Well... there's just something funny about a 50 foot tall dragon disappearing right in front of your very own eyes.

It's a tank druid build that concentrates on AB and AC (well, and hiding) although does pretty well as a spellcaster too. Played as a regular caster druid up until early epics where you take your first monk level and a level of shadowdancer and you can start shapeshifting while using all the monk and SD cheese.

It's a great super-low magic build since you don't need any items compared to most other classes.

It's playable (and does well) in both PvP and PvM.

Human, Lawful Neutral
Sneaky Dragon - Druid 33/Monk 1/Shadowdancer 1
Playable 1-40

STR 8
DEX 14
CON 10
WIS 18 (32)
INT 14
CHA 8

1. Druid (1) - Dodge, Toughness
2. Druid (2)
3. Druid (3) - Mobility
4. Druid (4) - WIS +1 (19)
5. Druid (5)
6. Druid (6) - Extend Spell
7. Druid (7)
8. Druid (8) - WIS +1 (20)
9. Druid (9) - Empower Spell
10. Druid (10)
11. Druid (11)
12. Druid (12) - WIS +1 (21), Improved Critical: unarmed
13. Druid (13)
14. Druid (14)
15. Druid (15) - Knockdown
16. Druid (16) - WIS +1 (22)
17. Druid (17)
18. Druid (18) - Blindfight
19. Druid (19)
20. Druid (20) - WIS +1 (23)
21. Druid (21) - Great Wisdom I (24)
22. Monk (1)
23. Shadowdancer (1)
24. Druid (22) - WIS +1 (25), Great Wisdom II (26)
25. Druid (23)
26. Druid (24) - bonus feat, take Great Wisdom III (27)
27. Druid (25) - Epic Skill Focus: Hide
28. Druid (26) - WIS +1 (28),
29. Druid (27)
30. Druid (28) - bonus feat, take Great Wisdom IV (29); Epic Skill Focus: Move Silently
31. Druid (29)
32. Druid (30) - WIS +1 (30)
33. Druid (31) - Armor Skin
34. Druid (32) - bonus feat, take Dragon Shape
35. Monk (2)
36. Monk (3) - WIS +1 (31), Epic Fortitude
37. Monk (4)
38. Monk (5)
39. Druid (33) - Epic Prowess
40. Monk (6) - WIS +1 (32)

Unbuffed stats:
HP: 360; Dragon Shape: 800+100
AC: 34; Dragon Shape: 65
BAB: 25
AB: 24; Dragon Shape: 48, +2 in natural areas
Saves: 26/18/33 +8; Dragon Shape: 37/29/33 +8
Hide 54, Move Silently 54; Dragon Shape: Hide 65; MS 65; +4 in natural areas

Buffed stats:
HP: 480; Dragon Shape: 920+100
AC: 45; Dragon Shape: 72
AB: 31; Dragon Shape: 54, +2 in natural areas
Saves: 29/20/40 +8; Dragon Shape: 40/31/40 +8
Hide 70, MS 60; Dragon Shape: Hide 81, Move Silently 71; +4 in natural areas

Skills: 43 Concentration, 43 Discipline, 43 (53) Hide, 43 (53) Move Silently, 40 Tumble, 38 Spellcraft. 35 or so skill points left over.

Items: armor, helmet or shield carry over enhancements into dragon shape, however same effects from different items don't stack (i.e. a helmet and a shield both giving AC won't stack). An interesting note - you can use a shield while dragon shaped and still keep all the monk cheese *wink wink*

Since WF and EWF for unarmed don't work while in dragon shape, there's no real point in taking those feats. Instead I chose to take Knockdown (so you don't have to wait till level 40 to get it) and Epic Fortitude (against devcrit). Feel free to choose other feats if you want (I recommend either Improved Expertise, Maximize Spell or Epic Skill Focus: Discipline).

Feel free to comment, point out mistakes, call me a newb or do any of the other stuff you normally do here.

Edited By Kail Pendragon on 04/29/09 18:10

Quote: Sneaky Dragon - Druid 33/Monk 1/Shadowdancer 1

That should be Monk 6, must've been a typo.

