Levels 4-40. PvP

Halfling

12 Monk / 16 Cleric / 12 CoT

There were quite a few builds that went Monk/Cleric/CoT, although I could not find one with my split, nor one that really did what I did.

Domains: Trickery and War. Both of these are very important to the build, due to the low dexterity and constitution. When combining this buff with both endurance and cats grace, you can successfully get +8 in both stats.

Alignment: Lawful Neutral (or Good)

Strength: 14(26)
Dexterity: 10
Constitution: 10
Intelligence: 10
Wisdom: 16(18)
Charisma: 14(16)

Level 1 (Monk1): Weapon Prof: Martial
Level 2 (Cleric1):
Level 3 (Cleric2): Weapon Focus (Scimitar)
Level 4 (Cleric3):
Level 5 (Cleric4):
Level 6 (Cleric5): Extend Spell
Level 7 (Monk2):
Level 8 (Cleric6):
Level 9 (Cleric7): Power Attack
Level 10 (Cleric8):
Level 11 (CoT1):
Level 12 (Cleric9): Divine Might
Level 13 (Cot2): Improved Critical (Scimitar)
Level 14 (CoT3):
Level 15 (Cleric10): Divine Shield
Level 16 (Cot4): Blindfight
Level 17 (Cleric11):
Level 18 (Cleric12): Toughness
Level 19 (Monk3):
Level 20 (Monk4):
Level 21 (Cleric13): Great Strength l
Level 22 (Cleric14):
Level 23 (Cleric15):
Level 24 (Cleric16): Great Strength ll
Level 25 (Monk5):
Level 26 (CoT5):
Level 27 (CoT6): Epic Weapon Focus (Scimitar), Great Strength lll
Level 28 (Cot7):
Level 29 (CoT8): Armor Skin
Level 30 (CoT9): Great Strength IV
Level 31 (Monk6):
Level 32 (Monk7):
Level 33 (Monk8): Great Strength V
Level 34 (CoT10): Epic Prowess
Level 35 (Monk9):
Level 36 (Cot11): Great Strength VI
Level 37 (CoT12):
Level 38 (Monk10):
Level 39 (CoT13): Epic Energy Resistance (Sonic)
Level 40 (Monk11):

BAB: 26

Unbuffed, wielding mundane scimitar:
HP: 375
AC: 26
AB: +38/+33/+28/+23
Damage: 1-6 + 12

Fortitude: 33
Reflex: 29
Will: 34

Buffed, wielding mundane scimitar:
HP: 551
AC: 36
AB: +58/+53/+48/+43
Damage: 1-6 + 18, +6 Slashing Damage, +7 Magical Damage, +9 Divine Damage, +4 Bludgeoning Damage

Fortitude: 47
Reflex: 42
Will: 43

I play on the Alestorm PvP server, and made up the best mix of items for this particular build. They are,


Robes: 5 / - Piercing Resistance, 10 / - Slashing Resistance

Amulet: Immunity (Knockdown): +5 Natural AC

Bracers of Armor +5

Boots of Haste: Hasted, +5 Dodge AC

Belt: +6 Strength

Helm: +4 Charisma, +2 Strength

Rings: 25% Acid Immunity, 10 / - magic resistance, . . . 15 / - resistance for Acid, Cold, Electrical, Fire

Scimitar: +4 Enhancement Bonus, 1d8 Sonic Damage, Keen

Cloak: +5 Deflection AC

With all of these items on, my stats are as followed (With buffs),

Buffed Stats:
AC:65
HP:591/575
AB:
Damage: 1-6 + 21
+6 Slashing Damage
+1d8 Sonic Damage
+7 Magical Damage
+12 Divine Damage
+4 Bludgeoning Damage
+5 Magical Damage


Fortitude: 47
Reflex:43
Will44

Skills: 43 in heal (+12 kits available), 40 in tumble, 35 leftover.

Warning: It is quite late, I likely forgot something, sorry if I did.

EDIT:

I forgot the Pros and cons, despite them being somewhat obvious.

Pros: Awesome damage, saves, ab, and AC for a strength character.

