The point of this character is pretty basic. Sneak up to a loner, (It's best to go after those who stray from the group), and IKD/Stun Fist them to death. Your Crippling Strike should encumber most fighter-types in no time, causing their AB and damage to drop rapidly as well as their ability to run away. Use your speed to your advantage. If things get to sticky, run around a corner and go into hide, your fast speed makes exploiting Shadowdancer near pointless as it seems like a waste of a level at this point.

This is my first build here.

The Crippling Fist Fighter
13 Rogue / 27 Monk.
Elf, Any Lawful. {Lawful Neutral recommended to avoid smite)
Playable and Tested for PvP 1-40, although I can see it working rather well in PvM as well.

Starting Stats
All points go into Dex.
Str8
Dex18 (34)
Con12
Int10
Wis14
Cha8

Hitpoints, 374
Skillpoints, 232
Saving Throws, Fort23, Reflex36, Will22
BAB, 25
Mundane AB, +41/+38/+35/+32/+29
Mundane AC, 39

Skills
Appraise22,(22)
Discipline42,(41)
Hide42,(55)
Listen42,(47)
Move Silently,42(55)
Tumble,42(55)

You can easily drop Appraise or discipline in exchange for UMD. I did not take it because the server that I play this character on does not use it.

Leveling Guide
1 Rogue1, Dodge
2 Monk1,
3 Monk2, Weapon Finesse
4 Monk3,
5 Monk4,
6 Monk5, Weapon Focus: Unarmed Strike
7 Monk6,
8 Monk7,
9, Rogue2, Mobility
10, Rogue3,
11, Rogue4,
12, Rogue5, Toughness
13, Rogue6,
14, Rogue7,
15, Rogue8, Blind fight
16, Rogue9,
17, Rogue10, Defensive Roll
18, Rogue11, Great Fortitude
19, Rogue12,
20, Rogue13, Crippling Strike
21, Monk8, Epic Weapon Focus: Unarmed Strike
22, Monk9,
23, Monk10,
24, Monk11, Epic Prowess
25, Monk12,
26, Monk13,
27, Monk14, Epic Dodge
28, Monk15,
29, Monk16,
30, Monk17, Great Dexterity I
31, Monk18,
32, Monk19,
33, Monk20, Great Dexterity II
34, Monk21,
35, Monk22,
36, Monk23, Great Dexterity III
37, Monk24,
38, Monk25, Armor Skin
39. Monk26, Great Dexterity IV
40, Monk27,

You can exchange The last Monk level with the last rogue level if you want to be able to dump into UMD at level 40, you will just have to wait a while for one of the build's main offensive abilities.


Perks:
Decent AB/AC.
Epic Dodge,
The Ability to Spot as well as hide decently.
7d6 Sneak Damage,
+90% Speed.
Crippling Strike.
Stunning Fist DC, 27.
37 SR.

This a very versatile build, and can be molded as you see fit. There are many exchangeable feats that if you wanted to raise the saves further, you could even duel wield Kama and go CoT if you wished.



Fixed missing/misplaced feats - Kail Pendragon

Edited By Kail Pendragon on 12/11/08 14:16

Is there any benefit to going Monk 27 over let's say Rog 16/Ftr 4/Monk 20?
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No XP penalty, higher speed and SR (and longer duration for empty body)?
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Quote: Posted 12/10/08 19:25 (GMT) -- Kail Pendragon

No XP penalty
I see a big, heaping plate full of XP penalty.

Also, you forgot to write in Crippling Strike at rogue 13.

Edited By onion eater on 12/10/08 19:50

Quote: Posted 12/10/08 19:49 (GMT) -- onion eater

Quote: Posted 12/10/08 19:25 (GMT) -- Kail Pendragon

No XP penalty
I see a big, heaping plate full of XP penalty.

Also, you forgot to write in Crippling Strike at rogue 13.
Oh it's a frigging elf. Kinda overlooked that.
I'll rephrase then: 20% vs 40% XP penalty. Better?

BTW, why on earth Rogue 13/Monk 7 by lvl 20. Why wasting an AB point?
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Edited By Kail Pendragon on 12/10/08 23:39

Well, addressing the XP penalty, I see no real reason to take Elf here, Half-Elf, Human and Halfing would avoid XP penalty.

Quote: You can easily drop Appraise or discipline in exchange for UMD. I did not take it because the server that I play this character on does not use it.

Good reason, however, your Discipline is almost as good as none, with a base STR of 8 and no skill focus, just about every single meleer is going to breach your Discipline checks anyway. I'd drop it, no matter for what.

I'm worried about your damage output, with 8 STR and only 13 Rogue, your base damage is lowish and your sneak attack is rather weak too. I would drop several monk levels, after Rogue level 15 you can grab Improved Sneak Attack with Rogue levels in epics, so with a Monk 21 / Rogue 19 spread you can take up to Improved Sneak attack VII (at levels 15, 16, 17, 18, 19 and bonus feats at levels 16 and 19), not that you need to take all your epic feats on it, but at least two or three would be nice. A Monk 21 / Rogue 19 with Improved Sneak Attack IV for example, would make 14d6 sneak attack, much better than what you do now.

There's a mistake in your feat spread, the Monk bonus feat is at monk level 25, not 24.
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Edwin Odesseiron - Baldur's Gate II: Shadows of Amn XP Penalthy doesn't really mean anything to me. Sorry for the mistakes, though. I'll revise it without xp penalty soon enough. Thank you for the suggestions.

