Now since most of my builds tend to be heavily PvP orientated I figured it was time to put up my Sorc, and if you've ever tried a DC sorc in real PvP you should know by now what happens; you get lucky and find someone with no saves or you don't get lucky, and you die. So here it is

Sorcerer(36), Paladin(2), Rogue(2)
Human, Lawful Good
STR: 8
DEX: 8
CON: 18 (30)
WIS: 8
INT: 12
CHA: 16 (24)


01: Sorcerer(1): Toughness, Silent Spell
02: Sorcerer(2)
03: Sorcerer(3): Combat Casting
04: Sorcerer(4): CHA+1
05: Sorcerer(5)
06: Sorcerer(6): Empower Spell
07: Sorcerer(7)
08: Sorcerer(8): CHA+1
09: Sorcerer(9): Maximize Spell
10: Sorcerer(10)
11: Sorcerer(11)
12: Sorcerer(12): CHA+1, Skill Focus: Spot
13: Sorcerer(13)
14: Sorcerer(14)
15: Sorcerer(15): Skill Focus: Discipline
16: Sorcerer(16): CHA+1
17: Sorcerer(17)
18: Sorcerer(18): Skill Focus: Concentration
19: Sorcerer(19)
20: Sorcerer(20): CON+1
21: Paladin(1): Great Constitution I
22: Sorcerer(21)
23: Sorcerer(22)
24: Sorcerer(23): CON+1, Great Constitution II, Great Charisma I
25: Sorcerer(24)
26: Sorcerer(25)
27: Sorcerer(26): Great Constitution III, Great Charisma II
28: Sorcerer(27): CON+1
29: Sorcerer(28)
30: Sorcerer(29): Great Constitution IV, Great Charisma III
31: Sorcerer(30)
32: Sorcerer(31): CON+1
33: Sorcerer(32): Great Constitution V, Epic Spell: Epic Warding
34: Sorcerer(33)
35: Sorcerer(34)
36: Sorcerer(35): CON+1, Great Constitution VI, Great Charisma IV
37: Sorcerer(36)
38: Rogue(1)
39: Rogue(2): Epic Skill Focus: Spot, {Evasion}
40: Paladin(2): CON+1, {Smite Evil}

Hitpoints: 616
Skillpoints: 184
Saving Throws (Fortitude/Will/Reflex): 33/28/22
Saving Throw bonuses: Spells: +8
BAB: 20
AB (max, naked): 19 (melee), 19 (ranged)
AC (naked/mundane armor/shield only): 9/20
Spell Casting: Sorcerer(9)
Alignment Changes: 0

Concentration 42(55), Discipline 43(45), Spellcraft 40(41), Spot 42(54), UMD 17(24)

With +12 Charisma from gear you can expect to have 8 9th/8th/7th/6th spells per day. With +12 Con you can get up to 856 HP, which combined with Epic Warding and Energy Buffer will allow you to ignore most melees while they kill themselves on Acid Sheath. And even on servers where IGMS is kept at it's original ungodly strength you'll still be able to take 3 hits from max IGMS which is more then enough time to put up a spell mantle.

As a note all the skill focuses can be replaced by whatever feats you want same can be said with ESF Spot, the servers I play on usually change TS to give UV/See Invis/+spot

Edited By Kail Pendragon on 04/29/09 17:55

Dude, you almost make me want to reinstall nwn on my pc! I at first, thought you did a typo with great constitution (where's the dwarf defender?) but no!

I think i am becomin a disciple! THanks my friend. You got some crazy, different ideas. Your builds remind me of Diablo 2 (i dont mean that as a slight at all). It is taking a class and turning it around to get something unexpected out of it. We are blessed to have your kind of talent in our guild. And i am beginning to wish i had met you when i was still playing! Yeah, I've actually quit NWN several times it's the customization that keeps making me reinstall it and screw around on servers lol...if only NWN 2 wasn't such a let down for me Out of curiousity... Since it's a PvP build and you're not taking rogue at level 1 for skill points, why not take Monk? Is it just for class spot (because Monks get listen)?

Because if you went Sorcerer 37/Monk 2/Pally 1, you could take the first Monk pre-epic for a free +2 saves (hey, they never hurt ) and Evasion, then pally somewhere around level 25 (second discipline dump) and finally Monk near 40. This way you get Evasion early, +2 saves and an extra discipline dump, at the cost of using listen instead of spot and no UMD.

Listen does kind of suck for a caster though, since you can't target them with spells directly...

But at any rate, spread around your levels a bit and maybe take an extra rogue level so you can get Evasion early (say, in your 20s instead of near 40). Awesome feat if IGMS is fixed since most enemy casters will use DC reflex spells on you like DBF and Chain Lightning.

PS: At the cost of 2 CON I would take ESF: Discipline and ESF: Concentration. Just to be sure, since Epic Warding doesn't last all day. Or if you can't get more than +6 CON from items (usually that's the limit for a single item), make it odd so you get +6 item and +5 maxed Endurance.

Edited By Bertuzzi on 03/02/09 06:27

UMD is actually very useful if you're on a server with scrolls; Mord followed by a WoF scroll is just plain lethal to anything you'll ever fight.

And while listen is ok..at best, I didn't want to take the chance of a stealther popping a silence on himself and more or less negating listen.

And yeah you can spread levels around of course but I was wanting to get epic warding as soon as possible change it to however you want to play it.

The -2 con for more ESFes is of course completely worth it if you can't fit much +skills into your gear Popping a silence on yourself = a nice, shiny white aura that's just oh so tempting to chuck an Ice Storm or a half-dozen at. Just cast a mantle on yourself first.

By the way, unless you're going for Improved Combat Casting (I gather it you aren't since I don't see it in the leveling guide), there's absolutely no point in getting Combat Casting since it only works in defensive casting mode (which no one ever uses, and even if you do, you don't need the feat because spell DC is fixed so the max concentration check is somewhere around 30 or so).

But getting ICC is more than worth it. No AOOs for in combat = you get hit much less by fighters. And I assumed you were going for it anyway.. IMO take it instead of ESF concentration..

Edited By Bertuzzi on 03/02/09 08:46

Yeah about the white aura it'll disappear if you zone after casting it unless it was finally fixed in .69

And I finally remember what that feat was supposed to be in place of Combat Casting take Extend use it for extended haste on your familiar or on yourself while using Tensers

Edited By Revenant Mattlov on 03/02/09 11:27

See, I told you the kid had talent. I was going to post on it last night but I was...delayed by a series of unfortunate events.

While I don't PvP, it's hard not to see how something like this could win. In fact, I think he would do pretty well in most PvM environments. Were it me, I would think about dropping the Rogue altogether and add two Fighter levels to grab EDR I and II. Because really, does a 36th level Sorcerer with a 30 Con really need UMD? The other skills, perhaps, but we certainly don't need Tumble, which leaves Evasion. Maybe. But then, you could just stop Chr at 20 (because we're not really focusing on the DCs, admittedly, with a 24Chr), grab the last EDR Feat, and nail down some more Epic spells to sling around while the enemy bashes on your indestructible frame. At that point, Paladin isn't entirely critical to the build, and if he really wants evasion he could probably go for Monk1. But even here, I would be tempted to say "screw Evasion" and take Ranger1 to grab your Spot skill and a Mage-related epic feat.

In spite of my musings, this guy is fine as is. What's nice about him, and the same holds true for your previous build, is that it fuels the fires of the player mind, inspires new ideas, concepts, ways of thinking and approaching the game. Even if it were unintended and seemingly old hat. It's not the cliche' "Exalted Sorceress" build, but rather, an almost Dwarven-approach to sorcery. Nicely done.
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Ariel, Ookla, RIDE! With 24 Charisma and +12 to Charisma from gear I was able to hit 8 spells a day as I had posted with the build so bear that in mind when you lower the charisma, if you're not concerned about 1 extra 9th lvl spell a day Grizzled put up several excellent ideas both feat and class related.

BTW if you wanted you could always be a Dwarf and still drop 2 Great Charismas, Dwarven Sorcerers for everyone!

Edited By Revenant Mattlov on 03/02/09 22:39

Quote: by grizzled_dwarflord
Were it me, I would think about dropping the Rogue altogether and add two Fighter levels to grab EDR I and II. Because really, does a 36th level Sorcerer with a 30 Con really need UMD? The other skills, perhaps, but we certainly don't need Tumble, which leaves Evasion. Maybe. But then, you could just stop Chr at 20 (because we're not really focusing on the DCs, admittedly, with a 24Chr), grab the last EDR Feat, and nail down some more Epic spells to sling around while the enemy bashes on your indestructible frame. At that point, Paladin isn't entirely critical to the build, and if he really wants evasion he could probably go for Monk1. But even here, I would be tempted to say "screw Evasion" and take Ranger1 to grab your Spot skill and a Mage-related epic feat.

And "screw Sorcerer" too. Ten minutes later, you find grizz playing with a Cleric

30 CON is really something, you're in good range to boost your Fortitude a little more and laugh at dev critters. I'd take 1 or 2 Paladin levels pre-epic, even if it means to lower 1 Sorcerer, you don't lose a bonus feat, that should increase your Fort a bit, maybe Epic Fortitude too. It's nice to have a mage with 616 HP.
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Edited By Thaxll'ssyllia on 03/02/09 23:27

Quote: Posted 03/02/09 23:27 (GMT) -- a sardonic Thax wrote

And "screw Sorcerer" too. Ten minutes later, you find grizz playing with a Cleric
Indeed, but in this case, I'd ride the Sorc out. It's hard to pass up on the damage shields in this scenario, which tends to make him a better PvM candidate.
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Ariel, Ookla, RIDE! There's no need for epic fort or paly pre-epic add in 12 to your fort from +12 con/+12 cha, shouldn't be hard to find +4 fort from gear though I suppose if you couldn't epic fort would do it for ya Ah, sorry, I mentioned the Paladin levels pre-epic because technically you lose nothing by doing so, or at least I don't see what you lose, whereas base saves will improve +3 to your fortitude with 2 Paladin levels pre-epic at the loss of mere 1 Will. Epic Fortitude would be only for extremes, because that will make you lose an epic feat, if you can get the gear then forget about Epic Fortitude, no advantage there. The thing is, I'm overly used to low magic settings, so when it comes down to "buff up with gear" my mind blows, I usually forget about it.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn
Quote: Posted 03/03/09 02:31 (GMT) -- Thaxll'ssyllia

Ah, sorry, I mentioned the Paladin levels pre-epic because technically you lose nothing by doing so, or at least I don't see what you lose, whereas base saves will improve +3 to your fortitude with 2 Paladin levels pre-epic at the loss of mere 1 Will. Epic Fortitude would be only for extremes, because that will make you lose an epic feat, if you can get the gear then forget about Epic Fortitude, no advantage there. The thing is, I'm overly used to low magic settings, so when it comes down to "buff up with gear" my mind blows, I usually forget about it.
IMO just one pally is fine in pre-epic. The second one's there as a discipline dump if you aren't taking monk.
Quote: Posted 03/03/09 00:44 (GMT) -- Revenant Mattlov

There's no need for epic fort or paly pre-epic add in 12 to your fort from +12 con/+12 cha, shouldn't be hard to find +4 fort from gear though I suppose if you couldn't epic fort would do it for ya

Well. In a place where you can grab +12 gear to 2 stats, I wouldn't worry to much, as your AC will be more than enough against most melée builds anyhow. Won't it?

I played with a dude a lot on a PW who made his mage the high CON type. A place where multiclassing mages was very restricted, and if that was you, tghen you still owe me a barrel of beer.
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Sons of Odin fights to die and live again The only PW I played on frequently was The Three Towns, soooo if you played on there I was most likely the said con mage as most mages there were DC based lol