Cons: Very buff reliant and vulnerable to dispels. Lack of SP.

Tidied up the build a little, added class levels, fixed some typos and missing info

Edited By Kail Pendragon on 05/27/10 21:10

Why CoT 12 versus cleric 18? Hell, why monk 12 versus 2 more cleric levels?

Aka, why not 10 monk/10 CoT/20 cleric?
Quote: Posted 08/31/09 02:19 (GMT) -- Magical Master

Why CoT 12 versus cleric 18? Hell, why monk 12 versus 2 more cleric levels?

Aka, why not 10 monk/10 CoT/20 cleric?

The only really decent spell that I can see on the 9th circle is Implosion, which, alas, one can become immune to with a simple death ward spell, something a player never enters combat without
Quote: Posted 08/31/09 02:31 (GMT) -- Hexxl

Quote: Posted 08/31/09 02:19 (GMT) -- Magical Master

Why CoT 12 versus cleric 18? Hell, why monk 12 versus 2 more cleric levels?

Aka, why not 10 monk/10 CoT/20 cleric?

The only really decent spell that I can see on the 9th circle is Implosion, which, alas, one can become immune to with a simple death ward spell, something a player never enters combat without
In lv 9 you must have SOV. WIthout it, you are not effective as you could be. In comparing clerical builds, this one would fall short because you dont have that, plus you got other junk that is wasted.

Please, there is ALOT of info on clerics out. Next time do alittle reading before you make things cut in stone. There are people who do read these builds like gospel and assume that the poster knows "everything", which in most cases, is not.
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Quote: Posted 11/27/07 23:01 (GMT) -- Thaxll'ssyllia

I agree with avado, Storm of Vengeance rocks, it stuns great, it can deal heavy damage over time, and Evasion doesn't work against it, you should try it in your strategy as well, too bad it's conjura
Quote: Posted 08/31/09 02:42 (GMT) -- avado

Quote: Posted 08/31/09 02:31 (GMT) -- Hexxl

Quote: Posted 08/31/09 02:19 (GMT) -- Magical Master

Why CoT 12 versus cleric 18? Hell, why monk 12 versus 2 more cleric levels?

Aka, why not 10 monk/10 CoT/20 cleric?

The only really decent spell that I can see on the 9th circle is Implosion, which, alas, one can become immune to with a simple death ward spell, something a player never enters combat without
In lv 9 you must have SOV. WIthout it, you are not effective as you could be. In comparing clerical builds, this one would fall short because you dont have that, plus you got other junk that is wasted.

Please, there is ALOT of info on clerics out. Next time do alittle reading before you make things cut in stone. There are people who do read these builds like gospel and assume that the poster knows "everything", which in most cases, is not.

You can get up to +16 on all saves with 2 rings in Alestorm. Dedicated casters are the only ones who are going to be able to pull things like SoV off. It also has a cooldown, meaning I cannot spam 3 of them and simply stand inside of it, so I doubt that it would be any effective. Please keep in mind that this is a purely PVP build.

Edited By Hexxl on 08/31/09 02:52

Server specific limitations aside, 12 CoT is too much. Even if you can't squeeze out the WIS for ninth level spells, it's still worth it. Heck, duration alone is worth more than at least the last two CoT levels.

Edit: it's also worth noting that, like any low(ish) CHA DM/DS builds, you lose a great deal if you can't get some good CHA gear.

Edit number two: Am I blind, or is there no race? Seems like halfling or gnomish, but it aint human, so there seems to be an XP penalty from levels four on.

Edited By onion eater on 08/31/09 03:58

Well, normally, one Storm of Vengeance is enough, and it works for PvP, there's no doubt about it, you take the most advantage from the stun effect, not the damage, and 10 rounds of stun is devastating.

+16 to all saves with just two rings (which you make them sound like the most common thing to get) is quite a big boost though, good enough to lower any spell's effectiveness, but that doesn't mean the spell is not good, it means the environment is not appropiate for a non-heavy-caster to be casting any type of effect spells, same goes for Implosion.

