Balanced Undead Spellsword

This build is similar to many existing Wizard-PM spellswords, featuring Wizard 9 spellcasting, autostill III and devastating criticals. But I tried to make a good balance between AB, AC, HP and CasterLevel. I have ended up with 15/20 wizard/PM split, which allows casting +5 GMW, reasonably powerful IGMS and long enough buffs.
I apologize for uncreative build name.

Fighter(5), Wizard(15), Pale Master(20)
Dwarf, Non-Good
Playable 1-40, PvM


STR: 16 (26)
DEX: 8
CON: 18
WIS: 8
INT: 16 (19)
CHA: 6

01: Fighter(1): Weapon Focus: Scimitar, Power Attack
02: Fighter(2): Cleave
03: Wizard(1): Knockdown, {Scribe Scroll} {Illusionist}
04: Wizard(2): INT+1, (INT=17)
05: Wizard(3)
06: Wizard(4): Extend Spell
07: Wizard(5): Still Spell
08: Wizard(6): INT+1, (INT=18)
09: Pale Master(1): Empower Spell
10: Pale Master(2)
11: Pale Master(3)
12: Pale Master(4): STR+1, Maximize Spell, (STR=17)
13: Pale Master(5)
14: Pale Master(6)
15: Pale Master(7): Improved Critical: Scimitar
16: Pale Master(8): STR+1, (STR=18)
17: Pale Master(9)
18: Pale Master(10): Blind Fight
19: Fighter(3)
20: Fighter(4): STR+1, Great Cleave, (STR=19)
21: Wizard(7): Epic Weapon Focus: Scimitar
22: Wizard(8)
23: Wizard(9)
24: Wizard(10): STR+1, Great Strength I, Great Intelligence I, (STR=21), (INT=19)
25: Wizard(11)
26: Wizard(12)
27: Wizard(13): Great Strength II, (STR=22)
28: Wizard(14): STR+1, (STR=23)
29: Wizard(15): Automatic Still Spell I
30: Pale Master(11): Automatic Still Spell II
31: Pale Master(12)
32: Pale Master(13): STR+1, Automatic Still Spell III, (STR=24)
33: Pale Master(14): Overwhelming Critical: Scimitar
34: Pale Master(15)
35: Pale Master(16): Epic Spell: Epic Mage Armor
36: Pale Master(17): STR+1, Devastating Critical: Scimitar, (STR=25)
37: Pale Master(18)
38: Pale Master(19): Epic Spell: Epic Warding
39: Pale Master(20): Armor Skin
40: Fighter(5): STR+1, (STR=26)

Hitpoints: 418
Skillpoints: 248
Saving Throws (Fortitude/Reflex/Will): 27/15/22
Saving Throw bonuses: Spells: +11, Poison: +2
BAB: 22
AB (max, naked): 33 (melee), 21 (ranged)
AC (naked/mundane armor/shield only): 27/38
Spell Casting: Wizard(9)
Alignment Changes: None

Concentration 43(47), Discipline 43(51), Heal 38(37), Spellcraft 42(46), Taunt 21(19), Tumble 20(19)

Notes:
- Cleave at lvl 2 for better damage output at low levels.
- Illusion Specialization, Empower and Maximize Spell for lots of IGMS

Edited By Kail Pendragon on 02/18/10 20:28

Good defense with high AC, PM immunities and buffs.

The saves are so so, but I guess you can live with such a mediocre fort save in a dev crit environment when you are crit immune.

Your AB is too low. Imo it should be closer to 40 even if you can self buff. Your dev crit DC is OK, but you will have problems landing crits on a regular basis against adquate AC.

Your spell DC is low so you choose non save spells like IGMS and use empower and max to fill up your slots with it. The problem is you will ned them all, for your penetration is low. You will start missing against SRs better than 16.

Bottom line: Good defense, weak attacks. Here is the improved version
Main changes:
-2 AC
+2 AB
+1 Caster Level


Wizard(16), Fighter(8), Pale Master(16), Dwarf
Alignment: Non-Good

STR: 16 (26)
DEX: 8
CON: 18
WIS: 8
INT: 16 (19)
CHA: 6

01: Fighter(1): Weapon Focus: Scimitar, Power Attack
02: Fighter(2): Cleave
03: Wizard(1): Still Spell, {Scribe Scroll}
04: Wizard(2): STR+1, (STR=17)
05: Fighter(3)
06: Fighter(4): Extend Spell, Knockdown
07: Fighter(5)
08: Wizard(3): STR+1, (STR=18)
09: Wizard(4): Blind Fight
10: Pale Master(1)
11: Pale Master(2)
12: Pale Master(3): STR+1, Improved Critical: Scimitar, (STR=19)
13: Pale Master(4)
14: Pale Master(5)
15: Pale Master(6): Empower Spell
16: Pale Master(7): STR+1, (STR=20)
17: Pale Master(8)
18: Pale Master(9): Maximize Spell
19: Pale Master(10)
20: Fighter(6): INT+1, Great Cleave, (INT=17)
21: Wizard(5): Epic Weapon Focus: Scimitar, Great Intelligence I, (INT=18)
22: Wizard(6)
23: Wizard(7)
24: Wizard(8): STR+1, Armor Skin, (STR=21)
25: Wizard(9)
26: Wizard(10): Great Intelligence II, (INT=19)
27: Wizard(11): Great Strength I, (STR=22)
28: Wizard(12): STR+1, (STR=23)
29: Wizard(13)
30: Wizard(14): Automatic Still Spell I
31: Wizard(15): Automatic Still Spell II
32: Pale Master(11): STR+1, (STR=24)
33: Pale Master(12): Overwhelming Critical: Scimitar
34: Pale Master(13): Automatic Still Spell III
35: Wizard(16)
36: Pale Master(14): STR+1, Devastating Critical: Scimitar, (STR=25)
37: Pale Master(15)
38: Fighter(7)
39: Pale Master(16): Epic Spell: Epic Warding, Epic Spell: Epic Mage Armor
40: Fighter(8): STR+1, Epic Prowess, (STR=26)

Hitpoints: 423
Skillpoints: 234
Saving Throws (Fortitude/Reflex/Will): 27/15/22
Saving Throw bonuses: Spells: +11, Poison: +2
BAB: 23
AB (max, naked): 35 (melee), 23 (ranged)
AC (naked/mundane armor/shield only): 25/36
Spell Casting: Wizard(9)

Concentration 43(47), Discipline 43(51), Heal 24(23), Spellcraft 42(46), Taunt 21 (19), Tumble 20(19)

Edited By magaiti on 02/19/10 09:08