Edited By Grimnir77 on 07/03/10 00:41
After having played with this character halfway through the Aielund Saga, I have noticed that the "turning point" for him is at level 9, when you get Improved Critical. Before that you just won't kill thinks fast enough and due to the fact that you won't be wearing shields, you will get hit often.Edited By Maximillian Kane on 01/22/09 20:58
My apologize for the kinda off topic, but since you brought it up... My suggestion for those low levels is to use a shield. Seriously. You can. Why not? It makes you more competitive. Just because you intend on ending up w/ a two-hander, doesn't mean you shouldn't take advantage of your abilities as they apply vs. your surroundings. Heck, you oughta have a sword and board quickslotted throughout your entire playing career. Handy things, those shields. They can help you stay alive when you're getting wailed on.Quote: Posted 01/22/09 20:47 (GMT) -- Maximillian Kane
Before that you just won't kill thinks fast enough and due to the fact that you won't be wearing shields, you will get hit often.
Quote: Posted 01/22/09 20:53 (GMT) -- onion eaterMy apologize for the kinda off topic, but since you brought it up... My suggestion for those low levels is to use a shield. Seriously. You can. Why not? It makes you more competitive. Just because you intend on ending up w/ a two-hander, doesn't mean you shouldn't take advantage of your abilities as they apply vs. your surroundings. Heck, you oughta have a sword and board quickslotted throughout your entire playing career. Handy things, those shields. They can help you stay alive when you're getting wailed on.Quote: Posted 01/22/09 20:47 (GMT) -- Maximillian Kane
Before that you just won't kill thinks fast enough and due to the fact that you won't be wearing shields, you will get hit often.
Edited By Maximillian Kane on 01/22/09 21:06
Since this is a PvM build, that is to be played up from 1-40, I don't really see great value to that Monk level in the very end. I see much more value in 1 of 2 fighter levels pre-epic to help your feat problem.Quote: Posted 01/22/09 23:05 (GMT) -- Grimnir77
Since this is a PvM build, that is to be played up from 1-40, I don't really see great value to that Monk level in the very end. I see much more value in 1 of 2 fighter levels pre-epic to help your feat problem.
What 2 fighter pre-epic gains over 1 monk at lvl 40:
Divine might/- shield pre-epic, and way earlier than now.
+1 AC at lvl 10, +2 at lvl 20, +3 at lvl 30.
2 more Great Strengths in epics.
It loses, as far as I can see:
4 AC at lvl 40.
WM and Pally spellslots will be 2 lvls later than current build.
I have played similar builds, I did it with 2 fighter.
In your build, specifically, I would do that too. Then take DS/DM pre epic as said, take all General Epic feats for Great STR and Great CHA.
Use the 3 Epic bonus feats from WM just like you do.
The monk level at the end ONLY gives you tumble. Other classes can do that too. Rogue seem to me a better choice, since it also gives UMD and 1d6 sneak attack. OR cross class skills and take SD. That is, if you want that 1 cheese level at the end, although I find it.... pointless.
Edited By Maximillian Kane on 01/23/09 02:57
or 1 more paladin level for your duration for spells? Or Rogue for 1d6 sneak? cleave isnt that great, especially at lv 37! evasion?? in full plate! LOL sorry always thought of evasion as a dexterity thingy! what do i know...Quote: Posted 01/23/09 05:41 (GMT) -- avado
or 1 more paladin level for your duration for spells? Or Rogue for 1d6 sneak? cleave isnt that great, especially at lv 37! evasion?? in full plate! LOL sorry always thought of evasion as a dexterity thingy! what do i know...
It does,* though some think it shouldn't. In PnP, I believe, it does not, but that's mostly irrelevant. I think Evasion is pretty delicious in this build, but personally, I'd rather use two rogue levels, and lose one pally level. One pally worth of spells and duration aint gonna matter much.Quote: Posted 01/23/09 10:47 (GMT) -- Maximillian Kane
Does this mean that Evasion doesn't work with a Full Plate?
Edited By onion eater on 01/23/09 11:27
That was funny.Quote: Posted 01/23/09 11:25 (GMT) -- onion eaterIt does,* though some think it shouldn't. In PnP, I believe, it does not, but that's mostly irrelevant. I think Evasion is pretty delicious in this build, but personally, I'd rather use two rogue levels, and lose one pally level. One pally worth of spells and duration aint gonna matter much.Quote: Posted 01/23/09 10:47 (GMT) -- Maximillian Kane
Does this mean that Evasion doesn't work with a Full Plate?
Edit: *er... by which I mean, it doesn't. It doesn't mean that evasion won't work in full plate.
The Paladin gets many slots in the levels from 15-20, so point taken. You could though, drop WM to 16, adding 4 fighter(2-3 pre-epic) getting the same amount of epic feats(3), same AB, 1 more damage, same Pally slots. And the benefits I told in my last post. All at the cost of a level you probably won't even play. In any case, the slots from Pal20 is of less worth than opening up some good feats pre-epic.Quote: Posted 01/23/09 02:54 (GMT) -- Maximillian Kane
20 Paladin levels for the much needed spell slots (I know you're not disputing that point ). 19 WM levels for the +3 AB / bonus feats. Those are the "must haves" in this build so that it maintains its concept. That leaves me with ONLY ONE extra level.
Getting cleave at lvl 40 is just as valuable as never getting it, so I do not agrre to this point. Also, if you really mean those feats are so useful to the build that it trumps the fighter levels, then at least take it so it can be enjoyed. At lvl 22 f.ex.. You'll have 3 AC less at lvl 40, but 5 more from 22->39. That's a good stretch. That goes for the other Monk feats as well. And read my last reply again, 2 fighter does way more than "+1 STR modifier".Quote: Posted 01/23/09 02:54 (GMT) -- Maximillian Kane
The way I see it, no class would give me more than the Monk in that last little "unimportant" level: 40 Tumble, Evasion, Cleave. Even the 2 Fighter (and I only have 1 available) you suggested won't give me as much, since I'd sacrifice 2 very good feats (Cleave and Evasion) for +1 STR modifier (2 Great Strengths). That is just the way I see it. I know it sucks to have to wait that long for that little Monk level (which could be anticipated to 37th if you wish to get the CHEESE sooner), but I've played it and it has been effective so far.
Quote: Posted 01/23/09 02:54 (GMT) -- Maximillian Kane
By all means I'm not "defending" this build, just pointing out the reasons for doing it this way. Actually, now that I think of it, it may be worth to sacrifice 3 Listen (the reason why I took Monk at 40 instead of 37) for earlier Cleave and Evasion. So there you go. 37th level CHEESE it is!
Quote: I've always seen paladin wms as difficult builds to make. Too many feats and too many stats to compromise with. I'd rather go for a low charisma paladin (yes those exist aswell you know) and pump str and maybe some con to increase survival odds abit. The lack of ac can be fixed with improved expertise when you need it at the cost of the ab you gain from str boost instead of all that charisma.
As mentioned somewhere in the topic, divine shield and might comes in too late to be effective. sure some epic foes resist almost all physical dmg without the right weapon, but WMs should think physical dmg for the sake of doing high Ki dmg (and for those of us who loves to vorpalize our enemies). I understand why the charisma boost is there tho, saves are low for a build like this but that can also be fixed with feats (think epic reflex, epic will for example).
Compromising between charisma and strength on a twohanded juggernaut is just not right IMO.
/arvut
Quote: I don't remember the name of the build, but the Dwarflord came up with a really nice pally/WM that capitolized on taunt, WM artifical weapon of choice AB and divine feats.
Edited By Maximillian Kane on 02/05/09 20:44
I have been authorized by Grim to post this addendum. I have grown as a builder in the last couple of years, and also have had a lot of chances to play with this build. The only bad thing about it is the feat starvation, but the synergy between Paladin damage buffs and the Weapon Master critical hit improvements is just amazing. Now after having played on a very hard PW and 2 different campaigns with it, I would like to share the few adjustments I made to make it even more effective.Edited By Maximillian Kane on 07/01/10 21:53
Here's the skill chart: