So the server I currently play on is infested with 60-70 AB Tanks, dev critters, stunning fisters and of course they all want Cleric blood for healing their enemies, the answer?

something they can't catch and that they can rarely hit:

Cleric(30), Paladin(1), Monk(9)

Human , Lawful Good

PvM/PvP

STR: 14
DEX: 10
CON: 12
WIS: 16 (32)
INT: 10
CHA: 14


01: Cleric(1): Power Attack, Divine Shield, Domain Trickery, Domain Magic
02: Cleric(2)
03: Cleric(3): Spell Focus
04: Cleric(4): WIS+1
05: Cleric(5)
06: Cleric(6): Greater Spell Focus
07: Cleric(7)
08: Cleric(8): WIS+1
09: Cleric(9): Silent Spell
10: Cleric(10)
11: Cleric(11)
12: Cleric(12): WIS+1, Maximize Spell
13: Cleric(13)
14: Cleric(14)
15: Cleric(15): Great Fortitude
16: Paladin(1): WIS+1
17: Monk(1): {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
18: Monk(2): Toughness, {Deflect Arrows}
19: Monk(3)
20: Monk(4): WIS+1
21: Monk(5): Great Wisdom I
22: Monk(6): {Knockdown, Improved Knockdown}
23: Monk(7)
24: Monk(8): WIS+1, Great Wisdom II
25: Cleric(16)
26: Cleric(17)
27: Cleric(18): Great Wisdom III
28: Cleric(19): WIS+1
29: Cleric(20)
30: Cleric(21): Great Wisdom IV
31: Cleric(22)
32: Cleric(23): WIS+1, Epic Spell Focus
33: Cleric(24): Great Wisdom V
34: Cleric(25)
35: Cleric(26): Armor Skin
36: Cleric(27): WIS+1, Epic Fortitude
37: Cleric(28)
38: Cleric(29): Great Wisdom VI
39: Cleric(30): Epic Skill Focus: Discipline
40: Monk(9): WIS+1, {Improved Evasion}

Hitpoints: 402
Skillpoints: 147
Saving Throws (Fortitude/Will/Reflex): 34/36/21
Saving Throw bonuses: Spells: +4, Mind Effects: +2
BAB: 25
AB (max, naked): 27 (melee), 25 (ranged)
AC (naked/mundane armor/shield only): 32/32
Spell Casting: Cleric(9)
Alignment Changes: 0

Concentration 43(44), Discipline 43(55), Spellcraft 21(21), Tumble 40(40)

This build was based on a mid magic arena type server, user made gear so getting +12 to several stats is doable, however getting +12 stats +skills +saves...not so easy either way if you're not able to have such gear..+Wis, +Dex, +Con and lastly +Cha is what you should be aiming for.

Fully geared/buffed AC can be expected to hit 77 (+12 dex, +12 wis, +8 AC from 26 Cha Divine Shield, +1 ac from Mage Armor)

Lvl 9 Spell Focused DC can be expected to reach DC 42, Unfocused lvl 9 spell DC can be expected to reach DC 36.

I haven't tested melee potential as the server I play this on has nerffed Divine Favor (+3 ab/dmg max) & Divine Power (+concentration..)

Edited By Kail Pendragon on 04/04/09 00:58

Related Builds:

Field Guardian (Cleric 38/Paladin 1/Monk 1) - Vulcano

Edited By Revenant Mattlov on 04/03/09 21:30

Drop a level Cleric, pick up another level Monk, gain one AC!
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Quote: Posted 04/03/09 23:01 (GMT) -- Gammata

Drop a level Cleric, pick up another level Monk, gain one AC!

The server I play on modified Grtr Dispell to scale up to lvl 30, hence the 30 cleric levels.

But yes, for normal servers 29/1/10 would be better, was just too lazy to bother changing the template upon posting
Quote: Posted 04/03/09 21:28 (GMT) -- Revenant Mattlov
... play this on has nerffed Divine Favor (+3 ab/dmg max) & Divine Power (+concentration..)

WHAT! You had me up to that point

When are people gonna realize that power and favor are to a cleric what feats are to a fighter; skills are to bards or rogues; charisma bonus to saves for pals and bgs! If they cut cleric, they MUST cut ALL the others or it is a bum server!

opps.... sorry man. You made a high wisdom cleric so whats not to like!!
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

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Quote: Posted 04/04/09 00:30 (GMT) -- avado

WHAT! You had me up to that point

When are people gonna realize that power and favor are to a cleric what feats are to a fighter; skills are to bards or rogues; charisma bonus to saves for pals and bgs! If they cut cleric, they MUST cut ALL the others or it is a bum server!

opps.... sorry man. You made a high wisdom cleric so whats not to like!!

Yeah, I'm not that fond of those changes as the Divine Favor one affected Paladins as well.

Personally I never found DF/DP worth nerffing, it's what dispells were made for after all. Not one of your more inspired efforts, but a solid Cleric nevertheless. Regarding PvM, you'll want to note an XP penalty is incurred once you get going hot and heavy with Monk. This could easily be avoided by going Blackguard instead of Paladin, which you qualify for automatically.
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Quote: Posted 04/04/09 01:46 (GMT) -- grizzled_dwarflord

Regarding PvM, you'll want to note an XP penalty is incurred once you get going hot and heavy with Monk. This could easily be avoided by going Blackguard instead of Paladin, which you qualify for automatically.

I had forgotten about the XP penalty, sorry about that.

If you don't want to fight with the 20% XP Penalty switch out Paladin for BG, use the following alignment/lvls:
Lawful Evil
29 Cleric/2 BG/9 Monk
Quote: Posted 04/03/09 21:28 (GMT) -- Revenant Mattlov

Lvl 9 Spell Focused DC can be expected to reach DC 42, Unfocused lvl 9 spell DC can be expected to reach DC 36.


With a focus in Evocation, which is really the classic Cleric one, your Implosion will have a save DC of 44 or 45 since it has an in-built +2 (or is it +3) save DC. Pretty good in a mid magicker world.
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Quote: Posted 04/04/09 07:18 (GMT) -- Grimnir77

With a focus in Evocation, which is really the classic Cleric one, your Implosion will have a save DC of 44 or 45 since it has an in-built +2 (or is it +3) save DC. Pretty good in a mid magicker world.

It's +3 so it'ld be 45.

Personally I have 3 of these clerics made on the server I play on, a Conjuration (SoV), Abjuration (Dispells), and a Evocation (WoF/Implode/Max BB) Im mucking round with a cleric/pally/Cot at the moment while i have a break from rebuilding blunt force trama.

Its a muck around cleric coz its only lvl 34, and its 4 days old. Normally with me its 40 in less then 2 days.

Pally 1,CoT 4, 35 cleric.Its a high saves roller, with good gear and extra spell slots. Get 9 shots of darkfire and harm so far....

Seems okay but i aint no cleric master like other builders.

Harm thou, is freaky stuff. before i knew exactly what it did, i blasted a 2k health monster and shocked myself.

Realising wut it does, while being smashed with a greatsword that does average 130 damage....I used a hammer of gods.

Instant fried scumbag.Im gonna relook at my spell list and check my defensive stuff since this topic came up.
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Surviving 3 cats, 2 kids and a wife deserves some serious game time, dont cha think ? For the best results with harm, focus on getting your target flat footed or blind, almost guaranteed that it'll land as long as they aren't concealed. OK, so I've never played this guy (I do paper builds mostly, harly play):

Cleric 38/Monk 1/Ranger 1

s 8
d 10
c 14
i 14
w 18(38)
ch 8

Ranger in epic levels for a bonus feat (ESF), Monk at level 37.

Cleric domains: Trickery (for Improved Invisibility) & either (a) Air (for some extra Evocation spells) or (b) Travel (if perma-Haste items are not available)

pre-epic feats: Toughness, Spell Focus (Evocation), Greater Spell Focus (Evocation), Extend Spell, Empower Spell, Silent Spell, + 2 others

epic feats: Great Wisdom I-X, Automatic Silent Spell I-III, Epic Spell Focus (Evocation)*

* Ranger Bonus Feat

Naked Unbuffed AC: 32
Implosion DC 48

Skills:
Discipline 40
Concentration 43
Tumble 40
Hide 40
Move Silent 40
19 extra skill points

Near-pure caster Cleric (wears Plate until takes Monk level) running around with Silence + Imp. Invis. ==> Wizards/Sorcerers will not be able to cast Mordenkainen's Disjuction when this guy is in Silence range. This should be doable b/c will pre-cast Silnce on self and have [Imp.] Invisibilty & good stealth, and Mages are highly unlikely also to have Auto-Silent III. I know that pre-1.69 that Gust of Wind could foil this tactic. Not sure if Globe of Invulnerability counters this tactic is the Cleric has cast Silence on him/herself.

The upshot of this ranting is that not only is this a caster build with max spell DC, but his/her buffs would be effectively immune to Mordenkainen's Disjunction once you close to w/i 5 meters.
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Jesus saves... and takes half-damage! Should note that UNBUFFED Implosion DC is 42, 48 w/ +12 Wisdom (but then Naked AC is 38).

Also, I would seriously consider spending the two extra pre-epic feats on Zen Archery and either Martial Prof (for Bows) OR Rapid Reload (for Crossbows) to take advantage of the massive Wisdom. Strategically, this character could then act sort of like a Melee Mage: conserve spells for the BBEG, relying on buffs + Heals + Zen Archery to cover the mobs.

*on edit*: unbuffed AB would be 39 w/ ranged weapons & Zen Archery.

Edited By Betty Black on 04/05/09 02:39

Quote: Posted 04/05/09 02:32 (GMT) -- Betty Black

Should note that UNBUFFED Implosion DC is 42, 48 w/ +12 Wisdom (but then Naked AC is 38).