Hmmm, I've played tons of Druid builds and I can assure you, your build will be far more playable early on if you take a Monk level pre-epic. A Druid 16 / Monk 4 won't make you lose any BAB. If you take the first Monk at level 6 you'll be a good meleer since then, thanks to Flurry of Blows you can make 3 APR at level 7 with a neat Bear STR score of 28? I'm not sure, sometimes I confuse the Bear and the Dire Bear, but that's sweet melee stats for a caster.

Quote: 32. Druid (30) - WIS +1 (30)
33. Druid (31) - Armor Skin
34. Druid (32) - bonus feat, take Dragon Shape
35. Druid (31)
36. Druid (32) - WIS +1 (31), Epic Fortitude
37. Monk (4)

Again, this is a typing mistake, you placed Druid 31 and 32 twice instead of Monk 2 and 3, there's no bonus feat error so it's just a class typing swap.

Quote: Feel free to comment, point out mistakes, call me a newb or do any of the other stuff you normally do here.

Come on, we're respectable good people here, we won't go around calling people noobs (except maybe avado), unless they call noobs themselves beforehand, that's really throwing yourself into the lava.

Quote: Items: armor, helmet or shield carry over enhancements into dragon shape, however same effects from different items don't stack (i.e. a helmet and a shield both giving AC won't stack). An interesting note - you can use a shield while dragon shaped and still keep all the monk cheese *wink wink*

What you want is an armor with permanent Haste, that's the big important stuff, all the rest is filler.

It is pretty nice to disappear in front of your opponents while being a dragon, I've seen people get pissed off like "a thing that big should have Hide disabled or something".

EDIT: There's something wrong with your AC, it just sounds low, with a dragon AC of 65, add +5 from Barkskin, +6 from Owl's Insight and another +2 with Aura of Vitality and that makes 78 not 72, what did you buff yourself with? or did you forgot Owl's Insight? it's the best AC buff you get, and it's 1 hour/level duration so it completely rocks.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 01/06/09 06:55

Ooops, missed Barskin

It's 77 instead of 78 AC because I also used Blood Frenzy to help max out on strength. If you can do it with an item, another +1 AC since you don't need to cast it.

I thought about 4 monk pre-epic, but IMO it makes you a worse caster since at level 20 you only have 16 levels of druid. And I usually play this build as if it were a standard caster, concentrating on slowing down opponents, bombarding them with damage spells and having Winnie the Pooh to finish the job.

Good point on a bear (it's actually 31 strength), it's a great strategy for really low levels but in my experience the AC is usually too low to stay healthy and tank in late teens (around 40 or so with no items)

Edited By Bertuzzi on 01/06/09 08:52

Hey Bertuzzi,

Nice build! I like that guy! Could that be the remaking of Thaxll'ssyllia, the Shadow Dragon?

I have a few questions for you, however:

1- Why take Dodge and Mobility so early on if you're only going to get SD at level 23?

2- Why get knockdown if Monk 6 will give it to you for free? Why not drop Toughness and Knockdown and get Disarm / Improved Disarm? If you're going to level up as a Druid it really shouldn't be that hard to cruise through your early levels. IMO they're the easiest class to level with.

3- Why not get 30 levels of Druid and 4 of Shadowdancer? Sure you'll lose an epic feat, but Wis 31 is the same as 32 cuz you can cap it with owl's insight, right? Then you get Darkvision, Uncanny Dodge, Shadow Daze and Shadow evade. Hmm Yummy!!

4- Why not get Epic Prowess earlier on? Maybe swap it for Epic Fortitude?

Nice buffed Hide / MS modifiers, scary!

Take it EZ!

Edited By Maximillian Kane on 01/06/09 08:53

Maximillian:

1. They help around during earlier levels, since you'll likely be running around a lot and hence, taking attacks of opportunity.

But in reality feat order doesn't matter very much - it's a personal choice for most players. For example, when playing bard/BG/RDD most players take RDD pre-epic... I choose to only take 4 BG levels and go for Lasting Inspiration at level 24.

2. Waiting until level 40 to get KD is a pain in the butt. And besides, there's nothing to take pre-epic except Maximize Spell. Disarm won't work very well - your AB is decent enough to hit from stealth, but it's not high enough to get past the discipline skill of most dedicated meleers, especially on medium magic worlds and higher. Also, I'm not sure if the monk unarmed disarm feature works in dragon shape..