I don't know how adept are the players you're fighting against in that server, but I've played enough PvP to know there's always some Fighter/RDD or Fighter/Rogue/WM or whatever other build which doesn't even seem to have buffs. Drop an Implosion every now and then and you'll see dead people more than once.
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"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 08/31/09 04:41

Not to mention you get more healing spells at the least, longer duration on buffs, and better protection against Dispel Magic/Greater Dispelling.

Edit: Starting stats are weirding me out

14 str = 6
10 dex = 8
10 con = 10
10 int = 12
16 wis = 22
14 cha = 28

I'm guessing this is halfling, maybe?

14 str = 10
10 dex = 10
10 con = 12
10 int = 14
16 wis = 24
14 cha = 28

I'd suggest dropping that 16 wisdom to 15, raise dex or con to 12, and use your feat at level 39 to make up that point.

Edited By Magical Master on 08/31/09 06:00

Quote: Posted 08/31/09 02:46 (GMT) -- Hexxl

You can get up to +16 on all saves with 2 rings in Alestorm. Dedicated casters are the only ones who are going to be able to pull things like SoV off. It also has a cooldown, meaning I cannot spam 3 of them and simply stand inside of it, so I doubt that it would be any effective. Please keep in mind that this is a purely PVP build.

Oh nuts, the SAVE argument! In all the many countless hours of play time, i have NEVER worried about saves. See, the problem people face when they start down the save track is that your classes become limited. There are only really a few classes that add to saves (pal, bg and cot). It ISNT rocket science. Once you get up in lvls, saves are pretty much fixed by the classes. Yes, you can take feats, but i did that too, and honestly, it did nothing for me, play wise.

Keep in mind, i am different from most. My philosophy is KILL fast and hard! That goes for groups as well as one on one. If you want to be average, continue with your thinking. The only problem is, its 2009. iirc, i bought this game in 2002. Not too sure how much time you have to NOT learn from the wisdom of others though?

Oh, i am not sure why you could only get 3 sov's off. I routinely, when i was playing, used 4-6 at a time for BIG groups of 15 and more (that was me vs 15 monsters). The ligning actualy has the opportunity to stun them, which is nice, plus damage... OUCH. Through in 6 firestorms and you wipe out alot. I routinely did in entire areas of constructs (20+) by myself with this strategy. But, hey, use the pvp thing for justifyin why you did it. Afterall, clerics suck in nwn. In my opinion, the worst class ever invented... NOT
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Quote: Posted 06/23/04 21:16 (GMT) -- Anuis

Suolucider, Blitz 04, avado, Quisition, Boourns, ... welcome to the guild! Anuis


Makes me feel OOLD!! Well, +16 to all saves IS a very powerful boost, it's pretty close to the cap. If your casting stat is anything below 40 with no focuses, a +16 on your enemies' saves is definitely going to hurt. Say, let's assume he's fighting pros, so take a build like Mith's Shin Slasher, which is terrifying as an opponent. He's got only 26/38/21 (vs spells) Fort/Ref/Will, which is ok but not too impressive, but add +16 and you get: 42/54/37, now your chances for Implosion are dead unless you're the highest DC caster and Storm of Vengeance is just not going to work. You're thinking too much into PvM avado, but I can still bet you can find low saves enemies every now and then, a spell as strong as Storm of Vengeance is worth the level, you only get +1 to saves with the last 2 CoT levels anyway.
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"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 09/02/09 01:23

Quote: Posted 09/02/09 01:15 (GMT) -- Thaxll'ssyllia

He's got only 26/38/21 (vs spells) Fort/Ref/Will, which is ok but not too impressive, but add +16 and you get: 42/54/37, now your chances for Implosion are dead unless you're the highest DC caster and Storm of Vengeance is just not going to work.