Also, I would seriously consider spending the two extra pre-epic feats on Zen Archery and either Martial Prof (for Bows) OR Rapid Reload (for Crossbows) to take advantage of the massive Wisdom. Strategically, this character could then act sort of like a Melee Mage: conserve spells for the BBEG, relying on buffs + Heals + Zen Archery to cover the mobs.

*on edit*: unbuffed AB would be 39 w/ ranged weapons & Zen Archery.

k, this is where things get confusing. Bettuy, your build IS unique enough to put in its own post! Some consider this post sabotage, which is frowned upon in this guild, well, cuz in the past, things got really really harry!! So, what i am saying is, you should really post this under your own thread showing all your ideas so we can see what you mean.

What this post does is confuse things... Are you refering to YOUR idea (which is why you should put yours under its own thread) OR are you refering to Rev's topic here?

Also, the melee mage thing i dont get cuz bows are not melee but are ranged.. BBEG? ive been here a long time and i have NO idea what that is!

Seriously, put your ideas in its own thread so that you can get all the credit and cudos!
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Quote:  -- Posted by Kail Pendragon

Being hyperbolic is an integral part of Avado's being
Betty, this was never built to focus on spell DCs, rather it was made for monk speed/high ac and saves with decent DCs.

Basically it was made for survivability in a PvP or a difficult PvM environment. Rev, is there a reason you choose not to have Empower Spell? Empowered Blade Barrier is a very nice spell to have against high-fort Fighter and Bard types, especially if they're stupid enough to stand on it so you don't have to recast. Or does everyone have DR/Evasion?

Also... Come on, it's a cleric? No Extend Spell?

Other than that, cool idea
Quote: Posted 04/10/09 21:13 (GMT) -- Bertuzzi

Rev, is there a reason you choose not to have Empower Spell? Empowered Blade Barrier is a very nice spell to have against high-fort Fighter and Bard types, especially if they're stupid enough to stand on it so you don't have to recast. Or does everyone have DR/Evasion?

Also... Come on, it's a cleric? No Extend Spell?

Other than that, cool idea

Dude, are you serious? IF you are fighting someone and they happen to fight you while standing ON the blades you really shouldnt be fighting them. What i mean is, it would be like going down to your local PRE-School and picking a to the death fight with a 5 year old... you could do it, but what would it prove? That YOU are the idiot!

Why do you need extend spell with a pvp build? IF you are fighting for 60 hours or 60 rounds, call it a draw cuz you both suck! LOL
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Quote:  -- Posted by Kail Pendragon

Being hyperbolic is an integral part of Avado's being
I tend to prefer Maximize over Empower though if you wanted you could switch Great Fortitude out for Empower.

As for Extend..you have more then enough spell slots to handle being without it, although again you can switch Great Fortitude out for it if you really wanted. 8 Empower Blade Barriers will kill any low-reflex type, guaranteed and you still keep your 9th level spell slots for Implosion.

Bonus points, however, if they get hit 2-3 times by the same barrier. Happens more than you think, btw. There's a lot of running around in combat.
Quote: Posted 04/11/09 14:31 (GMT) -- Bertuzzi

8 Empower Blade Barriers will kill any low-reflex type, guaranteed and you still keep your 9th level spell slots for Implosion.

Bonus points, however, if they get hit 2-3 times by the same barrier. Happens more than you think, btw. There's a lot of running around in combat.

IF what you are sayin is true, and i have been laughing now for quite a long time, then you should really try stryder's stackin blades approach. Why? IF they do step into the blades (and if you are running about you probably arent looking to notice a difference) why make them save 1 time instead of 12 or 15 PER step! IF you are gonna rely on this crazyness, make it HURT!
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Quote: Posted 07/24/06 22:47:54 (GMT) -- FinneousPJ

You should listen to avado

Just empound yourself in a cage of blade barriers, anyone who comes picking a fight has to cross them

-DaMouse LOL! If that is your strategy, dont do the cage. Do the strat i mention in my cleric guide. Again, more save rolls = more chances to miss = more damage! I suppose since everyone's talking about BB right now, it'ld be interesting to point out that this build is nearly immune to its own blade barriers as SR will block almost all of them and if nothing else you also have imp evasion and a reasonable reflex save (37 with +12 dex/cha and +4 from Spellcraft vs DC 39 BB if I remember correctly)

Edited By Revenant Mattlov on 04/12/09 05:28

Quote: Posted 04/12/09 03:38 (GMT) -- avado

LOL! If that is your strategy, dont do the cage. Do the strat i mention in my cleric guide. Again, more save rolls = more chances to miss = more damage!

You could do a cage stack but I disagree with a lot of what you say in your guide so never really read far into it. Stacking blade barrier is hardly rocket science .

And I play on a PW where it doesn't stack anyway so you have to play smart .

-DaMouse

Edited By DaMouse404 on 04/12/09 23:06