3. Two reasons. The first one is to get the caster level as high as possible to avoid dispel (it's a PvP build). The second one is that 32 vs. 31 WIS is +1 AC, +1 DC, a couple of extra spell slots and +1 will. Also, uncanny dodge doesn't really work. Other SD abilities aren't that useful.

4. Personal choice mostly.

Quote: Take it EZ!
Thanks!

Edited By Bertuzzi on 01/06/09 09:02

Quote: Posted 01/06/09 03:51 (GMT) -- Bertuzzi

It's a great super-low magic build since you don't need any items compared to most other classes.

It's playable (and does well) in PvP.


*cough* you are a HIP dragon! NO S*(w! lol sorry for gettin to the point! Dragons are crazy to beat regardless. Me thinks the ONLY dragon build that would actually loose in a melee is if you took the idea of the Crafting machine and put that towards the dragon... hmm If you see the WORST DRAGON EVER build up, it ISNT me!

NOW, this is NOT that! This is pretty sweet. For those that play on pws, most owners HATE monk/shifters. did i say HATE! so, just for that point alone, you deserve a spot on the 2009 wall of greatness! (yes, i do not care too much for pw owners.. dont ask).

*now, please dont go OT and say how easy it is to kill dragons.. and all that jazz. We did that already in another post! Yes, dragons can be beat! One that disappears infrom of you though?? not so easy!
_________________
Quote: Posted 11/21/08 01:31 (GMT) -- Thaxll'ssyllia

But don't listen to everything avado said...
Quote: Posted 01/06/09 09:02 (GMT) -- Bertuzzi
Also, uncanny dodge doesn't really work.
Just wonderin' what you meant by that.
Quote: Posted 01/06/09 03:51 (GMT) -- Bertuzzi


Hide 70, MS 60; Dragon Shape: Hide 81, Move Silently 71; +4 in natural areas


Pretty sure your size penalizes these with 8 in DS. Or is that calculated in the sheet? Hmmm....


Quote: Posted 01/06/09 08:49 (GMT) -- Maximillian Kane
but Wis 31 is the same as 32 cuz you can cap it with owl's insight, right?

Wis 31 is not the same as 32. You'll lose 1 popint in everything WIS gives you(AC, spellslot, Will save, Save DC, stunning fist). I don't understand why it is different wheteher you can cap it or not??

31 capped is 43. 32 capped is 44. Still better.

The stunning fist of the DS is the one shot he gets to end the battle right out of stealth, and combine that with a fully buffed 42 WIS and quite many builds and monsters will have real trouble.
Stunning fist DC=10+(Char-lvl/2)+WIS mod=47. That's not bad, considering his stealth, HiPS and AB in DS.

Quote: Posted 01/06/09 10:34 (GMT) -- onion eater

Quote: Posted 01/06/09 09:02 (GMT) -- Bertuzzi
Also, uncanny dodge doesn't really work.
Just wonderin' what you meant by that.
He's been playing NwN 2 probably. Uncanny dodge works 100% as it's supposed to work in NwN.
Good build, not much to adjust, except feat shuffling.
I'd go with the 16/4 split too, in pre-epics.
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Edited By Grimnir77 on 01/06/09 10:43

Grimnir77

If you think Wisdom is that important then you could drop Epic Fortitude instead of Great Wisdom and therefore keep your capped stat at 44. All I'm saying is that his lowest save is reflex, and Uncanny Dodge would be nice to have. Is it really that different a caster level of 33 VS one of 30 in terms of dispellability? I mean with 30 Caster levels you can already count yourself immune to everything but Mordenkainen's Disjunction and Spell Breach (es), and you can't resist Breaches, so basically it's all about Mord's. IMO you get enough in exchange to make it worth the trade.

I like Shadow Evade because it can give you +1 to AC to make up for the Blood Frenzy loss. Damage reduction is useless, and concealment isn't high enough to bother with, although still better than nothing . Plus you get Darkvision on SD 2, which I think is cool. If it were possible, I'd even squeeze in another SD level for Defensive Roll.

I would still go for disarm. If the target is knocked down first, you may disarm them with a bonus, which can make it harder to resist. Also, you're not considering the alternative. It's not like Toughness is the best feat in the world, and you're already getting Knockdown anyway, so in terms of level 40 power the net loss is 0 and you gain a useful feat. If you REALLY don't like Disarm feats, you can still get something else, and you don't even have to drop Toughness. Hell, you could even get Luck of Heroes .

Take it EZ!
Quote: by Bertuzzi
Good point on a bear (it's actually 31 strength), it's a great strategy for really low levels but in my experience the AC is usually too low to stay healthy and tank in late teens (around 40 or so with no items)

Really? I've never had any trouble. With the Monk level you're still a heavy caster with much more shifted AC (relative to your AC without Monk, I'm not saying your shift will have incredibly high AC, maybe the Air Elemental), only level 9 spells fall back a little in favor of BAB. In reality, I usually drop that BAB point, it's not worth it after a few levels but I don't like to wait, and that's mostly because I take ony 1 or 2 levels of Monk.

Quote: by Bertuzzi
Also, I'm not sure if the monk unarmed disarm feature works in dragon shape..

It works nice, no problem about it. I wouldn't take Disarm without Improved Disarm though.

Quote: by Maximilian Kane
Damage reduction is useless

What!? You really said that!? Are you out of your mind!? Dragons get a very neat DR for low magical environments, as Bertuzzi pointed out "It's a great super-low magic build". If you're a melee and you can't get a way to pierce his DR you're as good as dead.

You really need to play a Dwarven Defender build Max, DR is the holy grail of tanks.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 01/06/09 18:00

Similar builds should be researched and linked. Also, if the build results to be a replica of an already exsisting one, it is advisable to post in the already existing build thread your suggestion/tweaks rather than posting a new thread.



Universal Dragon (Druid 32 / Monk 7 / SD 1)
-- Jehoshua
Nature's Defender (Druid 36 / Monk 2 / SD 2)
-- Talamier
(Druid 32 / Monk 6 / SD 2)
-- Wanax
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Edited By Kail Pendragon on 01/06/09 20:15

Quote: Posted 01/06/09 20:14 (GMT) -- Kail Pendragon

Universal Dragon (Druid 32 / Monk 7 / SD 1)
-- Jehoshua
Nature's Defender (Druid 36 / Monk 2 / SD 2)
-- Talamier
(Druid 32 / Monk 6 / SD 2)
-- Wanax
I guess that teaches me for searching for a specific level spread (33-6-1) instead of a more general Druid/Monk/Shadowdancer.

Quote: by Maximilian Kane
Damage reduction is useless
Duude... Dragons get 40/+6 DR. No other class except an AA can get past that in a low magic environment. I think you meant that SD 5/+1 or something like that DR is useless, not general DR...

Quote:  by Thaxll'ssyllia
It works nice, no problem about it. I wouldn't take Disarm without Improved Disarm though.
Then Disarm would be a very good option. Possibly worth sacrificing 2 WIS for.

KD I still think should be taken asap, even at the cost of a feat unless leveling to 40 isn't hard.

PS: there's a pretty big difference between 30 and 33 caster level. Mords and mages in general is exactly what this build is weak against.

Also IMO it's not worth dropping Epic Fort - devcrit is one of the few ways to easily kill a dragon, what with his DR, AC, hips and HP. Well, I do take KD pretty quick, in fact, I'd easily swap Toughness with Knockdown, even without the Monk early your shifts still get the same high STR scores and AB.

Quote: by Bertuzzi
PS: there's a pretty big difference between 30 and 33 caster level. Mords and mages in general is exactly what this build is weak against.

What's that supposed to mean? Nobody said anything about dropping Druid levels, I said delaying them a bit. I'd actually drop Monk levels, you don't need IKD with a dragon, just KD.

Quote: by Bertuzzi
Also IMO it's not worth dropping Epic Fort - devcrit is one of the few ways to easily kill a dragon, what with his DR, AC, hips and HP.

Hard to say, depends how much you're into heavy PvP. I've never been killed by a Devastating Critical while in Dragon Shape. Dragons have high CON and Druids get Fortitude as high save so your Fortitude is actually much higher than average. By the way, taking a Monk level pre-epic will increase all your saves, you didn't thought about that right? No matter what spread you have, a Monk level pre-epic always increases your saves. 2 Monk levels add +3 to all saves, compared to +1 Fortitude and Will you'd get from increasing Druid from 18 to 20. I bet that could catch your interest.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 01/07/09 02:34

@ Bertuzzi

Yes, OF COURSE I meant the Shadowdancer Shadow Evade DR. Comon man, I may be a noob but I'm not BRAINLESS (shame on you and Thax )!

@ Thax

I suggested that he should go Druid 30 / SD 4 / Monk 6. Forgive me for liking SD bonus feats. I think Darkvision would make it worth the trade. And if you could find a way to squeeze in another SD level (maybe dropping Monk to 2 and getting IKD instead of Toughness for example, since you're already wasting a feat on KD there's no real reason to go Monk 6. That way you could keep the high Caster Level), you can get Defensive Roll, which is awesome!

Basically. Going 2 monk pre-epic (at least) would really improve your cause, I agree with that. The thing I dislike the most here is the fact you're getting Monk 6 AND wasting a feat on KD. To me they're mutually exclusive. If you go Monk 6, don't get KD and vice-versa. I think your situation would improve quite a bit if you went Druid 1-19, Monk 1 (not necessarily in that order), SD 5, Druid 33, Monk 2 (skill dumps). HiPS is very cool, but not the only useful SD feat. Defensive Roll could really improve your cause, since you'll have a HUGE Dex score on DS (although it's really hard to imagine a Dragon rolling )

Take it EZ! What's so great about Darkvision?
I've never heard someone argue that "Darkvision is worth a trade off."

Druids can cast Ultravision, which is much better.

Monk six also provides Improved Knockdown, so it's not like he'd be getting "nothing" for taking that many levels.
Quote: Posted 01/07/09 14:36 (GMT) -- TheSupremeForce

What's so great about Darkvision?
I've never heard someone argue that "Darkvision is worth a trade off."

Druids can cast Ultravision, which is much better.

Monk six also provides Improved Knockdown, so it's not like he'd be getting "nothing" for taking that many levels.

Dude, did you even read the rest of what I wrote? If he dropped Toughness (which we can agree is useless), he'd be able to get IKD anyway. That would "clear" him of the need for 4 Monk levels at almost ZERO cost, making room for him to get Shadowdancer 5, which would grant him Defensive Roll. That alone would be worth the trade, but he also gets Darkvision, Uncanny Dodge (which is great too) and Shadow Evade (which can compensate the AC lost from Blood Frenzy in DS). I know Darkvision isn't that great, but I personally find it very annoying as a human to walk around in the dark all the time. Ultravision would work too, but then you'd have to keep casting it.

Take it EZ!

Edited By Maximillian Kane on 01/07/09 17:59

Never thought of it that way (dropping 4 monks to get an extra 3-4 druids).

However defensive roll is useless as of 1.69. It only works 1 time per day and people rarely do enough damage for it to be useful (they can't smite you).

And you don't need ultravision since you get True Sight while shifted.

Edited By Bertuzzi on 01/07/09 20:07

Quote: by Maximilian Kane
Yes, OF COURSE I meant the Shadowdancer Shadow Evade DR. Comon man, I may be a noob but I'm not BRAINLESS (shame on you and Thax )!

¬¬ shame on me? shame on you for not knowing DR does not stack, so SD shadow evade's DR is non-existent on a dragon, period.

Quote: by TheSupremeForce
Monk six also provides Improved Knockdown, so it's not like he'd be getting "nothing" for taking that many levels.

Monk 5 also gives +1 AC by the way. The thing is, IKD is useful for its advantage of making you count a one size bigger for its penalty effects, but there's nothing bigger than a dragon, it's huge size, and that's the max, so IKD and KD are basically the same if you're so big.

And yeah, dragons have permanent True Sight, you don't even need to cast the buff, so forget about any kind of vision stuff.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 01/07/09 20:33

Quote: Posted 01/07/09 20:23 (GMT) -- Thaxll'ssyllia
Quote: by TheSupremeForce
Monk six also provides Improved Knockdown, so it's not like he'd be getting "nothing" for taking that many levels.

Monk 5 also gives +1 AC by the way. The thing is, IKD is useful for its advantage of making you count a one size bigger for its penalty effects, but there's nothing bigger than a dragon, it's huge size, and that's the max, so IKD and KD are basically the same if you're so big.

Actually, here are also gargantuan and colossal categories above huge. Hmmmmm, anyway, if I'm correct, you still won't get a bonus AB when making a Knockdown attempt even if you're supposed to when attempting to KD a small enemy. Knockdown always comes at penalty, though if you're going to fight those colossal and gargantuan dudes then you'll get use in IKD.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn It does, however, grant you a +4 bonus on discipline checks.
Quote: Posted 01/07/09 21:57 (GMT) -- whirlin_merlin

Quote: Posted 01/07/09 20:23 (GMT) -- Thaxll'ssyllia
Quote: by TheSupremeForce
Monk six also provides Improved Knockdown, so it's not like he'd be getting "nothing" for taking that many levels.

Monk 5 also gives +1 AC by the way. The thing is, IKD is useful for its advantage of making you count a one size bigger for its penalty effects, but there's nothing bigger than a dragon, it's huge size, and that's the max, so IKD and KD are basically the same if you're so big.

Actually, here are also gargantuan and colossal categories above huge.

Ancient Dragons are Colossal, at least in D&D, has it changed in NWN?

@ Thax

Dude, that's exactly why I said that DR from Shadow Evade is worthless. Re-read the posts and you shall understand (YES, shame on you!! ). You still get 5% Concealment and +1 AC to compensate for Blood Frenzy (which in a way can be the same as the +1 AC from Monk 5) when you use Shadow Evade.

Really, though, are you guys just denying the improvements because I am the one who suggested this change? Even a noob can get things right every once in a while, you know? I REALLY fail to see HOW adding Uncanny Dodge and Defensive Roll at the cost of Toughness is a bad thing... You may argue that Monk 5 gives you +1 AC, and that you'd lose Still Mind and Monk Speed, it's still worth the trade, man, seriously! Overall, people don't seem to be fans of Defensive Roll either. I believe that the general consensus is that if the damage is going to kill you, it's still going to kill you even with the Roll (that you only get once anyway).

I'm not going to say that Uncanny Dodge wouldn't be a good addition, but in that case, I'd probably go Druid 32/Monk 6/Shadowdancer 2.

At no point have I claimed to be an expert.
Quote: Posted 01/07/09 21:57 (GMT) -- whirlin_merlin

Actually, here are also gargantuan and colossal categories above huge.

Actually, it ends at Huge for creatures, which is what Dragons are considered. An Iron Golem would be considered Large, etc.

Gargantuan and Colossal are used to describe AoEs and Areas. I can't think of any creatures that would be classified that way, other than maybe Tarrasques and Dragon Turtles (and that's custom content. Who knows, maybe with Creature scaling it is possible.

But yes, IKD is superfluous with Dragon shape. KD suffices.
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Quote: Posted 01/08/09 17:07 (GMT) -- TheSupremeForce

Overall, people don't seem to be fans of Defensive Roll either. I believe that the general consensus is that if the damage is going to kill you, it's still going to kill you even with the Roll (that you only get once anyway).

I'm not going to say that Uncanny Dodge wouldn't be a good addition, but in that case, I'd probably go Druid 32/Monk 6/Shadowdancer 2.

At no point have I claimed to be an expert.

Yeah, you're right, I was confusing Druid to get bonus epic feats every 3 levels, not 4. Then going SD 2 , Druid 32 is also a possibility. AND you still get Darkvision . I however, still prefer dopping 4 monk levels for SD 5, and Toughness for IKD (or called shot ). Maybe even better. You could go Druid 32 / Monk 3 / SD 5 and then you wouldn't even have to give up monk speed and still mind to get IKD. That would definitely be better!

Edited By Maximillian Kane on 01/08/09 18:43

Quote: Posted 01/08/09 17:47 (GMT) -- grizzled_dwarflord

Quote: Posted 01/07/09 21:57 (GMT) -- whirlin_merlin

Actually, here are also gargantuan and colossal categories above huge.

Actually, it ends at Huge for creatures, which is what Dragons are considered. An Iron Golem would be considered Large, etc.

Gargantuan and Colossal are used to describe AoEs and Areas. I can't think of any creatures that would be classified that way, other than maybe Tarrasques and Dragon Turtles (and that's custom content. Who knows, maybe with Creature scaling it is possible.

But yes, IKD is superfluous with Dragon shape. KD suffices.

Buuut...

http://nwn.wikia.com/wiki/Size_modifier

I'm very interested in this as my next PC on my PW is a dragon. The thing is, your KD attempts are by default made at a -4 penalty. That is, you're technically a size down (so as a medium creature trying to KD another medium creature take a -4 penalty as if you were actually small).