I'm not finding that build offhand, link? The reason I'm curious is that it's important to keep in mind CoT levels/spellcraft count against the 20 save cap. So if that 26/38/21 is counting anything more than +4 to saves versus spells, then the character won't get the full +16 bonus from the rings.
Quote: Posted 09/02/09 01:15 (GMT) -- Thaxll'ssyllia

Well, +16 to all saves IS a very powerful boost, it's pretty close to the cap. If your casting stat is anything below 40 with no focuses, a +16 on your enemies' saves is definitely going to hurt. Say, let's assume he's fighting pros, so take a build like Mith's Shin Slasher, which is terrifying as an opponent. He's got only 26/38/21 (vs spells) Fort/Ref/Will, which is ok but not too impressive, but add +16 and you get: 42/54/37, now your chances for Implosion are dead unless you're the highest DC caster and Storm of Vengeance is just not going to work. You're thinking too much into PvM avado, but I can still bet you can find low saves enemies every now and then, a spell as strong as Storm of Vengeance is worth the level, you only get +1 to saves with the last 2 CoT levels anyway.

LMAO! Thax, you talk and talk and i still have no idea what you say! jk

SoV has another thing with it, it stays in one place. Its alittle like saying BB sucks cuz your opponent wont stand on them. Trust me, i have playd pvp alittle, and most dont generally like to stand in it (i do, cuz im alittle messed). SoV ISNT a be all end all. infact, nothign is EVER.

I have always hated manly matching "i see your schwartz is as big as mine" bs. It proves nothing and makes both participants loosers in the end by their mere participation. If you cant get along with your wit, then you shouldnt be playing rp. To argue that stopping at 16 cleric is better, i cant see why.

What is the worst that can happen when SOV doesnt hit or stun (or for that matter, you arent in the area of effect)? nothing.

What is the worst that can happen when you have to stop and cast? Stun and possible death! Ive seen it and done it. 16 cleric is not long enough. Pvp typically have 2 gimped out players so things are high and damage and ac are high, so hits are low. Add heals and you got real lamity. Sure an extended 16 is 32 rounds, but if you had 40 caster, thats 80 rounds of not having to worry about recasting and getting a free hit on you.

There are so many other reasons but i feel that they will fall on deaf ears. The reason i still come by and post here is to see how people still resist the power of the clerical class. I get so much humor from it. Thanks for the laughter!
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Quote: by Magical Master
I'm not finding that build offhand, link? The reason I'm curious is that it's important to keep in mind CoT levels/spellcraft count against the 20 save cap. So if that 26/38/21 is counting anything more than +4 to saves versus spells, then the character won't get the full +16 bonus from the rings.

Hey, come on, no need to think I'm a noob that counts THAT bad, it's a Fighter/Rogue/WeaponMaster build, no save bonus aside from Spellcraft. Besides, I didn't place the link because it was just an example, no need to throw builds in other people's builds. If you can't find "Shin Slasher" under builds by "Mithdradates" in the Build Index (a stickied post which is sorted by author's name), you need to find this thing every browser has called "Find", normally selected by pressing Control+F. If you never heard of Mith's builds (Mith is short for Mithdradates just as everyone calls me Thax instead of Thaxll'ssyllia given it's long and difficult to write) then you need to go to the index now and take a look, he's the poster with the most amount of builds (namely powerbuilds) in the guild.
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"My name is Thaxll'ssyllia, but you simians may refer to me merely as "Sir", if you prefer a less... syllable intensive workout."

Edwin Odesseiron - Baldur's Gate II: Shadows of Amn

Edited By Thaxll'ssyllia on 09/03/09 03:25

Quote: Posted 09/03/09 03:24 (GMT) -- Thaxll'ssyllia

Hey, come on, no need to think I'm a noob that counts THAT bad, it's a Fighter/Rogue/WeaponMaster build, no save bonus aside from Spellcraft.

So I see, and then the 16 saves would cap it.

Quote: Besides, I didn't place the link because it was just an example, no need to throw builds in other people's builds. If you can't find "Shin Slasher" under builds by "Mithdradates" in the Build Index (a stickied post which is sorted by author's name), you need to find this thing every browser has called "Find", normally selected by pressing Control+F.

I didn't even think to look in the Build Index, I've always used the character build search engine.

Oops.

Quote: If you never heard of Mith's builds (Mith is short for Mithdradates just as everyone calls me Thax instead of Thaxll'ssyllia given it's long and difficult to write) then you need to go to the index now and take a look, he's the poster with the most amount of builds (namely powerbuilds) in the guild.

