Edited By Kail Pendragon on 05/09/09 18:07
Well, it looks pretty well but you really stretch too much your initial stats. 6 Strength means you can barely carry your own daggers, so you really need to level up Bard FAST and buff up with Bull's Strength if you're expecting to be able to move. I'd lower initial DEX to 18 and raise STR to 10 and CHA to 12, you gain some HP, carrying capacity, regular damage and lose 1 AB and AC, a decent tradeoff.Quote: by MaTeCzEk
This is my first post (hi! ) and build. Feel free to comment. No storyline, because my english isn't good enough and I'm just too lazy
By the way, I am thinking of making cleric and wizard versions of this build. What do you think about it ?
Edited By Thaxll'ssyllia on 05/09/09 17:56
I'd do some swapping around in the order of which you take your feats... I'd go for WF: Dagger at 1, Finesse at 3, Ambidexterity at 6, Two-Weapon Fighting at 9, Dodge at 12, Imp. Two-Weapon Fighting at 15, and Mobility at 18. Also, take Imp. Evasion before Defensive Roll (can't remember when I actually last got use of that feat for anything but prereqs...), and I'd definately take Crippling Strike over Slippery Mind.Quote: by Gammata
I'd do some swapping around in the order of which you take your feats... I'd go for WF: Dagger at 1...
Edited By Thaxll'ssyllia on 05/09/09 18:01
Thanks for quick response. According to your advices, I made this: