17)
05: Monk(2): {Deflect Arrows}
06: Fighter(3): Ambidexterity
07: Rogue(2)
08: Rogue(3): DEX+1, {Uncanny Dodge I}, (DEX=18)
09: Monk(3): Two-Weapon Fighting
10: Fighter(4): Weapon Specialization: Kama
11: Rogue(4)
12: Rogue(5): DEX+1, Improved Two-Weapon Fighting, (DEX=19)
13: Rogue(6)
14: Rogue(7)
15: Monk(4): Improved Critical: Kama
16: Fighter(5): DEX+1, (DEX=20)
17: Rogue(8)
18: Rogue(9): Dodge
19: Monk(5)
20: Rogue(10): DEX+1, Defensive Roll, (DEX=21)
21: Fighter(6): Epic Weapon Focus: Kama, Epic Weapon Specialization: Kama
22: Monk(6): {Knockdown, Improved Knockdown}
23: Rogue(11)
24: Monk(7): DEX+1, Great Dexterity I, (DEX=23)
25: Fighter(7)
26: Fighter(8): Armor Skin
27: Monk(8): Great Dexterity II, (DEX=24)
28: Rogue(12): DEX+1, (DEX=25)
29: Monk(9): {Improved Evasion}
30: Rogue(13): Great Dexterity III, Epic Dodge, (DEX=26)
31: Rogue(14)
32: Rogue(15): DEX+1, (DEX=27)
33: Rogue(16): Great Dexterity IV, Crippling Strike, (DEX=28)
34: Fighter(9)
35: Fighter(10): Epic Prowess
36: Monk(10): DEX+1, Great Dexterity V, (DEX=30)
37: Rogue(17)
38: Rogue(18)
39: Rogue(19): Great Dexterity VI, Improved Sneak Attack I, (DEX=31)
40: Rogue(20): DEX+1, (DEX=32)

Stats:
Hitpoints: 380
Skillpoints: 373
Saving Throws (Fortitude/Will/Reflex): 23/20/34
Saving Throw bonuses: Spells: +4, Mind Effects: +2, Traps: +5
BAB: 25
AB (max, naked): 40 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 34/34
Spell Casting:
Alignment Changes: 0

Skills:
Disable Trap 36(40), Lore 43(45), Open Lock 43(54), Persuade 43(42), Search 43(45), Set Trap 5(18), Spellcraft 18(20), Spot 43(44), Tumble 40(51), UMD 41(40)

01: Disable Trap(4), Lore(4), Open Lock(4), Persuade(4), Search(4), Set Trap(4), Spellcraft(2), Spot(4), Tumble(4), UMD(4), Save(4)
02: Tumble(1), Save(10)
03: Spellcraft(1), Save(13)
04: Save(18)
05: Spellcraft(1), Tumble(3), Save(20)
06: Save(25)
07: Disable Trap(6), Open Lock(6), Persuade(1), Search(6), Set Trap(1), Spellcraft(1), Spot(6), Tumble(2), UMD(6)
08: Disable Trap(1), Open Lock(1), Persuade(3), Search(1), Spot(1), Tumble(1), UMD(1), Save(2)
09: Persuade(1), Spellcraft(1), Tumble(1), Save(5)
10: Save(10)
11: Disable Trap(3), Open Lock(3), Persuade(2), Search(3), Spellcraft(1), Spot(3), Tumble(2), UMD(3)
12: Disable Trap(1), Lore(1), Open Lock(1), Persuade(4), Search(1), Spot(1), Tumble(1), UMD(1)
13: Disable Trap(1), Lore(2), Open Lock(1), Persuade(1), Search(1), Spellcraft(1), Spot(1), Tumble(1), UMD(1)
14: Disable Trap(1), Lore(2), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(1), Save(2)
15: Persuade(1), Spellcraft(1), Tumble(1), Save(5)
16: Save(10)
17: Disable Trap(3), Open Lock(3), Persuade(2), Search(3), Spellcraft(1), Spot(3), Tumble(2), UMD(3)
18: Disable Trap(1), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(1), Save(4)
19: Persuade(1), Spellcraft(1), Tumble(1), Save(7)
20: Disable Trap(2), Open Lock(2), Persuade(1), Search(2), Spot(2), Tumble(1), UMD(2), Save(6)
21: Spellcraft(1), Save(9)
22: Persuade(2), Tumble(2), Save(12)
23: Disable Trap(3), Open Lock(3), Persuade(1), Search(3), Spellcraft(1), Spot(3), Tumble(1), UMD(3), Save(4)
24: Persuade(1), Tumble(1), Save(9)
25: Spellcraft(1), Save(12)
26: Save(17)
27: Persuade(3), Spellcraft(1), Tumble(3), Save(16)
28: Disable Trap(5), Open Lock(5), Persuade(1), Search(5), Spot(5), Tumble(1), UMD(5)
29: Lore(2), Persuade(1), Spellcraft(1), Tumble(1), Save(1)
30: Disable Trap(2), Open Lock(2), Persuade(1), Search(2), Spot(2), Tumble(1), UMD(2)
31: Disable Trap(1), Lore(2), Open Lock(1), Persuade(1), Search(1), Spellcraft(1), Spot(1), Tumble(1), UMD(1)
32: Disable Trap(1), Lore(4), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(1)
33: Disable Trap(1), Lore(2), Open Lock(1), Persuade(1), Search(1), Spellcraft(1), Spot(1), Tumble(1), UMD(1)
34: Lore(4), Save(1)
35: Save(6)
36: Persuade(3), Tumble(3), Save(7)
37: Open Lock(4), Persuade(1), Search(4), Spot(4), Tumble(1), UMD(4)
38: Lore(6), Open Lock(1), Persuade(1), Search(1), Spot(1), UMD(1)
39: Lore(7), Open Lock(1), Persuade(1), Search(1), Spot(1)
40: Lore(7), Open Lock(1), Persuade(1), Search(1), Spot(1)
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For Heavy Metal
We will die What does that 20th level of rogue net you? Take a monk level instead and you are immune to poison. All I can see as preferential difference is 4 skill points.

Edit: Oh yes also a +1 to reflex versus traps, still I don't think it's worth it over poison immunity.

Edited By WhiZard on 10/19/08 17:28

Quote: Posted 10/19/08 13:58 (GMT) -- Empyre65
I made this build specifically with the whole SoU, Nether Scrolls, HotU, Sands of Fate campaign in mind. In other environments, my choices for feats and skills might be questionable.
Out of curiosity, what do you consider questionable? Are there things you would change for a more abstract standard environment? I don't see anything hugely out of place, which is why I ask. Mayhaps I would swap a few feats, but nothing drastic.

As for skills, I only have two questions. Why max perform? Do you really need it maxed in SoF? I never played through the whole thing, so I don't really know, but I was under the impression that maybe half that amount was sufficient.

Why spot over listen?

I'll also echo the suggestion that rogue20 is less valuable than monk11. Not a huge difference, but, you know, every little bit... You have a good point there about monk 11 instead of rogue 20, but in SoF, by the time I would get monk 11, I'd be wearing the Epic Amulet of Health and be immune to poison anyway.

I take Spot instead of Listen because SoF has a lot of Spot checks in it. I need Persuade in SoF, but even if I don't need to maximize it, what skill would I boost only half way with the points I remove from Persuade? Normally, I put left-over points in Lore, but it's maximized already.

I didn't base this build on any other. It was only as I prepared to post it that I searched and found something vaguely similar.

I do have another, more general-purpose build that is similar to this that I call Stealthy Dervish, but it is even more like the Monastic Commando (but still not identical). I promise that I didn't base it on Kail Pendragon's build. It is just a matter of great minds thinking alike. I think I will edit it to reflect your advice about monk 11. Should I post it in answer to Onion Eater's question of what I would change?
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Edited By Empyre65 on 10/19/08 21:03

I gotta think there's some use for those skill points. Heck, appraise, heal, whatever. Skill points are too valuable to waste.

Also, it really doesn't matter that you didn't mean to copy another build, and IMO, this is pretty much a copy, but I don't particularly care.

Also, go ahead and post your general build alternative. I'm curious what you did just for this environment.

Oh, and also, IMO having perfect health so you can wear a different ammy makes it worthwhile.
Quote: Posted 10/20/08 05:44 (GMT) -- onion eater

I gotta think there's some use for those skill points. Heck, appraise, heal, whatever. Skill points are too valuable to waste.

Also, it really doesn't matter that you didn't mean to copy another build, and IMO, this is pretty much a copy, but I don't particularly care.

Also, go ahead and post your general build alternative. I'm curious what you did just for this environment.