I'm aware, I just didn't think to look in the Build Index and google wasn't returning any hit. Woah woah woah woah woah.... woah.

Cheeseburgers.

Now then, this is his little halfling death dealing character so he can build it how he wants. The reason to post his build here is for some constructive guidance and little tweaks to fully optimize his character. If he doesn't like SOV, or it wouldn't fit into his idea for the character, then so be it. I don't even use the spell because someone way back when broke it on my server so it really doesn't even work. Hell, a lot of spells don't work anymore.

No more yelling at each other, help the OP with his build. Personally, 12 CoT doesn't make sense to my either. You don't get any more bonus feats for taking 2 more levels, you get a piddly +1 to saves, and no tumble dump. Adding two more monk levels gives you two more SR, more tumble dumps if needed, if you don't do skill point saving, and that's it. Not that your SR is really worthwhile since 22 SR or 24 SR is pretty pointless.

However, getting two more cleric levels increases your spell capacity, increases your SR spell by 2 (28 to 30), increases your durations by 2 rounds, turns or hours (double with extended spell), increases damage for certain spells like BB, gives you 9th level spells and slots to fill up with lower level spells with meta-magic if you don't like the 9th level cleric spells, and lowers your chances of having everything dispelled; although with 16-18 cleric, you're going to be dispelled all the time.
Quote: Posted 09/03/09 21:14 (GMT) -- ivy04

Woah woah woah woah woah.... woah.

Cheeseburgers.

what! dude, you do know this is a grown up forum, right?


Quote: Now then, this is his little halfling death dealing character so he can build it how he wants. The reason to post his build here is for some constructive guidance and little tweaks to fully optimize his character. If he doesn't like SOV, or it wouldn't fit into his idea for the character, then so be it. I don't even use the spell because someone way back when broke it on my server so it really doesn't even work. Hell, a lot of spells don't work anymore.

sure, he can build it any way he wants. The difficulty is, people come here to THIS guild and look for the BEST of the BEST builds. This is not even in the ball park of adequate for many reasons. When you put a build up in this guild, you are sort of saying you know what you are doing. Clearly, no lights are on...

Quote: 
..., help the OP with his build. Personally, 12 CoT doesn't make sense to my either. You don't get any more bonus feats for taking 2 more levels, you get a piddly +1 to saves, and no tumble dump. Adding two more monk levels gives you two more SR, more tumble dumps if needed, if you don't do skill point saving, and that's it. Not that your SR is really worthwhile since 22 SR or 24 SR is pretty pointless.


SR argument? I have to say, that is new, and sort of not too helpful. If you ever care to notice, the spell, SPell Resistance is ALWAYS dispelled first! I have tested it with a lv 40 pure caster types (see prc builds) and that was always the first spell gone. Infact, i dont even consider that, just like i dont worry bout saves.

Its simple fact, 16 cleric is ameteurish, something that a new player does (heck, i did it way back in my ignorant days). The point of our discussion is to help the OP see that. Being stubborn is the easiest way to get no help.

Quote:  No more yelling at each other...

yelling? dude, you gotta grow up. This is one of the tamest topics we have had in a long time. Check out the posts of one Maximillian or whatever his name is, to see yelling.

Facts are facts. NWN is OLLLD, and hasnt changed much in all that time (with respect to these classes, atleast). it isnt impressive. It is GEAR based, and we made it a rule that builds were to stand WITHOUT gear. How good is this on its own? not very. Again, what do I know or care. I only had the honor of learning from the LEGENDS of this game. But that doesnt mean anything...
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Quote: Posted 06/28/06 00:22:49 (GMT) -- TyrTemplar

This post is for general information purposes only, and does not constitute a legal opinion or render any legal advice. It may not be relied on for any purpose, and gives rise to
Quote: Posted 09/04/09 04:36 (GMT) -- avado

SR argument? I have to say, that is new, and sort of not too helpful. If you ever care to notice, the spell, SPell Resistance is ALWAYS dispelled first! I have tested it with a lv 40 pure caster types (see prc builds) and that was always the first spell gone. Infact, i dont even consider that, just like i dont worry bout saves.

