The Singing Rogue (Bard 11/ Rogue 28/ Shadowdancer 1)
Playable: rather 1-40, but 1-3 is painful.

Using pulse cap’s search engine I found only Kaliban99's The Ghost Slinger (Rogue 20 / Bard 15 / Shadowdancer 5)

Race: Halfling
Alignment: any non-lawful

Starting/ Ending
STR 6
DEX 20/32 (30 + 2xGD)
CON 10
WIS 8
INT 14
CHA 14

Leveling:
01: Rogue(1): dodge
02: Bard(1)
03: Rogue(2): weapon finesse, {Evasion}
04: Bard(2): DEX+1, (DEX=21)
05: Rogue(3): {Uncanny Dodge I}
06: Bard(3): mobility
07: Rogue(4)
08: Bard(4): DEX+1, (DEX=22)
09: Rogue(5): ambidexterity
10: Bard(5)
11: Rogue(6)
12: Bard(6): DEX+1, two-weapon fighting, (DEX=23)
13: Rogue(7)
14: Bard(7)
15: Rogue(8): weapon focus: dagger
16: Bard(8): DEX+1, (DEX=24)
17: Rogue(9)
18: Bard(9): improved two-weapon fighting
19: Rogue(10): Defensive Roll
20: Bard(10): DEX+1, (DEX=25)
21: Shadowdancer(1): epic weapon focus: dagger, {Hide in Plain Sight}
22: Rogue(11)
23: Rogue(12)
24: Rogue(13): DEX+1, armor skin, Improved Evasion, (DEX=26)
25: Rogue(14)
26: Rogue(15)
27: Rogue(16): improved critical: dagger, Epic Dodge
28: Rogue(17): DEX+1, (DEX=27)
29: Rogue(18)
30: Rogue(19): Epic Prowess, Slippery Mind
31: Rogue(20)
32: Rogue(21): DEX+1, (DEX=28)
33: Rogue(22): Epic Skill Focus: Move Silently
34: Rogue(23)
35: Rogue(24): Epic Skill Focus: Hide
36: Rogue(25): DEX+1, Great Dexterity I, (DEX=30)
37: Rogue(26)
38: Rogue(27)
39: Rogue(28): Great Dexterity II, Epic Skill Focus: Spot(or crippling strike), (DEX=31)
40: Bard(11): DEX+1, (DEX=32)


Skills:
01: Hide(4), Move Silently(4), Pick Pocket(4), Spot(4), Tumble(4), UMD(4), Save(16),
02: Discipline(5), Hide(1), Move Silently(1), Perform(1), Pick Pocket(1), Spellcraft(5), Tumble(1), UMD(1), Save(6),
03: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), UMD(1), Save(9),
04: Discipline(2), Hide(1), Move Silently(1), Perform(3), Pick Pocket(1), Spellcraft(2), Tumble(1), UMD(1), Save(3),
05: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), UMD(1), Save(6),
06: Discipline(2), Hide(1), Move Silently(1), Perform(3), Pick Pocket(1), Spellcraft(1), Tumble(1), UMD(1), Save(1),
07: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), UMD(1), Save(4),
08: Discipline(2), Hide(1), Move Silently(1), Pick Pocket(1), Spellcraft(2), Tumble(1), UMD(1), Save(1),
09: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), UMD(1), Save(4),
10: Discipline(2), Hide(1), Move Silently(1), Pick Pocket(1), Spellcraft(2), Tumble(1), UMD(1), Save(1),
11: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), UMD(1), Save(4),
12: Discipline(2), Hide(1), Move Silently(1), Pick Pocket(1), Spellcraft(2), Tumble(1), UMD(1), Save(1),
13: Hide(1), Move Silently(1), Spot(2), Tumble(1), UMD(1), Save(5),
14: Discipline(2), Hide(1), Move Silently(1), Perform(3), Spellcraft(2), Tumble(1), UMD(1),
15: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), UMD(1), Save(3),
16: Discipline(2), Hide(1), Move Silently(1), Spellcraft(2), Tumble(1), UMD(1), Save(1),
17: Hide(1), Move Silently(1), Spot(2), Tumble(1), UMD(1), Save(5),
18: Discipline(2), Hide(1), Move Silently(1), Perform(3), Spellcraft(2), Tumble(1), UMD(1),
19: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), UMD(1), Save(3),
20: Discipline(1), Hide(1), Move Silently(1), Pick Pocket(1), Spellcraft(2), Tumble(1), UMD(1), Save(1),
21: Hide(1), Move Silently(1), Pick Pocket(1), Spot(2), Tumble(1), Save(3),
22: Hide(1), Move Silently(1), Pick Pocket(3), Spot(1), Tumble(1), UMD(2), Save(4),
23: Hide(1), Move Silently(1), Pick Pocket(2), Spot(1), Tumble(1), UMD(1), Save(7),
24: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(11),
25: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(15),
26: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(19),
27: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(23),
28: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(27),
29: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(31),
30: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(35),
31: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(39),
32: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(43),
33: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(47),
34: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(51),
35: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(55),
36: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(59),
37: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), Tumble(1), UMD(1), Save(63),
38: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), UMD(1), Save(68),
39: Hide(1), Move Silently(1), Pick Pocket(1), Spot(1), UMD(1), Save(73),
40: Discipline(21), Hide(1), Move Silently(1), Perform(3), Pick Pocket(3), Spellcraft(21), UMD(1)

Ending skills are:
Discipline 43(41), Hide 43(64), Move Silently 43(66), Perform 16(18), Pick Pocket 43(54), Spellcraft 43(45), Spot 42(51), Tumble 40(51), UMD 43(45) and 28 free skillpoints to put wherever you want (I suggest open lock)

Hitpoints: 242
Skillpoints: 384
Saving Throws (Fortitude/Will/Reflex): 17/20/36
Saving Throw bonuses: Spells: +9, Traps: +5, Fear: +2
BAB: 24
AB (max, naked): 40 (melee), 38 (ranged) - 37 with two daggers
AC (naked/mundane armor/shield only): 32/34 - 31 + 1 halfling AC
Spell Casting: Bard(4)
Sneak attack 14d6

This is my first post (hi! ) and build. Feel free to comment. No storyline, because my english isn't good enough and I'm just too lazy
By the way, I am thinking of making cleric and wizard versions of this build. What do you think about it ?

Thanks for reading.
Mateczek

Edited By Kail Pendragon on 05/09/09 18:07

Well, it looks pretty well but you really stretch too much your initial stats. 6 Strength means you can barely carry your own daggers, so you really need to level up Bard FAST and buff up with Bull's Strength if you're expecting to be able to move. I'd lower initial DEX to 18 and raise STR to 10 and CHA to 12, you gain some HP, carrying capacity, regular damage and lose 1 AB and AC, a decent tradeoff.

As a Halfing you don't get XP penalty for having a difference in levels with Rogue, so you should change your pre-epic spread. If you have a 12/8 spread instead of 10/10 you'll gain +1 BAB with absolutely no loss.

Quote: by MaTeCzEk
This is my first post (hi! ) and build. Feel free to comment. No storyline, because my english isn't good enough and I'm just too lazy
By the way, I am thinking of making cleric and wizard versions of this build. What do you think about it ?

'Sup dude.

Cleric will definitely do nice, but Wizard would blow off your AB if you build it the same way, it would need a very different spread.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 05/09/09 17:56

I'd do some swapping around in the order of which you take your feats... I'd go for WF: Dagger at 1, Finesse at 3, Ambidexterity at 6, Two-Weapon Fighting at 9, Dodge at 12, Imp. Two-Weapon Fighting at 15, and Mobility at 18. Also, take Imp. Evasion before Defensive Roll (can't remember when I actually last got use of that feat for anything but prereqs...), and I'd definately take Crippling Strike over Slippery Mind.

Otherwise, looks pretty solid. Will take a closer look once I've got more time.
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People who say that I am arrogant are mistaken. Arrogance is a flaw; I am flawless. This is a good idea. The skill sets are so close though, it leads to wonder... a bard fan may want you tohave up to 16 bard lvls, maybe 20.

The cleric/roge/sd1 will be powerful. If i were to do that, i would go cleirc 20 - 26. But, all who know me, knw why

The wizard one requires really the sort of same thing (lots of wiz levels) and not being a terribly good wizard, the intelligence would suffer for spells that require DC and the level wont be high enough for decent durations on the buff spells, otherwise.

The cleric version can add to AB, Damage and AC significantly to add to the dexer ab, where damage is lacking USUALLY in a dex build. Mix in the sneak damage with HIPS and you can have a significant HIT with a sneak and crit. With the cleirc, you will also have tricks up your sleeve vs crit/sneak immunes! That's sort of why i suggest c20/r19/SD1. A cleric with epic dodge is nasty!
Quote: by Gammata
I'd do some swapping around in the order of which you take your feats... I'd go for WF: Dagger at 1...

Weapon Focus needs 1 BAB, Rogue and Bard do not get 1 BAB at level 1. Ambidexterity sooner than Dodge would do though, Dodge and Mobility are not very useful, so take them at the end of pre-epic.
_________________
"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 05/09/09 18:01

Thanks for quick response. According to your advices, I made this:

STR: 10 I can't take more STR, if I want to raise CON. (halfling's -2)
DEX: 18 (30)
CON: 12
WIS: 8
INT: 14
CHA: 14


01: Rogue(1): ambidexterity
02: Bard(1)
03: Rogue(2): weapon finesse, {Evasion}
04: Bard(2): DEX+1, (DEX=19)
05: Rogue(3): {Uncanny Dodge I}
06: Bard(3): weapon focus: dagger
07: Rogue(4)
08: Bard(4): DEX+1, (DEX=20)
09: Rogue(5): two-weapon fighting
10: Rogue(6)
11: Bard(5)
12: Rogue(7): DEX+1, dodge, (DEX=21)
13: Rogue(8)
14: Bard(6)
15: Rogue(9): improved two-weapon fighting
16: Rogue(10): DEX+1, Improved Evasion, (DEX=22)
17: Bard(7)
18: Rogue(11): mobility
19: Rogue(12)
20: Bard(8): DEX+1, (DEX=23)
21: Shadowdancer(1): epic weapon focus: dagger, {Hide in Plain Sight}
22: Rogue(13): defensive roll
23: Rogue(14)
24: Rogue(15): DEX+1, armor skin, (DEX=24)
25: Rogue(16): crippling strike
26: Rogue(17)
27: Rogue(18): improved critical: dagger
28: Rogue(19): DEX+1, epic dodge, (DEX=25)
29: Bard(9)
30: Rogue(20): Epic Prowess
31: Rogue(21)
32: Rogue(22): DEX+1, (DEX=26)
33: Bard(10): Epic Skill Focus: Move Silently
34: Rogue(23)
35: Rogue(24): Epic Skill Focus: Hide
36: Rogue(25): DEX+1, Great Dexterity I, (DEX=28)
37: Rogue(26)
38: Rogue(27)
39: Rogue(28): Great Dexterity II, Epic Skill Focus: Spot, (DEX=29)
40: Bard(11): DEX+1, (DEX=30)

Hitpoints: 282
Skillpoints: 384
Saving Throws (Fortitude/Will/Reflex): 18/20/35
Saving Throw bonuses: Spells: +9, Traps: +5, Fear: +2
BAB: 25
AB (max, naked): 40 (melee), 38 (ranged)
AC (naked/mundane armor/shield only): 31/33

It's better than the previous one for sure. Thanks for help. f you are worried about con (taking note of your str note on the redo) there is another option. Roue an bard have CRAZY amounts of skills per level (i'm used to 2 mostly). Wy the 14 int? IF you cut it to 12 you would loose pick pocket, which is a skill like parry imo. What i am tring it say is, if you are concerned bout CON, there are other places to look. Iknow Kail and Cinn have different ideas on skills, but o me,the IMPOTANT onces are Dis (unless you have imm to KD), spellcraft (+ to saves), tumble, umd, Concentrate,and possibly Lore (if you are using PRC rules). I know the others are listen and spot. The rest are gravey. Sohy gimp the character for pick pocket?