Oh, and also, IMO having perfect health so you can wear a different ammy makes it worthwhile.
If you take half the points away from Persuade and from Lore, you can maximize Listen, to make it even harder to sneak up on you.

The Epic Amulet of Health also grants several other immunities, including Death Magic, and +3 Regeneration. It's hard to top that.
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Quote: Posted 10/19/08 21:01 (GMT) -- Empyre65
I didn't base this build on any other. It was only as I prepared to post it that I searched and found something vaguely similar.

I do have another, more general-purpose build that is similar to this that I call Stealthy Dervish, but it is even more like the Monastic Commando (but still not identical). I promise that I didn't base it on Kail Pendragon's build. It is just a matter of great minds thinking alike.
I don't doubt that. Yet, per th erules, when after researching for similar builds something very similar is found, one is supposed to not post the replicant build. I'm not in the position to make an unbiased judgement call though, so I'll leave it to the other moderators.

Peace.
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They can't stop us
Let them try
For Heavy Metal
We will die
Quote: Posted 10/20/08 20:43 (GMT) -- Kail Pendragon
I don't doubt that. Yet, per th erules, when after researching for similar builds something very similar is found, one is supposed to not post the replicant build. I'm not in the position to make an unbiased judgement call though, so I'll leave it to the other moderators.

Peace.

Is that what happened to the Storm Elementalist I recently posted then? He seems to have suddenly vanished, into the very mist from which he was born. Was he, too *shudders*, a replicant?... struck down in the flower of his youth and abolished to the fugue plane to toil in abject obscurity while some lesser build struts and frets his hour upon the stage?
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Quote: Posted 10/20/08 23:52 (GMT) -- grizzled_dwarflord

Is that what happened to the Storm Elementalist I recently posted then?

I hope not the build was unique in its own right. Possibly, there was a mis-selection for the delete on thread.
Quote: Posted 10/20/08 23:52 (GMT) -- grizzled_dwarflord

Is that what happened to the Storm Elementalist I recently posted then? He seems to have suddenly vanished, into the very mist from which he was born. Was he, too *shudders*, a replicant?... struck down in the flower of his youth and abolished to the fugue plane to toil in abject obscurity while some lesser build struts and frets his hour upon the stage?
I don't know what happened to your build (to which I have given just a glance). Also, if I had taken such a decision, I would have notified you first. Feel free to repost it, Master Dwarflord.
_________________
They can't stop us
Let them try
For Heavy Metal
We will die I thought I heard him whispering something like:

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.

Maybe that explains where he went?
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It's rogue, dammit, ROGUE!!! Here's the build again with the improvements discussed in this thread. Monk 11 replaces Rogue 20, and points are takes from Lore and Persuade to maximize Listen.

Dervish (Improved) (Rogue 19 / Monk 11 / Fighter 10)
Human, Any Lawful
Playable 1 - 40, PvM

Abilities:
STR: 14
DEX: 16 (32)
CON: 12
WIS: 12
INT: 14
CHA: 8

Leveling Guide:
Human: (Quick to Master)
01: Rogue(1): Toughness, Luck of Heroes
02: Monk(1): {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
03: Fighter(1): Weapon Finesse, Weapon Focus: Kama
04: Fighter(2): DEX+1, Blind Fight, (DEX=17)
05: Monk(2): {Deflect Arrows}
06: Fighter(3): Ambidexterity
07: Rogue(2)
08: Rogue(3): DEX+1, {Uncanny Dodge I}, (DEX=18)
09: Monk(3): Two-Weapon Fighting
10: Fighter(4): Weapon Specialization: Kama
11: Rogue(4)
12: Rogue(5): DEX+1, Improved Two-Weapon Fighting, (DEX=19)
13: Rogue(6)
14: Rogue(7)
15: Monk(4): Improved Critical: Kama
16: Fighter(5): DEX+1, (DEX=20)
17: Rogue(8)
18: Rogue(9): Dodge
19: Monk(5)
20: Rogue(10): DEX+1, Defensive Roll, (DEX=21)
21: Fighter(6): Epic Weapon Focus: Kama, Epic Weapon Specialization: Kama
22: Monk(6): {Knockdown, Improved Knockdown}
23: Rogue(11)
24: Monk(7): DEX+1, Great Dexterity I, (DEX=23)
25: Fighter(7)
26: Fighter(8): Armor Skin
27: Monk(8): Great Dexterity II, (DEX=24)
28: Rogue(12): DEX+1, (DEX=25)
29: Monk(9): {Improved Evasion}
30: Rogue(13): Great Dexterity III, Epic Dodge, (DEX=26)
31: Rogue(14)
32: Rogue(15): DEX+1, (DEX=27)
33: Rogue(16): Great Dexterity IV, Crippling Strike, (DEX=28)
34: Fighter(9)
35: Fighter(10): Epic Prowess
36: Monk(10): DEX+1, Great Dexterity V, (DEX=30)
37: Rogue(17)
38: Rogue(18)
39: Monk(11): Great Dexterity VI, (DEX=31)
40: Rogue(19): DEX+1, Improved Sneak Attack I, (DEX=32)