He was referring to the monk spell resistance, I believe.

Quote: 
Quote:  No more yelling at each other...

yelling? dude, you gotta grow up. This is one of the tamest topics we have had in a long time. Check out the posts of one Maximillian or whatever his name is, to see yelling.

Like the one given to hyperbole said, I haven't seen any yelling yet. If I missed it, please let me know.
Quote: Posted 08/31/09 02:31 (GMT) -- Hexxl

Quote: Posted 08/31/09 02:19 (GMT) -- Magical Master

Why CoT 12 versus cleric 18? Hell, why monk 12 versus 2 more cleric levels?

Aka, why not 10 monk/10 CoT/20 cleric?

The only really decent spell that I can see on the 9th circle is Implosion, which, alas, one can become immune to with a simple death ward spell, something a player never enters combat without
Death Ward does nothing to protect one from the nefarious effect sof implosion. Implosion is not a death spell.
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Let them try
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Quote: Posted 09/04/09 13:13 (GMT) -- Kail Pendragon

Quote: Posted 08/31/09 02:31 (GMT) -- Hexxl

Quote: Posted 08/31/09 02:19 (GMT) -- Magical Master

Why CoT 12 versus cleric 18? Hell, why monk 12 versus 2 more cleric levels?

Aka, why not 10 monk/10 CoT/20 cleric?

The only really decent spell that I can see on the 9th circle is Implosion, which, alas, one can become immune to with a simple death ward spell, something a player never enters combat without
Death Ward does nothing to protect one from the nefarious effect sof implosion. Implosion is not a death spell.

Forgot to mention that it was made this way on the server I play on due to claims that it was overpowered. Sorry for the confusion!

It is a Halfling. sorry for the confusion on that part as well. It could easily be Gnome, but I wanted to wield a scimitar and get the bonus damage with a decent crit range.

Edited By Hexxl on 09/20/09 14:24

Quote: Posted 09/20/09 14:22 (GMT) -- Hexxl

Forgot to mention that it was made this way on the server I play on due to claims that it was overpowered. Sorry for the confusion!

So your server made Implosion into Death Magic and doesn't work on things immune to Death Magic? Including Undead and Constructs?

Quote: It is a Halfling. sorry for the confusion on that part as well. It could easily be Gnome, but I wanted to wield a scimitar and get the bonus damage with a decent crit range.

Er...maybe I'm just tired, but what does being Halfling instead of Gnome have to do with that?
Quote: Posted 09/21/09 01:15 (GMT) -- Magical Master

Quote: Posted 09/20/09 14:22 (GMT) -- Hexxl
It could easily be Gnome, but I wanted to wield a scimitar and get the bonus damage with a decent crit range.

Er...maybe I'm just tired, but what does being Halfling instead of Gnome have to do with that?
Just a bit of grammatical confusion methinks. Should read "...be (a) gnome, as I wanted...

Indeed, at least the CON bonus is more useful, and not much of the halfling's boni are in use. Methinks gnomish would be an improvement.

Edited By onion eater on 09/22/09 04:19

Smaller the ratio of a creature size to his weapon the bigger the surprise factor and therefore more initial damage on a PW. I'll assume Imp evasion is useless for the following text.

Wouldn't Cleric 26/Monk 8/ Cot 6 be a better breaking point?

You'd loose +3 to saves, which seem of little consequence, and 1 feat(toughness). What you gain is mostly obvious, but not insignificant. Monk 8 isn't really necessary either, so you could go monk 6 and CoT 8. Depending on where you want your skilldumps. Divine wrath you say? Why?
Okay, I yield, for better DW then take monk4/CoT10 and use the extra feat for KD. There are many ways, of course, but the only necessary thing IMO, especially for PvP, is Cleric 26.

*EDIT* After adding class levels, the build is wrong, seeing as you've added 11 monk and 13 CoT. The leveling also seem somewhat random and I'm sure it could be more effective. I also noticed you recommended KD immune gear to go along, with such availible and the fact that you don't really even your skilldumps, I'm now convinced 6 monk is (more than?) enough.
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Edited By Grimnir77 on 10/04/09 14:18