So IKD is still useful, even for a dragon, so you get a +8 bonus on discipline checks instead of +4.

Also, thanks for the input.. I'll revise the build and probably post another version here.

Edited By Bertuzzi on 01/09/09 02:43

Don't mean to be drudging up old posts and all but I do have a question. How is it that you have yourself getting 72 AC?

The armor I'm using is a +5 robe, helmet is a +5 STR helm, and the shield is a +5 tower shield.

I'm also using barkskin, owl's insight and aura of vitality to buff my ac. I am using other buffs but they do not contribute to AC so i won't bother listing them.

All this together and I'm only reaching a total of 63, so where am i missing AC at? Let's count all up.

Human:
10 Base
+1 Monk level 5
+8 Tumble
+11 Wisdom (32 base)
+2 DEX (14 base)
+2 Armor Skin
---------------
34

Dragon Shift

+20 for being dragon (Dodge AC)
+11 DEX (going from 14 to 36)
-2 Size
---------------
63

The Character Sheet forgets to reduce the size modifier, so it's really 63, not 65 like it says.

Buffed

+2 Aura of Vitality (DEX buff)
+6 Owl's Insight (WIS buff)
+5 Barksin (Natural AC)
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76

Items

+5 Armor merges (Armor AC, shield + helm + armor do NOT stack)
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81

The Character sheet would normally add up your Haste AC but Dodge is already capped so it's a fake bonus. So the Character Sheet should show 83 and 87 with Haste, wehereas both cases are really 81.

I think that's the correct AC roundup. Bertuzzi said he used Blood Frenzy so lower AC by 1 to get his stats. His real buffed AC with no items should be 75.

At 63 you're 18 points below from my calculations, I don't know how, but the only thing that I can think of that reduces your AC by exactly 18 is if you didn't take Monk. You'd lose the AC from Monk level 5 and 17 from the buffed Wisdom of 44. I haven't tested this in version 1.69 (as I actually no longer play NWN, I just post here) but perhaps wearing the shield, which nullifies the Monk's AC, is getting carried over to the shift. That or your server is hacked, you could be reading the character sheet at 63 if your server discounted the +20 Dodge of the dragon form without taking into account the size modifier, that would show 63 in the Character Sheet. Seriously though, I have no idea how you get 63.
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"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 10/05/09 00:37

Well, when you reminded me of the AC bonus from the shape I realized that the stats for dragon shape were changed on my server to balance things more, dragons only get +10 AC and their dex is only 26 as opposed to 32, other stats were changed to but as we are discussing AC those are the pertinent issues.

However, on the server they made it so that ac from different armor types such as natural wouldnt just be turned to deflection. So thanks for helping me answer my own question A gigantic shadow descended upon the company of heroes. They turn around...only to see a large reptillian shadow disappear into the crimson sunset...leaving behind Bob's bloody body...

I love hide in plain sight for dragons (^_^)

Hm...personally i don't think 6 lvls of monk is worth the Improved Knockdown. Being a dragon, you're big enough for just knockdown

I had tried Druid 37/Monk 1/shadowdancer 2 (for the uncanny dodge, my only complaints were that it can't get through small corridors and can't deal enough damage...... hmm.... actually it does quite a bit of damage...

So that build versus my recent dragon build is mainly a tradeoff between rakshasa shape and hips...for me, i see true seeing everywhere (0.0), so i went for rakshasa shape.

Of course, in light of constructive criticism, lots of druid levels along with 'spell resistance' buff = caster worst fear (^_^). Even if they are a mostly pure caster with Mork's Disjunction, it's around 50/50 dispel chance, and even if they fully dispel you, you'd just walk over and knockdown, and eat lunch (^_^). Sorcerer/Paladin/Blackguard would probably counter the knockdown with those ridiculously high saves, epic warding is a pain, but they don't have evasion so just breath fire (^_^). Also, true seeing is likely to come from casters, so your hips is not compromised (unless it's another dragon), so hipsing dragon build is winning my favor. I've never played multiplayer before though; if one guy is true seeing, can everyone else can see the enemy?

If not...what could kill a hipsing dragon...with heal potions...and haste for running away?...*smirk*