Quote: Posted 12/10/08 19:49 (GMT) -- onion eater

Quote: Posted 12/10/08 19:25 (GMT) -- Kail Pendragon

No XP penalty
I see a big, heaping plate full of XP penalty.

Also, you forgot to write in Crippling Strike at rogue 13.


Are you sure? I see it clear as day. I took my 13th level of rogue at level 20, with Crippling Strike.

Edited By Sakkae on 12/11/08 03:37

NO damage, all dex means one long battle vs the rats!

I havent played monk in a LONG time, cuz, well, they are monks. BUt last i checked, they get epic bonus on 25 monk not 24. 4 lvls would rule, 5 sucks ***, which is why no one would take epic monk vs epic rogue. and go halfer. no reason for xp penalty either.
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Nice idea; however, I do agree with the damage comment. This character's strength would be a concern. I know a high level monk has 1d20 for hand based attacks but your stun DC isn't that high and 20 points of damage is nothing to some tanks. I know you have sneak attacks but you seem limited in ways to use even those.

There's some nice tricks here, but I honestly believe that you cannot just run around hoping for your enemy to roll 1's and critically fail their saves.

Good AC and AB for a monk character though.
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The secret to eternal youth is simply in your imagination. This character isn't meant to have a high stun DC. Fully buffed with potions, I can get a DC of 32, which is good for a last ditch sort of thing, but if I wanted him to be a stunner, I would of made his DC higher.

Honestly, I'm getting complaints about my damage, yet I'm downing a great deal of characters before they even have time to react.

I'm getting complaints about my DC, even though that's not the focus of the character. The damage could be worked on, and it is being worked on, but I wouldn't call the damage -bad-.

Edited By Sakkae on 12/11/08 06:59

Quote: Posted 12/11/08 03:30 (GMT) -- Sakkae

Are you sure? I see it clear as day. I took my 13th level of rogue at level 20, with Crippling Strike.
I edited it in
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Let them try
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We will die Some of your complaints may stem from the fact that your starting stats appear to be missing 6 points. Now I've been known to botch simple math like it's nobody's business, but methinks you shorted this guy 6 points, which seems like something to pump into strength.
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Ariel, Ookla, RIDE! I believe starting Dex is meant to be 20. He's adding 14 points to it (10 from lvl up and 4 Great Dexes) and ending at 34, so either the strating score is wrong, either the final one is.
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Let them try
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Quote: Posted 12/11/08 06:46 (GMT) -- Sakkae

This character isn't meant to have a high stun DC. Fully buffed with potions, I can get a DC of 32, which is good for a last ditch sort of thing, but if I wanted him to be a stunner, I would of made his DC higher.

Honestly, I'm getting complaints about my damage, yet I'm downing a great deal of characters before they even have time to react.

I'm getting complaints about my DC, even though that's not the focus of the character. The damage could be worked on, and it is being worked on, but I wouldn't call the damage -bad-.

The weed must be very good where you play. VERY good Maybe, just maybe, the dudes you say you drop were afk takin a whiz or refilling the bongs! Or, possibly, they are versions of cdaeulepp's Crafting Machine build!

OR, just maybe, you have some gear on that makes it better than what you put here. The problem with gear is that it can make any crappy build good. Add gloves of +15ab, 2d6 acid/2d6elec/3d6fire /5d6ice/ 10d6 lignin +20 damage, imm to crit gloves and my dead grandma could rule pvp. Even my newborn daughter could smoke most!

other than that, 27monk always makes for a fast sucker.
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Quote: Posted 12/11/08 19:53 (GMT) -- avado

Quote: Posted 12/11/08 06:46 (GMT) -- Sakkae

This character isn't meant to have a high stun DC. Fully buffed with potions, I can get a DC of 32, which is good for a last ditch sort of thing, but if I wanted him to be a stunner, I would of made his DC higher.

Honestly, I'm getting complaints about my damage, yet I'm downing a great deal of characters before they even have time to react.

I'm getting complaints about my DC, even though that's not the focus of the character. The damage could be worked on, and it is being worked on, but I wouldn't call the damage -bad-.

The weed must be very good where you play. VERY good Maybe, just maybe, the dudes you say you drop were afk takin a whiz or refilling the bongs! Or, possibly, they are versions of cdaeulepp's Crafting Machine build!

OR, just maybe, you have some gear on that makes it better than what you put here. The problem with gear is that it can make any crappy build good. Add gloves of +15ab, 2d6 acid/2d6elec/3d6fire /5d6ice/ 10d6 lignin +20 damage, imm to crit gloves and my dead grandma could rule pvp. Even my newborn daughter could smoke most!

other than that, 27monk always makes for a fast sucker.


The Highest I could get is +4 AB with 1d8 Sonic Damage.
Quote: Posted 12/11/08 06:46 (GMT) -- Sakkae

This character isn't meant to have a high stun DC. Fully buffed with potions, I can get a DC of 32, which is good for a last ditch sort of thing, but if I wanted him to be a stunner, I would of made his DC higher.

Honestly, I'm getting complaints about my damage, yet I'm downing a great deal of characters before they even have time to react.

I'm getting complaints about my DC, even though that's not the focus of the character. The damage could be worked on, and it is being worked on, but I wouldn't call the damage -bad-.

Firstly I was not complaining, I was pointing out what I saw. Secondly somebody like: Click Here that guy would probably be a big shock to him.
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