Stats:
Hitpoints: 382
Skillpoints: 369
Saving Throws (Fortitude/Will/Reflex): 23/20/34
Saving Throw bonuses: Spells: +4, Mind Effects: +2, Traps: +4
BAB: 25
AB (max, naked): 40 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 34/34
Spell Casting:
Alignment Changes: 0

Skills:
Disable Trap 36(40), Listen 43(44), Lore 18(20), Open Lock 43(54), Persuade 21(20), Search 43(45), Set Trap 5(18), Spellcraft 18(20), Spot 43(44), Tumble 40(51), UMD 41(40)

01: Disable Trap(4), Lore(4), Open Lock(4), Persuade(4), Search(4), Set Trap(4), Spellcraft(2), Spot(4), Tumble(4), UMD(4), Save(4)
02: Tumble(1), Save(10)
03: Spellcraft(1), Save(13)
04: Save(18)
05: Spellcraft(1), Tumble(3), Save(20)
06: Save(25)
07: Disable Trap(6), Open Lock(6), Persuade(1), Search(6), Set Trap(1), Spellcraft(1), Spot(6), Tumble(2), UMD(6)
08: Disable Trap(1), Open Lock(1), Persuade(3), Search(1), Spot(1), Tumble(1), UMD(1), Save(2)
09: Persuade(1), Spellcraft(1), Tumble(1), Save(5)
10: Save(10)
11: Disable Trap(3), Open Lock(3), Persuade(2), Search(3), Spellcraft(1), Spot(3), Tumble(2), UMD(3)
12: Disable Trap(1), Lore(1), Open Lock(1), Persuade(4), Search(1), Spot(1), Tumble(1), UMD(1)
13: Disable Trap(1), Lore(2), Open Lock(1), Persuade(1), Search(1), Spellcraft(1), Spot(1), Tumble(1), UMD(1)
14: Disable Trap(1), Lore(2), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(1), Save(2)
15: Persuade(1), Spellcraft(1), Tumble(1), Save(5)
16: Save(10)
17: Disable Trap(3), Open Lock(3), Persuade(2), Search(3), Spellcraft(1), Spot(3), Tumble(2), UMD(3)
18: Disable Trap(1), Lore(4), Open Lock(1), Persuade(1), Search(1), Spot(1), Tumble(1), UMD(1)
19: Lore(4), Spellcraft(1), Tumble(1)
20: Disable Trap(2), Open Lock(2), Search(2), Spot(2), Tumble(1), UMD(2)
21: Lore(1), Spellcraft(1), Save(2)
22: Tumble(2), Save(7)
23: Disable Trap(3), Open Lock(3), Search(3), Spellcraft(1), Spot(3), Tumble(1), UMD(3)
24: Listen(4), Tumble(1), Save(2)
25: Save(7)
26: Save(12)
27: Listen(1), Tumble(3), Save(15)
28: Disable Trap(5), Open Lock(5), Search(5), Spot(5), Tumble(1), UMD(5)
29: Listen(6), Tumble(1)
30: Disable Trap(2), Open Lock(2), Search(2), Spot(2), Tumble(1), UMD(2)
31: Disable Trap(1), Listen(5), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(1)
32: Disable Trap(1), Listen(5), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(1)
33: Disable Trap(1), Listen(5), Open Lock(1), Search(1), Spot(1), Tumble(1), UMD(1)
34: Save(5)
35: Save(10)
36: Listen(8), Tumble(3), Save(6)
37: Open Lock(4), Search(4), Spot(4), Tumble(1), UMD(4)
38: Listen(7), Open Lock(1), Search(1), Spot(1), UMD(1)
39: Listen(1), Spellcraft(3)
40: Listen(1), Open Lock(2), Search(2), Spellcraft(2), Spot(2)
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